Controls testing. /JL

This commit is contained in:
2025-03-22 09:03:16 +01:00
parent 864cf88c42
commit 15b1de2ad7
11 changed files with 128 additions and 56 deletions

View File

@@ -1,44 +1,23 @@
"""
Class for grabbing joystick signals
"""
from controls.controlsbase import ControlsBase
import pygame
import pyjoystick
from pyjoystick.pygame import Key, Joystick, run_event_loop
class JoystickControls(ControlsBase):
def __init__(self):
mngr = pyjoystick.ThreadEventManager(event_loop=run_event_loop,
handle_key_event=self.handle_key_event)
mngr.start()
def handle_key_event(self, key):
if key.keytype != Key.HAT:
if key.value != pygame.K_P:
return
if key.value == Key.HAT_UP:
self.up()
elif key.value == Key.HAT_DOWN:
self.down()
if key.value == Key.HAT_LEFT:
self.left()
elif key.value == Key.HAT_RIGHT:
self.right()
elif key.value == Key.KEY_P:
self.pause()
pass
def left(self):
print("Joystick moved left")
pass
def right(self):
print("Joystick moved right")
pass
def up(self):
print("Joystick moved up")
pass
def down(self):
print("Joystick moved down")
pass
def pause(self):
print("Paused")
pass
def rumble(self):
pass