Moving. /JL
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14
dropzone.py
14
dropzone.py
@@ -1,12 +1,18 @@
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import pygame
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class DropZone():
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def __init__(self, width, height):
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self.dropzone = pygame.Surface((width, height))
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def __init__(self, tile_size, width, height):
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self.dropzone = pygame.Surface((width * tile_size, height * tile_size))
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self.width = width
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self.height = height
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self.tile_size = tile_size
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self.dropzone.fill((0, 0, 0)) # Fill with black
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self.grid_row = [" "] * self.width
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self.grid = [self.grid_row] * self.height
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def draw(self, screen, tile_size):
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screen.blit(self.dropzone, (tile_size * 4, tile_size * 1))
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def draw(self, screen):
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screen.blit(self.dropzone, (self.tile_size * 4, self.tile_size * 1))
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def draw_brick(self, brick, location):
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self.dropzone.blit(brick, (location[0] * self.tile_size, location[1] * self.tile_size))
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