extends Node @export var mob_scene: PackedScene var score = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: #new_game() pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass func game_over(): $ScoreTimer.stop() $MobTimer.stop() $HUD.show_game_over() func new_game(): get_tree().call_group("mobs", "queue_free") $HUD.update_score(score) $HUD.show_message("Get Ready") score = 0 $Player.start($StartPosition.position) $StartTimer.start() func _on_mob_timer_timeout(): # Create a new instance of the Mob scene. var mob = mob_scene.instantiate() # Choose a random location on Path2D. var mob_spawn_location = $MobPath/MobSpawnLocation mob_spawn_location.progress_ratio = randf() # Set the mob's position to the random location. mob.position = mob_spawn_location.position # Set the mob's direction perpendicular to the path direction. var direction = mob_spawn_location.rotation + PI / 2 # Add some randomness to the direction. direction += randf_range(-PI / 4, PI / 4) mob.rotation = direction # Choose the velocity for the mob. var velocity = Vector2(randf_range(150.0, 250.0), 0.0) mob.linear_velocity = velocity.rotated(direction) # Spawn the mob by adding it to the Main scene. add_child(mob) func _on_score_timer_timeout(): score += 1 $HUD.update_score(score) func _on_start_timer_timeout(): $MobTimer.start() $ScoreTimer.start()