Added some resources. /JL
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56
main.py
56
main.py
@@ -1,8 +1,58 @@
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import pygame
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import time
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import controls
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from tilemap.playground import PlayGround
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if __name__ == "__main__":
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pg = PlayGround(geometry = (1, 3))
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class Snake:
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def __init__(self):
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self.running = True
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self.numplayers: int = 1
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self.playground: PlayGround = None
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self.controls = None
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self.players: list = []
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self.windowed: bool = True
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self.width: int = 800
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self.height: int =600
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self.icon = pygame.image.load("snake.webp")
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pygame.display.set_icon(self.icon)
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self.set_windowed(self.width, self.height)
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# self.set_fullscreen(self.width, self.height)
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self.mainloop()
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def mainloop(self):
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while self.running:
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self.screen.fill((100, 200, 200))
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pygame.display.flip()
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time.sleep(5)
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self.running = False
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pygame.quit()
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def set_windowed(self, width:int, height: int) -> None:
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self.screen = pygame.display.set_mode((width, height))
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self.windowed = True
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pygame.display.set_caption("Snake")
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def set_fullscreen(self, width: int, height: int) -> None:
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self.screen = pygame.display.set_mode((width, height), flags=pygame.FULLSCREEN)
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self.windowed = False
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@property
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def numplayers(self) -> int:
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return self._numplayers
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@numplayers.setter
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def numplayers(self, pl: int):
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if pl <= 0 or pl >= 3:
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raise ValueError("Numplayers must be a positive value of 1 or 2")
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else:
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self._numplayers = pl
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def main():
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pygame.init()
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pass
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snake = Snake()
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if __name__ == "__main__":
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main()
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