Files
PyGame-Tetris/dropzone.py

18 lines
617 B
Python

import pygame
import globals
from enums import BrickColor
class DropZone():
def __init__(self, width, height):
self.dropzone = pygame.Surface((width * globals.TILE_SIZE, height * globals.TILE_SIZE))
self.width = width
self.height = height
print(globals.dropgrid)
def draw(self, screen):
screen.blit(self.dropzone, (globals.TILE_SIZE * 4, globals.TILE_SIZE * 1))
def draw_brick(self, brick, location):
self.dropzone.fill(BrickColor.Black.value)
self.dropzone.blit(brick, (location[0] * globals.TILE_SIZE, location[1] * globals.TILE_SIZE))