diff --git a/core/rendered_connection.js b/core/rendered_connection.js index ac171ddae..9c3d90cfc 100644 --- a/core/rendered_connection.js +++ b/core/rendered_connection.js @@ -24,11 +24,11 @@ */ 'use strict'; - goog.provide('Blockly.RenderedConnection'); goog.require('Blockly.Connection'); + /** * Class for a connection between blocks that may be rendered on screen. * @param {!Blockly.Block} source The block establishing this connection. @@ -151,7 +151,7 @@ Blockly.RenderedConnection.prototype.tighten_ = function() { * @param {number} dy Vertical offset between this connection's location * in the database and the current location (as a result of dragging). * @return {!{connection: ?Blockly.Connection, radius: number}} Contains two - * properties:' connection' which is either another connection or null, + * properties: 'connection' which is either another connection or null, * and 'radius' which is the distance. */ Blockly.RenderedConnection.prototype.closest = function(maxLimit, dx, dy) { @@ -332,7 +332,7 @@ Blockly.RenderedConnection.prototype.respawnShadow_ = function() { * Find all nearby compatible connections to this connection. * Type checking does not apply, since this function is used for bumping. * @param {number} maxLimit The maximum radius to another connection. - * @return {!Array.} List of connections. + * @return {!Array.} List of connections. * @private */ Blockly.RenderedConnection.prototype.neighbours_ = function(maxLimit) {