First attempt on ghost movement. /JL

This commit is contained in:
2025-04-20 18:42:21 +02:00
parent ea77fd4498
commit 97c06fd3cf
4 changed files with 26 additions and 26 deletions

View File

@@ -1,5 +1,5 @@
from .enums import GhostColor, GhostMode, GhostBehavior
from .ghost_behaviors import path_toward # required if you want a fallback
import actors.ghost_behaviors as GB
import pygame
class Ghost(pygame.sprite.Sprite):
@@ -16,13 +16,22 @@ class Ghost(pygame.sprite.Sprite):
self.mode = GhostMode.SCATTER
self.home_position = position
def decide_direction(self, ghost, pacman, maze):
strategy = {
GhostBehavior.BLINKY: GB.blinky_behavior,
GhostBehavior.PINKY: GB.pinky_behavior,
GhostBehavior.INKY: GB.inky_behavior,
GhostBehavior.CLYDE: GB.clyde_behavior,
}
return strategy[self.behavior](ghost, pacman, maze)
def update(self, maze, pacman):
if self.mode == GhostMode.FRIGHTENED:
self.change_direction_randomly(maze)
else:
self.direction = self.behavior.decide_direction(self, pacman, maze)
self.direction = self.decide_direction(self, pacman, maze)
new_pos = self.rect.move(self.direction.x * self.speed, self.direction.y * self.speed)
if not maze.is_wall(new_pos.center):
if not maze.is_wall(new_pos[0], new_pos[1]):
self.rect = new_pos
def change_direction_randomly(self, maze):