Added mapping. /JL
This commit is contained in:
@@ -1,70 +0,0 @@
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import os
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import time
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import numpy as np
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import sounddevice as sd
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import alsaaudio
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import pulsectl
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class DualSenseAudio:
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def __init__(self):
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self.alsa_devices = self._get_alsa_devices()
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self.pulse_devices = self._get_pulseaudio_devices()
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self.dualsense_device = self._detect_dualsense()
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def _get_alsa_devices(self):
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try:
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cards = alsaaudio.cards()
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return cards
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except Exception as e:
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print("ALSA detection failed:", e)
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return []
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def _get_pulseaudio_devices(self):
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try:
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pulse = pulsectl.Pulse("dualsense-audio")
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sinks = pulse.sink_list()
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return sinks
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except Exception as e:
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print("PulseAudio detection failed:", e)
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return []
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def _detect_dualsense(self):
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# Check ALSA names
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for card in self.alsa_devices:
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if "DualSense" in card:
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return {'type': 'alsa', 'name': card}
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# Check PulseAudio sinks
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for sink in self.pulse_devices:
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if "dualsense" in sink.description.lower():
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return {'type': 'pulse', 'name': sink.name}
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return None
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def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
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if not self.dualsense_device:
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print("DualSense speaker not found.")
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return
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print(f"Playing tone on DualSense ({self.dualsense_device['type']})...")
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fs = 48000 # Sample rate
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t = np.linspace(0, duration, int(fs * duration), False)
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tone = np.sin(frequency * 2 * np.pi * t) * volume
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audio = tone.astype(np.float32)
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if self.dualsense_device['type'] == 'pulse':
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sd.play(audio, samplerate=fs, device=self.dualsense_device['name'])
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elif self.dualsense_device['type'] == 'alsa':
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device_index = self.alsa_devices.index(self.dualsense_device['name'])
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sd.play(audio, samplerate=fs, device=device_index)
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sd.wait()
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def list_devices(self):
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print("ALSA Devices:")
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for card in self.alsa_devices:
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print(f" - {card}")
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print("\nPulseAudio Devices:")
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for sink in self.pulse_devices:
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print(f" - {sink.name} ({sink.description})")
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@@ -18,6 +18,27 @@ class DualSenseController(ControlsBase):
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self.powerlevel = self.device.battery.Level
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self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
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self.set_player_id(PlayerID.PLAYER_1)
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self.mapping = {
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"left stick x": self.axis[0],
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"left stick y": self.axis[1],
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"right stick x": self.axis[3],
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"right stick y": self.axis[4],
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"right trigger": self.buttons[5],
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"left trigger": self.buttons[2],
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"dhat x": self.hats[0][0],
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"dhat y": self.hats[0][1],
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"left button": self.buttons[4],
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"right button": self.buttons[5],
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"cross button": self.buttons[0],
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"triangle button": self.buttons[2],
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"circle button": self.buttons[1],
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"square button": self.buttons[3],
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"left stick button": self.buttons[11],
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"right stick button": self.buttons[12],
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"connect button": self.buttons[8],
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"list button": self.buttons[9],
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"logo button": self.buttons[10]
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}
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print(f"{self.name} connected")
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print(f"Power level: {self.powerlevel}")
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print(f"Battery state: {self.batterystate}")
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@@ -1,199 +1,87 @@
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import time
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import threading
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import numpy as np
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import sounddevice as sd
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import alsaaudio
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import pulsectl
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from pygameControls.controlsbase import ControlsBase
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from pydualsense import *
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class DualSenseEdgeController:
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def __init__(self):
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# DualSense input/output interface
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self.ds = pydualsense()
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self.ds.init()
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self._listening = False
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self._bindings = {}
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# Audio detection
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self.alsa_devices = self._get_alsa_devices()
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self.pulse_devices = self._get_pulseaudio_devices()
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self.dualsense_audio_device = self._detect_dualsense_audio()
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print("DualSense initialized.")
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# ---------------------- Device Controls ----------------------
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def set_rumble(self, small_motor: int, big_motor: int):
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self.ds.setRumble(small_motor, big_motor)
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def stop_rumble(self):
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self.set_rumble(0, 0)
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def set_led_color(self, r: int, g: int, b: int):
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self.ds.setLightBarColor(r, g, b)
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def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
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left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
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right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
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self.ds.triggerL.setMode(left)
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self.ds.triggerR.setMode(right)
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if force > 0:
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self.ds.triggerL.setForce(force)
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self.ds.triggerR.setForce(force)
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# ---------------------- Predefined Rumble Patterns ----------------------
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def rumble_pattern(self, pattern: str, duration: float = 1.0):
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patterns = {
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"pulse": self._pulse_rumble,
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"heartbeat": self._heartbeat_rumble,
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"buzz": self._buzz_rumble,
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"wave": self._wave_rumble,
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"alarm": self._alarm_rumble,
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}
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if pattern in patterns:
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threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
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else:
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print(f"Unknown rumble pattern: {pattern}")
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def _pulse_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(50, 150)
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time.sleep(0.2)
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self.stop_rumble()
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time.sleep(0.2)
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def _heartbeat_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(200, 200)
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time.sleep(0.1)
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self.stop_rumble()
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time.sleep(0.1)
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self.set_rumble(100, 100)
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time.sleep(0.1)
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self.stop_rumble()
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time.sleep(0.4)
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def _buzz_rumble(self, duration):
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self.set_rumble(80, 255)
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time.sleep(duration)
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self.stop_rumble()
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def _wave_rumble(self, duration):
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start = time.time()
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while time.time() - start < duration:
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for i in range(0, 256, 25):
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self.set_rumble(i, 255 - i)
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time.sleep(0.05)
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for i in reversed(range(0, 256, 25)):
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self.set_rumble(i, 255 - i)
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time.sleep(0.05)
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self.stop_rumble()
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def _alarm_rumble(self, duration):
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end = time.time() + duration
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while time.time() < end:
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self.set_rumble(255, 0)
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time.sleep(0.1)
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self.set_rumble(0, 255)
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time.sleep(0.1)
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self.stop_rumble()
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# ---------------------- Input Listener + Bindings ----------------------
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def bind(self, button: str, action: callable):
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"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
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self._bindings[button] = action
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def start_input_listener(self):
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def listen():
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while self._listening:
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#self.ds.update()
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for button, action in self._bindings.items():
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if getattr(self.ds, button, False):
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action()
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self._listening = True
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thread = threading.Thread(target=listen, daemon=True)
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thread.start()
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def stop_input_listener(self):
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self._listening = False
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# ---------------------- Audio Output ----------------------
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def _get_alsa_devices(self):
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try:
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return alsaaudio.cards()
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except Exception:
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return []
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def _get_pulseaudio_devices(self):
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try:
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pulse = pulsectl.Pulse("dualsense-audio")
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return pulse.sink_list()
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except Exception:
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return []
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def _detect_dualsense_audio(self):
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# Check ALSA names
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for card in self.alsa_devices:
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if "DualSense" in card:
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return {'type': 'alsa', 'name': card}
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# Check PulseAudio sinks
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for sink in self.pulse_devices:
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if "dualsense" in sink.description.lower():
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return {'type': 'pulse', 'name': sink.name}
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return None
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def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
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if not self.dualsense_audio_device:
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print("DualSense speaker not detected.")
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return
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print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
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fs = 48000 # Sample rate
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t = np.linspace(0, duration, int(fs * duration), False)
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tone = np.sin(frequency * 2 * np.pi * t) * volume
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audio = tone.astype(np.float32)
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try:
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if self.dualsense_audio_device['type'] == 'pulse':
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sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
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elif self.dualsense_audio_device['type'] == 'alsa':
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device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
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sd.play(audio, samplerate=fs, device=device_index)
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sd.wait()
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except Exception as e:
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print("Failed to play tone:", e)
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def list_audio_devices(self):
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print("ALSA Devices:")
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for card in self.alsa_devices:
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print(f" - {card}")
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print("\nPulseAudio Devices:")
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for sink in self.pulse_devices:
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print(f" - {sink.name} ({sink.description})")
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# ---------------------- Cleanup ----------------------
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def close(self):
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self.ds.close()
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if __name__ == "__main__":
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class DualSenseEdgeController(ControlsBase):
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def __init__(self, joy):
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self.device = pydualsense()
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self.device.init()
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self.name = self.device.device.get_product_string()
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self.powerlevel = self.device.battery.Level
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self.batterystate = BATTERY_STATE[str(self.device.battery.State)]
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self.set_player_id(PlayerID.PLAYER_1)
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self.mapping = {
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"left stick x": self.axis[0],
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"left stick y": self.axis[1],
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"right stick x": self.axis[3],
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"right stick y": self.axis[4],
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"right trigger": self.buttons[5],
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"left trigger": self.buttons[2],
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"dhat x": self.hats[0][0],
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"dhat y": self.hats[0][1],
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"left button": self.buttons[4],
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"right button": self.buttons[5],
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"cross button": self.buttons[0],
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"triangle button": self.buttons[2],
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"circle button": self.buttons[1],
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"square button": self.buttons[3],
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"left stick button": self.buttons[11],
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"right stick button": self.buttons[12],
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"connect button": self.buttons[8],
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"list button": self.buttons[9],
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"logo button": self.buttons[10]
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}
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print(f"{self.name} connected")
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print(f"Power level: {self.powerlevel}")
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print(f"Battery state: {self.batterystate}")
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controller = DualSenseController()
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def handle_input(self, event):
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pass
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def set_led(self, red: int, green: int, blue: int):
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self.device.light.setColorI(red, green, blue)
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# Bind buttons to patterns
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controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
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controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
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controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
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controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
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# Start listening
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controller.start_input_listener()
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def set_player_id(self, playerid: PlayerID):
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self.device.light.setPlayerID(playerid)
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def left(self):
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pass
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def right(self):
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pass
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def up(self):
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pass
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def down(self):
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pass
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def pause(self):
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pass
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def rumble(self):
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pass
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@property
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def name(self) -> str:
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return self._name
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@name.setter
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def name(self, name: str) -> None:
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self._name = name
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@property
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def powerlevel(self) -> str:
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return self._powerlevel
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@powerlevel.setter
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def powerlevel(self, lvl: str) -> None:
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self._powerlevel = lvl
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@property
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def batterystate(self) -> int:
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return self._batterystate
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@batterystate.setter
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def batterystate(self, state) -> None:
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self._batterystate = state
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@@ -13,6 +13,28 @@ class GenericController(ControlsBase):
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self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
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self.numbuttons: int = self.device.get_numbuttons()
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self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
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self.mapping = {
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"left stick x": self.axis[0],
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"left stick y": self.axis[1],
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"right stick x": self.axis[2],
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"right stick y": self.axis[3],
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"right trigger": self.buttons[7],
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"left trigger": self.buttons[6],
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"dhat x": self.hats[0][0],
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"dhat y": self.hats[0][1],
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"left button": self.buttons[4],
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"right button": self.buttons[5],
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"X button": self.buttons[0],
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"Y button": self.buttons[3],
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"A button": self.buttons[1],
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"B button": self.buttons[2],
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"left stick button": self.buttons[10],
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"right stick button": self.buttons[11],
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"back button": self.buttons[8],
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"start button": self.buttons[9],
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"logo button": None
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}
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print(f"{self.name} connected.")
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def handle_input(self, event):
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pass
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@@ -34,7 +34,29 @@ class LogitechDualActionController(ControlsBase):
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self.numbuttons: int = self.device.get_numbuttons()
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self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
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self.input_mode = InputMode.DirectInput
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self.mapping = {
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"left stick x": self.axis[0],
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"left stick y": self.axis[1],
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"right stick x": self.axis[2],
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"right stick y": self.axis[3],
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"right trigger": self.buttons[7],
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"left trigger": self.buttons[6],
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"dhat x": self.hats[0][0],
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"dhat y": self.hats[0][1],
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"left button": self.buttons[4],
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"right button": self.buttons[5],
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"X button": self.buttons[0],
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"Y button": self.buttons[3],
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"A button": self.buttons[1],
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"B button": self.buttons[2],
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"left stick button": self.buttons[10],
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"right stick button": self.buttons[11],
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"back button": self.buttons[8],
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"start button": self.buttons[9],
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"logo button": None
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}
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print(f"{self.name} connected.")
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def handle_input(self, event):
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pass
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@@ -34,6 +34,28 @@ class LogitechF310Controller(ControlsBase):
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self.numbuttons: int = self.device.get_numbuttons()
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self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
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self.input_mode = InputMode.XInput
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self.mapping = {
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"left stick x": self.axis[0],
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"left stick y": self.axis[1],
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"right stick x": self.axis[3],
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"right stick y": self.axis[4],
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"right trigger": self.axis[2],
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"left trigger": self.axis[5],
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"dhat x": self.hats[0][0],
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"dhat y": self.hats[0][1],
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"left button": self.buttons[4],
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"right button": self.buttons[5],
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"X button": self.buttons[2],
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"Y button": self.buttons[3],
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"A button": self.buttons[0],
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"B button": self.buttons[1],
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"left stick button": self.buttons[9],
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"right stick button": self.buttons[10],
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"back button": self.buttons[6],
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"start button": self.buttons[7],
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"logo button": self.buttons[8]
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}
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print(f"{self.name} connected.")
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def handle_input(self, event):
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pass
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|
||||
@@ -36,7 +36,28 @@ class LogitechF510Controller(ControlsBase):
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[3],
|
||||
"right stick y": self.axis[4],
|
||||
"right trigger": self.axis[2],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[2],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[9],
|
||||
"right stick button": self.buttons[10],
|
||||
"back button": self.buttons[6],
|
||||
"start button": self.buttons[7],
|
||||
"logo button": self.buttons[8]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
@@ -36,7 +36,28 @@ class LogitechF710Controller(ControlsBase):
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[3],
|
||||
"right stick y": self.axis[4],
|
||||
"right trigger": self.axis[2],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[4],
|
||||
"right button": self.buttons[5],
|
||||
"X button": self.buttons[2],
|
||||
"Y button": self.buttons[3],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[9],
|
||||
"right stick button": self.buttons[10],
|
||||
"back button": self.buttons[6],
|
||||
"start button": self.buttons[7],
|
||||
"logo button": self.buttons[8]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
@@ -13,6 +13,29 @@ class XboxSeriesXController:
|
||||
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
|
||||
self.mapping = {
|
||||
"left stick x": self.axis[0],
|
||||
"left stick y": self.axis[1],
|
||||
"right stick x": self.axis[2],
|
||||
"right stick y": self.axis[3],
|
||||
"right trigger": self.axis[4],
|
||||
"left trigger": self.axis[5],
|
||||
"dhat x": self.hats[0][0],
|
||||
"dhat y": self.hats[0][1],
|
||||
"left button": self.buttons[6],
|
||||
"right button": self.buttons[7],
|
||||
"X button": self.buttons[3],
|
||||
"Y button": self.buttons[4],
|
||||
"A button": self.buttons[0],
|
||||
"B button": self.buttons[1],
|
||||
"left stick button": self.buttons[13],
|
||||
"right stick button": self.buttons[14],
|
||||
"logo button": self.buttons[12],
|
||||
"share button": self.buttons[15],
|
||||
"list button": self.buttons[11],
|
||||
"copy button": self.buttons[10]
|
||||
}
|
||||
print(f"{self.name} connected.")
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
Reference in New Issue
Block a user