Files
2025-12-18 07:25:19 +01:00

11 lines
289 B
GDScript

extends Node
@export var next_scene: String = "res://scenes/control.tscn"
func _ready() -> void:
$AnimationPlayer.play("fade_in_out")
func _on_animation_player_animation_finished(anim_name: String) -> void:
if anim_name == "fade_in_out":
get_tree().change_scene_to_file(next_scene)