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Update variable-related messages
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@@ -63,7 +63,7 @@ Blockly.Msg.CONTROLS_WHILEUNTIL_TOOLTIP_WHILE = "當值為真時,執行一些
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Blockly.Msg.DELETE_ALL_BLOCKS = "刪除共 %1 塊積木?";
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Blockly.Msg.DELETE_BLOCK = "刪除積木";
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Blockly.Msg.DELETE_VARIABLE = "Delete the '%1' variable"; // untranslated
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Blockly.Msg.DELETE_VARIABLE_CONFIRMATION = "Delete %1 uses of the %2 variable?"; // untranslated
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Blockly.Msg.DELETE_VARIABLE_CONFIRMATION = "Delete %1 uses of the '%2' variable?"; // untranslated
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Blockly.Msg.DELETE_X_BLOCKS = "刪除 %1 塊積木";
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Blockly.Msg.DISABLE_BLOCK = "停用積木";
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Blockly.Msg.DUPLICATE_BLOCK = "複製";
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@@ -368,6 +368,7 @@ Blockly.Msg.VARIABLES_SET = "賦值 %1 到 %2";
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Blockly.Msg.VARIABLES_SET_CREATE_GET = "建立 '取得 %1'";
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Blockly.Msg.VARIABLES_SET_HELPURL = "https://github.com/google/blockly/wiki/Variables#set"; // untranslated
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Blockly.Msg.VARIABLES_SET_TOOLTIP = "設定此變數,好和輸入值相等。";
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Blockly.Msg.VARIABLE_ALREADY_EXISTS = "A variable named '%1' already exists."; // untranslated
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Blockly.Msg.PROCEDURES_DEFRETURN_TITLE = Blockly.Msg.PROCEDURES_DEFNORETURN_TITLE;
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Blockly.Msg.CONTROLS_IF_IF_TITLE_IF = Blockly.Msg.CONTROLS_IF_MSG_IF;
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Blockly.Msg.CONTROLS_WHILEUNTIL_INPUT_DO = Blockly.Msg.CONTROLS_REPEAT_INPUT_DO;
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