import pygame from enums import PillType class Pill(pygame.sprite.Sprite): def __init__(self, x, y, pill_type: PillType): super().__init__() self.x = x self.y = y self.pill_type = pill_type self.eaten = False self.radius = 2 if pill_type == PillType.NORMAL else 6 self.color = (255, 255, 255) self.image = pygame.Surface((self.radius * 2, self.radius * 2), pygame.SRCALPHA) pygame.draw.circle(self.image, self.color, (self.radius, self.radius), self.radius) self.rect = self.image.get_rect(center=(x, y)) def check_eaten(self, pacman_rect, game_state): if not self.eaten and self.rect.colliderect(pacman_rect): self.eaten = True self.kill() return self.on_eaten(game_state) return 0 def on_eaten(self, game_state): """Override this in subclasses to apply effects when eaten""" return 0 class NormalPill(Pill): def __init__(self, x, y): super().__init__(x, y, PillType.NORMAL) def on_eaten(self, game_state): game_state["score"] += 100 return 100 class PowerPill(Pill): def __init__(self, x, y): super().__init__(x, y, PillType.POWER) def on_eaten(self, game_state): game_state["score"] += 500 game_state["ghost_mode"] = "frightened" game_state["frightened_timer"] = pygame.time.get_ticks() # Optional return 500