Cleanup code. /JL
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@@ -7,7 +7,6 @@ class DropZone():
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self.dropzone = pygame.Surface((width * globals.TILE_SIZE, height * globals.TILE_SIZE))
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self.width = width
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self.height = height
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print(globals.dropgrid)
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def draw(self, screen):
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screen.blit(self.dropzone, (globals.TILE_SIZE * 4, globals.TILE_SIZE * 1))
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