diff --git a/appengine/app.yaml b/appengine/app.yaml
index 88287c466..bf87b6515 100644
--- a/appengine/app.yaml
+++ b/appengine/app.yaml
@@ -26,22 +26,6 @@ handlers:
- url: /static/apps/code/(de|en|hu|vi|zh_tw)\.html
static_files: redirect.html
upload: redirect.html
-# Graph moved to index.html on 7 Aug 2013.
-- url: /static/apps/graph/graph\.html
- static_files: redirect.html
- upload: redirect.html
-# Graph became language-agnostic on 20 Jul 2013.
-- url: /static/apps/graph/(de|en|hu|vi)\.html
- static_files: redirect.html
- upload: redirect.html
-# Maze moved to index.html on 7 Aug 2013.
-- url: /static/apps/maze/maze\.html
- static_files: redirect.html
- upload: redirect.html
-# Maze became language-agnostic on 20 Jul 2013.
-- url: /static/apps/maze/(ca|cs|da|el|en|es|eu|fr|hu|it|lv|nl|pl|pt|ru|sr|sw|th|tr|vi)\.html
- static_files: redirect.html
- upload: redirect.html
# Plane moved to index.html on 7 Aug 2013.
- url: /static/apps/plane/plane\.html
static_files: redirect.html
@@ -54,12 +38,16 @@ handlers:
- url: /static/apps/puzzle/.*
static_files: redirect.html
upload: redirect.html
-# Turtle moved to index.html on 7 Aug 2013.
-- url: /static/apps/turtle/turtle\.html
+# Maze moved to Blockly Games on 10 Nov 2014.
+- url: /static/apps/maze/.*
static_files: redirect.html
upload: redirect.html
-# Turtle became language-agnostic on 20 Jul 2013.
-- url: /static/apps/turtle/(de|en|hu|vi)\.html
+# Turtle moved to Blockly Games on 10 Nov 2014.
+- url: /static/apps/turtle/.*
+ static_files: redirect.html
+ upload: redirect.html
+# Graph moved from apps to demos on 10 Nov 2014.
+- url: /static/apps/graph/.*
static_files: redirect.html
upload: redirect.html
# Block Factory moved from apps to demos on 16 Oct 2014.
diff --git a/appengine/redirect.html b/appengine/redirect.html
index c35c9aa94..28d213f00 100644
--- a/appengine/redirect.html
+++ b/appengine/redirect.html
@@ -33,30 +33,6 @@ if (loc.match('/apps/code/code.html')) {
loc = loc.replace(/\/([-a-z]+)\.html/, '/index.html?lang=$1');
}
-if (loc.match('/apps/graph/graph.html')) {
- // Graph moved to index.html on 7 Aug 2013.
- loc = loc.replace('/graph.html', '/index.html');
-} else if (loc.match('/apps/graph/index.html')) {
- // NOP.
-} else if (loc.match(/\/apps\/graph\/[-a-z]+\.html/)) {
- // Graph became language-agnostic on 20 Jul 2013.
- loc = loc.replace(/\/([-a-z]+)\.html/, '/index.html?lang=$1');
-}
-
-if (loc.match('/apps/maze/maze.html')) {
- // Maze moved to index.html on 7 Aug 2013.
- loc = loc.replace('/maze.html', '/index.html');
-} else if (loc.match('/apps/maze/index.html')) {
- // NOP.
-} else if (loc.match(/\/apps\/maze\/[-a-z]+\.html/)) {
- // Maze became language-agnostic on 20 Jul 2013.
- if (location.search) {
- loc = loc.replace(/\/([-a-z]+)\.html\?/, '/index.html?lang=$1&');
- } else {
- loc = loc.replace(/\/([-a-z]+)\.html/, '/index.html?lang=$1');
- }
-}
-
if (loc.match('/apps/plane/plane.html')) {
// Plane moved to index.html on 7 Aug 2013.
loc = loc.replace('/plane.html', '/index.html');
@@ -75,23 +51,22 @@ if (loc.match('/apps/plane/plane.html')) {
if (loc.match('/apps/puzzle/')) {
// Puzzle moved to Blockly Games on 15 Oct 2014.
loc = 'https://blockly-games.appspot.com/puzzle';
+} else if (loc.match('/apps/maze/')) {
+ // Maze moved to Blockly Games on 10 Nov 2014.
+ loc = 'https://blockly-games.appspot.com/maze';
+} else if (loc.match('/apps/turtle/')) {
+ // Turtle moved to Blockly Games on 10 Nov 2014.
+ loc = 'https://blockly-games.appspot.com/turtle';
}
-if (loc.match('/apps/blockfactory/')) {
+if (loc.match('/apps/graph/')) {
+ // Graph moved from apps to demos on 10 Nov 2014.
+ loc = loc.replace('/apps/', '/demos/');
+} else if (loc.match('/apps/blockfactory/')) {
// Block Factory moved from apps to demos on 16 Oct 2014.
loc = loc.replace('/apps/', '/demos/');
}
-if (loc.match('/apps/turtle/turtle.html')) {
- // Turtle moved to index.html on 7 Aug 2013.
- loc = loc.replace('/turtle.html', '/index.html');
-} else if (loc.match('/apps/turtle/index.html')) {
- // NOP.
-} else if (loc.match(/\/apps\/turtle\/[-a-z]+\.html/)) {
- // Turtle became language-agnostic on 20 Jul 2013.
- loc = loc.replace(/\/([-a-z]+)\.html/, '/index.html?lang=$1');
-}
-
location = loc;
diff --git a/apps/common.soy b/apps/common.soy
index 76828f388..426608a3d 100644
--- a/apps/common.soy
+++ b/apps/common.soy
@@ -7,17 +7,17 @@
* included apps subdirectories. If building on Windows, you may need to
* substitute '\' for '/'.
*
- * java -jar _soy/SoyMsgExtractor.jar --outputFile extracted_msgs.xlf --srcs common.soy,code/template.soy,graph/template.soy,maze/template.soy,plane/template.soy,turtle/template.soy,index/template.soy
+ * java -jar _soy/SoyMsgExtractor.jar --outputFile extracted_msgs.xlf --srcs common.soy,code/template.soy,plane/template.soy,index/template.soy
*
* Create en.json, keys.json, and qqq.json.
- * ../i18n/xliff_to_json.py --xlf extracted_msgs.xlf --templates common.soy {code,graph,index,maze,plane,turtle}/template.soy
+ * ../i18n/xliff_to_json.py --xlf extracted_msgs.xlf --templates common.soy {code,index,plane}/template.soy
* or in Windows:
- * python ..\i18n\xliff_to_json.py --xlf extracted_msgs.xlf --templates common.soy code\template.soy graph\template.soy index\template.soy maze\template.soy plane\template.soy turtle\template.soy
+ * python ..\i18n\xliff_to_json.py --xlf extracted_msgs.xlf --templates common.soy code\template.soy index\template.soy plane\template.soy
*
* Generate .js files for each project and the index:
- * for i in code graph index maze plane turtle; do ../i18n/json_to_js.py --output_dir=$i/generated --template common.soy,$i/template.soy json/*.json; done
+ * for i in code index plane; do ../i18n/json_to_js.py --output_dir=$i/generated --template common.soy,$i/template.soy json/*.json; done
* or in Windows:
- * FOR %i IN (code graph index maze plane turtle) DO python ..\i18n\json_to_js.py --output_dir=%i\generated --template common.soy,%i\template.soy json\*.json
+ * FOR %i IN (code index plane) DO python ..\i18n\json_to_js.py --output_dir=%i\generated --template common.soy,%i\template.soy json\*.json
*/
/**
diff --git a/apps/graph/blocks.js b/apps/graph/blocks.js
deleted file mode 100644
index a6f29f0bf..000000000
--- a/apps/graph/blocks.js
+++ /dev/null
@@ -1,59 +0,0 @@
-/**
- * Blockly Apps: Graphing Calculator Blocks
- *
- * Copyright 2012 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/**
- * @fileoverview Blocks for Blockly's Graphing Calculator application.
- * @author q.neutron@gmail.com (Quynh Neutron)
- */
-'use strict';
-
-Blockly.Blocks['graph_get_x'] = {
- // x variable getter.
- init: function() {
- this.setHelpUrl(Blockly.Msg.VARIABLES_GET_HELPURL);
- this.setColour(330);
- this.appendDummyInput()
- .appendField('x');
- this.setOutput(true, 'Number');
- this.setTooltip(Blockly.Msg.VARIABLES_GET_TOOLTIP);
- }
-};
-
-Blockly.JavaScript['graph_get_x'] = function(block) {
- // x variable getter.
- return ['x', Blockly.JavaScript.ORDER_ATOMIC];
-};
-
-Blockly.Blocks['graph_set_y'] = {
- // y variable setter.
- init: function() {
- this.setHelpUrl(Blockly.Msg.VARIABLES_SET_HELPURL);
- this.setColour(330);
- this.appendValueInput('VALUE')
- .appendField('y =');
- this.setTooltip(Blockly.Msg.VARIABLES_SET_TOOLTIP);
- }
-};
-
-Blockly.JavaScript['graph_set_y'] = function(block) {
- // y variable setter.
- var argument0 = Blockly.JavaScript.valueToCode(block, 'VALUE',
- Blockly.JavaScript.ORDER_ASSIGNMENT) || '';
- return argument0 + ';';
-};
diff --git a/apps/graph/generated/ace.js b/apps/graph/generated/ace.js
deleted file mode 100644
index fd9883ff3..000000000
--- a/apps/graph/generated/ace.js
+++ /dev/null
@@ -1,50 +0,0 @@
-// This file was automatically generated from common.soy.
-// Please don't edit this file by hand.
-
-if (typeof apps == 'undefined') { var apps = {}; }
-
-
-apps.messages = function(opt_data, opt_ignored, opt_ijData) {
- return '
} Tuple of any function definitions and the formula
- * in JavaScipt for f(x).
- */
-Graph.getFunction = function() {
- var topBlocks = Blockly.mainWorkspace.getTopBlocks(false);
- var yBlock;
- // Set yBlock to only the code plugged into 'graph_set_y'.
- for (var j = 0; j < topBlocks.length; j++) {
- if (topBlocks[j].type == 'graph_set_y') {
- yBlock = topBlocks[j];
- }
- }
- if (!yBlock) {
- return NaN;
- }
- Blockly.JavaScript.init();
- var code = Blockly.JavaScript.blockToCode(yBlock);
- var defs = Blockly.JavaScript.finish('');
- return [defs, code];
-};
diff --git a/apps/graph/index.html b/apps/graph/index.html
deleted file mode 100644
index d1fd0023c..000000000
--- a/apps/graph/index.html
+++ /dev/null
@@ -1,27 +0,0 @@
-
-
-
-
-
-
- Blockly : Graphing Calculator
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/apps/graph/link.png b/apps/graph/link.png
deleted file mode 100644
index e930fd794..000000000
Binary files a/apps/graph/link.png and /dev/null differ
diff --git a/apps/graph/style.css b/apps/graph/style.css
deleted file mode 100644
index f7fe8974f..000000000
--- a/apps/graph/style.css
+++ /dev/null
@@ -1,27 +0,0 @@
-#linkButton {
- padding: 5px 10px;
-}
-
-#funcText {
- margin-top: 1em;
- margin-left: 1.5em;
- font-family: sans-serif;
- font-size: small;
-}
-#funcText>img {
- height: 3px;
- width: 15px;
- vertical-align: middle;
- margin-right: .5em;
-}
-#y1 {
- background-color: #36c;
-}
-#blockly {
- position: fixed;
- bottom: 10px;
-}
-#languageMenu {
- vertical-align: top;
- margin-top: 12px;
-}
diff --git a/apps/graph/template.soy b/apps/graph/template.soy
deleted file mode 100644
index 746ab3abb..000000000
--- a/apps/graph/template.soy
+++ /dev/null
@@ -1,115 +0,0 @@
-{namespace graphpage}
-
-/**
- * This is a Closure Template.
- *
- * To regenerate just en.js, run this command:
- * java -jar ../_soy/SoyToJsSrcCompiler.jar --outputPathFormat generated/en.js --srcs ../common.soy,template.soy
- *
- * To regenerate all files, see: trunk/apps/common.soy
- */
-
-/**
- * Translated messages for use in JavaScript.
- */
-{template .messages}
- {call apps.messages /}
-{/template}
-
-/**
- * Web page structure.
- */
-{template .start}
- {call .messages /}
-
-
-
-
- ...
-
-
-
-
-
-
-
- {call .toolbox /}
-
- {call apps.dialog /}
- {call apps.storageDialog /}
-{/template}
-
-/**
- * Toolbox.
- */
-{template .toolbox}
-
-
-
-
-
-
-
-
-
-
-
-
-
- 1
-
-
-
-
- 100
-
-
-
-
-
-
- 1
-
-
-
-
- 100
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-{/template}
diff --git a/apps/index/generated/ace.js b/apps/index/generated/ace.js
index 396b63817..62b67dc62 100644
--- a/apps/index/generated/ace.js
+++ b/apps/index/generated/ace.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + 'Aplikasi seuneutheun Blockly nakeuh ruweuëng meuprogram grafis. Dimeuyub nyoë nakeuh meupadum boh conto aplikasi nyang geunguy Blockly.
Neungui Blockly keu peuseuleusoë pageuë sisat.
Neungui Blockly ngon meugamba.
Neuplot guna ngon Blockly.
Neu eksport program Blockly u dalam JavaScript, Phyton atawa XMK.
Neupeuglah masalah matematik ngon saboh atawa dua kri neuubah.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplikasi seuneutheun Blockly nakeuh ruweuëng meuprogram grafis. Dimeuyub nyoë nakeuh meupadum boh conto aplikasi nyang geunguy Blockly.
Neu eksport program Blockly u dalam JavaScript, Phyton atawa XMK.
Neupeuglah masalah matematik ngon saboh atawa dua kri neuubah.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ar.js b/apps/index/generated/ar.js
index f822bd94a..01abc57d2 100644
--- a/apps/index/generated/ar.js
+++ b/apps/index/generated/ar.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
تطبيقات بلوكلي يعتبر "بلوكي" بيئة برمجية ورسومية في آن واحد. ستجد أدناه بعض النماذج لتطبيقات تستعمل بلوكلي.
استخدم بلوكلي لحل متاهة.
استخدم بلوكلي للرسم.
ارسم الدوال مع بلوكلي.
صدر برنامج بلوكلي إلى جافاسكريبت، بايثون، دارت أو XML.
حل مشكلة رياضيات في متغير واحد أو متغيرين.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
تطبيقات بلوكلي يعتبر "بلوكي" بيئة برمجية ورسومية في آن واحد. ستجد أدناه بعض النماذج لتطبيقات تستعمل بلوكلي.
صدر برنامج بلوكلي إلى جافاسكريبت، بايثون، دارت أو XML.
حل مشكلة رياضيات في متغير واحد أو متغيرين.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/az.js b/apps/index/generated/az.js
index ef1021c0c..90e0be56b 100644
--- a/apps/index/generated/az.js
+++ b/apps/index/generated/az.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly-qrafik proqram təminatıdır. Aşağıda Blockly-dən istifadə edən əlavələrin nümunələri göstərilmişdir.
Blockly-dən istifadə edərək labirintdən keçməyi öyrənin.
Blockly-dən rəsm çəkmək üçün istifadə edin.
Plot functions with Blockly.
Blockly proqramını JavaScript, Python, Dart və ya XML formatına çevirin.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly-qrafik proqram təminatıdır. Aşağıda Blockly-dən istifadə edən əlavələrin nümunələri göstərilmişdir.
Blockly proqramını JavaScript, Python, Dart və ya XML formatına çevirin.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/be-tarask.js b/apps/index/generated/be-tarask.js
index 79546e076..e466da7ff 100644
--- a/apps/index/generated/be-tarask.js
+++ b/apps/index/generated/be-tarask.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Дастасаваньні Блоклі Блоклі - гэта графічнае асяродзьдзе праграмаваньня. Ніжэй знаходзяцца некалькі прыкладаў дастасаваньняў якія выкарыстоўваюць Блоклі.
Выкарыстоўвайце Блоклі каб прайсьці лябірынт.
Выкарыстоўвайце Блоклі для маляваньня.
Пабудуйце графікі функцыяў з Блоклі.
Экспартуйце праграму Блоклі на JavaScript, Python, Dart ці XML.
Рашыце матэматычную задачу з адной ці некалькімі пераменнымі.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Дастасаваньні Блоклі Блоклі - гэта графічнае асяродзьдзе праграмаваньня. Ніжэй знаходзяцца некалькі прыкладаў дастасаваньняў якія выкарыстоўваюць Блоклі.
Экспартуйце праграму Блоклі на JavaScript, Python, Dart ці XML.
Рашыце матэматычную задачу з адной ці некалькімі пераменнымі.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/br.js b/apps/index/generated/br.js
index 05597bbea..e75bb6db2 100644
--- a/apps/index/generated/br.js
+++ b/apps/index/generated/br.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Arloadoù Blockly Un endro programmiñ grafek. Kavout a reot amañ dindan un nebeud skouerioù eus arloadoù a implij Blockly.
Implijout Blockly da ziskoulmañ ur milendall.
Implijout Blockly da dresañ.
Prientiñ arloadoù gant Blockly.
Ezporzhiañ ur programm Blockly e JavaScript, Python, Dart pe XML.
Diskoulmañ ur skoulmad matematikoù gant un argemmenn pe ziv.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Arloadoù Blockly Un endro programmiñ grafek. Kavout a reot amañ dindan un nebeud skouerioù eus arloadoù a implij Blockly.
Ezporzhiañ ur programm Blockly e JavaScript, Python, Dart pe XML.
Diskoulmañ ur skoulmad matematikoù gant un argemmenn pe ziv.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ca.js b/apps/index/generated/ca.js
index b01f19efa..6e4b87ffd 100644
--- a/apps/index/generated/ca.js
+++ b/apps/index/generated/ca.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplicacions Blockly Blockly és un entorn de programació gràfic. A continuació trobareu algunes aplicacions que usen Blockly.
Useu Blockly per resoldre un laberint.
Useu Blockly per dibuixar.
Funcions de dibuix amb Blockly.
Exporteu un programa Blockly a JavaScript, Python, Dart o XML.
Resoldre un problema matemàtic amb una o dues variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplicacions Blockly Blockly és un entorn de programació gràfic. A continuació trobareu algunes aplicacions que usen Blockly.
Exporteu un programa Blockly a JavaScript, Python, Dart o XML.
Resoldre un problema matemàtic amb una o dues variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/cs.js b/apps/index/generated/cs.js
index f94a0cbe7..1dea0a530 100644
--- a/apps/index/generated/cs.js
+++ b/apps/index/generated/cs.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplikace Blockly Blockly je grafické programovací prostředí. Níže jsou uvedeny některé ukázkové aplikace, které používají Blockly.
Použít Blockly k vyřešení bludiště.
Použít Blockly ke kreslení.
Zobrazit grafy funkcí s Blockly.
Exportujte Blockly program do JavaScriptu, Pythonu, Dartu nebo XML.
Vyřešte matematický problém s jednou nebo dvěma proměnnými.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplikace Blockly Blockly je grafické programovací prostředí. Níže jsou uvedeny některé ukázkové aplikace, které používají Blockly.
Exportujte Blockly program do JavaScriptu, Pythonu, Dartu nebo XML.
Vyřešte matematický problém s jednou nebo dvěma proměnnými.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/da.js b/apps/index/generated/da.js
index 83d06820f..62236680e 100644
--- a/apps/index/generated/da.js
+++ b/apps/index/generated/da.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly programmer Blockly er et grafisk programmeringsmiljø. Nedenfor er nogle eksempler på programmer der bruger Blockly.
Brug Blockly til at løse en labyrint.
Brug Blockly til at tegne.
Tegn funktioner med Blockly.
Eksportér et Blockly program til JavaScript, Python, Dart eller XML.
Løs et matematisk problem med en eller to variabler.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly programmer Blockly er et grafisk programmeringsmiljø. Nedenfor er nogle eksempler på programmer der bruger Blockly.
Eksportér et Blockly program til JavaScript, Python, Dart eller XML.
Løs et matematisk problem med en eller to variabler.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/de.js b/apps/index/generated/de.js
index c5f0b16d4..ce5579b4a 100644
--- a/apps/index/generated/de.js
+++ b/apps/index/generated/de.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly-Anwendungen Blockly ist eine grafische Programmierumgebung. Unten sind einige Beispielanwendungen, die Blockly verwenden.
Blockly zum Lösen eines Labyrinths verwenden.
Blockly zum Zeichnen verwenden.
Plotfunktionen mit Blockly.
Ein Blockly-Programm als JavaScript, Python, Dart oder XML exportieren.
Ein mathematisches Problem mit einer oder zwei Variablen lösen.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly-Anwendungen Blockly ist eine grafische Programmierumgebung. Unten sind einige Beispielanwendungen, die Blockly verwenden.
Ein Blockly-Programm als JavaScript, Python, Dart oder XML exportieren.
Ein mathematisches Problem mit einer oder zwei Variablen lösen.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/diq.js b/apps/index/generated/diq.js
index da99acedb..77e820f60 100644
--- a/apps/index/generated/diq.js
+++ b/apps/index/generated/diq.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/el.js b/apps/index/generated/el.js
index ea9246e8b..70ba22128 100644
--- a/apps/index/generated/el.js
+++ b/apps/index/generated/el.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Εφαρμογές Blockly Το Blockly είναι ένα γραφικό περιβάλλον προγραμματισμού. Παρακάτω είναι μερικά δείγματα εφαρμογών που χρησιμοποιούν το Μπλόκλι.
Χρησιμοποίησε το Blockly για να λύσεις έναν λαβύρινθο.
Χρησιμοποίησε το Blockly για σχεδίαση.
Σχεδίασε μαθηματικές παραστάσεις με το Blockly.
Για να εξάγεις πρόγραμμα γραμμένο σε Μπλόκλι στις γλώσσες JavaScript, Python, Dart ή XML.
Λύσε μαθηματικό πρόβλημα με μία ή δύο μεταβλητές.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Εφαρμογές Blockly Το Blockly είναι ένα γραφικό περιβάλλον προγραμματισμού. Παρακάτω είναι μερικά δείγματα εφαρμογών που χρησιμοποιούν το Μπλόκλι.
Για να εξάγεις πρόγραμμα γραμμένο σε Μπλόκλι στις γλώσσες JavaScript, Python, Dart ή XML.
Λύσε μαθηματικό πρόβλημα με μία ή δύο μεταβλητές.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/en.js b/apps/index/generated/en.js
index 8cc2ed16d..f45f7ebc7 100644
--- a/apps/index/generated/en.js
+++ b/apps/index/generated/en.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/es.js b/apps/index/generated/es.js
index 59244a292..98be548c5 100644
--- a/apps/index/generated/es.js
+++ b/apps/index/generated/es.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Apps de Blockly Blockly es un entorno gráfico de programación. A continuación se presentan algunas aplicaciones de ejemplo que utilizan Blockly.
Usa Blockly para resolver un laberinto.
Usa Blockly para dibujar.
Grafica funciones con Blockly.
Exportar un programa Blockly en JavaScript, Python, Dart o XML.
Resuelve un problema matemático con una o dos variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Apps de Blockly Blockly es un entorno gráfico de programación. A continuación se presentan algunas aplicaciones de ejemplo que utilizan Blockly.
Exportar un programa Blockly en JavaScript, Python, Dart o XML.
Resuelve un problema matemático con una o dos variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/eu.js b/apps/index/generated/eu.js
index 064f54e0a..f388b992a 100644
--- a/apps/index/generated/eu.js
+++ b/apps/index/generated/eu.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/fa.js b/apps/index/generated/fa.js
index b4e5f7832..df834263d 100644
--- a/apps/index/generated/fa.js
+++ b/apps/index/generated/fa.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
برنامه\u200Cهای بلوکلی بلوکلی یک محیط برنامه\u200Cنویسی گرافیک است. در زیر نمونه برنامه\u200Cهایی وجود دارد که از بلوکلی استفاده می\u200Cکند.
استفاده از بلوکلی برای حل یک معما.
استفاده از بلوکلی برای کشیدن.
توابع کشیدن با بلوکلی.
خارج\u200Cسازی یک برنامه بلوکلی به جاوااسکریپت، پایتون، دارت و اکس\u200Cام\u200Cال.
حل یک مسألهٔ ریاضی با یک یا دو متغییر.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
برنامه\u200Cهای بلوکلی بلوکلی یک محیط برنامه\u200Cنویسی گرافیک است. در زیر نمونه برنامه\u200Cهایی وجود دارد که از بلوکلی استفاده می\u200Cکند.
خارج\u200Cسازی یک برنامه بلوکلی به جاوااسکریپت، پایتون، دارت و اکس\u200Cام\u200Cال.
حل یک مسألهٔ ریاضی با یک یا دو متغییر.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/fi.js b/apps/index/generated/fi.js
index 89f9594a2..352aa59fd 100644
--- a/apps/index/generated/fi.js
+++ b/apps/index/generated/fi.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/fr.js b/apps/index/generated/fr.js
index 869ac1b3d..bc744065e 100644
--- a/apps/index/generated/fr.js
+++ b/apps/index/generated/fr.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Applications Blockly Blockly est un environnement de programmation graphique. Ci-dessous quelques exemples d’application qui utilisent Blockly.
Utiliser Blockly pour résoudre un labyrinthe.
Utiliser Blockly pour dessiner.
Tracer des fonctions avec Blockly.
Exporter un programme Blockly en JavaScript, Python, Dart ou XML.
Résoudre un problème de math avec une ou deux variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Applications Blockly Blockly est un environnement de programmation graphique. Ci-dessous quelques exemples d’application qui utilisent Blockly.
Exporter un programme Blockly en JavaScript, Python, Dart ou XML.
Résoudre un problème de math avec une ou deux variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/gl.js b/apps/index/generated/gl.js
index 5f839fad7..2e76eb361 100644
--- a/apps/index/generated/gl.js
+++ b/apps/index/generated/gl.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplicacións de Blockly Blockly é un contorno de programación gráfico. A continuación hai algúns exemplos de aplicacións que usan Blockly.
Utiliza Blockly para resolver un labirinto.
Utiliza Blockly para debuxar.
Pinta funcións con Blockly.
Exporta un programa de Blockly en JavaScript, Python, Dart ou XML.
Resolve un problema matemático dunha ou dúas variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplicacións de Blockly Blockly é un contorno de programación gráfico. A continuación hai algúns exemplos de aplicacións que usan Blockly.
Exporta un programa de Blockly en JavaScript, Python, Dart ou XML.
Resolve un problema matemático dunha ou dúas variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/gn.js b/apps/index/generated/gn.js
index 8b359d367..935b57ef9 100644
--- a/apps/index/generated/gn.js
+++ b/apps/index/generated/gn.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/hak.js b/apps/index/generated/hak.js
index 22cd4a130..8008a49a3 100644
--- a/apps/index/generated/hak.js
+++ b/apps/index/generated/hak.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/he.js b/apps/index/generated/he.js
index 86905fe36..eb80fbae5 100644
--- a/apps/index/generated/he.js
+++ b/apps/index/generated/he.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
אפליקציות בלוקלי בלוקלי היא סביבת פיתוח גרפית. בהמשך ישנן מספר דוגמאות לאפליקציות אשר משתמשות בבלוקלי.
השתמש בבלוקלי בכדי לפתור מבוך
השתמש בבלוקלי כדי לצייר
הצג פונקציות עם בלוקלי
ייצא תוכנית בלוקלי לג\'אווה סקריפט, פייתון או XML.
פתור בעייה חשבונית עם משתנה אחד או שניים
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
אפליקציות בלוקלי בלוקלי היא סביבת פיתוח גרפית. בהמשך ישנן מספר דוגמאות לאפליקציות אשר משתמשות בבלוקלי.
ייצא תוכנית בלוקלי לג\'אווה סקריפט, פייתון או XML.
פתור בעייה חשבונית עם משתנה אחד או שניים
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/hi.js b/apps/index/generated/hi.js
index 9f58b0eb7..5f07a3595 100644
--- a/apps/index/generated/hi.js
+++ b/apps/index/generated/hi.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
ब्लॉकली एप्स ब्लॉकली एक ग्राफिकल प्रोग्रामिंग वातावरण है। नीचे कुछ सैम्पल ऐप्लकेशन हैं जो की ब्लॉकली का उपयोग करते हैं।
भूलभुलैया को हल करने के लिए ब्लॉकली का उपयोग करें।
रेखांकन करने के लिए ब्लॉकली का उपयोग करें।
ब्लॉकली से फंगक्शन प्लाट करें।
ब्लॉकली प्रोग्राम को जावास्क्रिप्ट, पायथन या XML में निर्यात करें।
एक या दो चर के साथ गणित की समस्या को हल करें।
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
ब्लॉकली एप्स ब्लॉकली एक ग्राफिकल प्रोग्रामिंग वातावरण है। नीचे कुछ सैम्पल ऐप्लकेशन हैं जो की ब्लॉकली का उपयोग करते हैं।
ब्लॉकली प्रोग्राम को जावास्क्रिप्ट, पायथन या XML में निर्यात करें।
एक या दो चर के साथ गणित की समस्या को हल करें।
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/hrx.js b/apps/index/generated/hrx.js
index e221f315d..963b1a261 100644
--- a/apps/index/generated/hrx.js
+++ b/apps/index/generated/hrx.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly-Oonwennunge Blockly ist frei und Open Source. Um Code orrer Üwersetzunge für Blockly beizusteiere orrer um Blockly in deiner eichne Onwennung zu verwenne, besuch %1.
Blockly zum Löse von en Labyrinth verwenne.
Blockly zum Zeichne verwenne.
Plotfunktione mit Blockly.
En Blockly-Programm als JavaScript, Python, Dart orrer XML exportiere.
En mathematisches Problem mit ener orrer zwooi Variable löse.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly-Oonwennunge Blockly ist frei und Open Source. Um Code orrer Üwersetzunge für Blockly beizusteiere orrer um Blockly in deiner eichne Onwennung zu verwenne, besuch %1.
En Blockly-Programm als JavaScript, Python, Dart orrer XML exportiere.
En mathematisches Problem mit ener orrer zwooi Variable löse.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/hu.js b/apps/index/generated/hu.js
index e89824f5b..dd325e355 100644
--- a/apps/index/generated/hu.js
+++ b/apps/index/generated/hu.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly alkalmazások A Blockly egy grafikus programozási környezet. Az alábbiakban bemutatunk néhány példa alkalmazást.
Blockly segítségével oldjon meg egy labirintust.
Rajzolásához használja a Blocklyt.
Függvényábrázolás Blocklyval.
Blocklyval megírt programját exportálhatja JavaScript, Python, Dart vagy XML nyelven.
Oldjon meg matematikai problémát, egy vagy két változóval.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly alkalmazások A Blockly egy grafikus programozási környezet. Az alábbiakban bemutatunk néhány példa alkalmazást.
Blocklyval megírt programját exportálhatja JavaScript, Python, Dart vagy XML nyelven.
Oldjon meg matematikai problémát, egy vagy két változóval.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ia.js b/apps/index/generated/ia.js
index 2efa00c19..0837b3bc0 100644
--- a/apps/index/generated/ia.js
+++ b/apps/index/generated/ia.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Applicationes Blockly Blockly es un ambiente de programmation graphic. Ecce alcun exemplos de applicationes que usa Blockly.
Usa Blockly pro solver un labyrintho.
Usa Blockly pro designar.
Face graphicos de functiones con Blockly.
Exportar un programma Blockly in JavaScript, Python, Dart o XMl.
Resolver un problema mathematic con un o duo variabiles.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Applicationes Blockly Blockly es un ambiente de programmation graphic. Ecce alcun exemplos de applicationes que usa Blockly.
Exportar un programma Blockly in JavaScript, Python, Dart o XMl.
Resolver un problema mathematic con un o duo variabiles.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/is.js b/apps/index/generated/is.js
index e02f2d6b0..dcf271de8 100644
--- a/apps/index/generated/is.js
+++ b/apps/index/generated/is.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly forrit Blockly er sjónrænt forritunarumhverfi. Hér fyrir neðan eru nokkur sýnishorn af öppum sem nota Blockly.
Nota Blockly til að rata.
Nota Blockly til að teikna.
Teikna gröf með Blockly.
Þýða Blockly forrit yfir í JavaScript, Python, Dart eða XML.
Leysa reikningsdæmi með einni eða tveimur breytum.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly forrit Blockly er sjónrænt forritunarumhverfi. Hér fyrir neðan eru nokkur sýnishorn af öppum sem nota Blockly.
Þýða Blockly forrit yfir í JavaScript, Python, Dart eða XML.
Leysa reikningsdæmi með einni eða tveimur breytum.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/it.js b/apps/index/generated/it.js
index 3918a7eae..6378abc9d 100644
--- a/apps/index/generated/it.js
+++ b/apps/index/generated/it.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Applicazioni Blockly Blockly è un ambiente di programmazione grafico. Di seguito sono riportati alcuni esempi di applicazioni che utilizzano Blockly.
Usa Blockly per risolvere un labirinto.
Usa Blockly per disegnare.
Disegna funzioni con Blockly.
Esporta un programma Blockly in JavaScript, Python, Dart o XML.
Risolvi un problema di matematica con una o due variabili.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Applicazioni Blockly Blockly è un ambiente di programmazione grafico. Di seguito sono riportati alcuni esempi di applicazioni che utilizzano Blockly.
Esporta un programma Blockly in JavaScript, Python, Dart o XML.
Risolvi un problema di matematica con una o due variabili.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ja.js b/apps/index/generated/ja.js
index 39747045c..5ae34c2a4 100644
--- a/apps/index/generated/ja.js
+++ b/apps/index/generated/ja.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
ブロックリーのアプリ ブロックリーはグラフィカルなプログラミング環境です。以下に列挙したサンプル アプリケーションはブロックリーを使用しています。
ブロックリーで迷路を解きましょう。
ブロックリーで描きましょう。
ブロックリーで関数をプロットしましょう。
ブロックリーのプログラムを JavaScript、Python、Dart、XML にエクスポートしましょう。
1変数または2変数の数学の問題を解きましょう。
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
ブロックリーのアプリ ブロックリーはグラフィカルなプログラミング環境です。以下に列挙したサンプル アプリケーションはブロックリーを使用しています。
ブロックリーのプログラムを JavaScript、Python、Dart、XML にエクスポートしましょう。
1変数または2変数の数学の問題を解きましょう。
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ko.js b/apps/index/generated/ko.js
index e98fe5b4a..789519257 100644
--- a/apps/index/generated/ko.js
+++ b/apps/index/generated/ko.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
블록리 앱 Blockly는 그래픽 프로그래밍 환경을 제공합니다. 아래는 Blockly를 사용하는 몇가지 예시 프로그램들입니다.
Blockly를 사용하여 미로를 풉니다.
Blockly를 이용하여 그림을 그립니다.
Blockly를 이용하여 함수를 배열합니다.
블록리 프로그램을 자바스크립트, 파이썬, 다트 또는 XML로 내보냅니다.
하나 또는 두개의 변수를 가진 수학 문제를 풉니다.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
블록리 앱 Blockly는 그래픽 프로그래밍 환경을 제공합니다. 아래는 Blockly를 사용하는 몇가지 예시 프로그램들입니다.
블록리 프로그램을 자바스크립트, 파이썬, 다트 또는 XML로 내보냅니다.
하나 또는 두개의 변수를 가진 수학 문제를 풉니다.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/lb.js b/apps/index/generated/lb.js
index 5324a708f..405fb41d1 100644
--- a/apps/index/generated/lb.js
+++ b/apps/index/generated/lb.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Blockly benotze fir ze zeechnen.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
E mathematesche Problem mat enger oder zwou Variabele léisen.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
E mathematesche Problem mat enger oder zwou Variabele léisen.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/lrc.js b/apps/index/generated/lrc.js
index 6dd59fbdb..781b95726 100644
--- a/apps/index/generated/lrc.js
+++ b/apps/index/generated/lrc.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/lt.js b/apps/index/generated/lt.js
index af9c2e6ce..af0984eec 100644
--- a/apps/index/generated/lt.js
+++ b/apps/index/generated/lt.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blocky programėlės Blocky yra vizuali programavimo aplinka. Žemiau yra keli pritaikymo pavyzdžiai.
Užprogramuokite, kaip keliauti labirintu.
Pieškite su Blocky :)
Užrašykite funkcijų formules - ir pamatysite jų grafikus.
Eksportuokite Blocky programą į JavaScript, Python, Dart arba XML.
Išspręskite lygtį - užrašykite atsakymo formulę pagal turimus duomenis.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blocky programėlės Blocky yra vizuali programavimo aplinka. Žemiau yra keli pritaikymo pavyzdžiai.
Eksportuokite Blocky programą į JavaScript, Python, Dart arba XML.
Išspręskite lygtį - užrašykite atsakymo formulę pagal turimus duomenis.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/lv.js b/apps/index/generated/lv.js
index 1965f0a89..567d55cc4 100644
--- a/apps/index/generated/lv.js
+++ b/apps/index/generated/lv.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/mg.js b/apps/index/generated/mg.js
index 8da0db989..9be145c1c 100644
--- a/apps/index/generated/mg.js
+++ b/apps/index/generated/mg.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Fandaharana Blockly Tontolo fanoratana fandaharana ara-tsary i Blockly. Eo ambany ireo santiônam-pandaharana mampiasa an\'i Blockly.
Hampiasa an\'i Blockly hamahàna labirainty.
Hampiasa an\'i Blockly hanaovana sarisary
Sarin-defa amin\'ny alalan\'i Blockly.
Hamoaka ny fandaharana Blockly amin\'ny JavaScript, Python na XML.
Hamaha olana matematika mampiasa ova iray na roa.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Fandaharana Blockly Tontolo fanoratana fandaharana ara-tsary i Blockly. Eo ambany ireo santiônam-pandaharana mampiasa an\'i Blockly.
Hamoaka ny fandaharana Blockly amin\'ny JavaScript, Python na XML.
Hamaha olana matematika mampiasa ova iray na roa.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/mk.js b/apps/index/generated/mk.js
index 416219727..062204c25 100644
--- a/apps/index/generated/mk.js
+++ b/apps/index/generated/mk.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/mr.js b/apps/index/generated/mr.js
index 13b4f3ac1..1c52aa08b 100644
--- a/apps/index/generated/mr.js
+++ b/apps/index/generated/mr.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ms.js b/apps/index/generated/ms.js
index edc0c0c6a..1aa9f1a49 100644
--- a/apps/index/generated/ms.js
+++ b/apps/index/generated/ms.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplikasi Blockly Blockly ialah sebuah persekitaran pengaturcaraan grafik. Di bawah ialah beberapa contoh aplikasi yang menggunakan Blockly.
Gunakan Blockly untuk menyelesaikan pagar sesat.
Gunakan Blockly untuk melukis.
Plotkan fungsi dengan Blockly.
Eksport suatu atur cara Blockly ke dalam JavaScript, Python, Dart atau XML.
Selesaikan masalah matematik dengan satu dua pemboleh ubah.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplikasi Blockly Blockly ialah sebuah persekitaran pengaturcaraan grafik. Di bawah ialah beberapa contoh aplikasi yang menggunakan Blockly.
Eksport suatu atur cara Blockly ke dalam JavaScript, Python, Dart atau XML.
Selesaikan masalah matematik dengan satu dua pemboleh ubah.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/nb.js b/apps/index/generated/nb.js
index a83a2a3ea..e9e3fdb30 100644
--- a/apps/index/generated/nb.js
+++ b/apps/index/generated/nb.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blocklyprogram Blockly er et grafisk programmeringsmiljø. Under er noen eksempelprogram som bruker Blockly.
Bruk Blockly for å løse en labyring.
Bruk Blockly til å tegne.
Tegnefunksjoner med Blockly.
Eksporter et Blockly-program til JavaScript, Python, Dart eller XML.
Løs et matematisk problem med én eller to variabler.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blocklyprogram Blockly er et grafisk programmeringsmiljø. Under er noen eksempelprogram som bruker Blockly.
Eksporter et Blockly-program til JavaScript, Python, Dart eller XML.
Løs et matematisk problem med én eller to variabler.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ne.js b/apps/index/generated/ne.js
index 7c9388a1f..beb0ac713 100644
--- a/apps/index/generated/ne.js
+++ b/apps/index/generated/ne.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/nl.js b/apps/index/generated/nl.js
index ea68c180d..d8ed393e5 100644
--- a/apps/index/generated/nl.js
+++ b/apps/index/generated/nl.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is een grafische programmeeromgeving. Hieronder treft u een aantal voorbeeldtoepassingen aan die gebruikmaken van Blockly.
Gebruik Blockly om een doolhof op te lossen.
Gebruik Blockly om te tekenen.
Plotfuncties met Blockly.
Een Blocklyprogramma exporteren naar JavaScript, Python, Dart of XML.
Een wiskundige probleem met een of twee variabelen oplossen.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is een grafische programmeeromgeving. Hieronder treft u een aantal voorbeeldtoepassingen aan die gebruikmaken van Blockly.
Een Blocklyprogramma exporteren naar JavaScript, Python, Dart of XML.
Een wiskundige probleem met een of twee variabelen oplossen.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/oc.js b/apps/index/generated/oc.js
index 1c97ddc12..df48409ea 100644
--- a/apps/index/generated/oc.js
+++ b/apps/index/generated/oc.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplicacions Blockly Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplicacions Blockly Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/pl.js b/apps/index/generated/pl.js
index 775e059bd..4b5ec3f0c 100644
--- a/apps/index/generated/pl.js
+++ b/apps/index/generated/pl.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplikacje Blockly Blockly jest graficznym środowiskiem programistycznym. Poniżej znajdziesz przykładowe aplikacje, które wykorzystują Blockly.
Użyj Blockly, aby znaleźć drogę w labiryncie.
Użyj Blockly, żeby rysować.
Rysuj wykresy funkcji z Blockly.
Exportuj program napisany w Blockly do JavaScriptu, Pythona, Darta lub XMLa.
Rozwiąż zadanie matematyczne z jedną lub dwiema zmiennymi.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplikacje Blockly Blockly jest graficznym środowiskiem programistycznym. Poniżej znajdziesz przykładowe aplikacje, które wykorzystują Blockly.
Exportuj program napisany w Blockly do JavaScriptu, Pythona, Darta lub XMLa.
Rozwiąż zadanie matematyczne z jedną lub dwiema zmiennymi.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/pms.js b/apps/index/generated/pms.js
index 327868489..e0954afbb 100644
--- a/apps/index/generated/pms.js
+++ b/apps/index/generated/pms.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplicassion Blockly Blockly a l\'é n\'Ambient ëd programassion gràfica. Sì-sota a-i é dj\'esempi d\'aplicassion ch\'a deuvro Blockly.
Dovré Blockly për arzòlve un labirint.
Dovré Blockly për dissegné.
Pronté dle fonsion con Blockly.
Esporté un programa Blockly an JavaScript, Python, Dart o XML.
Arzòlve un problema ëd matemàtica con un-a o doe variàbij.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplicassion Blockly Blockly a l\'é n\'Ambient ëd programassion gràfica. Sì-sota a-i é dj\'esempi d\'aplicassion ch\'a deuvro Blockly.
Esporté un programa Blockly an JavaScript, Python, Dart o XML.
Arzòlve un problema ëd matemàtica con un-a o doe variàbij.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ps.js b/apps/index/generated/ps.js
index 203987dc5..8f63abe5b 100644
--- a/apps/index/generated/ps.js
+++ b/apps/index/generated/ps.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/pt-br.js b/apps/index/generated/pt-br.js
index f9f131e25..402160165 100644
--- a/apps/index/generated/pt-br.js
+++ b/apps/index/generated/pt-br.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplicativos do Blockly Blockly é um ambiente de programação gráfica. A seguir alguns exemplos de aplicações que utilizam Blockly.
Use o Blockly para resolver um labirinto.
Use Blockly para desenhar.
Trace funções com Blockly.
Exporte um programa Blockly para JavaScript, Python, Dart ou XML.
Resolva um problema de matemática com uma ou duas variáveis.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplicativos do Blockly Blockly é um ambiente de programação gráfica. A seguir alguns exemplos de aplicações que utilizam Blockly.
Exporte um programa Blockly para JavaScript, Python, Dart ou XML.
Resolva um problema de matemática com uma ou duas variáveis.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/pt.js b/apps/index/generated/pt.js
index 75ec32766..e46bb784c 100644
--- a/apps/index/generated/pt.js
+++ b/apps/index/generated/pt.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ro.js b/apps/index/generated/ro.js
index b7e99adad..470159d16 100644
--- a/apps/index/generated/ro.js
+++ b/apps/index/generated/ro.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Aplicații Blockly Blockly este un mediu de programare vizual. Mai jos sunt listate câteva aplicații care folosesc Blockly.
Folosește Blockly pentru a rezolva un labirint.
Folosește Blockly pentru a desena.
Trasează graficul unei funcții cu Blockly.
Exportă un program Blockly în JavaScript, Python, Dart sau XML.
Rezolvă o problemă de matematică cu una sau două variabile.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Aplicații Blockly Blockly este un mediu de programare vizual. Mai jos sunt listate câteva aplicații care folosesc Blockly.
Exportă un program Blockly în JavaScript, Python, Dart sau XML.
Rezolvă o problemă de matematică cu una sau două variabile.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/ru.js b/apps/index/generated/ru.js
index 27888211a..4b8649c5d 100644
--- a/apps/index/generated/ru.js
+++ b/apps/index/generated/ru.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Приложения Blockly (Блокли) Блокли это графическая среда программирования. Ниже приведены примеры приложений, использующих Блокли.
Используйте Блокли, чтобы пройти лабиринт.
Используйте Блокли для рисования.
Постройте график функции с Блокли.
Переведите программу Блокли на JavaScript, Python, Dart или XML.
Решите математическую задачу с одной или двумя переменными.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Приложения Blockly (Блокли) Блокли это графическая среда программирования. Ниже приведены примеры приложений, использующих Блокли.
Переведите программу Блокли на JavaScript, Python, Dart или XML.
Решите математическую задачу с одной или двумя переменными.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/sc.js b/apps/index/generated/sc.js
index ce854419a..c3becf8be 100644
--- a/apps/index/generated/sc.js
+++ b/apps/index/generated/sc.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly est un\'ambienti gràficu po programai. Asuta agatas pariga de programas cuncordaus cun Blockly.
Impera Blockly po arresòlvi unu labirintu.
Impera Blockly po disenniai.
Afigura funtzionis cun Blockly.
Esporta unu programa Blockly in JavaScript, Python, Dart o XML.
Arresòlvi unu problema de matemàtica cun d-una o duas variàbilis.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly est un\'ambienti gràficu po programai. Asuta agatas pariga de programas cuncordaus cun Blockly.
Esporta unu programa Blockly in JavaScript, Python, Dart o XML.
Arresòlvi unu problema de matemàtica cun d-una o duas variàbilis.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/sco.js b/apps/index/generated/sco.js
index 2ed2f4ef2..c0e8e98ce 100644
--- a/apps/index/generated/sco.js
+++ b/apps/index/generated/sco.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is ae grapheecal programin environment. Ablo is some sample appleecations that uise Blockly.
Uise Blockly tae solve ae maze.
Uise Blockly tae draw.
Plot functions wi Blockly.
Export ae Blockly program intae JavaScript, Python, Dart or XML.
Solve ae maths problem wi yin or twa vareeables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is ae grapheecal programin environment. Ablo is some sample appleecations that uise Blockly.
Export ae Blockly program intae JavaScript, Python, Dart or XML.
Solve ae maths problem wi yin or twa vareeables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/si.js b/apps/index/generated/si.js
index 0e9cb54ea..dc8d56528 100644
--- a/apps/index/generated/si.js
+++ b/apps/index/generated/si.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
විචල්\u200Dයයන් එකක් හෝ දෙකක් සමඟ ගණිත ගැටලුවක් විසඳන්න.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
විචල්\u200Dයයන් එකක් හෝ දෙකක් සමඟ ගණිත ගැටලුවක් විසඳන්න.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/sk.js b/apps/index/generated/sk.js
index 5918e036a..0224e9103 100644
--- a/apps/index/generated/sk.js
+++ b/apps/index/generated/sk.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/sr.js b/apps/index/generated/sr.js
index e86f5dd59..e8218f92f 100644
--- a/apps/index/generated/sr.js
+++ b/apps/index/generated/sr.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Апликације Blockly-ја Blockly је графичко окружење за програмирање. Испод су као пример дате неке апликације које користе Blockly.
Решите лавиринт помоћу Blockly-ја.
Користите Blockly за цртање.
Цртајте графике функција помоћу Blockly-ја.
Извезите програм Blockly-ја у JavaScript, Python, Dart или XML.
Решите математички проблем помоћу једне или две променљиве.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Апликације Blockly-ја Blockly је графичко окружење за програмирање. Испод су као пример дате неке апликације које користе Blockly.
Извезите програм Blockly-ја у JavaScript, Python, Dart или XML.
Решите математички проблем помоћу једне или две променљиве.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/sv.js b/apps/index/generated/sv.js
index 18728ad80..5afc24049 100644
--- a/apps/index/generated/sv.js
+++ b/apps/index/generated/sv.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blocklyprogram Blockly är en grafisk programmeringsmiljö. Nedan finns några exempelprogram som använder Blockly.
Använd Blockly för att lösa en labyrint.
Använd Blockly för att rita.
Rita funktioner med Blockly.
Exportera ett Blockly-program till JavaScript, Python, Dart eller XML.
Lös ett matematiskt problem med en eller två variabler.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blocklyprogram Blockly är en grafisk programmeringsmiljö. Nedan finns några exempelprogram som använder Blockly.
Exportera ett Blockly-program till JavaScript, Python, Dart eller XML.
Lös ett matematiskt problem med en eller två variabler.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/sw.js b/apps/index/generated/sw.js
index bb83c0b94..b08cde07f 100644
--- a/apps/index/generated/sw.js
+++ b/apps/index/generated/sw.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/th.js b/apps/index/generated/th.js
index e04f12bb9..c0819813f 100644
--- a/apps/index/generated/th.js
+++ b/apps/index/generated/th.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
โปรแกรมประยุกต์ Blockly Blockly คือระบบการเขียนโปรแกรมด้วยภาพ ด้านล่างนี้คือตัวอย่างโปรแกรมประยุกต์ที่ใช้ Blockly
ใช้ Blockly แก้ปัญหาเขาวงกต
ใช้ Blockly วาดภาพ
ใช้ Blockly สร้างกราฟ
เขียนโปรแกรมทั่วไป และสามารถแปลง Blockly ให้เป็นภาษา JavaScript, Python, Dart และ XML ได้
แก้ปัญหาทางคณิตศาสตร์ด้วยการสร้างสูตรคำนวณที่มีหนึ่งหรือสองตัวแปร
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
โปรแกรมประยุกต์ Blockly Blockly คือระบบการเขียนโปรแกรมด้วยภาพ ด้านล่างนี้คือตัวอย่างโปรแกรมประยุกต์ที่ใช้ Blockly
เขียนโปรแกรมทั่วไป และสามารถแปลง Blockly ให้เป็นภาษา JavaScript, Python, Dart และ XML ได้
แก้ปัญหาทางคณิตศาสตร์ด้วยการสร้างสูตรคำนวณที่มีหนึ่งหรือสองตัวแปร
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/tlh.js b/apps/index/generated/tlh.js
index db431ba45..d96aec5ba 100644
--- a/apps/index/generated/tlh.js
+++ b/apps/index/generated/tlh.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Use Blockly to solve a maze.
Use Blockly to draw.
Plot functions with Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly Apps Blockly is a graphical programming environment. Below are some sample applications that use Blockly.
Export a Blockly program into JavaScript, Python, Dart or XML.
Solve a math problem with one or two variables.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/tr.js b/apps/index/generated/tr.js
index ae124f112..5ed15c74d 100644
--- a/apps/index/generated/tr.js
+++ b/apps/index/generated/tr.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly uygulamaları Blockly grafiksel bir programlama ortamıdır. Blockly kullanan bazı örnek uygulamalar aşağıdadır.
Bir labirent çözmek için Blockly\'yi kullanın.
Çizmek için Blockly\'yi kullanın.
Fonksiyonları Blockly ile çizin.
Bir Blockly programını JavaScript, Python, Dart ya da XML\'e aktarın.
Bir veya iki değişkenle bir matematik problemini çöz.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly uygulamaları Blockly grafiksel bir programlama ortamıdır. Blockly kullanan bazı örnek uygulamalar aşağıdadır.
Bir Blockly programını JavaScript, Python, Dart ya da XML\'e aktarın.
Bir veya iki değişkenle bir matematik problemini çöz.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/uk.js b/apps/index/generated/uk.js
index 6db4876c2..b0306862a 100644
--- a/apps/index/generated/uk.js
+++ b/apps/index/generated/uk.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Програми Blockly Блоклі - це графічне середовище програмування. Нижче наведені приклади додатків, що використовують Блоклі.
Використовуйте Блоклі, щоб пройти лабіринт.
Використовуйте Blockly, щоб малювати.
Побудуйте графік функції з Блоклі.
Експортувати Blockly програму на JavaScript, Python, Dart або XML.
Розв\'язуйте математичну задачу з однією або двома змінними.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Програми Blockly Блоклі - це графічне середовище програмування. Нижче наведені приклади додатків, що використовують Блоклі.
Експортувати Blockly програму на JavaScript, Python, Dart або XML.
Розв\'язуйте математичну задачу з однією або двома змінними.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/vi.js b/apps/index/generated/vi.js
index dc2bf2d4c..e745f8ea9 100644
--- a/apps/index/generated/vi.js
+++ b/apps/index/generated/vi.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Ứng dụng Blockly Blockly là một môi trường lập trình đồ họa. Dưới đây là một số ứng dụng mẫu sử dụng Blockly.
Sử dụng Blockly để giải quyết một mê cung.
Sử dụng Blockly để vẽ.
Lô chức năng với Blockly.
Xuất khẩu một chương trình Blockly vào JavaScript, Python, Dart hoặc XML.
Giải quyết một vấn đề toán học với một hoặc hai biến.
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Ứng dụng Blockly Blockly là một môi trường lập trình đồ họa. Dưới đây là một số ứng dụng mẫu sử dụng Blockly.
Xuất khẩu một chương trình Blockly vào JavaScript, Python, Dart hoặc XML.
Giải quyết một vấn đề toán học với một hoặc hai biến.
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/zh-hans.js b/apps/index/generated/zh-hans.js
index 2d8740920..28df6b12c 100644
--- a/apps/index/generated/zh-hans.js
+++ b/apps/index/generated/zh-hans.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly应用程序 Blockly是一个图形化的程序设计环境。下面是一些使用Blockly的应用示例。
使用Blockly来走出迷宫。
使用Blockly来绘图。
使用Blockly绘制函数图形。
将Blockly程序导出为JavaScript、Python、Dart或XML。
解决与一个或两个变量的数学问题。
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly应用程序 Blockly是一个图形化的程序设计环境。下面是一些使用Blockly的应用示例。
将Blockly程序导出为JavaScript、Python、Dart或XML。
解决与一个或两个变量的数学问题。
developers.google.com/blockly ';
};
diff --git a/apps/index/generated/zh-hant.js b/apps/index/generated/zh-hant.js
index c9c00749d..a85eb5463 100644
--- a/apps/index/generated/zh-hant.js
+++ b/apps/index/generated/zh-hant.js
@@ -41,5 +41,5 @@ appsIndex.messages = function(opt_data, opt_ignored, opt_ijData) {
appsIndex.start = function(opt_data, opt_ignored, opt_ijData) {
- return appsIndex.messages(null, null, opt_ijData) + '
Blockly 應用程式 Blockly 是一個圖形化的程式設計環境。下面是一些使用 Blockly 的應用範例。
使用 Blockly 來脫出迷宮。
使用 Blockly 來繪圖。
使用 Blockly 繪製函數圖形。
將 Blockly 程式匯出成 JavaScript、 Python 或 XML。
解決一個或兩個變數的數學問題。
developers.google.com/blockly ';
+ return appsIndex.messages(null, null, opt_ijData) + '
Blockly 應用程式 Blockly 是一個圖形化的程式設計環境。下面是一些使用 Blockly 的應用範例。
將 Blockly 程式匯出成 JavaScript、 Python 或 XML。
解決一個或兩個變數的數學問題。
developers.google.com/blockly ';
};
diff --git a/apps/index/graph.png b/apps/index/graph.png
deleted file mode 100644
index ad8b582f6..000000000
Binary files a/apps/index/graph.png and /dev/null differ
diff --git a/apps/index/maze.png b/apps/index/maze.png
deleted file mode 100644
index 12fae1004..000000000
Binary files a/apps/index/maze.png and /dev/null differ
diff --git a/apps/index/template.soy b/apps/index/template.soy
index ffcf2816a..aed6a9939 100644
--- a/apps/index/template.soy
+++ b/apps/index/template.soy
@@ -35,42 +35,6 @@ span>
-
-
-
-
-
-
-
-
- {msg meaning="Apps.mazeSubtitle" desc="page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/maze/index.html Maze application]."}Use Blockly to solve a maze.{/msg}
-
-
-
-
-
-
-
-
-
-
-
- {msg meaning="Apps.turtleSubtitle" desc="page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/turtle/index.html Turtle application]."}Use Blockly to draw.{/msg}
-
-
-
-
-
-
-
-
-
-
-
- {msg meaning="Apps.graphSubtitle" desc="page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/graph/index.html Graph application]."}Plot functions with Blockly.{/msg}
-
-
-
diff --git a/apps/index/turtle.png b/apps/index/turtle.png
deleted file mode 100644
index 2fa85e199..000000000
Binary files a/apps/index/turtle.png and /dev/null differ
diff --git a/apps/json/ace.json b/apps/json/ace.json
index cda42b401..32bf4023b 100644
--- a/apps/json/ace.json
+++ b/apps/json/ace.json
@@ -34,30 +34,10 @@
"Code.title": "Kode",
"Code.blocks": "Seuneutheun",
"Code.trashTooltip": "Boh mandum seuneutheun",
- "Graph.title": "kalkulator graf",
"Apps.indexTitle": "Aplikasi seuneutheun",
"Apps.indexFooter": "Blockly nakeuh bibeuëh ngon meunè nyang teuhah.\nSoë mantong nyang meuripèe kode atawa teujeumah keu Blockly, atawa geungui Blockly lam aplikasi droëneuh, neukunjông %1.",
"Apps.choiceIntro": "Blockly nakeuh ruweuëng meuprogram grafis. Dimeuyub nyoë nakeuh meupadum boh conto aplikasi nyang geunguy Blockly.",
- "Maze.maze": "Pageuë peusisat",
- "Apps.mazeSubtitle": "Neungui Blockly keu peuseuleusoë pageuë sisat.",
- "Turtle.title": "Punyië Gfarfis",
- "Apps.turtleSubtitle": "Neungui Blockly ngon meugamba.",
- "Apps.graphSubtitle": "Neuplot guna ngon Blockly.",
"Apps.codeSubtitle": "Neu eksport program Blockly u dalam JavaScript, Phyton atawa XMK.",
"Plane.plane": "Peukakah Bileuëng Kurusi Kapai Teureubang.",
- "Apps.planeSubtitle": "Neupeuglah masalah matematik ngon saboh atawa dua kri neuubah.",
- "Maze.moveForward": "ba ukeuë",
- "Maze.turnLeft": "Puta wië",
- "Maze.turnRight": "puta uneun",
- "Maze.doCode": "peubuët",
- "Maze.elseCode": "meunghan",
- "Maze.helpIfElse": "Meunyoë-la'én block ka neupeugot saboh hai atawa la'én",
- "Maze.pathAhead": "meunyoë na leupah ukeuë",
- "Maze.pathLeft": "meunyoë na leupah uwië",
- "Maze.pathRight": "meunyoë na leupah u uneun",
- "Maze.repeatUntil": "neuulang sampoë",
- "Maze.moveForwardTooltip": "Pinah ureuëng meu'èn saboh kutak ukeuë.",
- "Maze.turnTooltip": "Peulingka ureuëng meu'en 90 derjat u wië atawa uneun.",
- "Turtle.moveForward": "ba ukeuë",
- "Turtle.moveBackward": "ba u likot"
+ "Apps.planeSubtitle": "Neupeuglah masalah matematik ngon saboh atawa dua kri neuubah."
}
diff --git a/apps/json/ar.json b/apps/json/ar.json
index 1a18fb6f6..16d8fa45d 100644
--- a/apps/json/ar.json
+++ b/apps/json/ar.json
@@ -37,51 +37,12 @@
"Code.title": "كود",
"Code.blocks": "البلوكات",
"Code.trashTooltip": "تجاهل كل البلوكات.",
- "Graph.title": "آلة حساب الرسوميات",
"Apps.indexTitle": "تطبيقات بلوكلي",
"Apps.indexFooter": "يعتبر \"بلوكلي\" مصدر مجاني ومفتوح. للمٌساهمة في الكود أو الترجمات الخاصة بـ بلوكلي, او لاستخدام بلوكلي في التطبيق الخاص بك, يرجى زيارة %1",
"Apps.choiceIntro": "يعتبر \"بلوكي\" بيئة برمجية ورسومية في آن واحد. ستجد أدناه بعض النماذج لتطبيقات تستعمل بلوكلي.",
- "Maze.maze": "المتاهة",
- "Apps.mazeSubtitle": "استخدم بلوكلي لحل متاهة.",
- "Turtle.title": "رسومات السلحفاة",
- "Apps.turtleSubtitle": "استخدم بلوكلي للرسم.",
- "Apps.graphSubtitle": "ارسم الدوال مع بلوكلي.",
"Apps.codeSubtitle": "صدر برنامج بلوكلي إلى جافاسكريبت، بايثون، دارت أو XML.",
"Plane.plane": "آلة حاسبة لمقعد الطائرة",
"Apps.planeSubtitle": "حل مشكلة رياضيات في متغير واحد أو متغيرين.",
- "Maze.moveForward": "تحرّك إلى الأمام",
- "Maze.turnLeft": "استدر إلى اليسار",
- "Maze.turnRight": "استدر الى اليمين",
- "Maze.doCode": "افعل",
- "Maze.elseCode": "غير",
- "Maze.helpIfElse": "بلوكات If-else ستفعل شيئا محددا أو شيئا آخر.",
- "Maze.pathAhead": "لو هناك مسار في الأمام",
- "Maze.pathLeft": "إذا كان المسار إلى اليسار",
- "Maze.pathRight": "إذا كان المسار إلى اليمين",
- "Maze.repeatUntil": "كرِّر حتى",
- "Maze.moveForwardTooltip": "يتحرك اللاعب مسافة واحدة إلى الأمام.",
- "Maze.turnTooltip": "ينعطف اللاعب الى اليمين أو اليسار بمقدار 90 درجة.",
- "Maze.ifTooltip": "إذا كان هناك مسار في الاتجاه المحدد، انجز بعض الإجراءات.",
- "Maze.ifelseTooltip": "اذا كان هناك مسار في الاتجاه المٌحدد، لذا يٌمكنك تنفيذ أول كتلة من الأوامر. غير ذلك، قم بتنف",
- "Maze.whileTooltip": "قم بتكرار العملية حتى الوصول إلى نهاية النقطة المٌحددة.",
- "Maze.capacity0": "لديك %0 بلوكات متبقية.",
- "Maze.capacity1": "لديك %1 بلوك متبقي.",
- "Maze.capacity2": "لديك %2 بلوك متبقي.",
- "Maze.nextLevel": "تهانينا! هل أنت مستعد للمضي قدما إلى مستوى %1 ؟",
- "Maze.finalLevel": "مبروك! أنت قمت بحل المستوى النهائي.",
- "Maze.runTooltip": "يجعل اللاعب يقوم بما تقوله البلوكات.",
- "Maze.resetTooltip": " استرجاع اللاعب الى بداية المتاهة.",
- "Maze.helpStack": "قم بعمل حركتين في آن واحد للآمام لمٌساعدتي للوصول الى الهدف.",
- "Maze.helpOneTopBlock": "في هذا المستوى, ستحتاج الى تجميع كل الكتل مع بعضها البعض في ساحة العمل البيضاء.",
- "Maze.helpRun": "قم بتشغيل البرنامج الخاص بك لرؤية ما يحدث.",
- "Maze.helpReset": "برنامجك لم يحل المتاهة. اضغط 'إعادة' وحاول مرة أخرى.",
- "Maze.helpRepeat": "الوصول إلى نهاية المسار باستخدام فقط كتلتين. استخدم 'كرر حتى' لتشغيل الكتلة أكثر من مرة.",
- "Maze.helpCapacity": "لقد قمت باستخدام جميع الكتل في هذا المستوى. لعمل كتلة جديدة. عليك اولا مسح كتل موجودة.",
- "Maze.helpRepeatMany": "يٌمكنك ضبط اكثر من كتلة واحدة داخل كتلة 'كرر حتى'.",
- "Maze.helpSkins": "اختر لاعبك المفضل من هذه القائمة.",
- "Maze.helpIf": "كتلة 'إذا ستقوم بعمل شيء ما في حالة كن الشرط صحيحا. حاول الدوران إلى اليسار إذا كان هناك مسار إلى اليسار.",
- "Maze.helpMenu": "انقر على %1 في كتلة \"إذا\" لتغيير الحالة.",
- "Maze.helpWallFollow": "هل يمكنك حل هذه المتاهة المعقدة؟ حاول ان تلحق الجدار الأيسر. للمبرمجين المتقدمين فقط!",
"Plane.rows": "الصفوف: %1",
"Plane.getRows": "الصفوف (%1)",
"Plane.rows1": "صفوف الطبقة الأولى: %1",
@@ -94,36 +55,5 @@
"Plane.description1": "هنالك طائرة تحتوي على عدد من صفوف مقاعد الركاب. كل صف يحتوي على أربعة مقاعد.",
"Plane.description2": "طائرة بمقعدين في مقطورة الطيّار (للطيار ومساعده) وعدد من الصفوف يحتوي كل صف على أربعة مقاعد.",
"Plane.description3": "طائرة بمقعدين في مقطورة الطيّار (للطيار ومساعده) وعدد من المقاعد في صفوف الدرجة الأولى والثانية. كل صف من صفوف الدرجة الأولى يحتوي على أربعة مقاعد. ويحتوي كل صف في الدرجة الثانية على خمسة مقاعد.",
- "Plane.instructions": "لبناء صيغة (أدناه) تقوم بحساب إجمالي عدد المقاعد في الطائرة عند تغيير الصفوف (أعلاه).",
- "Turtle.moveTooltip": "تحريك السلحفاة إلى الأمام أو إلى الخلف بمقدار محدد.",
- "Turtle.moveForward": "انتقل إلى الأمام بواسطة",
- "Turtle.moveBackward": "انتقل إلى الخلف بواسطة",
- "Turtle.turnTooltip": "تحويل السلحفاة الى الأيمن أو الأيسر بعدد معين من الدرجات.",
- "Turtle.turnRight": "استدر غلى اليمين بواسطة",
- "Turtle.turnLeft": "استدر إلى اليسار بواسطة",
- "Turtle.widthTooltip": "تغيير عرض القلم.",
- "Turtle.setWidth": "تعيين العرض إلى",
- "Turtle.colourTooltip": "تغيير لون القلم.",
- "Turtle.setColour": "تعيين اللون إلى",
- "Turtle.penTooltip": "يرفع أو يخفض القلم، ليتم إيقاف أو بدء الرسم.",
- "Turtle.penUp": "رفع القلم",
- "Turtle.penDown": "انزال القلم",
- "Turtle.turtleVisibilityTooltip": "جعل السلحفاة (دائرة وسهم) مرئية أو غير مرئية.",
- "Turtle.hideTurtle": "إخفاء السلحفاة",
- "Turtle.showTurtle": "إظهار السلحفاة",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "رسم/طباعة النص في في موقع اتجاه سلحفاة .",
- "Turtle.print": "إطبع",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "يضبط الخط المستخدم بواسطة بلوك الطباعة.",
- "Turtle.font": "الخط",
- "Turtle.fontSize": "حجم الخط",
- "Turtle.fontNormal": "عادي",
- "Turtle.fontBold": "غامق",
- "Turtle.fontItalic": "مائل",
- "Turtle.unloadWarning": "ترك هذه الصفحة وسوف يؤدي إلى فقدان العمل الخاص بك.",
- "Turtle.runTooltip": "يجعل السلحفاة تقوم بما تقوله البلوكات.",
- "Turtle.captureTooltip": "حفظ الرسم.",
- "Turtle.imgFilename": "الرسمة.png",
- "Turtle.catTurtle": "السلحفاة"
+ "Plane.instructions": "لبناء صيغة (أدناه) تقوم بحساب إجمالي عدد المقاعد في الطائرة عند تغيير الصفوف (أعلاه)."
}
diff --git a/apps/json/az.json b/apps/json/az.json
index ed682d68a..57b6c87f7 100644
--- a/apps/json/az.json
+++ b/apps/json/az.json
@@ -21,17 +21,7 @@
"Code.title": "Kod",
"Code.blocks": "Bloklar",
"Code.trashTooltip": "Bütün bloklardan imtina et.",
- "Graph.title": "Qrafika kalkulyatoru",
"Apps.choiceIntro": "Blockly-qrafik proqram təminatıdır. Aşağıda Blockly-dən istifadə edən əlavələrin nümunələri göstərilmişdir.",
- "Maze.maze": "Labirint",
- "Apps.mazeSubtitle": "Blockly-dən istifadə edərək labirintdən keçməyi öyrənin.",
- "Apps.turtleSubtitle": "Blockly-dən rəsm çəkmək üçün istifadə edin.",
"Apps.codeSubtitle": "Blockly proqramını JavaScript, Python, Dart və ya XML formatına çevirin.",
- "Maze.turnLeft": "sola dönün",
- "Maze.turnRight": "sağa dönün",
- "Plane.placeholder": "?",
- "Turtle.font": "şrift",
- "Turtle.fontSize": "şriftin ölçüsü",
- "Turtle.fontNormal": "normal",
- "Turtle.imgFilename": "drawing.png"
+ "Plane.placeholder": "?"
}
diff --git a/apps/json/be-tarask.json b/apps/json/be-tarask.json
index dab3f2a31..2a213dd1b 100644
--- a/apps/json/be-tarask.json
+++ b/apps/json/be-tarask.json
@@ -36,51 +36,12 @@
"Code.title": "Код",
"Code.blocks": "Блёкі",
"Code.trashTooltip": "Выдаліць усе блёкі.",
- "Graph.title": "Графічны калькулятар",
"Apps.indexTitle": "Дастасаваньні Блоклі",
"Apps.indexFooter": "Блоклі - гэта вольны рэсурс з адкрытым кодам. Каб падзяліцца сваім кодам ці перакладамі Блоклі або выкарыстоўваць Блоклі ва ўласных даставаньнях наведайце %1.",
"Apps.choiceIntro": "Блоклі - гэта графічнае асяродзьдзе праграмаваньня. Ніжэй знаходзяцца некалькі прыкладаў дастасаваньняў якія выкарыстоўваюць Блоклі.",
- "Maze.maze": "Лябірынт",
- "Apps.mazeSubtitle": "Выкарыстоўвайце Блоклі каб прайсьці лябірынт.",
- "Turtle.title": "Графіка Чарапахі",
- "Apps.turtleSubtitle": "Выкарыстоўвайце Блоклі для маляваньня.",
- "Apps.graphSubtitle": "Пабудуйце графікі функцыяў з Блоклі.",
"Apps.codeSubtitle": "Экспартуйце праграму Блоклі на JavaScript, Python, Dart ці XML.",
"Plane.plane": "Калькулятар месцаў у самалёце",
"Apps.planeSubtitle": "Рашыце матэматычную задачу з адной ці некалькімі пераменнымі.",
- "Maze.moveForward": "рухацца наперад",
- "Maze.turnLeft": "паварот налева",
- "Maze.turnRight": "павярнуць направа",
- "Maze.doCode": "выканаць",
- "Maze.elseCode": "у іншым выпадку",
- "Maze.helpIfElse": "Блёкі „калі-інакш“ будуць выконваць адно ці іншае дзеяньне.",
- "Maze.pathAhead": "калі шлях наперадзе",
- "Maze.pathLeft": "калі шлях налева",
- "Maze.pathRight": "калі шлях направа",
- "Maze.repeatUntil": "паўтараць, пакуль",
- "Maze.moveForwardTooltip": "Перамяшчае гульца наперад на адно поле.",
- "Maze.turnTooltip": "Павярнуць гульца налева або направа на 90 градусаў.",
- "Maze.ifTooltip": "Калі шлях у паказаным кірунку існуе, то выканаць пэўныя дзеяньні.",
- "Maze.ifelseTooltip": "Калі існуе шлях у паказаным кірунку, то выканаць першы блёк дзеяньняў. У адваротным выпадку, выканаць другі блёк дзеяньняў.",
- "Maze.whileTooltip": "Паўтарыце закрытыя дзеяньні, пакуль не будзе дасягнутая канцавая кропка.",
- "Maze.capacity0": "У Вас засталося %0 блёкаў.",
- "Maze.capacity1": "У Вас застаўся %1 блёк.",
- "Maze.capacity2": "У Вас засталося %2 блёкі(аў).",
- "Maze.nextLevel": "Віншуем! Вы гатовыя перайсьці на ўзровень %1?",
- "Maze.finalLevel": "Віншуем! Вы прайшлі канчатковы ўзровень.",
- "Maze.runTooltip": "Дазваляе гульцу рабіць тое, што скажуць блёкі.",
- "Maze.resetTooltip": "Вярнуць гульца у пачатак лябірынту.",
- "Maze.helpStack": "Складзіце некалькі блёкаў «рухацца наперад», каб дапамагчы мне дасягнуць мэты.",
- "Maze.helpOneTopBlock": "На гэтым узроўні, неабходна, скласьці разам усе блёкі белай працоўнай прасторы.",
- "Maze.helpRun": "Запусьціць праграму, каб паглядзець, што адбываецца.",
- "Maze.helpReset": "Ваша праграма не вырашае лябірынт. Націсьніце кнопку 'Ськінуць', і паспрабуйце зноў.",
- "Maze.helpRepeat": "Прайдзіце лябірынт карыстаючыся толькі двума блёкамі. Для запуску блёку больш аднаго разу, карыстайцеся камандай 'паўтарыць'.",
- "Maze.helpCapacity": "Вы выкарысталі ўсе блёкі для гэтага ўзроўню. Каб стварыць новы блёк, Вам спачатку неабходна выдаліць існуючы блёк.",
- "Maze.helpRepeatMany": "Вы можаце разьмясьціць больш аднаго блёку ў блёку 'паўтарыць'.",
- "Maze.helpSkins": "Выберыце ўлюблёнага гульца ў гэтым мэню.",
- "Maze.helpIf": "Блёк 'калі' выканае што-небудзь толькі ў выпадку слушнай умовы. Паспрабуйце павярнуць улева калі гэта магчыма.",
- "Maze.helpMenu": "Націсьніце блёк %1 'калі', каб зьмяніць яго ўмову.",
- "Maze.helpWallFollow": "Вы можаце вырашыць гэты складаны лябірынт? Паспрабуйце прытрымлівацца левай сьцяны. Толькі для прасунутых праграмістаў!",
"Plane.rows": "Радкоў: %1",
"Plane.getRows": "радкоў (%1)",
"Plane.rows1": "Радкі першага клясу: %1",
@@ -93,36 +54,5 @@
"Plane.description1": "Самалёт мае некалькі шэрагаў пасажырскіх сядзеньняў. Кожная шэраг утрымлівае чатыры месцы.",
"Plane.description2": "Самалёт мае два месцы ў кабіне экіпажа (пілот і другі пілот), і некалькі шэрагаў пасажырскіх сядзеньняў. Кожны шэраг утрымлівае чатыры месцы.",
"Plane.description3": "Самалёт мае два месцы ў кабіне экіпажа (пілот і другі пілот), і некалькі пасажырскіх шэрагаў месцаў 1-га кляса і 2-га кляса. Кожны шэраг 1-га кляса утрымлівае чатыры месцы. Кожны шэраг 2-га кляса ўтрымлівае пяць месцаў.",
- "Plane.instructions": "Пабудаваць формулу (ніжэй), якая падлічвае агульную колькасьць месцаў у самалёце пры зьмене радоў (гл. вышэй).",
- "Turtle.moveTooltip": "Перамясьціць чарапахка наперад або назад на зададзеную адлегласьць.",
- "Turtle.moveForward": "рухацца наперад на",
- "Turtle.moveBackward": "рухацца назад на",
- "Turtle.turnTooltip": "Павярнуць чарапаху налева ці направа на паданую колькасьць градусаў.",
- "Turtle.turnRight": "павярнуць направа на",
- "Turtle.turnLeft": "павярнуць налева на",
- "Turtle.widthTooltip": "Зьмена шырыні пяра.",
- "Turtle.setWidth": "усталяваць шырыню",
- "Turtle.colourTooltip": "Зьмяніць колер пяра.",
- "Turtle.setColour": "усталяваць колер",
- "Turtle.penTooltip": "Паднімае або апускае пяро, каб спыніць або пачаць маляваць.",
- "Turtle.penUp": "падняць пяро",
- "Turtle.penDown": "апусьціць пяро",
- "Turtle.turtleVisibilityTooltip": "Зрабіць чарапаху (круг і стрэлка) бачнай або нябачнай.",
- "Turtle.hideTurtle": "схаваць чарапаху",
- "Turtle.showTurtle": "паказаць чарапаху",
- "Turtle.printHelpUrl": "https://be-x-old.wikipedia.org/wiki/Друкарства",
- "Turtle.printTooltip": "Малюе тэкст у кірунку чарапахі ад яе знаходжаньня.",
- "Turtle.print": "друк",
- "Turtle.fontHelpUrl": "https://be-x-old.wikipedia.org/wiki/Шрыфт",
- "Turtle.fontTooltip": "Вызначае шрыфт, які выкарыстоўваецца друку блёку.",
- "Turtle.font": "шрыфт",
- "Turtle.fontSize": "памер шрыфту",
- "Turtle.fontNormal": "звычайны",
- "Turtle.fontBold": "тлусты",
- "Turtle.fontItalic": "курсіў",
- "Turtle.unloadWarning": "Закрыцьцё гэтай старонкі, прывядзе да страты вашай працы.",
- "Turtle.runTooltip": "Чарапашка зробіць тое, што скажуць блёкі.",
- "Turtle.captureTooltip": "Захаваць малюнак.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Чарапашка"
+ "Plane.instructions": "Пабудаваць формулу (ніжэй), якая падлічвае агульную колькасьць месцаў у самалёце пры зьмене радоў (гл. вышэй)."
}
diff --git a/apps/json/br.json b/apps/json/br.json
index b35dc42f8..8ff05450f 100644
--- a/apps/json/br.json
+++ b/apps/json/br.json
@@ -37,51 +37,12 @@
"Code.title": "Kod",
"Code.blocks": "Bloc'hoù",
"Code.trashTooltip": "Disteurel an holl vloc'hoù.",
- "Graph.title": "Jederez c'hrafek",
"Apps.indexTitle": "Arloadoù Blockly",
"Apps.indexFooter": "Frank ha gant kod tarzh digor eo Blockly. Evit degas ho lod er c'hod hag e troidigezhioù Blockly, pe evit implijout Blockly en hoc'h arload, kit war %1.",
"Apps.choiceIntro": "Un endro programmiñ grafek. Kavout a reot amañ dindan un nebeud skouerioù eus arloadoù a implij Blockly.",
- "Maze.maze": "Milendall",
- "Apps.mazeSubtitle": "Implijout Blockly da ziskoulmañ ur milendall.",
- "Turtle.title": "Baot tresañ",
- "Apps.turtleSubtitle": "Implijout Blockly da dresañ.",
- "Apps.graphSubtitle": "Prientiñ arloadoù gant Blockly.",
"Apps.codeSubtitle": "Ezporzhiañ ur programm Blockly e JavaScript, Python, Dart pe XML.",
"Plane.plane": "Jederez azezenn nijerez",
"Apps.planeSubtitle": "Diskoulmañ ur skoulmad matematikoù gant un argemmenn pe ziv.",
- "Maze.moveForward": "mont war-raok",
- "Maze.turnLeft": "treiñ a-gleiz",
- "Maze.turnRight": "treiñ a-zehou",
- "Maze.doCode": "ober",
- "Maze.elseCode": "a-hend-all",
- "Maze.helpIfElse": "Seveniñ a raio ar bloc'hoù \"Ma/A-hend-all\" an eil tra pe egile.",
- "Maze.pathAhead": "Ma'z eus un hent dirak",
- "Maze.pathLeft": "Ma'z eus un hent a-gleiz",
- "Maze.pathRight": "Ma'z eus un hent a-zehoù",
- "Maze.repeatUntil": "adober betek",
- "Maze.moveForwardTooltip": "Lakait ar c'hoarier da vont war-raok eus un esaouenn.",
- "Maze.turnTooltip": "Lakait ar c'hoarier da dreiñ a-gleiz pe a-zehoù a 90 derez.",
- "Maze.ifTooltip": "Ma'z eus un hent war an tu spisaet, grit an oberoù-se neuze.",
- "Maze.ifelseTooltip": "Ma'z eus un hent war an tu spisaet, grit ar c'hentañ bloc'had oberoù. A-hend-all, grit an eil bloc'had oberoù.",
- "Maze.whileTooltip": "Adober ar bloc'hoù zo en diabarzh betek tizhout ar pal.",
- "Maze.capacity0": "Ne chom bloc'h ebet (%0) ganeoc'h.",
- "Maze.capacity1": "Chom a ra %1 bloc'h ganeoc'h.",
- "Maze.capacity2": "Chom a ra %2 bloc'h ganeoc'h.",
- "Maze.nextLevel": "Gourc'hemennoù ! Ha prest oc'h da vont d'al live %1 ?",
- "Maze.finalLevel": "Gourc'hemennoù ! Diskoulmet eo bet al live diwezhañ ganeoc'h.",
- "Maze.runTooltip": "Lakaat ar c'hoarier d'ober ar pezh a lavar ar bloc'hoù.",
- "Maze.resetTooltip": "Adlakaat an dudenn e deroù ar milendall.",
- "Maze.helpStack": "Berniañ asambles daou vloc'h kemennoù \"mont war-raok\" evit sikour ac'hanon da dizhout ar pal.",
- "Maze.helpOneTopBlock": "El live-se az peus ezhomm da verniañ bloc'hoù an eil war egile en un takad labour gwenn.",
- "Maze.helpRun": "Sevenit ho programm evit gwelet petra a c'hoarvez.",
- "Maze.helpReset": "N'eo ket bet diskoulmet ar milendall gant ho programm. Pouezit war \"Adderaouekaat\" ha klaskit en-dro.",
- "Maze.helpRepeat": "N'eus ket nemeur a vemor gant an urzhiataerioù. Implijit daou vloc'h hepken evit tizhout ar pal. Implijit ar bloc'h \"adober\" evit seveniñ ur bloc'h meur a wech.",
- "Maze.helpCapacity": "Implijet eo bet ganeoc'h holl vloc'hoù al live-mañ. Evit krouiñ ur bloc'h nevez e rankit dilemel ur bloc'h zo anezhañ da gentañ.",
- "Maze.helpRepeatMany": "Meur a vloc'h a c'haller lakaat en ur bloc'h 'adober'.",
- "Maze.helpSkins": "Dibabit ho c'hoarier karetañ el lañser.",
- "Maze.helpIf": "Ne raio ur bloc'h \"ma\" un dra bennak ken nemet ma'z eo gwir an amplegad. Klaskit treiñ a-gleiz ma'z eus un hent war an tu kleiz.",
- "Maze.helpMenu": "Klikit war %1 er bloc'h \"ma\" evit cheñch e amplegad.",
- "Maze.helpWallFollow": "Daoust ha gouest oc'h da ziskoulmañ ar milendall luziet-mañ ? Klaskit mont a-hed ar voger gleiz. Evit ar brogrammerien arroutet-mat hepken !",
"Plane.rows": "Renkennadoù : %1",
"Plane.getRows": "renkennadoù (%1)",
"Plane.rows1": "Renkennadoù kentañ klas : %1",
@@ -94,36 +55,5 @@
"Plane.description1": "Un nijerez he deus un toullad renkennadoù azezennoù evit ar veajourien. Peder azezenn a zo e pep renkennad.",
"Plane.description2": "En un nijerez ez eus div azezenn el logell leviañ(evit al loman hag an eil loman), hag ur toullad renkennadoù azezennoù evit an dremenidi. Peder azezenn zo e pep renkennad.",
"Plane.description3": "En un nijerez ez eus div azezenn el logell leviañ(evit al loman hag an eil loman), hag un toullad renkennadoù azezennoù tremenidi kentañ hag eil klas. Peder azezenn zo e pep renkennad kentañ klas. Pemp azezenn zo e pemp renkennad eil klas.",
- "Plane.instructions": "Sevel ur formulenn (amañ dindan) evit jediñ an niver a azezennoù en holl en nijerez pa vez kemmet an niver a renkennadoù (amañ a-us).",
- "Turtle.moveTooltip": "Lakaat ar vaot da vont war-raok pe da vont war-gil hervez ar c'hementad merket.",
- "Turtle.moveForward": "Mont war-raok eus",
- "Turtle.moveBackward": "Mont war-gil eus",
- "Turtle.turnTooltip": "Lakaat ar vaot da dreiñ a-gleiz pe a-zehoù hervez an niver a zerezioù merket.",
- "Turtle.turnRight": "treiñ a-zehou da",
- "Turtle.turnLeft": "Treiñ a-gleiz da",
- "Turtle.widthTooltip": "Cheñch ledander ar stilo.",
- "Turtle.setWidth": "lakaat al ledander da",
- "Turtle.colourTooltip": "Cheñch liv ar stilo.",
- "Turtle.setColour": "lakaat al liv da",
- "Turtle.penTooltip": "Sevel pe diskenn ar stilo, evit paouez pe kregiñ da dresañ.",
- "Turtle.penUp": "sevel ar stilo",
- "Turtle.penDown": "lakaat ar stilo d'an traoñ",
- "Turtle.turtleVisibilityTooltip": "Lakaat a ra ar vaot (kelc'h ha biroù) war pe diwar wel.",
- "Turtle.hideTurtle": "kuzhat ar vaot",
- "Turtle.showTurtle": "diskouez ar vaot",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Tresañ an destenn war-zu ar vaot el lec'h m'emañ.",
- "Turtle.print": "moullañ",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Termeniñ a ra ar font implijet gant ar bloc'h skrivañ.",
- "Turtle.font": "font",
- "Turtle.fontSize": "ment ar font",
- "Turtle.fontNormal": "reizh",
- "Turtle.fontBold": "tev",
- "Turtle.fontItalic": "italek",
- "Turtle.unloadWarning": "Mar kuitait ar bajenn-mañ e kollot ho labour.",
- "Turtle.runTooltip": "Lakaat ar vaot d'ober ar pezh a lavar ar bloc'hoù.",
- "Turtle.captureTooltip": "Enrollañ an dresadenn.",
- "Turtle.imgFilename": "tresadenn.png",
- "Turtle.catTurtle": "Baot"
+ "Plane.instructions": "Sevel ur formulenn (amañ dindan) evit jediñ an niver a azezennoù en holl en nijerez pa vez kemmet an niver a renkennadoù (amañ a-us)."
}
diff --git a/apps/json/ca.json b/apps/json/ca.json
index 62a57553a..fa04e2a53 100644
--- a/apps/json/ca.json
+++ b/apps/json/ca.json
@@ -35,51 +35,12 @@
"Code.title": "Codi",
"Code.blocks": "Blocs",
"Code.trashTooltip": "Descarta tots els blocs.",
- "Graph.title": "Calculadora gràfica",
"Apps.indexTitle": "Aplicacions Blockly",
"Apps.indexFooter": "Blockly és gratis i de codi font lliure. Per contribuir amb codi o amb traduccions a Blockly, o per usar Blockly en la vostra app, visiteu %1.",
"Apps.choiceIntro": "Blockly és un entorn de programació gràfic. A continuació trobareu algunes aplicacions que usen Blockly.",
- "Maze.maze": "Laberint",
- "Apps.mazeSubtitle": "Useu Blockly per resoldre un laberint.",
- "Turtle.title": "Gràfiques tortuga",
- "Apps.turtleSubtitle": "Useu Blockly per dibuixar.",
- "Apps.graphSubtitle": "Funcions de dibuix amb Blockly.",
"Apps.codeSubtitle": "Exporteu un programa Blockly a JavaScript, Python, Dart o XML.",
"Plane.plane": "Calculadora de seients d'avió",
"Apps.planeSubtitle": "Resoldre un problema matemàtic amb una o dues variables.",
- "Maze.moveForward": "mou endavant",
- "Maze.turnLeft": "gira esquerra",
- "Maze.turnRight": "gira dreta",
- "Maze.doCode": "fes",
- "Maze.elseCode": "si no",
- "Maze.helpIfElse": "Les declaracions 'si-si no' faran fer una cosa o una altra.",
- "Maze.pathAhead": "al davant",
- "Maze.pathLeft": "si camí a l'esquerra",
- "Maze.pathRight": "si camí a la dreta",
- "Maze.repeatUntil": "repeteix fins al",
- "Maze.moveForwardTooltip": "Mou el Pegman endavant un espai.",
- "Maze.turnTooltip": "Gira el Pegman a l'esquerra o a la dreta 90 graus.",
- "Maze.ifTooltip": "Si hi ha un camí en la direcció especificada, llavors fes algunes accions.",
- "Maze.ifelseTooltip": "Si hi ha un camí en la direcció especificada, llavors fes el primer bloc d'accions. Si no, fes el segon bloc d'accions.",
- "Maze.whileTooltip": "Repeteix les accions de dins del bloc fins arribar al punt final.",
- "Maze.capacity0": "Et resten %0 blocs.",
- "Maze.capacity1": "Et resten %1 blocs.",
- "Maze.capacity2": "Et resten %2 blocs.",
- "Maze.nextLevel": "Felicitats! Estàs preparat per a procedir amb el nivell %1?",
- "Maze.finalLevel": "Felicitats! Has resolt el nivell final.",
- "Maze.runTooltip": "Fa que el jugador faci el que diuen els blocs.",
- "Maze.resetTooltip": "Col·loca el jugador a l'inici del laberint.",
- "Maze.helpStack": "Apila un parell de blocs 'mou endavant' junts per ajudar-me a arribar a la meta.",
- "Maze.helpOneTopBlock": "En aquest nivell, has d'apilar junts tots els blocs a l'espai de treball blanc.",
- "Maze.helpRun": "Executeu el vostre programa per veure què passa.",
- "Maze.helpReset": "El vostre programa no ha resolt el laberint. Cliqueu 'Reinicialitza' i torneu a intentar-ho.",
- "Maze.helpRepeat": "Els ordinadors tenen una memòria limitada. Arriba al final d'aquest camí utilitzant només dos blocs. Utilitza 'repeteix' per a executar un bloc més d'una vegada.",
- "Maze.helpCapacity": "Heu usat tots els blocs per aquest nivell. Per crear un nou bloc, primer heu d'esborrar un bloc existent.",
- "Maze.helpRepeatMany": "Podeu encabit més d'un bloc dins d'un bloc 'repeteix'.",
- "Maze.helpSkins": "Escolliu el vostre jugador favorit en aquest menú.",
- "Maze.helpIf": "Una condició 'si' farà fer alguna cosa només si la condició és certa. Prova de girar a l'esquerra si hi ha un camí a l'esquerra.",
- "Maze.helpMenu": "Feu clic a %1 en el bloc 'si' per canviar-ne la condició.",
- "Maze.helpWallFollow": "Pots resoldre aquest complicat laberint? Prova de seguir la paret de l'esquerra. Només programadors avançats!",
"Plane.rows": "Files: %1",
"Plane.getRows": "files (%1)",
"Plane.rows1": "files de primera classe: %1",
@@ -92,36 +53,5 @@
"Plane.description1": "Un avió té un nombre de files de seients de passatgers. Cada fila conté quatre seients.",
"Plane.description2": "Un avió té dos seients en la cabina de vol (pel pilot i pel copilot) i un nombre de files de seients de passatgers. Cada fila conté quatre seients.",
"Plane.description3": "Un avió té dos seients en la cabina de vol (pel pilot i copilot) i un nombre de files per seients de passatgers de primera classe i de segona classe. Cada fila de primera classe conté quatre seients. Cada fila de segona classe conté cinc seients.",
- "Plane.instructions": "Construïu una fórmula (a sota) que calculi el nombre total de seients de l'avió a mida que canviïn les files (a dalt).",
- "Turtle.moveTooltip": "Mou la tortuga endavant o enrere segons la quantitat especificada.",
- "Turtle.moveForward": "moure endavant",
- "Turtle.moveBackward": "moure enrere",
- "Turtle.turnTooltip": "Gira la tortuga cap a l'esquerra o cap a la dreta el nombre especificat de graus.",
- "Turtle.turnRight": "gira cap a la dreta",
- "Turtle.turnLeft": "gira cap a l'esquerra",
- "Turtle.widthTooltip": "Canvia el gruix de la ploma.",
- "Turtle.setWidth": "canvia el gruix a",
- "Turtle.colourTooltip": "Canvia el color de la ploma.",
- "Turtle.setColour": "canvia el color a",
- "Turtle.penTooltip": "Aixeca o abaixa la ploma, per acabar o començar a dibuixar.",
- "Turtle.penUp": "ploma amunt",
- "Turtle.penDown": "ploma avall",
- "Turtle.turtleVisibilityTooltip": "Fa que la tortuga (cercle i fletxa) sigui visible o invisible.",
- "Turtle.hideTurtle": "amaga tortuga",
- "Turtle.showTurtle": "mostra tortuga",
- "Turtle.printHelpUrl": "https://ca.wikipedia.org/wiki/Impressió",
- "Turtle.printTooltip": "Dibuixa text en la direcció de la tortuga a partir de la seva posició.",
- "Turtle.print": "imprimir",
- "Turtle.fontHelpUrl": "https://ca.wikipedia.org/wiki/Font_(tipografia)",
- "Turtle.fontTooltip": "Canvia la font usada pel bloc d'impressió.",
- "Turtle.font": "font",
- "Turtle.fontSize": "mida de lletra",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "negreta",
- "Turtle.fontItalic": "cursiva",
- "Turtle.unloadWarning": "Si abandona aquesta pàgina, perdrà tota la feina.",
- "Turtle.runTooltip": "Fa que la tortuga faci el que diuen els blocs.",
- "Turtle.captureTooltip": "Desa el dibuix.",
- "Turtle.imgFilename": "dibuix.png",
- "Turtle.catTurtle": "Tortuga"
+ "Plane.instructions": "Construïu una fórmula (a sota) que calculi el nombre total de seients de l'avió a mida que canviïn les files (a dalt)."
}
diff --git a/apps/json/cs.json b/apps/json/cs.json
index accd91726..0566afe12 100644
--- a/apps/json/cs.json
+++ b/apps/json/cs.json
@@ -33,48 +33,11 @@
"Code.title": "Kód",
"Code.blocks": "Bloky",
"Code.trashTooltip": "Zahodit všechny bloky.",
- "Graph.title": "Grafická kalkulačka",
"Apps.indexTitle": "Aplikace Blockly",
"Apps.choiceIntro": "Blockly je grafické programovací prostředí. Níže jsou uvedeny některé ukázkové aplikace, které používají Blockly.",
- "Maze.maze": "Bludiště",
- "Apps.mazeSubtitle": "Použít Blockly k vyřešení bludiště.",
- "Turtle.title": "Želví grafika",
- "Apps.turtleSubtitle": "Použít Blockly ke kreslení.",
- "Apps.graphSubtitle": "Zobrazit grafy funkcí s Blockly.",
"Apps.codeSubtitle": "Exportujte Blockly program do JavaScriptu, Pythonu, Dartu nebo XML.",
"Plane.plane": "Kalkulačka míst v sedadle",
"Apps.planeSubtitle": "Vyřešte matematický problém s jednou nebo dvěma proměnnými.",
- "Maze.moveForward": "pohyb vpřed",
- "Maze.turnLeft": "otočit levá",
- "Maze.turnRight": "otočit pravá",
- "Maze.doCode": "udělej",
- "Maze.elseCode": "jinak",
- "Maze.helpIfElse": "Příkaz 'pokud-jinak' provede buď něco, nebo něco jiného.",
- "Maze.pathAhead": "pokud cesta vpřed",
- "Maze.pathLeft": "pokud cesta doleva",
- "Maze.pathRight": "pokud cesta doprava",
- "Maze.repeatUntil": "opakuj až do",
- "Maze.moveForwardTooltip": "Pohne Pegmanem vpřed o jedno pole.",
- "Maze.turnTooltip": "Otočí Pegmana vlevo nebo vpravo o 90 stupňů.",
- "Maze.ifTooltip": "Pokud je v daném směru cesta, pak proveď nějakou akci.",
- "Maze.ifelseTooltip": "Pokud je v danném směru cesta, pak proveď posloupnost akcí. V opačném případě proveď druhou posloupnost akcí.",
- "Maze.whileTooltip": "Opakuj obsažené akce do té doby, dokud není dosažen cílový bod.",
- "Maze.capacity0": "Počet zbývajících bloků %0.",
- "Maze.capacity1": "Počet zbývajících bloků %1.",
- "Maze.capacity2": "Počet zbývajících bloků %2.",
- "Maze.nextLevel": "Blahopřejeme! Jsi připraven vstoupit do levelu %1?",
- "Maze.finalLevel": "Blahopřejeme! Vyřešil jsi poslední level.",
- "Maze.runTooltip": "Hráč dělá to, co bloky říkají.",
- "Maze.resetTooltip": "Postav hráče zpět na začátek bludiště.",
- "Maze.helpStack": "Poskládej několik pohybů vpřed dohromady a pomoc mi dosáhnout cíle.",
- "Maze.helpOneTopBlock": "V tomto levelu musíš posbírat všechny bloky na bílém pozadí.",
- "Maze.helpRun": "Spusťte váš program, abyste zjistili, co se stane.",
- "Maze.helpReset": "Váš program nevyřešil bludiště. Stiskněte \"Reset\" a opakujte akci.",
- "Maze.helpRepeat": "Počítače mají omezenou paměť. Dosáhni cíle s použitím pouze dvou bloků. Použij příkaz 'opakuj' pro zopakování příkazu.",
- "Maze.helpRepeatMany": "Dosáhni cíle s použitím peti bloků.",
- "Maze.helpSkins": "Vyberte si oblíbeného hráče z nabídky.",
- "Maze.helpIf": "Podmínka 'pokud' udělá něco pouze v případě, že je splněna její podmínka. Zkus se otočit vlevo, pokud je nalevo cesta.",
- "Maze.helpWallFollow": "Dokážeš vyřešit toto komplikované bludiště? Zkus se přidržovat zdi po levé ruce.",
"Plane.rows": "Řádků: %1",
"Plane.getRows": "řádky (% 1)",
"Plane.rows1": "1. třída řádků: %1",
@@ -84,28 +47,5 @@
"Plane.seats": "Sedadla: %1",
"Plane.placeholder": "?",
"Plane.setSeats": "sedadla =",
- "Plane.description1": "Letadlo má určitý počet řad sedadel pro cestující. Každá řada obsahuje 4 sedadla.",
- "Turtle.moveForward": "Přesunout vpřed",
- "Turtle.moveBackward": "přesunout zpět",
- "Turtle.turnRight": "otočit doprava o",
- "Turtle.turnLeft": "otočit doleva o",
- "Turtle.widthTooltip": "Změní tloušťku pera.",
- "Turtle.setWidth": "nastavit šířku na",
- "Turtle.colourTooltip": "Změní barvu pera.",
- "Turtle.setColour": "nastavit barvu na",
- "Turtle.turtleVisibilityTooltip": "Udělejte želvu (kruh a šipka) viditelnou nebo neviditelnou.",
- "Turtle.hideTurtle": "skrýt želvu",
- "Turtle.showTurtle": "zobrazit želvu",
- "Turtle.printHelpUrl": "https://cs.wikipedia.org/wiki/Tiska%C5%99stv%C3%AD",
- "Turtle.print": "vytisknout",
- "Turtle.fontHelpUrl": "https://cs.wikipedia.org/wiki/Font",
- "Turtle.font": "písmo",
- "Turtle.fontSize": "velikost písma",
- "Turtle.fontNormal": "normální",
- "Turtle.fontBold": "tučné",
- "Turtle.fontItalic": "kurzíva",
- "Turtle.unloadWarning": "Opuštění této stránky bude mít za následek ztrátu vaší práce.",
- "Turtle.captureTooltip": "Uložte výkres.",
- "Turtle.imgFilename": "kresba.png",
- "Turtle.catTurtle": "Želva"
+ "Plane.description1": "Letadlo má určitý počet řad sedadel pro cestující. Každá řada obsahuje 4 sedadla."
}
diff --git a/apps/json/da.json b/apps/json/da.json
index 03340bf44..9ca75e59e 100644
--- a/apps/json/da.json
+++ b/apps/json/da.json
@@ -37,51 +37,12 @@
"Code.title": "Kode",
"Code.blocks": "Blokke",
"Code.trashTooltip": "Kassér alle blokke.",
- "Graph.title": "Grafisk lommeregner",
"Apps.indexTitle": "Blockly programmer",
"Apps.indexFooter": "Blockly er gratis og open source. For at bidrage kode eller oversættelser til Blockly eller bruge Blockly i dit eget program, kan du besøge %1.",
"Apps.choiceIntro": "Blockly er et grafisk programmeringsmiljø. Nedenfor er nogle eksempler på programmer der bruger Blockly.",
- "Maze.maze": "Labyrint",
- "Apps.mazeSubtitle": "Brug Blockly til at løse en labyrint.",
- "Turtle.title": "Skildpaddegrafik",
- "Apps.turtleSubtitle": "Brug Blockly til at tegne.",
- "Apps.graphSubtitle": "Tegn funktioner med Blockly.",
"Apps.codeSubtitle": "Eksportér et Blockly program til JavaScript, Python, Dart eller XML.",
"Plane.plane": "Flysædelommeregner",
"Apps.planeSubtitle": "Løs et matematisk problem med en eller to variabler.",
- "Maze.moveForward": "flyt fremad",
- "Maze.turnLeft": "drej til venstre",
- "Maze.turnRight": "drej til højre",
- "Maze.doCode": "udfør",
- "Maze.elseCode": "ellers",
- "Maze.helpIfElse": "Hvis-ellers blokke vil gøre den ene eller den anden ting.",
- "Maze.pathAhead": "hvis sti fremad",
- "Maze.pathLeft": "hvis sti til venstre",
- "Maze.pathRight": "hvis sti til højre",
- "Maze.repeatUntil": "gentag indtil",
- "Maze.moveForwardTooltip": "Flytter spilleren et felt fremad.",
- "Maze.turnTooltip": "Drejer spilleren 90 grader til højre eller venstre.",
- "Maze.ifTooltip": "Hvis der er en sti i den angivne retning, så udfør nogle handlinger.",
- "Maze.ifelseTooltip": "Hvis der er en sti i den angivne retning, så udfør den første handlingsblok. Hvis ikke, så udfør den anden handlingsblok.",
- "Maze.whileTooltip": "Gentag handlingsblok indtil slutpunktet er nået.",
- "Maze.capacity0": "Du har %0 blokke tilbage.",
- "Maze.capacity1": "Du har %1 blok tilbage.",
- "Maze.capacity2": "Du har %2 blokke tilbage.",
- "Maze.nextLevel": "Tillykke! Er du klar til at fortsætte til bane %1?",
- "Maze.finalLevel": "Tillykke! Du har klaret den sidste bane.",
- "Maze.runTooltip": "Får spilleren til at gøre det blokkene siger.",
- "Maze.resetTooltip": "Sætter spilleren tilbage til starten af labyrinten.",
- "Maze.helpStack": "Sæt et par 'flyt fremad' blokke sammen for at hjælpe mig til at nå målet,",
- "Maze.helpOneTopBlock": "På denne bane skal du sætte alle blokkene sammen i det hvide arbejdsfelt.",
- "Maze.helpRun": "Kør dit program for at se, hvad der sker.",
- "Maze.helpReset": "Dit program løste ikke labyrinten. Tryk på 'Nulstil', og prøv igen.",
- "Maze.helpRepeat": "Prøv at nå enden af denne sti ved kun at bruge to blokke. Brug 'gentag indtil' til at køre en blok mere end én gang.",
- "Maze.helpCapacity": "Du har opbrugt alle blokkene for dette niveau. Hvis du vil oprette en ny blok, skal du først slette en eksisterende blok.",
- "Maze.helpRepeatMany": "Der er plads til mere end én blok inde i en 'gentag indtil' blok.",
- "Maze.helpSkins": "Vælg din favoritspiller fra denne menu.",
- "Maze.helpIf": "En 'hvis'-blok vil kun gøre noget hvis betingelsen er sand. Prøv at dreje til venstre hvis der er en sti til venstre.",
- "Maze.helpMenu": "Klik på %1 i 'hvis' blokken for at ændre dens tilstand.",
- "Maze.helpWallFollow": "Kan du løse denne komplicerede labyrint? Prøv at følge væggen på venstre hånd. Kun for avancerede programmører!",
"Plane.rows": "Rækker: %1",
"Plane.getRows": "rækker (%1)",
"Plane.rows1": "1. klasse rækker: %1",
@@ -94,36 +55,5 @@
"Plane.description1": "Et fly har et antal rækker af passagersæder. Hver række indeholder fire sæder.",
"Plane.description2": "Et fly har to pladser i cockpittet (til pilot og med-pilot), og et antal rækker af passagersæder. Hver række indeholder fire sæder.",
"Plane.description3": "Et fly har to pladser i cockpittet (til pilot og med-pilot), og et antal rækker af 1. klasses og 2. klasses passagersæder. Hver 1. klasses række indeholder fire sæder. Hver 2. klasses række indeholder fem sæder.",
- "Plane.instructions": "Opbyg en formel (nedenfor), der beregner det samlede antal pladser på flyet, hvis antal rækker ændres (ovenfor).",
- "Turtle.moveTooltip": "Bevæger skildpadden frem eller tilbage med den angivne værdi.",
- "Turtle.moveForward": "flyt fremad med",
- "Turtle.moveBackward": "flyt bagud med",
- "Turtle.turnTooltip": "Drejer skildpadden til venstre eller højre med det angivne antal grader.",
- "Turtle.turnRight": "drej til højre med",
- "Turtle.turnLeft": "drej til venstre med",
- "Turtle.widthTooltip": "Ændrer bredden på pennen.",
- "Turtle.setWidth": "sæt bredden til",
- "Turtle.colourTooltip": "Ændrer farven på pennen.",
- "Turtle.setColour": "sæt farve til",
- "Turtle.penTooltip": "Løfter eller sænker pennen, for at stoppe eller starte tegning.",
- "Turtle.penUp": "pennen op",
- "Turtle.penDown": "pennen ned",
- "Turtle.turtleVisibilityTooltip": "Gør skildpadden (cirkel og pil) synlig eller usynlig.",
- "Turtle.hideTurtle": "skjul skildpadde",
- "Turtle.showTurtle": "vis skildpadde",
- "Turtle.printHelpUrl": "https://da.wikipedia.org/wiki/Bogtryk",
- "Turtle.printTooltip": "Skriver tekst i skildpaddens retning på dens placering.",
- "Turtle.print": "skriv",
- "Turtle.fontHelpUrl": "https://da.wikipedia.org/wiki/Skrifttype",
- "Turtle.fontTooltip": "Angiver den skrifttype, der bruges af skriveblokken.",
- "Turtle.font": "skrifttype",
- "Turtle.fontSize": "skriftstørrelse",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "fed",
- "Turtle.fontItalic": "kursiv",
- "Turtle.unloadWarning": "Hvis du forlader denne side vil det resultere i tab af dit arbejde.",
- "Turtle.runTooltip": "Får skildpadden til at gøre det blokkene siger.",
- "Turtle.captureTooltip": "Gem tegningen.",
- "Turtle.imgFilename": "tegning.png",
- "Turtle.catTurtle": "Skildpadde"
+ "Plane.instructions": "Opbyg en formel (nedenfor), der beregner det samlede antal pladser på flyet, hvis antal rækker ændres (ovenfor)."
}
diff --git a/apps/json/de.json b/apps/json/de.json
index a28c151d0..c842b3612 100644
--- a/apps/json/de.json
+++ b/apps/json/de.json
@@ -36,51 +36,12 @@
"Code.title": "Code",
"Code.blocks": "Bausteine",
"Code.trashTooltip": "Alle Bausteine verwerfen.",
- "Graph.title": "Grafikrechner",
"Apps.indexTitle": "Blockly-Anwendungen",
"Apps.indexFooter": "Blockly ist frei und Open Source. Um Code oder Übersetzungen für Blockly beizusteuern oder um Blockly in deiner eigenen Anwendung zu verwenden, besuche %1.",
"Apps.choiceIntro": "Blockly ist eine grafische Programmierumgebung. Unten sind einige Beispielanwendungen, die Blockly verwenden.",
- "Maze.maze": "Labyrinth",
- "Apps.mazeSubtitle": "Blockly zum Lösen eines Labyrinths verwenden.",
- "Turtle.title": "Turtle-Grafiken",
- "Apps.turtleSubtitle": "Blockly zum Zeichnen verwenden.",
- "Apps.graphSubtitle": "Plotfunktionen mit Blockly.",
"Apps.codeSubtitle": "Ein Blockly-Programm als JavaScript, Python, Dart oder XML exportieren.",
"Plane.plane": "Flugzeugsitzrechner",
"Apps.planeSubtitle": "Ein mathematisches Problem mit einer oder zwei Variablen lösen.",
- "Maze.moveForward": "vorwärts laufen",
- "Maze.turnLeft": "links abbiegen",
- "Maze.turnRight": "rechts abbiegen",
- "Maze.doCode": "ausführen",
- "Maze.elseCode": "sonst",
- "Maze.helpIfElse": "Wenn-Sonst-Bausteine führen das eine oder das andere aus.",
- "Maze.pathAhead": "wenn Pfad davor ist",
- "Maze.pathLeft": "wenn Pfad nach links ist",
- "Maze.pathRight": "wenn Pfad nach rechts ist",
- "Maze.repeatUntil": "wiederholen bis",
- "Maze.moveForwardTooltip": "Bewegt den Spieler ein Feld vor.",
- "Maze.turnTooltip": "Dreht den Spieler um 90 Grad nach links oder rechts.",
- "Maze.ifTooltip": "Falls es einen Pfad in der angegebenen Richtung gibt, dann einige Aktionen ausführen.",
- "Maze.ifelseTooltip": "Falls es einen Pfad in der angegebenen Richtung gibt, dann den ersten Aktionenbaustein ausführen, anderenfalls den zweiten.",
- "Maze.whileTooltip": "Die beigefügten Aktionen wiederholen, bis das Ziel erreicht wurde.",
- "Maze.capacity0": "Du hast noch %0 Bausteine.",
- "Maze.capacity1": "Du hast noch %1 Baustein.",
- "Maze.capacity2": "Du hast noch %2 Bausteine.",
- "Maze.nextLevel": "Gratulation! In das Level %1 gehen?",
- "Maze.finalLevel": "Gratulation! Du hast das Spiel beendet.",
- "Maze.runTooltip": "Der Spieler macht das, was die Bausteine sagen.",
- "Maze.resetTooltip": "Setzt den Spieler an den Start des Labyrinths zurück.",
- "Maze.helpStack": "Verbinde einige 'laufe vorwärts' Blöcke, um mir zu helfen, das Ziel zu erreichen.",
- "Maze.helpOneTopBlock": "In diesem Level musst du die ganzen Bausteine in dem weißen Arbeitsbereich zusammenstapeln.",
- "Maze.helpRun": "Führe dein Programm aus, um zu sehen, was passiert.",
- "Maze.helpReset": "Dein Programm löst das Labyrinth nicht. Drücke 'Zurücksetzen' und versuche es erneut.",
- "Maze.helpRepeat": "Computer haben begrenzten Speicher. Erreiche das Ende dieses Pfads mit nur zwei Bausteinen. Benutze „Wiederholen“, um einen Baustein mehr als einmal auszuführen.",
- "Maze.helpCapacity": "Du hast für dieses Level alle Bausteine aufgebraucht. Um einen neuen Baustein zu erstellen, musst du zuerst einen vorhandenen Baustein löschen.",
- "Maze.helpRepeatMany": "Sie können mehrere Blöcke innerhalb eines Blocks 'repeat' passen.",
- "Maze.helpSkins": "Wähle deinen Lieblingsspieler vom Menü aus.",
- "Maze.helpIf": "Ein „Wenn“-Baustein macht etwas, falls die Bedingung wahr ist. Versuche links abzubiegen, falls es einen Pfad nach links gibt.",
- "Maze.helpMenu": "Klicke auf %1 im 'Wenn'-Baustein um die Bedingung zu ändern.",
- "Maze.helpWallFollow": "Kannst du dieses komplizierte Labyrinth lösen? Folge der linken Wand. Nur für fortgeschrittene Programmierer!",
"Plane.rows": "Reihen: %1",
"Plane.getRows": "Reihen (%1)",
"Plane.rows1": "Reihen der 1. Klasse: %1",
@@ -93,36 +54,5 @@
"Plane.description1": "Ein Flugzeug hat eine Anzahl an Reihen mit Passagiersitzen. Jede Reihe enthält vier Sitze.",
"Plane.description2": "Ein Flugzeug hat zwei Sitze im Pilotenstand (für den Piloten und Co-Piloten) und eine Anzahl an Reihen mit Passagiersitzen. Jede Reihe enthält vier Sitze.",
"Plane.description3": "Ein Flugzeug hat zwei Sitze im Pilotenstand (für den Piloten und Co-Piloten) und eine Anzahl an Reihen mit Passagiersitzen der 1. und 2. Klasse. Jede 1.-Klasse-Reihe enthält vier Sitze. Jede 2.-Klasse-Reihe enthält fünf Sitze.",
- "Plane.instructions": "Erstelle eine Formel (unten), die die gesamte Anzahl an Sitzen im Flugzeug berechnet, wenn die Reihen (oben) geändert werden.",
- "Turtle.moveTooltip": "Bewegt die Schildkröte um den angegebenen Wert vorwärts oder rückwärts.",
- "Turtle.moveForward": "vorwärts bewegen um",
- "Turtle.moveBackward": "rückwärts bewegen um",
- "Turtle.turnTooltip": "Dreht die Schildkröte nach links oder rechts um die angegebene Gradanzahl.",
- "Turtle.turnRight": "nach rechts drehen um",
- "Turtle.turnLeft": "nach links drehen um",
- "Turtle.widthTooltip": "Ändert die Breite des Stiftes.",
- "Turtle.setWidth": "Breite setzen auf",
- "Turtle.colourTooltip": "Ändert die Farbe des Stiftes.",
- "Turtle.setColour": "ändert die Farbe in",
- "Turtle.penTooltip": "Hebt oder senkt den Stift zum Stoppen oder Starten der Zeichnung.",
- "Turtle.penUp": "Stift nach oben",
- "Turtle.penDown": "Stift nach unten",
- "Turtle.turtleVisibilityTooltip": "Macht die Schildkröte (Kreis und Pfeil) sichtbar oder unsichtbar.",
- "Turtle.hideTurtle": "Schildkröte ausblenden",
- "Turtle.showTurtle": "Schildkröte anzeigen",
- "Turtle.printHelpUrl": "https://de.wikipedia.org/wiki/Buchdruck",
- "Turtle.printTooltip": "Zeichnet Text in der Richtung der Schildkröte bei ihrem Standort.",
- "Turtle.print": "drucken",
- "Turtle.fontHelpUrl": "https://de.wikipedia.org/wiki/Schriftschnitt",
- "Turtle.fontTooltip": "Legt die Schriftart fest, die vom Druck-Baustein verwendet wird.",
- "Turtle.font": "Schriftart",
- "Turtle.fontSize": "Schriftgröße",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "fett",
- "Turtle.fontItalic": "kursiv",
- "Turtle.unloadWarning": "Das Verlassen dieser Seite führt zum Verlust deiner Arbeit.",
- "Turtle.runTooltip": "Die Schildkröte macht das, was die Bausteine sagen.",
- "Turtle.captureTooltip": "Zeichnung speichern.",
- "Turtle.imgFilename": "zeichnung.png",
- "Turtle.catTurtle": "Schildkröte"
+ "Plane.instructions": "Erstelle eine Formel (unten), die die gesamte Anzahl an Sitzen im Flugzeug berechnet, wenn die Reihen (oben) geändert werden."
}
diff --git a/apps/json/diq.json b/apps/json/diq.json
index 4535ed418..969e66e7b 100644
--- a/apps/json/diq.json
+++ b/apps/json/diq.json
@@ -32,15 +32,7 @@
"Code.title": "Kod",
"Code.blocks": "Bloki",
"Code.trashTooltip": "Blokan hemın çek",
- "Graph.title": "Hesab makineya Grafikan",
- "Maze.maze": "Labirent",
- "Turtle.title": "Grafike kesan",
"Plane.plane": "Hesabkerdoğê Cayê Tiyarey",
- "Maze.moveForward": "raver şo",
- "Maze.turnLeft": "şo hetê çepi",
- "Maze.turnRight": "şo hetê raşti",
- "Maze.doCode": "bık",
- "Maze.elseCode": "çıniyose",
"Plane.rows": "Rêzi: %1",
"Plane.getRows": "rêzi(%1)",
"Plane.rows1": "Rêzê sınıfa verêne: %1",
@@ -49,24 +41,5 @@
"Plane.getRows2": "Rêzê sınıfa dıyıne (%1)",
"Plane.seats": "Paldangi: %1",
"Plane.placeholder": "?",
- "Plane.setSeats": "iskemey =",
- "Turtle.moveForward": "honde raver şo",
- "Turtle.moveBackward": "honde peyser şo",
- "Turtle.turnRight": "hende şo hetê raşti",
- "Turtle.turnLeft": "hende şo hetê çepi",
- "Turtle.penUp": "qeleme berz ke",
- "Turtle.penDown": "qeleme rone",
- "Turtle.hideTurtle": "keser bınımn",
- "Turtle.showTurtle": "keser bıvin",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.print": "çab ke",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.font": "font",
- "Turtle.fontSize": "çapa fonti",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "qalın",
- "Turtle.fontItalic": "İtalik",
- "Turtle.captureTooltip": "ğizi qeyd ke",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Kesey"
+ "Plane.setSeats": "iskemey ="
}
diff --git a/apps/json/el.json b/apps/json/el.json
index 5a982afdb..4c2f7a86b 100644
--- a/apps/json/el.json
+++ b/apps/json/el.json
@@ -39,51 +39,12 @@
"Code.title": "Κώδικας",
"Code.blocks": "Μπλοκ",
"Code.trashTooltip": "Απόρριψη όλων των μπλοκ.",
- "Graph.title": "Αριθμομηχανή Γραφικών Παραστάσεων",
"Apps.indexTitle": "Εφαρμογές Blockly",
"Apps.indexFooter": "To Blockly είναι ανοικτού κώδικα και δωρεάν. Για να συνεισφέρετε σε κώδικα ή μεταφράσεις στο Blockly, ή για να χρησιμοποιήσετε το Blockly στη δική σας εφαρμογή, επισκεφτείτε το %1.",
"Apps.choiceIntro": "Το Blockly είναι ένα γραφικό περιβάλλον προγραμματισμού. Παρακάτω είναι μερικά δείγματα εφαρμογών που χρησιμοποιούν το Μπλόκλι.",
- "Maze.maze": "Λαβύρινθος",
- "Apps.mazeSubtitle": "Χρησιμοποίησε το Blockly για να λύσεις έναν λαβύρινθο.",
- "Turtle.title": "Γραφικά Με Τη Χελώνα",
- "Apps.turtleSubtitle": "Χρησιμοποίησε το Blockly για σχεδίαση.",
- "Apps.graphSubtitle": "Σχεδίασε μαθηματικές παραστάσεις με το Blockly.",
"Apps.codeSubtitle": "Για να εξάγεις πρόγραμμα γραμμένο σε Μπλόκλι στις γλώσσες JavaScript, Python, Dart ή XML.",
"Plane.plane": "Υπολογισμός Θέσεων Σε Αεροπλάνο",
"Apps.planeSubtitle": "Λύσε μαθηματικό πρόβλημα με μία ή δύο μεταβλητές.",
- "Maze.moveForward": "προχώρησε ευθεία",
- "Maze.turnLeft": "στρίψε αριστερά",
- "Maze.turnRight": "στρίψε δεξιά",
- "Maze.doCode": "κάνε",
- "Maze.elseCode": "αλλιώς",
- "Maze.helpIfElse": "Τα μπλοκ «εάν...αλλιώς» θα κάνουν είτε το ένα είτε το άλλο.",
- "Maze.pathAhead": "εάν υπάρχει μονοπάτι μπροστά",
- "Maze.pathLeft": "εάν υπάρχει μονοπάτι προς τα αριστερά",
- "Maze.pathRight": "εάν υπάρχει μονοπάτι προς τα δεξιά",
- "Maze.repeatUntil": "επανάλαβε μέχρι",
- "Maze.moveForwardTooltip": "Κινεί τον χαρακτήρα μία θέση μπροστά.",
- "Maze.turnTooltip": "Στρίβει το ανθρωπάκι αριστερά ή δεξιά κατά 90 μοίρες.",
- "Maze.ifTooltip": "Αν υπάρχει μονοπάτι προς τη συγκεκριμένη κατεύθυνση, τότε εκτελεί κάποιες ενέργειες.",
- "Maze.ifelseTooltip": "Αν υπάρχει μονοπάτι προς τη συγκεκριμένη κατεύθυνση, τότε εκτελεί το πρώτο μπλοκ των δράσεων. Διαφορετικά, εκτελεί το δεύτερο μπλοκ των δράσεων.",
- "Maze.whileTooltip": "Επαναλαμβάνει τις περικλειόμενες ενέργειες μέχρι να φθάσει στο τέρμα.",
- "Maze.capacity0": "Σου απομένουν %0 μπλοκ.",
- "Maze.capacity1": "Σου απομένουν %1 μπλοκ.",
- "Maze.capacity2": "Σου απομένουν %2 μπλοκ.",
- "Maze.nextLevel": "Συγχαρητήρια! Θα προχωρήσεις στο επίπεδο %1;",
- "Maze.finalLevel": "Συγχαρητήρια! Έλυσες το τελευταίο επίπεδο.",
- "Maze.runTooltip": "Κάνει τον χαρακτήρα να κάνει αυτό που λένε τα μπλοκ.",
- "Maze.resetTooltip": "Βάζει το ανθρωπάκι πίσω στην αρχή του λαβυρίνθου.",
- "Maze.helpStack": "Στοίβαξε δύο μπλοκ «προχώρησε» για να φτάσω στο τέρμα.",
- "Maze.helpOneTopBlock": "Σε αυτό το επίπεδο, πρέπει να στοιβάξεις όλα τα μπλοκ στον λευκό χώρο εργασίας.",
- "Maze.helpRun": "Εκτέλεσε το πρόγραμμά σου και δες τι συμβαίνει.",
- "Maze.helpReset": "Το πρόγραμμα σου δεν έλυσε τον λαβύρινθο. Πάτησε «Επαναφορά» και δοκίμασε άλλη μια φορά.",
- "Maze.helpRepeat": "Προσπάθησε να φτάσεις στο τέλος του μονοπατιού χρησιμοποιώντας μόνο δύο μπλοκ. Χρησιμοποίησε το μπλοκ «επανάλαβε» για να εκτελέσεις το μπλοκ που θέλεις περισσότερες φορές.",
- "Maze.helpCapacity": "Έχουν εξαντληθεί όλα τα μπλοκ για αυτό το επίπεδο. Για να δημιουργήσεις ένα νέο μπλοκ, θα πρέπει πρώτα να διαγράψεις ένα υπάρχον μπλοκ.",
- "Maze.helpRepeatMany": "Μπορείς να στριμώξεις περισσότερο από ένα μπλοκ μέσα σε μπλοκ «επανάληψη».",
- "Maze.helpSkins": "Επίλεξε τον αγαπημένο σου χαρακτήρα από αυτό το μενού.",
- "Maze.helpIf": "Μια συνθήκη «εάν» θα εκτελέσει κάτι μόνο αν είναι αληθής. Προσπάθησε να στρίψεις αριστερά, εάν υπάρχει μονοπάτι προς τα αριστερά.",
- "Maze.helpMenu": "Κάνε κλικ στο %1 μέσα στο μπλοκ «εάν» για να αλλάξεις την κατάστασή του.",
- "Maze.helpWallFollow": "Μπορείς να επιλύσεις αυτόν τον περίπλοκο λαβύρινθο; Προσπάθησε να ακολουθήσεις τον αριστερό τοίχο. Μόνο για προχωρημένους προγραμματιστές!",
"Plane.rows": "Σειρές: %1",
"Plane.getRows": "σειρές (%1)",
"Plane.rows1": "Σειρές 1ης θέσης: %1",
@@ -96,36 +57,5 @@
"Plane.description1": "Ένα αεροπλάνο έχει έναν συγκεκριμένο αριθμό σειρών καθισμάτων επιβατών. Κάθε σειρά έχει τέσσερα καθίσματα.",
"Plane.description2": "Ένα αεροπλάνο έχει δύο καθίσματα στον θάλαμο διακυβέρνησης (για τον κυβερνήτη και τον συγκυβερνήτη), καθώς και έναν αριθμό από σειρές καθισμάτων επιβατών. Κάθε σειρά έχει τέσσερα καθίσματα.",
"Plane.description3": "Ένα αεροπλάνο έχει δύο καθίσματα στον θάλαμο διακυβέρνησης (για τον κυβερνήτη και τον συγκυβερνήτη), καθώς και έναν αριθμό σειρών καθισμάτων για την 1η και 2η θέση. Κάθε σειρά της 1ης θέσης έχει τέσσερα καθίσματα και κάθε σειρά της 2ης θέσης έχει πέντε καθίσματα.",
- "Plane.instructions": "Φτιάξε έναν τύπο (κάτω) που θα υπολογίζει τον συνολικό αριθμό καθισμάτων του αεροπλάνου καθώς αλλάζουν οι σειρές (πάνω).",
- "Turtle.moveTooltip": "Μετακινεί τη χελώνα προς τα εμπρός ή προς τα πίσω κατά το ορισμένο ποσό.",
- "Turtle.moveForward": "κινήσου μπροστά κατά",
- "Turtle.moveBackward": "κινήσου προς τα πίσω κατά",
- "Turtle.turnTooltip": "Γυρίζει τη χελώνα αριστερά ή δεξιά κατά τον καθορισμένο αριθμό των μοιρών.",
- "Turtle.turnRight": "στρίψε δεξιά κατά",
- "Turtle.turnLeft": "στρίψε αριστερά κατά",
- "Turtle.widthTooltip": "Αλλάζει το φάρδος του στιλό.",
- "Turtle.setWidth": "όρισε το πλάτος ίσο προς",
- "Turtle.colourTooltip": "Αλλάζει το χρώμα του στιλό.",
- "Turtle.setColour": "κάνε το χρώμα",
- "Turtle.penTooltip": "Ανεβάζει ή πατάει το στιλό για να σταματήσει ή να ξεκινήσει να σχεδιάζει.",
- "Turtle.penUp": "στιλό πάνω",
- "Turtle.penDown": "στιλό κάτω",
- "Turtle.turtleVisibilityTooltip": "Κάνει τη χελώνα (πράσινος κύκλος και βέλος) ορατή ή αόρατη.",
- "Turtle.hideTurtle": "κρύψε τη χελώνα",
- "Turtle.showTurtle": "εμφάνισε τη χελώνα",
- "Turtle.printHelpUrl": "https://el.wikipedia.org/wiki/Τυπογραφία",
- "Turtle.printTooltip": "Γράφει το κείμενο στην κατεύθυνση της χελώνας ξεκινώντας από την τωρινή θέση της.",
- "Turtle.print": "εκτύπωση",
- "Turtle.fontHelpUrl": "https://el.wikipedia.org/wiki/Γραμματοσειρά",
- "Turtle.fontTooltip": "Καθορίζει τη γραμματοσειρά που χρησιμοποιείται από το μπλοκ της εκτύπωσης.",
- "Turtle.font": "γραμματοσειρά",
- "Turtle.fontSize": "μέγεθος γραμματοσειράς",
- "Turtle.fontNormal": "κανονική",
- "Turtle.fontBold": "έντονη",
- "Turtle.fontItalic": "πλάγια",
- "Turtle.unloadWarning": "Αν φύγεις από αυτήν τη σελίδα, όλη η δουλειά που έχεις κάνει θα χαθεί.",
- "Turtle.runTooltip": "Κάνει τη χελώνα να κάνει αυτό που λένε τα μπλοκ.",
- "Turtle.captureTooltip": "Αποθήκευσε το σχέδιο.",
- "Turtle.imgFilename": "σχέδιο.png",
- "Turtle.catTurtle": "Χελώνα"
+ "Plane.instructions": "Φτιάξε έναν τύπο (κάτω) που θα υπολογίζει τον συνολικό αριθμό καθισμάτων του αεροπλάνου καθώς αλλάζουν οι σειρές (πάνω)."
}
diff --git a/apps/json/en.json b/apps/json/en.json
index 2fff3f0d9..8f68e2594 100644
--- a/apps/json/en.json
+++ b/apps/json/en.json
@@ -1,7 +1,7 @@
{
"@metadata": {
"author": "Ellen Spertus ",
- "lastupdated": "2014-11-09 15:54:40.943716",
+ "lastupdated": "2014-11-12 14:45:51.736026",
"locale": "en",
"messagedocumentation" : "qqq"
},
@@ -35,51 +35,12 @@
"Code.title": "Code",
"Code.blocks": "Blocks",
"Code.trashTooltip": "Discard all blocks.",
- "Graph.title": "Graphing Calculator",
"Apps.indexTitle": "Blockly Apps",
"Apps.indexFooter": "Blockly is free and open source. To contribute code or translations to Blockly, or to use Blockly in your own app, visit %1.",
"Apps.choiceIntro": "Blockly is a graphical programming environment. Below are some sample applications that use Blockly.",
- "Maze.maze": "Maze",
- "Apps.mazeSubtitle": "Use Blockly to solve a maze.",
- "Turtle.title": "Turtle Graphics",
- "Apps.turtleSubtitle": "Use Blockly to draw.",
- "Apps.graphSubtitle": "Plot functions with Blockly.",
"Apps.codeSubtitle": "Export a Blockly program into JavaScript, Python, Dart or XML.",
"Plane.plane": "Plane Seat Calculator",
"Apps.planeSubtitle": "Solve a math problem with one or two variables.",
- "Maze.moveForward": "move forward",
- "Maze.turnLeft": "turn left",
- "Maze.turnRight": "turn right",
- "Maze.doCode": "do",
- "Maze.elseCode": "else",
- "Maze.helpIfElse": "If-else blocks will do one thing or the other.",
- "Maze.pathAhead": "if path ahead",
- "Maze.pathLeft": "if path to the left",
- "Maze.pathRight": "if path to the right",
- "Maze.repeatUntil": "repeat until",
- "Maze.moveForwardTooltip": "Moves the player forward one space.",
- "Maze.turnTooltip": "Turns the player left or right by 90 degrees.",
- "Maze.ifTooltip": "If there is a path in the specified direction, then do some actions.",
- "Maze.ifelseTooltip": "If there is a path in the specified direction, then do the first block of actions. Otherwise, do the second block of actions.",
- "Maze.whileTooltip": "Repeat the enclosed actions until finish point is reached.",
- "Maze.capacity0": "You have %0 blocks left.",
- "Maze.capacity1": "You have %1 block left.",
- "Maze.capacity2": "You have %2 blocks left.",
- "Maze.nextLevel": "Congratulations! Are you ready to proceed to level %1?",
- "Maze.finalLevel": "Congratulations! You have solved the final level.",
- "Maze.runTooltip": "Makes the player do what the blocks say.",
- "Maze.resetTooltip": "Put the player back at the start of the maze.",
- "Maze.helpStack": "Stack a couple of 'move forward' blocks together to help me reach the goal.",
- "Maze.helpOneTopBlock": "On this level, you need to stack together all of the blocks in the white workspace.",
- "Maze.helpRun": "Run your program to see what happens.",
- "Maze.helpReset": "Your program didn't solve the maze. Press 'Reset' and try again.",
- "Maze.helpRepeat": "Reach the end of this path using only two blocks. Use 'repeat' to run a block more than once.",
- "Maze.helpCapacity": "You have used up all the blocks for this level. To create a new block, you first need to delete an existing block.",
- "Maze.helpRepeatMany": "You can fit more than one block inside a 'repeat' block.",
- "Maze.helpSkins": "Choose your favourite player from this menu.",
- "Maze.helpIf": "An 'if' block will do something only if the condition is true. Try turning left if there is a path to the left.",
- "Maze.helpMenu": "Click on %1 in the 'if' block to change its condition.",
- "Maze.helpWallFollow": "Can you solve this complicated maze? Try following the left-hand wall. Advanced programmers only!",
"Plane.rows": "Rows: %1",
"Plane.getRows": "rows (%1)",
"Plane.rows1": "1st class rows: %1",
@@ -92,36 +53,5 @@
"Plane.description1": "An airplane has a number of rows of passenger seats. Each row contains four seats.",
"Plane.description2": "An airplane has two seats in the flight deck (for the pilot and co-pilot), and a number of rows of passenger seats. Each row contains four seats.",
"Plane.description3": "An airplane has two seats in the flight deck (for the pilot and co-pilot), and a number of rows of 1st class and 2nd class passenger seats. Each 1st class row contains four seats. Each 2nd class row contains five seats.",
- "Plane.instructions": "Build a formula (below) that calculates the total number of seats on the airplane as the rows are changed (above).",
- "Turtle.moveTooltip": "Moves the turtle forward or backward by the specified amount.",
- "Turtle.moveForward": "move forward by",
- "Turtle.moveBackward": "move backward by",
- "Turtle.turnTooltip": "Turns the turtle left or right by the specified number of degrees.",
- "Turtle.turnRight": "turn right by",
- "Turtle.turnLeft": "turn left by",
- "Turtle.widthTooltip": "Changes the width of the pen.",
- "Turtle.setWidth": "set width to",
- "Turtle.colourTooltip": "Changes the colour of the pen.",
- "Turtle.setColour": "set colour to",
- "Turtle.penTooltip": "Lifts or lowers the pen, to stop or start drawing.",
- "Turtle.penUp": "pen up",
- "Turtle.penDown": "pen down",
- "Turtle.turtleVisibilityTooltip": "Makes the turtle (circle and arrow) visible or invisible.",
- "Turtle.hideTurtle": "hide turtle",
- "Turtle.showTurtle": "show turtle",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Draws text in the turtle's direction at its location.",
- "Turtle.print": "print",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Sets the font used by the print block.",
- "Turtle.font": "font",
- "Turtle.fontSize": "font size",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "bold",
- "Turtle.fontItalic": "italic",
- "Turtle.unloadWarning": "Leaving this page will result in the loss of your work.",
- "Turtle.runTooltip": "Makes the turtle do what the blocks say.",
- "Turtle.captureTooltip": "Save the drawing.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Turtle"
+ "Plane.instructions": "Build a formula (below) that calculates the total number of seats on the airplane as the rows are changed (above)."
}
diff --git a/apps/json/es.json b/apps/json/es.json
index 9b980c91b..f957b23e1 100644
--- a/apps/json/es.json
+++ b/apps/json/es.json
@@ -38,51 +38,12 @@
"Code.title": "Código",
"Code.blocks": "Bloques",
"Code.trashTooltip": "Descartar todos los bloques.",
- "Graph.title": "Calculadora gráfica",
"Apps.indexTitle": "Apps de Blockly",
"Apps.indexFooter": "Blockly es gratuito y de código abierto. Para contribuir con el código o las traducciones de Blockly, o para utilizar Blockly en tu propia aplicación, visita %1.",
"Apps.choiceIntro": "Blockly es un entorno gráfico de programación. A continuación se presentan algunas aplicaciones de ejemplo que utilizan Blockly.",
- "Maze.maze": "Laberinto",
- "Apps.mazeSubtitle": "Usa Blockly para resolver un laberinto.",
- "Turtle.title": "Tortuga Grafica",
- "Apps.turtleSubtitle": "Usa Blockly para dibujar.",
- "Apps.graphSubtitle": "Grafica funciones con Blockly.",
"Apps.codeSubtitle": "Exportar un programa Blockly en JavaScript, Python, Dart o XML.",
"Plane.plane": "Calculadora de asientos de avión",
"Apps.planeSubtitle": "Resuelve un problema matemático con una o dos variables.",
- "Maze.moveForward": "Mover hacia delante",
- "Maze.turnLeft": "gira a la izquierda",
- "Maze.turnRight": "gira a la derecha",
- "Maze.doCode": "haz esto",
- "Maze.elseCode": "sino",
- "Maze.helpIfElse": "Las declaraciones 'si-sino' hacen una cosa u otra.",
- "Maze.pathAhead": "si hay camino enfrente",
- "Maze.pathLeft": "si hay camino a la izquierda",
- "Maze.pathRight": "si hay camino a la derecha",
- "Maze.repeatUntil": "repite hasta",
- "Maze.moveForwardTooltip": "Mueve a Pegman un cuadro hacia delante.",
- "Maze.turnTooltip": "Gira a Pegman a izquierda o derecha 90 grados.",
- "Maze.ifTooltip": " Si hay un camino en la dirección especificada, entonces ejecuta unas acciones.",
- "Maze.ifelseTooltip": " Si hay un camino en la dirección especificada, entonces ejecuta las primeras acciones. Sino, haz el segundo conjunto de acciones.",
- "Maze.whileTooltip": "Repite las acciones encapsuladas hasta terminar.",
- "Maze.capacity0": "Te quedan %0 bloques.",
- "Maze.capacity1": "Te queda %1 bloque.",
- "Maze.capacity2": "Te quedan %2 bloques.",
- "Maze.nextLevel": "¡Felicidades! ¿Estas listo/a para seguir al siguiente nivel %1?",
- "Maze.finalLevel": "¡Felicidades! Haz resuelto el último nivel.",
- "Maze.runTooltip": "Hacer que el personaje haga lo que dicen los bloques.",
- "Maze.resetTooltip": "Ponga el personaje de nuevo al comienzo del laberinto.",
- "Maze.helpStack": "Une un par de bloques de ‘avanza’ para ayudarme a llegar a la meta.",
- "Maze.helpOneTopBlock": "En este nivel, necesitas apilar los bloques en el espacio en blanco.",
- "Maze.helpRun": "Ejecuta tu programa para ver qué pasa.",
- "Maze.helpReset": "Tu programa no resolvió el laberinto. Presiona \"reiniciar\" e intenta otra vez.",
- "Maze.helpRepeat": "Las computadoras tienen memoria limitada. Llega al final de este camino usando tan sólo dos bloques. Utiliza 'repetir' para ejecutar un bloque más de una vez.",
- "Maze.helpCapacity": "Has usado todos los bloques para este nivel. Para crear un bloque nuevo, primero debes eliminar un bloque existente.",
- "Maze.helpRepeatMany": "Puede encajar más de un bloque dentro de un bloque 'repetir'.",
- "Maze.helpSkins": "Elige a tu jugador favorito en este menú.",
- "Maze.helpIf": "Una condición 'si' va hacer algo solamente si la condición es verdadera. Intenta girar a la izquierda si hay camino a la izquierda.",
- "Maze.helpMenu": "Haz clic en %1 en el bloque \"if\" para cambiar su condición.",
- "Maze.helpWallFollow": "¿Puedes resolver este complicado laberinto? Intenta seguir la pared de la izquierda.",
"Plane.rows": "Filas: %1",
"Plane.getRows": "filas (%1)",
"Plane.rows1": "Filas de primera clase: %1",
@@ -95,36 +56,5 @@
"Plane.description1": "Un avión tiene un número de filas de asientos de pasajeros. Cada fila contiene cuatro asientos.",
"Plane.description2": "Un avión tiene dos asientos en la cabina de vuelo (para el piloto y co-piloto), y un número de filas de asientos de pasajeros. Cada fila contiene cuatro asientos.",
"Plane.description3": "Un avión tiene dos asientos en la cabina de vuelo (para el piloto y co-piloto), y un número de filas de asientos para pasajeros de primera y segunda clase. Cada fila de la primera clase contiene cuatro asientos. Cada fila de la segunda clase contiene cinco asientos.",
- "Plane.instructions": "Construir una fórmula (abajo) que calcule el número total de asientos en el avión cuando las filas sean cambiadas (arriba).",
- "Turtle.moveTooltip": "Mueve la tortuga hacia adelante o hacia atrás en la cantidad especificada.",
- "Turtle.moveForward": "avanzar",
- "Turtle.moveBackward": "devolverse",
- "Turtle.turnTooltip": "Voltea la tortuga hacia la izquierda o la derecha por el número especificado de grados.",
- "Turtle.turnRight": "girar a la derecha por",
- "Turtle.turnLeft": "girar a la izquierda por",
- "Turtle.widthTooltip": "Cambia el ancho del bolígrafo.",
- "Turtle.setWidth": "establecer el ancho de",
- "Turtle.colourTooltip": "Cambia el ancho del bolígrafo.",
- "Turtle.setColour": "establecer el color a",
- "Turtle.penTooltip": "Levanta o baja el bolígrafo para detener o empezar a dibujar.",
- "Turtle.penUp": "levante el bolígrafo",
- "Turtle.penDown": "baje el bolígrafo",
- "Turtle.turtleVisibilityTooltip": "Hace a la tortuga (círculo y flecha) visible o invisible.",
- "Turtle.hideTurtle": "ocultar la tortuga",
- "Turtle.showTurtle": "mostrar la tortuga",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Dibuja texto en la dirección de la tortuga en su ubicación.",
- "Turtle.print": "imprimir",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Define el tipo de letra utilizado por el bloque de impresión.",
- "Turtle.font": "Tipo de letra",
- "Turtle.fontSize": "tamaño de letra",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "bold",
- "Turtle.fontItalic": "italic",
- "Turtle.unloadWarning": "Salir de esta página dará como resultado la pérdida de su trabajo.",
- "Turtle.runTooltip": "Hace que la haga lo que dicen los bloques.",
- "Turtle.captureTooltip": "Guardar el dibujo.",
- "Turtle.imgFilename": "dibujo.png",
- "Turtle.catTurtle": "Tortuga"
+ "Plane.instructions": "Construir una fórmula (abajo) que calcule el número total de asientos en el avión cuando las filas sean cambiadas (arriba)."
}
diff --git a/apps/json/eu.json b/apps/json/eu.json
index eaa52c1f8..a92efa4c8 100644
--- a/apps/json/eu.json
+++ b/apps/json/eu.json
@@ -29,33 +29,6 @@
"Code.title": "Kodea",
"Code.blocks": "Blokeak",
"Code.trashTooltip": "Bloke guztiak baztertu.",
- "Maze.maze": "Labirintoa",
- "Maze.moveForward": "mugi aurrera",
- "Maze.turnLeft": "biratu ezker",
- "Maze.turnRight": "biratu eskuin",
- "Maze.doCode": "egin",
- "Maze.elseCode": "bestela",
- "Maze.helpIfElse": "If-else blokeek gauza bat edo bestea egingo dute.",
- "Maze.pathAhead": "bidea badago aurrera",
- "Maze.pathLeft": "bidea badago ezkerrera",
- "Maze.pathRight": "bidea badago eskuinera",
- "Maze.repeatUntil": "arte errepikatu",
- "Maze.moveForwardTooltip": "Pegman aurreruntz tarte bat mugitzen du.",
- "Maze.turnTooltip": "Pegman ezkerrerantz edo eskuinerantz 90 gradu biratzen du.",
- "Maze.ifTooltip": "Esandako norantzan bidea badago, ekintza batzu burutu.",
- "Maze.ifelseTooltip": "Esandako norantzan bidea badago, ekintzen lehenengo blokea burutu. Bestela, ekintzen bigarren blokea burutu.",
- "Maze.whileTooltip": "Errepikatu barruko ekintzak bukaera punturaino iritsi arte.",
- "Maze.capacity0": "%0 bloke geratzen dira.",
- "Maze.capacity1": "Bloke %1 geratzen da.",
- "Maze.capacity2": "%2 bloke geratzen dira.",
- "Maze.nextLevel": "Zorionak! Prest al zaude %1 mailara pasatzeko?",
- "Maze.finalLevel": "Zorionak! Azken maila gainditu duzu.",
- "Maze.helpStack": "Elkartu 'mugi aurrera' bloke pare bat helmugara iritsi ahal izateko.",
- "Maze.helpOneTopBlock": "Maila honetan, bloke guztiak lan-eremu txurian pilatu behar dituzu.",
- "Maze.helpRepeat": "Ordenagailuek memoria mugatua daukate. Saiatu zaitez bide honen bukaerara iristen soilik bi bloke erabiliz. Erabili 'errepikatu' bloke bat behin baino gehiagotan to run a block more than once.",
- "Maze.helpRepeatMany": "Iritsi helmugara soilik bost bloke erabiliz.",
- "Maze.helpIf": "'if' bloke batek zeozer egingo du bakarrik baldintza betetzen bada. Saiatu ezkerrera biratzen ezkerrera bidea baldin badago.",
- "Maze.helpWallFollow": "Labirinto zail honi irtenbidea aurkitu diezaiokezu? Saia zaitez ezker-pareta jarraitzen.",
"Plane.seats": "Eserlekuak: %1",
"Plane.placeholder": "?",
"Plane.setSeats": "eserlekuak ="
diff --git a/apps/json/fa.json b/apps/json/fa.json
index 6f675c491..3cb3dd81f 100644
--- a/apps/json/fa.json
+++ b/apps/json/fa.json
@@ -35,51 +35,12 @@
"Code.title": "کد",
"Code.blocks": "بلوکها",
"Code.trashTooltip": "دورریختن همهٔ بلوکها.",
- "Graph.title": "ماشینحساب گراف",
"Apps.indexTitle": "برنامههای بلوکلی",
"Apps.indexFooter": "بلوکلی رایگان و متنباز است. برای مشارکت کد یا ترجمهٔ بلوکلی یا استفاده از بلوکلی در برنامهٔ خودتان، %1 را ببینید.",
"Apps.choiceIntro": "بلوکلی یک محیط برنامهنویسی گرافیک است. در زیر نمونه برنامههایی وجود دارد که از بلوکلی استفاده میکند.",
- "Maze.maze": "پیچدرپیچ",
- "Apps.mazeSubtitle": "استفاده از بلوکلی برای حل یک معما.",
- "Turtle.title": "گرافیک لاکپشت",
- "Apps.turtleSubtitle": "استفاده از بلوکلی برای کشیدن.",
- "Apps.graphSubtitle": "توابع کشیدن با بلوکلی.",
"Apps.codeSubtitle": "خارجسازی یک برنامه بلوکلی به جاوااسکریپت، پایتون، دارت و اکسامال.",
"Plane.plane": "محاسبهگر صندلیهای هواپیما",
"Apps.planeSubtitle": "حل یک مسألهٔ ریاضی با یک یا دو متغییر.",
- "Maze.moveForward": "حرکت رو به جلو",
- "Maze.turnLeft": "بپیچ به چپ",
- "Maze.turnRight": "بپیچ به راست",
- "Maze.doCode": "انجام",
- "Maze.elseCode": "آنگاه",
- "Maze.helpIfElse": "بلوکها اگر-آنگاه یک کار را انجام میدهند یا یک کار دیگر.",
- "Maze.pathAhead": "اگر مسیر پیش رو",
- "Maze.pathLeft": "اگر مسیر به سمت چپ",
- "Maze.pathRight": "اگر مسیر به سمت راست",
- "Maze.repeatUntil": "تکرار تا",
- "Maze.moveForwardTooltip": "بازیکن را یک خانه جلو میبرد.",
- "Maze.turnTooltip": "بازیکن ۹۰ درجه چپ یا راست میچرخاند.",
- "Maze.ifTooltip": "اگر مسیری در یک جهت وجود دارد، پس کارهایی انجام بده.",
- "Maze.ifelseTooltip": "اگر مسیری در جهت مشخصشده وجود دارد، اول اولین بلوک کارها را انجام بده. در غیر اینصورت بلوک دوم کارها را انجام بده.",
- "Maze.whileTooltip": "کارهای محصور را تا رسیدن به نقطهٔ پایان تکرار کن.",
- "Maze.capacity0": "شما %0 بلوک باقیمانده دارید.",
- "Maze.capacity1": "شما %1 بلوک مانده دارید.",
- "Maze.capacity2": "شما %2 بلوک باقیمانده دارید.",
- "Maze.nextLevel": "تشویق! شما برای ادامه به مرحله %1 آماده هستید؟",
- "Maze.finalLevel": "تشویق! شما آخرین مرحله را حل کردهاید.",
- "Maze.runTooltip": "میگذارد کاربر آنچه که بلوکها میگوید را انجام دهد.",
- "Maze.resetTooltip": "بازیکن را در اول شروع پیچدرپیچ قرار بده.",
- "Maze.helpStack": "تعدادی از بلوکهای «حرکت به جلو» را با هم در پشته قرار بده که به رسیدن من به هدف کمک کند.",
- "Maze.helpOneTopBlock": "در این مرجله، شما نیازمند قرار دادن همهٔ بلوکها در فضای کار سفید هستید.",
- "Maze.helpRun": "اجرای برنامهٔ شما برای دیدن اینکه چه رخ میدهد.",
- "Maze.helpReset": "برنامهٔ شما پیچدرپیچ را حل نکرد. «از نو» را فشار دهید و دوباره تلاش کنید.",
- "Maze.helpRepeat": "رسیدن به انتهای مسیر با فقط دو بلوک. استفاده از «دوباره» برای اجرای یک بلوک بیشتر از یکی.",
- "Maze.helpCapacity": "شما همهٔ بلوکهای این مرحله را استفاده کردهاید. برای ایجاد یک بلوک جدید، شما ابتدا نیازمند حذف یک بلوک موجود هستید.",
- "Maze.helpRepeatMany": "شما میتوانید بیشتر از بلوک را در بلوک «تکرار» جای دهید.",
- "Maze.helpSkins": "انتخاب بازیکن مجبوب شما از این منو.",
- "Maze.helpIf": "یک بلوک «اگر» کاری انجام میدهد اگر شرایط صادق بود. چرخش به چپ را آزمایش کنید اگر یک مسیر به چپ است.",
- "Maze.helpMenu": "بر %1 در بلوک «اگر» کلیک کنید که شرایط را تغییر دهید.",
- "Maze.helpWallFollow": "میتوانید یک پیچدرپیچ پیچیده را جل کنید؟ از دیوار دست چپ استفاده کنید. برنامهنویسان حرفهای فقط!",
"Plane.rows": "ردیف: %1",
"Plane.getRows": "ردیفها (%1)",
"Plane.rows1": "اولین ردیف کلاس: %1",
@@ -92,36 +53,5 @@
"Plane.description1": "یک هواپیما تعداد از صندلیهای مسافرین را دارد. هر ردیف شمال چهار صندلی است.",
"Plane.description2": "یک هواپیما دو صندلی در عرشهٔ پرواز دارد (برای خلبان و کمک خلبان) و تعدادی صندلی مسافرین. هر ردیف شامل چهار صندلی است.",
"Plane.description3": "یک هواپیما دو صندلی در کابین خلبان دارد (برای خلبان و کمک خلبان) و تهداد از صندلیها مسافرین درجه یک و درجه دو. هر ردیف درجه یک شامل چهار صندلی است. هر ردیف درجه دو شامل پنج صندلی است.",
- "Plane.instructions": "یک فرمول بسازید (پایین) که تعداد کل صندلیهای هواپیما با تغییر ردیف را حساب کند (بالا).",
- "Turtle.moveTooltip": "لاک پشت را به مقدار مشخصشده جلو یا عقب منتقل میکند.",
- "Turtle.moveForward": "انتقال به جلو تا",
- "Turtle.moveBackward": "انتقال به پشت تا",
- "Turtle.turnTooltip": "چرخاندن لاک پشت به چپ یا راست با عدد مشخصشدهٔ درجه.",
- "Turtle.turnRight": "چرخش به راست به مقدار",
- "Turtle.turnLeft": "چرخش به چپ به مقدار",
- "Turtle.widthTooltip": "پهنای قلم را تغییر میدهد.",
- "Turtle.setWidth": "تنظیم پهنا به",
- "Turtle.colourTooltip": "رنگ قلم را تغییر میدهد.",
- "Turtle.setColour": "تنظیم رنگ به",
- "Turtle.penTooltip": "پالا یا پایینبردن قلم، برای شروع یا پایان نقاشی.",
- "Turtle.penUp": "قلم تا",
- "Turtle.penDown": "قلم پایین",
- "Turtle.turtleVisibilityTooltip": "(دایره و فلش) لاککپشت را ظاهر یا پنهان میکند.",
- "Turtle.hideTurtle": "پنهانکردن لاکپشت",
- "Turtle.showTurtle": "نمایش لاکپشت",
- "Turtle.printHelpUrl": "https://fa.wikipedia.org/wiki/%DA%86%D8%A7%D9%BE_%28%D8%B5%D9%86%D8%B9%D8%AA%29",
- "Turtle.printTooltip": "کشیدن متن در جهت لاکپشت و موقعیتش.",
- "Turtle.print": "چاپ",
- "Turtle.fontHelpUrl": "https://fa.wikipedia.org/wiki/%D9%82%D9%84%D9%85_%28%D8%B1%D8%A7%DB%8C%D8%A7%D9%86%D9%87%29",
- "Turtle.fontTooltip": "اندازهٔ قلم استفاده شده توسط چاپ بلوک را مشخص میکند.",
- "Turtle.font": "قلم",
- "Turtle.fontSize": "اندازهٔ قلم",
- "Turtle.fontNormal": "عادی",
- "Turtle.fontBold": "پررنگ",
- "Turtle.fontItalic": "کج",
- "Turtle.unloadWarning": "رهاکردن این صفحه باعث پاکشدن کار شما خواهد شد.",
- "Turtle.runTooltip": "اجازه میدهد لاکپشت هر چه بلوک میگوید را انجام دهد.",
- "Turtle.captureTooltip": "ذخیرهٔ نقاشی.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "لاکپشت"
+ "Plane.instructions": "یک فرمول بسازید (پایین) که تعداد کل صندلیهای هواپیما با تغییر ردیف را حساب کند (بالا)."
}
diff --git a/apps/json/fi.json b/apps/json/fi.json
index 3d2ac64c6..f31c72540 100644
--- a/apps/json/fi.json
+++ b/apps/json/fi.json
@@ -17,10 +17,5 @@
"Apps.catColour": "Väri",
"Apps.catVariables": "Muuttujat",
"Apps.textVariable": "teksti",
- "Code.title": "Koodi",
- "Maze.helpRun": "Suorita ohjelmasi nähdäksesi, mitä tapahtuu.",
- "Maze.helpReset": "Ohjelmasi ei ratkaise sokkeloa. Paina \"Nollaa\" ja yritä uudelleen.",
- "Turtle.fontNormal": "normaali",
- "Turtle.fontBold": "lihavoitu",
- "Turtle.fontItalic": "kursivoitu"
+ "Code.title": "Koodi"
}
diff --git a/apps/json/fr.json b/apps/json/fr.json
index 42698da0f..4f3706063 100644
--- a/apps/json/fr.json
+++ b/apps/json/fr.json
@@ -36,51 +36,12 @@
"Code.title": "Code",
"Code.blocks": "Blocs",
"Code.trashTooltip": "Jeter tous les blocs.",
- "Graph.title": "Calculatrice graphique",
"Apps.indexTitle": "Applications Blockly",
"Apps.indexFooter": "Blockly est libre et avec code ouvert. Pour contribuer au code ou aux traductions de Blockly, ou pour utiliser Blockly dans votre propre application, allez sur %1.",
"Apps.choiceIntro": "Blockly est un environnement de programmation graphique. Ci-dessous quelques exemples d’application qui utilisent Blockly.",
- "Maze.maze": "Labyrinthe",
- "Apps.mazeSubtitle": "Utiliser Blockly pour résoudre un labyrinthe.",
- "Turtle.title": "Tortue dessinatrice",
- "Apps.turtleSubtitle": "Utiliser Blockly pour dessiner.",
- "Apps.graphSubtitle": "Tracer des fonctions avec Blockly.",
"Apps.codeSubtitle": "Exporter un programme Blockly en JavaScript, Python, Dart ou XML.",
"Plane.plane": "Calculateur de sièges d’avion",
"Apps.planeSubtitle": "Résoudre un problème de math avec une ou deux variables.",
- "Maze.moveForward": "avancer",
- "Maze.turnLeft": "tourner à gauche",
- "Maze.turnRight": "tourner à droite",
- "Maze.doCode": "faire",
- "Maze.elseCode": "sinon",
- "Maze.helpIfElse": "Un bloc 'Si-Sinon' exécute une chose ou l'autre.",
- "Maze.pathAhead": "si chemin devant",
- "Maze.pathLeft": "si chemin vers la gauche",
- "Maze.pathRight": "si chemin vers la droite",
- "Maze.repeatUntil": "répèter jusqu'a",
- "Maze.moveForwardTooltip": "Avance le joueur d'un espace",
- "Maze.turnTooltip": "Tourne le joueur à gauche ou à droite de 90 degrés.",
- "Maze.ifTooltip": "Si il y'a un chemin dans la direction specifiée, alors effectue ces actions.",
- "Maze.ifelseTooltip": "Si il y'a un chemin dans la direction specifiée, alors fais le premier bloc d'actions. Sinon fais le second bloc d'actions.",
- "Maze.whileTooltip": "Répète les blocs qui sont à l'intérieur jusqu'à atteindre le but.",
- "Maze.capacity0": "Il te reste %0 blocs.",
- "Maze.capacity1": "Il te reste %1 bloc.",
- "Maze.capacity2": "Il te reste %2 blocs.",
- "Maze.nextLevel": "Bravo ! Est tu prêt pour le niveau %1?",
- "Maze.finalLevel": "Bravo ! Tu as fini le dernier niveau.",
- "Maze.runTooltip": "Faire faire au joueur ce que disent les blocs.",
- "Maze.resetTooltip": "Replacer le joueur au début du labyrinthe.",
- "Maze.helpStack": "Empiler ensemble deux blocs d’instructions 'avance' pour m’aider à atteindre le but.",
- "Maze.helpOneTopBlock": "Dans ce niveau, tu as besoin d'empiler les blocs les uns au dessus des autres dans la zone de travail blanche.",
- "Maze.helpRun": "Exécuter votre programme pour voir ce qui arrive.",
- "Maze.helpReset": "Votre programme n’a pas résolu le labyrinthe. Appuyez sur 'Réinitialiser' et réessayez.",
- "Maze.helpRepeat": "Les ordinateurs n'ont pas beaucoup de mémoire. Utilise seulement deux blocs pour atteindre le but. Utilise le bloc 'repète' pour exécuter un bloc plus d'une fois.",
- "Maze.helpCapacity": "Vous avez utilisé tous les blocs pour ce niveau. Pour créer un nouveau bloc, vous devez d’abord supprimer un bloc existant.",
- "Maze.helpRepeatMany": "Vous pouvez mettre plus d’un bloc dans un bloc « répéter ».",
- "Maze.helpSkins": "Choisissez votre joueur favori dans ce menu.",
- "Maze.helpIf": "Un bloc 'si' va exécuter ce qu'il y a dedans seulement si la condition est vraie. Essaie de tourner à gauche si il y a un chemin sur la gauche.",
- "Maze.helpMenu": "Cliquez sur %1 dans le bloc 'si' pour modifier sa condition.",
- "Maze.helpWallFollow": "Peux tu résoudre ce labyrinthe plus difficile? Essaie de suivre le mur du côté de ta main gauche.",
"Plane.rows": "Rangées : %1",
"Plane.getRows": "rangées (%1)",
"Plane.rows1": "rangées de première classe : %1",
@@ -93,36 +54,5 @@
"Plane.description1": "Un avion a un nombre de rangées de sièges passager. Chaque rangée contient quatre sièges.",
"Plane.description2": "Un avion a deux sièges dans le poste de pilotage (pour le pilote et le copilote), et un certain nombre de rangées de sièges passager. Chaque rangée contient quatre sièges.",
"Plane.description3": "Un avion a deux sièges dans la cabine de pilotage (pour le pilote et le copilote), et un certain nombre de rangées de sièges passager de première et seconde classes. Chaque rangée de première classe contient quatre sièges. Chaque rangée de seconde classe contient cinq sièges.",
- "Plane.instructions": "Construire une formule (ci-dessous) qui calcule le nombre total de sièges dans l’avion quand le nombre de rangées est modifié (ci-dessus).",
- "Turtle.moveTooltip": "Déplace la tortue en avant ou en arrière de la quantité indiquée.",
- "Turtle.moveForward": "avancer de",
- "Turtle.moveBackward": "reculer de",
- "Turtle.turnTooltip": "Faire tourner la tortue à gauche ou à droite du nombre de degrés indiqué.",
- "Turtle.turnRight": "tourner à droite de",
- "Turtle.turnLeft": "tourner à gauche de",
- "Turtle.widthTooltip": "Modifier la grosseur du stylo.",
- "Turtle.setWidth": "mettre la grosseur à",
- "Turtle.colourTooltip": "Modifier la couleur du stylo.",
- "Turtle.setColour": "mettre la couleur à",
- "Turtle.penTooltip": "Lever ou poser le stylo, pour arrêter ou commencer de dessiner.",
- "Turtle.penUp": "lever le stylo",
- "Turtle.penDown": "poser le style",
- "Turtle.turtleVisibilityTooltip": "Rend la tortue (cercle et flèche) visible ou non.",
- "Turtle.hideTurtle": "cacher la tortue",
- "Turtle.showTurtle": "afficher la tortue",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Dessine le texte dans la direction de la tortue à son emplacement.",
- "Turtle.print": "écrire",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Définit la police utilisée par le bloc d’écriture.",
- "Turtle.font": "police",
- "Turtle.fontSize": "taille de la police",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "gras",
- "Turtle.fontItalic": "italique",
- "Turtle.unloadWarning": "Quitter cette page provoquera la perte de votre travail.",
- "Turtle.runTooltip": "Faire faire à la tortue ce que disent les blocs.",
- "Turtle.captureTooltip": "Enregistrer le dessin.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Tortue"
+ "Plane.instructions": "Construire une formule (ci-dessous) qui calcule le nombre total de sièges dans l’avion quand le nombre de rangées est modifié (ci-dessus)."
}
diff --git a/apps/json/gl.json b/apps/json/gl.json
index b5d6e0e63..64441f4f0 100644
--- a/apps/json/gl.json
+++ b/apps/json/gl.json
@@ -34,51 +34,12 @@
"Code.title": "Código",
"Code.blocks": "Bloques",
"Code.trashTooltip": "Descartar todos os bloques.",
- "Graph.title": "Calculadora gráfica",
"Apps.indexTitle": "Aplicacións de Blockly",
"Apps.indexFooter": "Blockly é gratuíto e de código aberto. Para achegar código ou traducións a Blockly, ou para usar Blockly na túa propia aplicación, visita %1.",
"Apps.choiceIntro": "Blockly é un contorno de programación gráfico. A continuación hai algúns exemplos de aplicacións que usan Blockly.",
- "Maze.maze": "Labirinto",
- "Apps.mazeSubtitle": "Utiliza Blockly para resolver un labirinto.",
- "Turtle.title": "Gráficas tartaruga",
- "Apps.turtleSubtitle": "Utiliza Blockly para debuxar.",
- "Apps.graphSubtitle": "Pinta funcións con Blockly.",
"Apps.codeSubtitle": "Exporta un programa de Blockly en JavaScript, Python, Dart ou XML.",
"Plane.plane": "Calculadora de asentos de avión",
"Apps.planeSubtitle": "Resolve un problema matemático dunha ou dúas variables.",
- "Maze.moveForward": "avanzar",
- "Maze.turnLeft": "xirar á esquerda",
- "Maze.turnRight": "xirar á dereita",
- "Maze.doCode": "facer",
- "Maze.elseCode": "se non",
- "Maze.helpIfElse": "Os bloques \"se/se non\" fan unha cousa ou a outra.",
- "Maze.pathAhead": "se hai camiño diante",
- "Maze.pathLeft": "se hai camiño á esquerda",
- "Maze.pathRight": "se hai camiño á dereita",
- "Maze.repeatUntil": "repetir ata",
- "Maze.moveForwardTooltip": "Fai que a figura avance un espazo.",
- "Maze.turnTooltip": "Fai que a figura xire á esquerda ou á dereita 90 graos.",
- "Maze.ifTooltip": "Se hai un camiño na dirección especificada, entón fanse algunhas accións.",
- "Maze.ifelseTooltip": "Se hai un camiño na dirección especificada, entón faise o primeiro bloque de accións. En caso contrario, faise o segundo bloque de accións.",
- "Maze.whileTooltip": "Repetir as accións do bloque ata chegar á meta.",
- "Maze.capacity0": "Restan %0 bloques.",
- "Maze.capacity1": "Resta %1 bloque.",
- "Maze.capacity2": "Restan %2 bloques.",
- "Maze.nextLevel": "Parabéns! Queres continuar no nivel %1?",
- "Maze.finalLevel": "Parabéns! Resolviches o nivel final.",
- "Maze.runTooltip": "Fai que a figura realice o que din os bloques.",
- "Maze.resetTooltip": "Coloca a figura ao inicio do labirinto.",
- "Maze.helpStack": "Apila un par de bloques \"avanzar\" para axudarme a chegar á meta.",
- "Maze.helpOneTopBlock": "Neste nivel, tes que apilar xuntos todos os bloques no espazo de traballo.",
- "Maze.helpRun": "Executa o teu programa para comprobar o que acontece.",
- "Maze.helpReset": "O teu programa non resolveu o labirinto. Preme en \"Restablecer\" e inténtao de novo.",
- "Maze.helpRepeat": "Chega ao final deste camiño usando só dous bloques. Utiliza \"repetir\" para executar un bloque máis dunha vez.",
- "Maze.helpCapacity": "Xa usaches todos os bloques dispoñibles para este nivel. Para crear un novo bloque, primeiro debes borrar un dos existentes.",
- "Maze.helpRepeatMany": "Podes apilar máis dun bloque dentro dos bloques \"repetir\".",
- "Maze.helpSkins": "Escolle o teu xogador favorito neste menú.",
- "Maze.helpIf": "Un bloque \"se\" fará algo unicamente se a condición é certa. Intenta xirar á esquerda se hai camiño á esquerda.",
- "Maze.helpMenu": "Preme en %1 no bloque \"se\" para cambiar a súa condición.",
- "Maze.helpWallFollow": "Podes resolver este labirinto máis complicado? Intenta seguir a parede da esquerda. Só para programadores avanzados!",
"Plane.rows": "Filas: %1",
"Plane.getRows": "filas (%1)",
"Plane.rows1": "Filas de primeira clase: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "Un avión ten un número de filas de asentos para os pasaxeiros. Cada fila contén catro asentos.",
"Plane.description2": "Un avión ten dous asentos na cabina (para o piloto e mais o copiloto) e un número de filas de asentos para os pasaxeiros. Cada fila contén catro asentos.",
"Plane.description3": "Un avión ten dous asentos na cabina (para o piloto e mais o copiloto) e un número de filas de asentos de primeira e segunda clase para os pasaxeiros. Cada fila de primeira clase contén catro asentos. Cada fila de segunda clase contén cinco asentos.",
- "Plane.instructions": "Elabora unha fórmula (embaixo) que calcule o número total de asentos do avión a medida que varíe o número de filas (enriba).",
- "Turtle.moveTooltip": "Move a tartaruga adiante ou atrás a cantidade indicada.",
- "Turtle.moveForward": "mover adiante",
- "Turtle.moveBackward": "mover atrás",
- "Turtle.turnTooltip": "Xira a tartaruga á esquerda ou á dereita o número especificado de graos.",
- "Turtle.turnRight": "xirar á dereita",
- "Turtle.turnLeft": "xirar á esquerda",
- "Turtle.widthTooltip": "Cambia o grosor do bolígrafo.",
- "Turtle.setWidth": "establecer o grosor en",
- "Turtle.colourTooltip": "Cambia a cor do bolígrafo.",
- "Turtle.setColour": "establecer a cor en",
- "Turtle.penTooltip": "Eleva ou baixa o bolígrafo, para deixar de debuxar ou empezar a debuxar.",
- "Turtle.penUp": "elevar o bolígrafo",
- "Turtle.penDown": "baixar o bolígrafo",
- "Turtle.turtleVisibilityTooltip": "Fai que a tartaruga (o círculo e a frecha) sexa visible ou invisible.",
- "Turtle.hideTurtle": "agochar a tartaruga",
- "Turtle.showTurtle": "mostrar a tartaruga",
- "Turtle.printHelpUrl": "https://gl.wikipedia.org/wiki/Impresi%C3%B3n",
- "Turtle.printTooltip": "Escribe un texto na dirección da tartaruga e desde a súa posición.",
- "Turtle.print": "escribir",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Define o tipo de letra usado polo bloque de escritura.",
- "Turtle.font": "tipo de letra",
- "Turtle.fontSize": "tamaño da letra",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "negra",
- "Turtle.fontItalic": "cursiva",
- "Turtle.unloadWarning": "Se deixas esta páxina perderás o teu traballo.",
- "Turtle.runTooltip": "Fai que a tartaruga realice o que din os bloques.",
- "Turtle.captureTooltip": "Gardar o debuxo.",
- "Turtle.imgFilename": "debuxo.png",
- "Turtle.catTurtle": "Tartaruga"
+ "Plane.instructions": "Elabora unha fórmula (embaixo) que calcule o número total de asentos do avión a medida que varíe o número de filas (enriba)."
}
diff --git a/apps/json/gn.json b/apps/json/gn.json
index 26245a59f..8917747e6 100644
--- a/apps/json/gn.json
+++ b/apps/json/gn.json
@@ -23,22 +23,5 @@
"Apps.linkAlert": "Temboja'o nde vorekuéra ko joaju ndie:\n\n%1",
"Apps.listVariable": "tysýi",
"Apps.textVariable": "jehaipy",
- "Turtle.title": "Karumbe Ha'angava",
- "Maze.doCode": "pejapo",
- "Maze.elseCode": "térã",
- "Plane.placeholder": "?",
- "Turtle.penUp": "ejupi haiha",
- "Turtle.penDown": "eguejy haiha",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.font": "tai ysaja",
- "Turtle.fontSize": "tai tuichakue",
- "Turtle.fontNormal": "tai tee",
- "Turtle.fontBold": "bold",
- "Turtle.fontItalic": "italic",
- "Turtle.unloadWarning": "Resẽvo nde rekañyta opa nde rembiapo.",
- "Turtle.runTooltip": "Ejapouka karumbe vore he'iva.",
- "Turtle.captureTooltip": "Ñongatu ta'anga.",
- "Turtle.imgFilename": "ta'anga.png",
- "Turtle.catTurtle": "Karumbe"
+ "Plane.placeholder": "?"
}
diff --git a/apps/json/hak.json b/apps/json/hak.json
index e05d07f8a..3ad5a38d3 100644
--- a/apps/json/hak.json
+++ b/apps/json/hak.json
@@ -19,16 +19,5 @@
"Apps.textVariable": "文字",
"Code.badCode": "程式毋錯:\n%1",
"Code.timeout": "超過最大執行數。",
- "Code.title": "程式碼",
- "Maze.maze": "迷宮",
- "Maze.turnLeft": "左彎",
- "Maze.turnRight": "右彎",
- "Maze.doCode": "做",
- "Maze.elseCode": "不過",
- "Maze.pathAhead": "佬前方有路",
- "Maze.pathLeft": "佬左邊有路",
- "Maze.pathRight": "佬右邊有路",
- "Maze.repeatUntil": "重覆直到",
- "Maze.moveForwardTooltip": "前行一步。",
- "Maze.turnTooltip": "向左還有向右彎90度。"
+ "Code.title": "程式碼"
}
diff --git a/apps/json/he.json b/apps/json/he.json
index 22ebbe6f8..ddfed022b 100644
--- a/apps/json/he.json
+++ b/apps/json/he.json
@@ -39,51 +39,12 @@
"Code.title": "קוד",
"Code.blocks": "קטעי קוד",
"Code.trashTooltip": "השלך את כל קטעי הקוד.",
- "Graph.title": "מחשבון גרפים",
"Apps.indexTitle": "אפליקציות בלוקלי",
"Apps.indexFooter": "בלוקלי הוא חינם ומבוסס קוד פתוח. בכדי לתרום קוד או תרגומים לבלוקלי, או כדי להשתמש בבלוקלי באפליקציה שלך, בקר ב־ %1",
"Apps.choiceIntro": "בלוקלי היא סביבת פיתוח גרפית. בהמשך ישנן מספר דוגמאות לאפליקציות אשר משתמשות בבלוקלי.",
- "Maze.maze": "מבוך",
- "Apps.mazeSubtitle": "השתמש בבלוקלי בכדי לפתור מבוך",
- "Turtle.title": "גרפיקת צב",
- "Apps.turtleSubtitle": "השתמש בבלוקלי כדי לצייר",
- "Apps.graphSubtitle": "הצג פונקציות עם בלוקלי",
"Apps.codeSubtitle": "ייצא תוכנית בלוקלי לג'אווה סקריפט, פייתון או XML.",
"Plane.plane": "מחשבון מושב במטוס",
"Apps.planeSubtitle": "פתור בעייה חשבונית עם משתנה אחד או שניים",
- "Maze.moveForward": "נוע קדימה",
- "Maze.turnLeft": "פנה שמאלה",
- "Maze.turnRight": "פנה ימינה",
- "Maze.doCode": "תעשה",
- "Maze.elseCode": "אחרת",
- "Maze.helpIfElse": "אם-אז קטעי קוד יעשו אחד משני דברים",
- "Maze.pathAhead": "נתיב אם בהמשך",
- "Maze.pathLeft": "נתיב אם משמאל",
- "Maze.pathRight": "נתיב אם מימין",
- "Maze.repeatUntil": "המשך עד ש",
- "Maze.moveForwardTooltip": "הזז את השחקן קדימה מרווח אחד",
- "Maze.turnTooltip": "סובב את השחקן שמאלה או ימינה ב-90 מעלות",
- "Maze.ifTooltip": "אם יש אפשרות תנועה בכיוון הנוכחי, עשה מספר פעולות",
- "Maze.ifelseTooltip": "אם יש אפשרות תנועה בכיוון הנוכחי אזי עשה את מקטע הפעולות הראשון. אחרת, עשה את מקטע הפעולות השני.",
- "Maze.whileTooltip": "חזור על הפעולות האלה עד הגעה לנקודת הסיום",
- "Maze.capacity0": "נותרו לך %0 פעולות",
- "Maze.capacity1": "נותרה לך פעולת קוד אחת",
- "Maze.capacity2": "נותרו לך שני קטעי קוד",
- "Maze.nextLevel": "ברכותיי! האם את/ה מוכנ/ה להמשיך לשלב %1?",
- "Maze.finalLevel": "כל הכבוד! הצלחת לפתור את השלב האחרון.",
- "Maze.runTooltip": "גורם לשחקן לעשות את מה שקטע הקוד אומר",
- "Maze.resetTooltip": "שים את השחקן בחזרה בנקודת ההתחלה של המבוך",
- "Maze.helpStack": "שים כמה קטעי קוד 'נוע קדימה' כדי לעזור להגיע אל המטרה",
- "Maze.helpOneTopBlock": "בשלב זה, נדרש ממך לעשות שימוש בכל קטעי הקוד הזמינים",
- "Maze.helpRun": "עליך להריץ את התוכנית בכדי לראות מה קורה",
- "Maze.helpReset": "התוכנית שלך לא פתרה את המבוך. לחץ על 'אפס' בכדי לנסות שנית",
- "Maze.helpRepeat": "השתמש בשני קטעי קוד בלבד בכדי להגיע לקצה הנתיב הזה. השתמש ב-'חזור' בכדי להריץ קטע קוד יותר מפעם אחת.",
- "Maze.helpCapacity": "עשית שימוש בכל קטעי הקוד הזמינים לשלב זה. בכדי ליצור קטע קוד חדש, אתה צריך קודם לכן למחוק קטע קוד קיים.",
- "Maze.helpRepeatMany": "אתה יכול להשתמש ביותר מקטע קוד אחד בתוך קטע קוד 'חזור'.",
- "Maze.helpSkins": "בחר את השחקן המועדף עליך מתוך תפריט זה.",
- "Maze.helpIf": "קטע קוד 'אם' יבצע פעולה רק אם התנאי הוא נכון. נסה לפנות שמאלה אם ישנו נתיב פנוי לכיוון צד שמאל.",
- "Maze.helpMenu": "לחץ על %1 בתוך בלוק הקוד 'אם' בכדי לשנות את התנאי.",
- "Maze.helpWallFollow": "האם תוכל לפתור את המבוך המסובך הזה? נסה לעקוב אחרי הקיר השמאלי. מיועד לתוכניתנים מנוסים בלבד!",
"Plane.rows": "שורות: %1",
"Plane.getRows": "שורות (%1)",
"Plane.rows1": "שורות במחלקה ראשונה: %1",
@@ -96,36 +57,5 @@
"Plane.description1": "במטוס יש מספר שורות עם מושבי נוסעים. בכל שורה יש ארבעה מושבים.",
"Plane.description2": "במטוס יש שני מושבים עבור הצוות (בשביל הטייס וטייס המשנה), ומספר שורות עם מושבי נוסעים. בכל שורה יש ארבעה מושבים.",
"Plane.description3": "במטוס יש שני מושבים עבור הצוות (בשביל הטייס וטייס המשנה), ומספר שורות מושבים במחלקת הנוסעים הראשונה ובמחלקת הנוסעים השנייה. כל שורה במחלקה הראשונה מכילה ארבעה מושבים. כל שורה במחלקה השנייה מכילה חמישה מושבים.",
- "Plane.instructions": "בנה נוסחה (למטה) אשר תחשב את סך כל המושבים במטוס בהתאם לשינוי מספר השורות (למעלה).",
- "Turtle.moveTooltip": "מזיז את הצב קדימה או אחורה על פי המספר המוגדר.",
- "Turtle.moveForward": "זוז קדימה כ",
- "Turtle.moveBackward": "זוז אחורה כ",
- "Turtle.turnTooltip": "מסובב את הצב שמאלה או ימינה כמספר המעלות המוגדר.",
- "Turtle.turnRight": "סובב ימינה כ",
- "Turtle.turnLeft": "סובב שמאלה כ",
- "Turtle.widthTooltip": "שינוי עובי העט.",
- "Turtle.setWidth": "קבע עובי ל",
- "Turtle.colourTooltip": "משנה את צבע העט",
- "Turtle.setColour": "קבע את הצבע ל",
- "Turtle.penTooltip": "מרים או מוריד את העט, בכדי לעצור או להתחיל לצייר.",
- "Turtle.penUp": "עט למעלה",
- "Turtle.penDown": "עט למטה",
- "Turtle.turtleVisibilityTooltip": "מציג או מסתיר את הצב (מעגל או חץ)",
- "Turtle.hideTurtle": "הסתרת הצב",
- "Turtle.showTurtle": "הצגת הצב",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "מצייר את הטקסט בכיוון הצב במיקומו הנוכחי",
- "Turtle.print": "הדפס",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "קובע את הגופן שבשימוש קטע קוד ההדפסה",
- "Turtle.font": "גופן",
- "Turtle.fontSize": "גודל הגופן",
- "Turtle.fontNormal": "רגיל",
- "Turtle.fontBold": "מודגש",
- "Turtle.fontItalic": "נטוי",
- "Turtle.unloadWarning": "יציאה מעמוד זה תגרום לאיבוד העבודה שלך",
- "Turtle.runTooltip": "גורם לצב לעשות את מה שקטע הקוד אומר",
- "Turtle.captureTooltip": "לשמור את הציור.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "צב"
+ "Plane.instructions": "בנה נוסחה (למטה) אשר תחשב את סך כל המושבים במטוס בהתאם לשינוי מספר השורות (למעלה)."
}
diff --git a/apps/json/hi.json b/apps/json/hi.json
index 2d6b94616..93afb89a3 100644
--- a/apps/json/hi.json
+++ b/apps/json/hi.json
@@ -33,39 +33,12 @@
"Code.title": "कोड",
"Code.blocks": "ब्लॉक",
"Code.trashTooltip": "सभी ब्लाकों को त्यागें।",
- "Graph.title": "ग्राफ कैलक्यूलेटर",
"Apps.indexTitle": "ब्लॉकली एप्स",
"Apps.indexFooter": "ब्लॉकली मुफ़्त और ओपन सोर्स है। ब्लॉकली का अनुवाद, कोड योगदान या आपने एप्स मे इस्तेमाल करने के लिए, %1 पर जाएँ।",
"Apps.choiceIntro": "ब्लॉकली एक ग्राफिकल प्रोग्रामिंग वातावरण है। नीचे कुछ सैम्पल ऐप्लकेशन हैं जो की ब्लॉकली का उपयोग करते हैं।",
- "Maze.maze": "भूलभुलैया",
- "Apps.mazeSubtitle": "भूलभुलैया को हल करने के लिए ब्लॉकली का उपयोग करें।",
- "Turtle.title": "कछुआ ग्राफिक्स",
- "Apps.turtleSubtitle": "रेखांकन करने के लिए ब्लॉकली का उपयोग करें।",
- "Apps.graphSubtitle": "ब्लॉकली से फंगक्शन प्लाट करें।",
"Apps.codeSubtitle": "ब्लॉकली प्रोग्राम को जावास्क्रिप्ट, पायथन या XML में निर्यात करें।",
"Plane.plane": "विमान सीट कैलक्यूलेटर",
"Apps.planeSubtitle": "एक या दो चर के साथ गणित की समस्या को हल करें।",
- "Maze.moveForward": "आगे बढ़ें",
- "Maze.turnLeft": "बाएँ मुड़ें",
- "Maze.turnRight": "दाएँ मुड़ें",
- "Maze.doCode": "डू",
- "Maze.elseCode": "एल्स",
- "Maze.helpIfElse": "इफ-एल्स ब्लाक एक काम या अन्य काम करेगा।",
- "Maze.pathAhead": "यदि पथ आगे है तो",
- "Maze.pathLeft": "यदि पथ बाएं है तो",
- "Maze.pathRight": "यदि पथ दाएँ है तो",
- "Maze.repeatUntil": "जब तक दोहराएँ",
- "Maze.moveForwardTooltip": "खिलाड़ी को एक स्थान आगे ले जाता है।",
- "Maze.turnTooltip": "खिलाड़ी को 90 डिग्री बाईं या दाईं तरफ घुमाता है।",
- "Maze.capacity0": "आपके पास %0 ब्लॉक बचें हैं।",
- "Maze.capacity1": "आपके पास %1 ब्लॉक बचें हैं।",
- "Maze.capacity2": "आपके पास %2 ब्लॉक बचें हैं।",
- "Maze.nextLevel": "बधाइयाँ! क्या आप स्तर %1 को जाने के लिए तैयार हैं?",
- "Maze.finalLevel": "बधाइयाँ! आप अंतिम स्तर को हल कर चुके हैं।",
- "Maze.runTooltip": "ब्लॉक जो बतातें हैं उसे खिलाड़ी से करवाता है।",
- "Maze.resetTooltip": "खिलाड़ी को भूलभुलैया के शुरू में वापस रखें।",
- "Maze.helpRun": "क्या होगा देखने के लिए अपने प्रोग्राम को चलाएँ।",
- "Maze.helpSkins": "इस मेन्यू से अपना पसंदीदा खिलाड़ी चुनें।",
"Plane.rows": "पंक्तियाँ: %1",
"Plane.getRows": "पंक्तियाँ (%1)",
"Plane.rows1": "प्रथम श्रेणी की पंक्तियाँ: %1",
@@ -77,33 +50,5 @@
"Plane.setSeats": "सीटें =",
"Plane.description1": "हवाई जहाज मे यात्री सीटों की कई पंक्तियों है। प्रत्येक पंक्ति में चार सीटें हैं।",
"Plane.description2": "हवाई जहाज के फ्लाइट डेक में दो सीटें हैं (पायलट और सह-पायलट के लिए), और यात्री सीटों की कई पंक्तियाँ हैं। प्रत्येक पंक्ति में चार सीटें हैं।",
- "Plane.description3": "हवाई जहाज के फ्लाइट डेक में दो सीटें हैं (पायलट और सह-पायलट के लिए), और प्रथम और द्वितीय श्रेणी की यात्री सीटों की कई पंक्तियाँ हैं। प्रत्येक प्रथम श्रेणी पंक्ति में चार सीटें हैं। प्रत्येक द्वितीय श्रेणी पंक्ति में पांच सीटें हैं।",
- "Turtle.moveForward": "इतने तक आगे बढ़ें",
- "Turtle.moveBackward": "इतने तक पीछे हटें",
- "Turtle.turnRight": "इतने तक दाएँ मुड़ें",
- "Turtle.turnLeft": "इतने तक बाएँ मुड़ें",
- "Turtle.widthTooltip": "पेन की चौड़ाई बदलता है।",
- "Turtle.setWidth": "चौड़ाई को इतना निर्धारित करें",
- "Turtle.colourTooltip": "पेन का रंग बदलता है।",
- "Turtle.setColour": "रंग को इतना निर्धारित करें",
- "Turtle.penTooltip": "ड्रॉइंग को बंद या चालू करने के लिए पेन को उपर या नीचे करता है।",
- "Turtle.penUp": "पेन उठाएँ",
- "Turtle.penDown": "पेन नीचे करें",
- "Turtle.turtleVisibilityTooltip": "कछुए को (सर्कल और तीर) दृश्य या अदृश्य बनाता है।",
- "Turtle.hideTurtle": "कछुआ छुपाएँ",
- "Turtle.showTurtle": "कछुआ दिखाएँ",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.print": "प्रिंट करें",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "प्रिंट ब्लॉक के द्वारा इस्तेमाल होने वाला फ़ॉन्ट सेट करता है।",
- "Turtle.font": "फ़ॉन्ट",
- "Turtle.fontSize": "फ़ॉन्ट का माप",
- "Turtle.fontNormal": "सामान्य",
- "Turtle.fontBold": "बोल्ड",
- "Turtle.fontItalic": "इटैलिक",
- "Turtle.unloadWarning": "इस पेज को छोड़ने पे आपके कार्य का नुकसान होगा।",
- "Turtle.runTooltip": "ब्लॉक जो बतातें हैं उसे कछुए से करवाता है।",
- "Turtle.captureTooltip": "ड्रॉइंग सेव करें।",
- "Turtle.imgFilename": "ड्रॉइंग.png",
- "Turtle.catTurtle": "कछुआ"
+ "Plane.description3": "हवाई जहाज के फ्लाइट डेक में दो सीटें हैं (पायलट और सह-पायलट के लिए), और प्रथम और द्वितीय श्रेणी की यात्री सीटों की कई पंक्तियाँ हैं। प्रत्येक प्रथम श्रेणी पंक्ति में चार सीटें हैं। प्रत्येक द्वितीय श्रेणी पंक्ति में पांच सीटें हैं।"
}
diff --git a/apps/json/hrx.json b/apps/json/hrx.json
index e1e5151ac..943de723d 100644
--- a/apps/json/hrx.json
+++ b/apps/json/hrx.json
@@ -34,51 +34,12 @@
"Code.title": "Code",
"Code.blocks": "Bausten",
"Code.trashTooltip": "All Bausten verwerfe.",
- "Graph.title": "Grafikrechner",
"Apps.indexTitle": "Blockly-Oonwennunge",
"Apps.indexFooter": "Blockly ist frei und Open Source. Um Code orrer Üwersetzunge für Blockly beizusteire oder um Blockly in deiner eichne Oonwennung zu verwenne, besuch %1.",
"Apps.choiceIntro": "Blockly ist frei und Open Source. Um Code orrer Üwersetzunge für Blockly beizusteiere orrer um Blockly in deiner eichne Onwennung zu verwenne, besuch %1.",
- "Maze.maze": "Labyrinth",
- "Apps.mazeSubtitle": "Blockly zum Löse von en Labyrinth verwenne.",
- "Turtle.title": "Turtle-Grafike",
- "Apps.turtleSubtitle": "Blockly zum Zeichne verwenne.",
- "Apps.graphSubtitle": "Plotfunktione mit Blockly.",
"Apps.codeSubtitle": "En Blockly-Programm als JavaScript, Python, Dart orrer XML exportiere.",
"Plane.plane": "Fluchzeichsitzrechner",
"Apps.planeSubtitle": "En mathematisches Problem mit ener orrer zwooi Variable löse.",
- "Maze.moveForward": "vorwäärts loofe",
- "Maze.turnLeft": "links abbieche",
- "Maze.turnRight": "rechts abbieche",
- "Maze.doCode": "ausfüre",
- "Maze.elseCode": "sonst",
- "Maze.helpIfElse": "Wenn-Sonst-Bausten führe das ene orrer das annre aus.",
- "Maze.pathAhead": "wenn Pad davoar ist",
- "Maze.pathLeft": "wenn Pad noh links ist",
- "Maze.pathRight": "wenn Pad noh rechts ist",
- "Maze.repeatUntil": "repetiere bis",
- "Maze.moveForwardTooltip": "Bewecht den Spieler en Feld vor.",
- "Maze.turnTooltip": "Dreht den Spieler um 90 Grad noh links orrer rechts.",
- "Maze.ifTooltip": "Falls es ene Pad in der oongeb Richtung gebt, dann eniche Aktione ausführe.",
- "Maze.ifelseTooltip": "Falls es ene Pad in der oongeb Richtung gebt, dann den earschte Aktionebausten ausführe, annerefalls den zwooite.",
- "Maze.whileTooltip": "Die beigefüchte Aktione wiederhole, bis das Ziel erreicht woard.",
- "Maze.capacity0": "Du host noch %0 Bausten.",
- "Maze.capacity1": "Du host noch %1 Bausten.",
- "Maze.capacity2": "Du host noch %2 Bausten.",
- "Maze.nextLevel": "Kongratulation! In das Schicht %1 gehn?",
- "Maze.finalLevel": "Kongratulation! Du host das Spiel beendt.",
- "Maze.runTooltip": "Der Spieler macht das, was die Bausten soogn.",
- "Maze.resetTooltip": "Setzt den Spieler zurück an den Labyrinth sein Oonfang.",
- "Maze.helpStack": "Verbinn eniche 'loofe vorwäärts' Blöcke, um mir zu helfe um das Ziel zu erreiche.",
- "Maze.helpOneTopBlock": "In dem Schicht musst du die ganze Bausten in dem weisse Oorweitsbereich zusammerstaple.",
- "Maze.helpRun": "Führ dein Programm aus, um zu siehn, was passiert.",
- "Maze.helpReset": "Führ dein Programm aus, um zu siehn, was passiert.",
- "Maze.helpRepeat": "Computador hoon begrenzte Speicher. Erreich das End von dem Pad mit nuar zwooi Bausten. Benutz \"Wiederhole\", um en Bausten meahr als emol auszuführe.",
- "Maze.helpCapacity": "Du host für die Schicht all Bausten uffgebraucht. Um en neie Bausten zu erstelle, musst du zuearscht en vorhandne Bausten lösche.",
- "Maze.helpRepeatMany": "Du kannst mehrer Blöcke innerlich ene Block 'repeat' passe.",
- "Maze.helpSkins": "Wähl dein Lieblingsspieler vom Menü aus.",
- "Maze.helpIf": "En „Wenn“-Bausten macht etwas, falls die Bedingung woahr ist. Versuch links abzubieche, falls es enen Pad noh links gebt.",
- "Maze.helpMenu": "Klick uff %1 im 'Wenn'-Bausten um die Bedingung zu ännere.",
- "Maze.helpWallFollow": "Kannst du das komplizierte Labyrinth löse? Follich der linke Wand. Nuar für fortgeschrittne Programmierer!",
"Plane.rows": "Reihe: %1",
"Plane.getRows": "Reihe (%1)",
"Plane.rows1": "Reihe von der 1. Klasse: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "En Fluchzeich hot en Oonzohl an Reihe mit Passagiersitze. Jede Reih enthält vier Sitze.",
"Plane.description2": "En Fluchzeich hot zwooi Sitze im Pilotestand (für den Pilot und Co-Pilot) und en Oonzohl an Reihe mit Passagiersitze. Jede Reih enthält vier Sitze.",
"Plane.description3": "En Fluchzeich hot zwooi Sitze im Pilotstand (für den Pilot und Co-Pilot) und en Oonzohl an Reihe mit Passagiersitze der 1. und 2. Klasse. Jede 1.-Klasse-Reih enthält vier Sitze. Jede 2.-Klasse-Reih enthält fünf Sitze.",
- "Plane.instructions": "Erstell en Formel (unne), die die gesamte Oonzohl an Sitze im Fluchzeich berechnet, wenn die Reihe (uwe) geännert sin.",
- "Turtle.moveTooltip": "Bewecht die Schildkrott um den oongeb Weart voarwäarts orrer rückwäarts.",
- "Turtle.moveForward": "vorwäarts beweche um",
- "Turtle.moveBackward": "rückwäarts beweche um",
- "Turtle.turnTooltip": "Dreht die Schildkrott noh links orrer rechts um die oongeb Gradoonzoohl.",
- "Turtle.turnRight": "noh rechts drehe um",
- "Turtle.turnLeft": "noh links drehe um",
- "Turtle.widthTooltip": "Ännert der Stift sein Breit.",
- "Turtle.setWidth": "Breit setze uff",
- "Turtle.colourTooltip": "Ännert der Stift sein Fareeb.",
- "Turtle.setColour": "ännert die Farreb in",
- "Turtle.penTooltip": "Hebt orrer senkt den Stift zum Stopp orrer Start von der Zeichnung.",
- "Turtle.penUp": "Stift noh uwe",
- "Turtle.penDown": "Stift noh unne",
- "Turtle.turtleVisibilityTooltip": "Macht die Schildkrott (Kreis und Peil) sichtbar orrer unsichtbar.",
- "Turtle.hideTurtle": "Schildkrott ausblenne",
- "Turtle.showTurtle": "Schildkrott oonzeiche",
- "Turtle.printHelpUrl": "https://herx.wikipedia.org/wiki/Buchdruck",
- "Turtle.printTooltip": "Zeichnet Text in der Richtung von der Schildkrott bei ehrem Standplatz.",
- "Turtle.print": "Druck",
- "Turtle.fontHelpUrl": "https://hrx.wikipedia.org/wiki/Schriftschnitt",
- "Turtle.fontTooltip": "Leht die Schriftoort fest, die vom Druck-Bausten verwennet weard.",
- "Turtle.font": "Schriftoort",
- "Turtle.fontSize": "Schriftgröss",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "fett",
- "Turtle.fontItalic": "kursiv",
- "Turtle.unloadWarning": "Das Verlosse von die Seit führt zum Verlust von dein Oorweit.",
- "Turtle.runTooltip": "Die Schildkrott macht das, was die Baustene soogn.",
- "Turtle.captureTooltip": "Zeichnung speichre.",
- "Turtle.imgFilename": "zeichnung.png",
- "Turtle.catTurtle": "Schildkrott"
+ "Plane.instructions": "Erstell en Formel (unne), die die gesamte Oonzohl an Sitze im Fluchzeich berechnet, wenn die Reihe (uwe) geännert sin."
}
diff --git a/apps/json/hu.json b/apps/json/hu.json
index 87bc6ca3c..4d81f1111 100644
--- a/apps/json/hu.json
+++ b/apps/json/hu.json
@@ -35,51 +35,12 @@
"Code.title": "Kódszerkesztő",
"Code.blocks": "Blokkok",
"Code.trashTooltip": "Összes blokk törlése.",
- "Graph.title": "Függvényrajzoló",
"Apps.indexTitle": "Blockly alkalmazások",
"Apps.indexFooter": "A Blockly ingyenes és nyílt forráskódú. Segítsen a forráskódban, készítsen fordítást Blocklyhoz, vagy használja a Blocklyt saját alkalmazásában, látogasson el a %1 oldalra.",
"Apps.choiceIntro": "A Blockly egy grafikus programozási környezet. Az alábbiakban bemutatunk néhány példa alkalmazást.",
- "Maze.maze": "Labirintus",
- "Apps.mazeSubtitle": "Blockly segítségével oldjon meg egy labirintust.",
- "Turtle.title": "Teknőc Grafika",
- "Apps.turtleSubtitle": "Rajzolásához használja a Blocklyt.",
- "Apps.graphSubtitle": "Függvényábrázolás Blocklyval.",
"Apps.codeSubtitle": "Blocklyval megírt programját exportálhatja JavaScript, Python, Dart vagy XML nyelven.",
"Plane.plane": "Repülőgép alkalmazás",
"Apps.planeSubtitle": "Oldjon meg matematikai problémát, egy vagy két változóval.",
- "Maze.moveForward": "Menj előre",
- "Maze.turnLeft": "Fordulj balra",
- "Maze.turnRight": "Fordulj jobbra",
- "Maze.doCode": "végrehajt",
- "Maze.elseCode": "egyébként",
- "Maze.helpIfElse": "A Ha-egyébként feltétel esetén vagy az egyik, vagy a másik utasítás-csoport kerül végrehajtásra.",
- "Maze.pathAhead": "Ha szabad az út előtted",
- "Maze.pathLeft": "Ha szabad az út balra",
- "Maze.pathRight": "Ha szabad az út jobbra",
- "Maze.repeatUntil": "Ismételd amíg eljutː",
- "Maze.moveForwardTooltip": "A figura előre lép egy mezőt.",
- "Maze.turnTooltip": "A figura 90 fokot fordul balra, vagy jobbra.",
- "Maze.ifTooltip": "Ha szabad az út a megadott irányban, akkor végrehajtja az utasításokat.",
- "Maze.ifelseTooltip": "Ha szabad az út a megadott irányban, akkor végrehajtja az első blokkban megadott utasításokat. Egyébként a második blokkban szereplő utasításokat hajtja végre.",
- "Maze.whileTooltip": "A beágyazott utasításokat hajtja végre a cél eléréséig.",
- "Maze.capacity0": "Nem használhatsz fel több blokkot.",
- "Maze.capacity1": "Még %1 blokkot használhatsz fel.",
- "Maze.capacity2": "Még %2 blokkot használhatsz fel.",
- "Maze.nextLevel": "Gratulálok! Kész vagy megoldani a(z) %1. szintet?",
- "Maze.finalLevel": "Gratulálok! Sikeresen megoldottad az utolsó szintet.",
- "Maze.runTooltip": "A figura végrehajtja a blokkokkal megadott programot.",
- "Maze.resetTooltip": "A labirintus kezdő pozíciójába állítja a figurát.",
- "Maze.helpStack": "Segíts eljuttatni a figurát a célig, kapcsolj össze néhány 'Menj előre' blokkot!",
- "Maze.helpOneTopBlock": "Ezen a szinten össze kell kapcsolnod minden blokkot a munkaterületen.",
- "Maze.helpRun": "Program futtatása, hogy kiderüljön mire utasítottuk a figurát.",
- "Maze.helpReset": "A programmal nem sikerült a figurát a célba juttatni. Kezdd elölről.",
- "Maze.helpRepeat": "A számítógépeknek véges a memóriájuk. Juttasd el a figurát a célig mindössze 2 blokk felhasználásával. Használd az 'Ismételd a cél eléréséig' blokkot egy másik blokk ismételt végrehajtásához.",
- "Maze.helpCapacity": "Minden rendelkezésedre álló blokkot felhasználtál. Új blokk kirakásához egy létezőt törölnöd kell.",
- "Maze.helpRepeatMany": "Több blokkot is használhatsz az Ismétlésen belül.",
- "Maze.helpSkins": "Válaszd ki kedvenc figurádat a menüből.",
- "Maze.helpIf": "Egy 'Ha' esetén az utasítások csak akkor kerülnek végrehajtásra, ha a feltétel igaz. Próbáld a figurát balra fordítani, ha van út balra.",
- "Maze.helpMenu": "Kattints a(z) %1 elemre és változtass a 'ha' blokk feltételén.",
- "Maze.helpWallFollow": "Végig tudod vezetni a figurát ezen a bonyolult labirintuson? Próbáld a bal oldali falat követni. Haladó programozóknak!",
"Plane.rows": "Sorok száma: %1",
"Plane.getRows": "Sorok száma (%1)",
"Plane.rows1": "1. osztály: %1 sor",
@@ -92,36 +53,5 @@
"Plane.description1": "Egy repülőgépen az utasok több sorban ülnek az utastérben. Az utastér minden sorában négy szék van.",
"Plane.description2": "Egy repülőgépnek 2 ülése van a pilótafülkében (a pilótának és a másodpilótának), az utasok több sorban ülnek az utastérben. Az utastér minden sorában négy szék van.",
"Plane.description3": "Egy repülőgépnek 2 ülése van a pilótafülkében (a pilótának és a másodpilótának), az utasok 1. és 2. osztályon utazhatnak. Az 1. osztályon négy szék van egy sorban. A 2. osztályon öt szék van egy sorban.",
- "Plane.instructions": "Készítsd el a képletet (lent) amivel kiszámolható, hogy hány ülés van összesen a repülőgépen annak függvényében, ahogy (fent) állítod a sorok számát.",
- "Turtle.moveTooltip": "A teknőcöt mozgatja előre, vagy hátra a pixelben megadott értékkel.",
- "Turtle.moveForward": "Menj előre (pixel)",
- "Turtle.moveBackward": "Menj hátra (pixel)",
- "Turtle.turnTooltip": "A teknőcöt jobbra, vagy balra fordítja a fokban megadott értékkel.",
- "Turtle.turnRight": "Fordulj jobbra (fok)",
- "Turtle.turnLeft": "Fordulj balra (fok)",
- "Turtle.widthTooltip": "Vonalvastagság beállítása.",
- "Turtle.setWidth": "Vonalvastagság",
- "Turtle.colourTooltip": "A rajzolás színének változtatása.",
- "Turtle.setColour": "Rajzolás színe",
- "Turtle.penTooltip": "Toll felemelése letevése, attól függően, hogy elkezdjük vagy befejezzük a rajzolást.",
- "Turtle.penUp": "Tollat fel",
- "Turtle.penDown": "Tollat le",
- "Turtle.turtleVisibilityTooltip": "A teknőc (kör és nyíl) láthatóvá tétele, vagy elrejtése.",
- "Turtle.hideTurtle": "Teknőc elrejtése",
- "Turtle.showTurtle": "Teknőc felfedése",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Üzenetet ír a teknőc irányában a helyétől.",
- "Turtle.print": "Üzenet",
- "Turtle.fontHelpUrl": "https://hu.wikipedia.org/wiki/Bet%C5%B1k%C3%A9p",
- "Turtle.fontTooltip": "Beállítja az üzenet betűtípusát.",
- "Turtle.font": "Betűtípus",
- "Turtle.fontSize": "Betűméret",
- "Turtle.fontNormal": "normál",
- "Turtle.fontBold": "félkövér",
- "Turtle.fontItalic": "dőlt",
- "Turtle.unloadWarning": "Az oldal elhagyása a munkád elvesztését eredményezi.",
- "Turtle.runTooltip": "A teknőc végrehajtja a blokkokkal megadott programot.",
- "Turtle.captureTooltip": "Rajz mentése.",
- "Turtle.imgFilename": "rajz.png",
- "Turtle.catTurtle": "Teknőc"
+ "Plane.instructions": "Készítsd el a képletet (lent) amivel kiszámolható, hogy hány ülés van összesen a repülőgépen annak függvényében, ahogy (fent) állítod a sorok számát."
}
diff --git a/apps/json/ia.json b/apps/json/ia.json
index f8b7f67a0..2ba0109ea 100644
--- a/apps/json/ia.json
+++ b/apps/json/ia.json
@@ -34,51 +34,12 @@
"Code.title": "Codice",
"Code.blocks": "Blocos",
"Code.trashTooltip": "Abandonar tote le blocos.",
- "Graph.title": "Calculator graphic",
"Apps.indexTitle": "Applicationes Blockly",
"Apps.indexFooter": "Blockly es gratuite e con codice-fonte aperte. Pro contribuer codice o traductiones a Blockly, o pro usar Blockly in vostre application, visita %1.",
"Apps.choiceIntro": "Blockly es un ambiente de programmation graphic. Ecce alcun exemplos de applicationes que usa Blockly.",
- "Maze.maze": "Labyrintho",
- "Apps.mazeSubtitle": "Usa Blockly pro solver un labyrintho.",
- "Turtle.title": "Graphicos de tortuca",
- "Apps.turtleSubtitle": "Usa Blockly pro designar.",
- "Apps.graphSubtitle": "Face graphicos de functiones con Blockly.",
"Apps.codeSubtitle": "Exportar un programma Blockly in JavaScript, Python, Dart o XMl.",
"Plane.plane": "Calculator de sedias de avion",
"Apps.planeSubtitle": "Resolver un problema mathematic con un o duo variabiles.",
- "Maze.moveForward": "avantiar",
- "Maze.turnLeft": "girar a sinistra",
- "Maze.turnRight": "girar a dextra",
- "Maze.doCode": "face",
- "Maze.elseCode": "si non",
- "Maze.helpIfElse": "Un bloco \"si/si non\" face o le prime cosa o le altere.",
- "Maze.pathAhead": "si cammino avante",
- "Maze.pathLeft": "si cammino a sinistra",
- "Maze.pathRight": "si cammino a dextra",
- "Maze.repeatUntil": "repeter usque a",
- "Maze.moveForwardTooltip": "Face le jocator avantiar un spatio.",
- "Maze.turnTooltip": "Gira le jocator a sinistra o a dextra de 90 grados.",
- "Maze.ifTooltip": "Si existe un cammino in le direction specificate, alora face certe actiones.",
- "Maze.ifelseTooltip": "Si existe un cammino in le direction specificate, alora face le prime bloco de actiones. Si non, face le secunde bloco de actiones.",
- "Maze.whileTooltip": "Repeter le actiones continite usque al puncto de fin.",
- "Maze.capacity0": "Te resta %0 blocos.",
- "Maze.capacity1": "Te resta %1 bloco.",
- "Maze.capacity2": "Te resta %2 blocos.",
- "Maze.nextLevel": "Felicitationes! Es tu preste pro le nivello %1?",
- "Maze.finalLevel": "Felicitationes! Tu ha resolvite le nivello final.",
- "Maze.runTooltip": "Face le jocator facer lo que le blocos dice.",
- "Maze.resetTooltip": "Remitter le jocator al initio del labyrintho.",
- "Maze.helpStack": "Impila un par de blocos 'avantiar' pro adjutar me a attinger le fin.",
- "Maze.helpOneTopBlock": "In iste nivello, tu debe impilar tote le blocos in le spatio de travalio blanc.",
- "Maze.helpRun": "Executa tu programma pro vider lo que eveni.",
- "Maze.helpReset": "Tu programma non ha solvite le labyrintho. Preme 'Reinitialisar' e proba de novo.",
- "Maze.helpRepeat": "Attinge le fin de iste cammino con solmente duo blocos. Usa 'repeter' pro executar un bloco plus de un vice.",
- "Maze.helpCapacity": "Tu ha usate tote le blocos pro iste nivello. Pro crear un nove bloco, tu debe primo deler un bloco existente.",
- "Maze.helpRepeatMany": "Tu pote mitter plus de un bloco intra un bloco 'repeter'.",
- "Maze.helpSkins": "Selige tu jocator favorite de iste menu.",
- "Maze.helpIf": "Un bloco 'si' face qualcosa solmente si le condition es satisfacite. Essaya girar a sinistra si existe un cammino a sinistra.",
- "Maze.helpMenu": "Clicca sur %1 in le bloco 'si' pro cambiar su condition.",
- "Maze.helpWallFollow": "Pote tu solver iste labyrintho complexe? Essaya a sequer le muro sinistre. Programmatores experte solmente!",
"Plane.rows": "Filas: %1",
"Plane.getRows": "filas (%1)",
"Plane.rows1": "Filas de prime classe: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "Un avion ha un numero de filas de sedes pro passageros. Cata fila contine quatro sedes.",
"Plane.description2": "Un avion ha duo sedes in le cabina (pro le pilota e le copilota) e un numero de filas de sedes pro passageros. Cata fila contine quatro sedes.",
"Plane.description3": "Un avion ha duo sedes in le cabina (pro le pilota e le copilota) e un numero de filas de sedes pro passageros del prime classe e del secunde classes. Cata fila del prime classe contine quatro sedes. Cata fila del secunde classe contine cinque sedes.",
- "Plane.instructions": "Construe un formula (ci infra) que calcula le numero total de sedes in le avion quando le numero de filas es cambiate (ci supra).",
- "Turtle.moveTooltip": "Displacia le tortuca in avante o a retro in le quantitate specificate.",
- "Turtle.moveForward": "avantiar",
- "Turtle.moveBackward": "recular",
- "Turtle.turnTooltip": "Gira le tortuca a sinistra o a dextra del numero de grados specificate.",
- "Turtle.turnRight": "girar a dextra de",
- "Turtle.turnLeft": "girar a sinistra de",
- "Turtle.widthTooltip": "Cambia le latitude del stilo.",
- "Turtle.setWidth": "mitter latitude a",
- "Turtle.colourTooltip": "Cambia le color del stilo.",
- "Turtle.setColour": "mitter color a",
- "Turtle.penTooltip": "Leva o pone le stilo pro cessar o comenciar a designar.",
- "Turtle.penUp": "levar stilo",
- "Turtle.penDown": "poner stilo",
- "Turtle.turtleVisibilityTooltip": "Rende le tortuca (circulo e flecha) visibile o invisibile.",
- "Turtle.hideTurtle": "celar tortuca",
- "Turtle.showTurtle": "revelar tortuca",
- "Turtle.printHelpUrl": "https://ia.wikipedia.org/wiki/Impression",
- "Turtle.printTooltip": "Designa texto in le direction del tortuca in su loco.",
- "Turtle.print": "scriber",
- "Turtle.fontHelpUrl": "https://ia.wikipedia.org/wiki/Typo_de_litteras",
- "Turtle.fontTooltip": "Selige le typo de litteras usate per le bloco 'scriber'.",
- "Turtle.font": "typo de litteras",
- "Turtle.fontSize": "dimension de litteras",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "grasse",
- "Turtle.fontItalic": "italic",
- "Turtle.unloadWarning": "Si tu quita iste pagina, tu perdera le travalio que tu ha facite.",
- "Turtle.runTooltip": "Face le tortuca facer lo que le blocos dice.",
- "Turtle.captureTooltip": "Salveguardar le designo.",
- "Turtle.imgFilename": "designo.png",
- "Turtle.catTurtle": "Tortuca"
+ "Plane.instructions": "Construe un formula (ci infra) que calcula le numero total de sedes in le avion quando le numero de filas es cambiate (ci supra)."
}
diff --git a/apps/json/is.json b/apps/json/is.json
index 1d3e164ef..f03f83538 100644
--- a/apps/json/is.json
+++ b/apps/json/is.json
@@ -34,51 +34,12 @@
"Code.title": "Kóði",
"Code.blocks": "Kubbar",
"Code.trashTooltip": "Fleygja öllum kubbum.",
- "Graph.title": "Reiknir með línuriti",
"Apps.indexTitle": "Blockly forrit",
"Apps.indexFooter": "Blockly er ókeypis og opinn hugbúnaður. Ef þú vilt gefa kóða eða þýða fyrir Blockly eða nota það í eigin appi, líttu þá við á %1.",
"Apps.choiceIntro": "Blockly er sjónrænt forritunarumhverfi. Hér fyrir neðan eru nokkur sýnishorn af öppum sem nota Blockly.",
- "Maze.maze": "Völundarhús",
- "Apps.mazeSubtitle": "Nota Blockly til að rata.",
- "Turtle.title": "Teiknandi skjaldbaka",
- "Apps.turtleSubtitle": "Nota Blockly til að teikna.",
- "Apps.graphSubtitle": "Teikna gröf með Blockly.",
"Apps.codeSubtitle": "Þýða Blockly forrit yfir í JavaScript, Python, Dart eða XML.",
"Plane.plane": "Flugsætareiknir",
"Apps.planeSubtitle": "Leysa reikningsdæmi með einni eða tveimur breytum.",
- "Maze.moveForward": "færa áfram",
- "Maze.turnLeft": "snúa til vinstri",
- "Maze.turnRight": "snúa til hægri",
- "Maze.doCode": "gera",
- "Maze.elseCode": "annars",
- "Maze.helpIfElse": "Ef-annars kubbar gera eitt eða annað.",
- "Maze.pathAhead": "ef slóð framundan",
- "Maze.pathLeft": "ef slóð til vinstri",
- "Maze.pathRight": "ef slóð til hægri",
- "Maze.repeatUntil": "endurtaka þar til",
- "Maze.moveForwardTooltip": "Færir leikmann fram um eitt bil.",
- "Maze.turnTooltip": "Snýr leikmanninum til vinstri eða hægri um 90 gráður.",
- "Maze.ifTooltip": "Ef það er slóð í valda stefnu, þá á að gera eitthvað.",
- "Maze.ifelseTooltip": "Ef það er slóð í valda stefnu þá á að gera fyrri kubbinn. Annars á að gera seinni kubbinn.",
- "Maze.whileTooltip": "Endurtaka innifaldar aðgerðir þar til endapunkti er náð.",
- "Maze.capacity0": "Þú átt %0 kubba eftir.",
- "Maze.capacity1": "Þú átt %1 kubb eftir.",
- "Maze.capacity2": "Þú átt %2 kubba eftir.",
- "Maze.nextLevel": "Til hamingju! Viltu halda áfram á borð %1?",
- "Maze.finalLevel": "Til hamingju! Þú hefur leyst síðasta borðið.",
- "Maze.runTooltip": "Lætur leikmanninn gera það sem kubbarnir segja.",
- "Maze.resetTooltip": "Setja leikmanninn aftur á upphafsreit.",
- "Maze.helpStack": "Raðaðu tveimur 'færa áfram' kubbum saman til að hjálpa mér að ná takmarkinu.",
- "Maze.helpOneTopBlock": "Á þessu borði þarftu að raða öllum kubbunum saman á hvíta svæðinu.",
- "Maze.helpRun": "Keyrðu forritið til að sjá hvað gerist.",
- "Maze.helpReset": "Forritið þitt rataði ekki. Smelltu á 'Byrja aftur' og reyndu betur.",
- "Maze.helpRepeat": "Náðu út á enda slóðarinnar með því að nota bara tvo kubba. Notaðu 'endurtaka' til að keyra kubb oftar en einu sinni.",
- "Maze.helpCapacity": "Þú hefur notað alla kubbana á þessu borði. Til að losa kubb verður þú að eyða honum úr forritinu.",
- "Maze.helpRepeatMany": "Þú getur sett fleiri en einn kubb inn í 'endurtaka' kubb.",
- "Maze.helpSkins": "Veldu þér leikmann úr þessum lista.",
- "Maze.helpIf": "'Ef' kubbur gerir eitthvað aðeins ef skilyrðið er satt. T.d. beygja til vinstri ef það er slóð til vinstri.",
- "Maze.helpMenu": "Smelltu á %1 í 'ef' kubbnum til að breyta skilyrði hans.",
- "Maze.helpWallFollow": "Getur þú leyst þetta flókna völundarhús? Reyndu að fylgja veggnum á vinstri hönd. Aðeins fyrir reyndari forritara!",
"Plane.rows": "Raðir: %1",
"Plane.getRows": "raðir (%1)",
"Plane.rows1": "Raðir 1. farrými: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "Flugvél er með einhvern fjölda sætaraða fyrir farþega. Í hverri röð eru fjögur sæti.",
"Plane.description2": "Flugvél er með tvö sæti í stjórnklefa (fyrir flugmanninn og aðstoðarflugmanninn) og einhvern fjölda sætaraða fyrir farþega. Hver sætaröð hefur fjögur sæti.",
"Plane.description3": "Flugvél er með tvö sæti í stjórnklefa (fyrir flugmanninn og aðstoðarflugmanninn) og einhvern fjölda sætaraða fyrir farþega á 1. og 2. farrými. Hver sætaröð á 1. farrými hefur fjögur sæti. Hver sætaröð á 2. farrými hefur fimm sæti.",
- "Plane.instructions": "Búðu til formúlu (hér fyrir neðan) sem reiknar heildarfjölda sæta í flugvélinni eftir því sem röðunum er breytt (hér fyrir ofan).",
- "Turtle.moveTooltip": "Færir skjaldbökuna fram eða aftur um tiltekna vegalengd.",
- "Turtle.moveForward": "færa fram um",
- "Turtle.moveBackward": "færa aftur um",
- "Turtle.turnTooltip": "Snýr skjaldbökunni til vinstri eða hægri um tiltekinn gráðufjölda.",
- "Turtle.turnRight": "snúa til hægri um",
- "Turtle.turnLeft": "snúa til vinstri um",
- "Turtle.widthTooltip": "Breytir breidd pennans.",
- "Turtle.setWidth": "stilla breidd á",
- "Turtle.colourTooltip": "Breytir lit pennans.",
- "Turtle.setColour": "stilla lit á",
- "Turtle.penTooltip": "Lyftir pennanum til að hætta að teikna eða setur hann niður til að byrja.",
- "Turtle.penUp": "penni upp",
- "Turtle.penDown": "penni niður",
- "Turtle.turtleVisibilityTooltip": "Gerir skjaldbökuna (hringinn og píluna) sýnilega eða ósýnilega.",
- "Turtle.hideTurtle": "fela skjaldböku",
- "Turtle.showTurtle": "sýna skjaldböku",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Teiknar texta þar sem skjaldbakan er og í stefnu hennar.",
- "Turtle.print": "prenta",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Stillir leturgerðina sem prentað er með.",
- "Turtle.font": "leturgerð",
- "Turtle.fontSize": "leturstærð",
- "Turtle.fontNormal": "venjulegt",
- "Turtle.fontBold": "feitletrað",
- "Turtle.fontItalic": "skáletrað",
- "Turtle.unloadWarning": "Ef þú ferð af þessari síðu tapar þú því sem þú hefur gert.",
- "Turtle.runTooltip": "Lætur skjaldbökuna gera það sem kubbarnir segja.",
- "Turtle.captureTooltip": "Vista teikninguna.",
- "Turtle.imgFilename": "teikning.png",
- "Turtle.catTurtle": "Skjaldbaka"
+ "Plane.instructions": "Búðu til formúlu (hér fyrir neðan) sem reiknar heildarfjölda sæta í flugvélinni eftir því sem röðunum er breytt (hér fyrir ofan)."
}
diff --git a/apps/json/it.json b/apps/json/it.json
index caa1dedbb..9125b36e7 100644
--- a/apps/json/it.json
+++ b/apps/json/it.json
@@ -36,51 +36,12 @@
"Code.title": "Codice",
"Code.blocks": "Blocchi",
"Code.trashTooltip": "Elimina tutti i blocchi.",
- "Graph.title": "Calcolatrice grafica",
"Apps.indexTitle": "Applicazioni Blockly",
"Apps.indexFooter": "Blockly è gratuito e open source. Per contribuire al codice o alle traduzioni per Blockly, o utilizzare Blockly nella tua applicazione, visita %1.",
"Apps.choiceIntro": "Blockly è un ambiente di programmazione grafico. Di seguito sono riportati alcuni esempi di applicazioni che utilizzano Blockly.",
- "Maze.maze": "Labirinto",
- "Apps.mazeSubtitle": "Usa Blockly per risolvere un labirinto.",
- "Turtle.title": "Tartaruga grafica",
- "Apps.turtleSubtitle": "Usa Blockly per disegnare.",
- "Apps.graphSubtitle": "Disegna funzioni con Blockly.",
"Apps.codeSubtitle": "Esporta un programma Blockly in JavaScript, Python, Dart o XML.",
"Plane.plane": "Calcolo posti aereo",
"Apps.planeSubtitle": "Risolvi un problema di matematica con una o due variabili.",
- "Maze.moveForward": "sposta in avanti",
- "Maze.turnLeft": "svolta a sinistra",
- "Maze.turnRight": "svolta a destra",
- "Maze.doCode": "fai",
- "Maze.elseCode": "altrimenti",
- "Maze.helpIfElse": "Le istruzioni if-else cercheranno di compiere la prima azione o la seconda.",
- "Maze.pathAhead": "se c'è strada avanti",
- "Maze.pathLeft": "se c'è strada a sinistra",
- "Maze.pathRight": "se c'è strada a destra",
- "Maze.repeatUntil": "ripeti fino a",
- "Maze.moveForwardTooltip": "Avanza la pedina di una casella.",
- "Maze.turnTooltip": "Gira la pedina verso destra o sinistra di 90 gradi.",
- "Maze.ifTooltip": "Se c'è strada nella direzione indicata, allora fa' qualcosa.",
- "Maze.ifelseTooltip": "Se c'è strada nella direzione indicata, Allora esegui la prima serie di azioni. Altrimenti esegui la seconda serie di azioni.",
- "Maze.whileTooltip": "Ripeti l'azione scelta sino al punto di arrivo.",
- "Maze.capacity0": "Puoi usare altri %0 blocchi.",
- "Maze.capacity1": "Puoi usare %1 altro blocco.",
- "Maze.capacity2": "Puoi usare altri %2 blocchi.",
- "Maze.nextLevel": "Complimenti! Sei pronto a passare al livello %1?",
- "Maze.finalLevel": "Tripudio! Hai risolto l'ultimo livello.",
- "Maze.runTooltip": "Fa fare al giocatore ciò che dicono i blocchi",
- "Maze.resetTooltip": "Riposiziona il giocatore all'inizio del labirinto.",
- "Maze.helpStack": "Impila un paio di blocchi \"sposta in avanti\" per aiutarmi a raggiungere l'arrivo.",
- "Maze.helpOneTopBlock": "In questo livello dovrai impilare tutti i blocchi nella zona bianca.",
- "Maze.helpRun": "Esegui il programma per vedere cosa succede.",
- "Maze.helpReset": "Il programma non ha risolto il labirinto. Premi 'Reset' e prova di nuovo.",
- "Maze.helpRepeat": "I computer hanno una memoria limitata. Raggiungi l'arrivo usando solo due blocchi. Scegli 'ripeti' per eseguire un blocco più di una volta.",
- "Maze.helpCapacity": "Hai utilizzato tutti i blocchi per questo livello. Per creare un nuovo blocco, è necessario prima eliminare un blocco esistente.",
- "Maze.helpRepeatMany": "È possibile inserire più di un blocco all'interno di un blocco 'Ripeti'.",
- "Maze.helpSkins": "Scegli il tuo giocatore preferito da questo menu.",
- "Maze.helpIf": "Con 'se' l'azione verrà eseguita solo se la condizione è soddisfatta. Prova a girare a sinistra se c'è una strada a sinistra.",
- "Maze.helpMenu": "Fai clic su %1 nel blocco 'se' per cambiare la sua condizione.",
- "Maze.helpWallFollow": "Sai risolvere questo labirinto intricato? Prova a seguire il muro di sinistra. Solo per programmatori avanzati!",
"Plane.rows": "File: %1",
"Plane.getRows": "file (%1)",
"Plane.rows1": "File 1ª classe: %1",
@@ -93,36 +54,5 @@
"Plane.description1": "Un aeroplano ha un numero di file contenenti i posti a sedere dei passeggeri. Ogni fila, contiene quattro posti a sedere.",
"Plane.description2": "Un aeroplano ha due posti a sedere nella cabina di pilotaggio (per il pilota e co-pilota), e un numero di file con i posti a sedere dei passeggeri. Ogni fila contiene quattro posti.",
"Plane.description3": "Un aereo ha due posti nella cabina di pilotaggio (per il pilota e il co-pilota), e un numero di file in prima e seconda classe, con i posti a sedere dei passeggeri. Ogni fila della prima classe contiene quattro posti. Quelle invece della seconda classe, ne contengono cinque.",
- "Plane.instructions": "Costruisci una formula (sotto) che calcola il numero totale di posti a sedere su un aeroplano, così come cambiano le file di posti (sopra).",
- "Turtle.moveTooltip": "Muove avanti e indietro la tartaruga secondo quanto specificato.",
- "Turtle.moveForward": "sposta in avanti di",
- "Turtle.moveBackward": "sposta indietro di",
- "Turtle.turnTooltip": "Gira la tartaruga a destra o a sinistra, secondo l'angolazione suggerita.",
- "Turtle.turnRight": "gira a destra di",
- "Turtle.turnLeft": "gira a sinistra di",
- "Turtle.widthTooltip": "Cambia la larghezza della penna.",
- "Turtle.setWidth": "imposta la larghezza a",
- "Turtle.colourTooltip": "Cambia il colore della penna.",
- "Turtle.setColour": "imposta colore a",
- "Turtle.penTooltip": "Alza o abbassa la penna, per iniziare a disegnare o fermarti.",
- "Turtle.penUp": "penna sù",
- "Turtle.penDown": "penna giù",
- "Turtle.turtleVisibilityTooltip": "Rende la tartaruga (cerchio con la freccia), visibile o invisibile.",
- "Turtle.hideTurtle": "nascondi tartaruga",
- "Turtle.showTurtle": "mostra tartaruga",
- "Turtle.printHelpUrl": "https://it.wikipedia.org/wiki/Stampa",
- "Turtle.printTooltip": "disegna il testo nella direzione e alla posizione della tartaruga.",
- "Turtle.print": "stampa",
- "Turtle.fontHelpUrl": "https://it.wikipedia.org/wiki/Tipo_di_carattere",
- "Turtle.fontTooltip": "Imposta il tipo di carattere utilizzato dal blocco di stampa.",
- "Turtle.font": "tipo di carattere",
- "Turtle.fontSize": "dimensione carattere",
- "Turtle.fontNormal": "normale",
- "Turtle.fontBold": "grassetto",
- "Turtle.fontItalic": "corsivo",
- "Turtle.unloadWarning": "Lasciando questa pagina perderai il lavoro svolto.",
- "Turtle.runTooltip": "Fai fare alla tartaruga ciò che il blocco dice.",
- "Turtle.captureTooltip": "Salva il disegno.",
- "Turtle.imgFilename": "disegno.png",
- "Turtle.catTurtle": "Tartaruga"
+ "Plane.instructions": "Costruisci una formula (sotto) che calcola il numero totale di posti a sedere su un aeroplano, così come cambiano le file di posti (sopra)."
}
diff --git a/apps/json/ja.json b/apps/json/ja.json
index 3a672cebe..bbc1a5b25 100644
--- a/apps/json/ja.json
+++ b/apps/json/ja.json
@@ -35,51 +35,12 @@
"Code.title": "コード",
"Code.blocks": "ブロック",
"Code.trashTooltip": "すべてのブロックを消します。",
- "Graph.title": "グラフ電卓",
"Apps.indexTitle": "ブロックリーのアプリ",
"Apps.indexFooter": "ブロックリーはフリーでありオープンソースです。ブロックリーのコードや翻訳に貢献、またはブロックリーを自分のアプリに使用するには、%1 を参照してください。",
"Apps.choiceIntro": "ブロックリーはグラフィカルなプログラミング環境です。以下に列挙したサンプル アプリケーションはブロックリーを使用しています。",
- "Maze.maze": "迷路",
- "Apps.mazeSubtitle": "ブロックリーで迷路を解きましょう。",
- "Turtle.title": "タートル グラフィックス",
- "Apps.turtleSubtitle": "ブロックリーで描きましょう。",
- "Apps.graphSubtitle": "ブロックリーで関数をプロットしましょう。",
"Apps.codeSubtitle": "ブロックリーのプログラムを JavaScript、Python、Dart、XML にエクスポートしましょう。",
"Plane.plane": "飛行機座席計算機",
"Apps.planeSubtitle": "1変数または2変数の数学の問題を解きましょう。",
- "Maze.moveForward": "まっすぐ進む",
- "Maze.turnLeft": "左を向く",
- "Maze.turnRight": "右を向く",
- "Maze.doCode": "実行",
- "Maze.elseCode": "それ以外",
- "Maze.helpIfElse": "「if-else」(もし-それ以外) ブロックでは、一方ともう一方の 2 つのことができます。",
- "Maze.pathAhead": "もしまっすぐ進めるなら",
- "Maze.pathLeft": "もし左に進めるなら",
- "Maze.pathRight": "もし右に進めるなら",
- "Maze.repeatUntil": "「まで繰り返す」",
- "Maze.moveForwardTooltip": "プレーヤーがまっすぐ 1 マス進みます。",
- "Maze.turnTooltip": "プレーヤーが左または右に 90 度向きを変えます。",
- "Maze.ifTooltip": "選んだ方向に進める場合は、何か動作をします。",
- "Maze.ifelseTooltip": "選んだ方向に進める場合は最初のブロックの動作を、進めない場合は 2 番めのブロックの動作をします。",
- "Maze.whileTooltip": "内側の動作を、ゴールに着くまで繰り返します。",
- "Maze.capacity0": "残り %0 ブロックです。",
- "Maze.capacity1": "残り %1 ブロックです。",
- "Maze.capacity2": "残り %2 ブロックです。",
- "Maze.nextLevel": "おめでとう! 次のレベル %1 に進みますか?",
- "Maze.finalLevel": "おめでとうございます!最後の面を解きました。",
- "Maze.runTooltip": "並べたブロックの動作をプレーヤーに実行させます。",
- "Maze.resetTooltip": "プレーヤーを迷路の最初の場所に戻します。",
- "Maze.helpStack": "「まっすぐ進む」のブロックをいくつか縦につないで、ゴールに連れて行ってください。",
- "Maze.helpOneTopBlock": "この面では、何もないワークスペースに、すべてのブロックを配置する必要があります。",
- "Maze.helpRun": "動作を見るには、プログラムを実行してください。",
- "Maze.helpReset": "あなたのプログラムでは迷路を解けませんでした。「リセット」を押してやり直してください。",
- "Maze.helpRepeat": "2 個のブロックだけでゴールしてください。ブロックを繰り返し実行する「繰り返し」を使ってください。",
- "Maze.helpCapacity": "このレベルで使えるブロックをすべて使いました。ブロックを新しく作成するには、今あるブロックを消さなければなりません。",
- "Maze.helpRepeatMany": "「繰り返し」ブロックの中で、1 個以上のブロックを使えます。",
- "Maze.helpSkins": "このメニューから好きなプレーヤーを選んでください。",
- "Maze.helpIf": "「if」(もし) ブロックは条件が正しいときだけ何か動作をします。左に進めるときは左を向くようにしてみてください。",
- "Maze.helpMenu": "「if」(もし)ブロックの条件を変えるには %1 をクリックしてください。",
- "Maze.helpWallFollow": "この難しい迷路を解けますか? 左側の壁をたどってみてください。上級のプログラマー向けの迷路です!",
"Plane.rows": "列の数: %1",
"Plane.getRows": "列の数 (%1)",
"Plane.rows1": "ファーストクラスの列数: %1",
@@ -92,36 +53,5 @@
"Plane.description1": "飛行機に乗客の座席の列があります。それぞれの列に 4 つの座席があります。",
"Plane.description2": "飛行機には、操縦室の 2 つの座席 (操縦士と副操縦士) と、乗客の座席の列があります。それぞれの列に 4 つの座席があります。",
"Plane.description3": "飛行機には、操縦室の 2 つの座席 (操縦士と副操縦士) と、ファーストクラスとセカンドクラスの乗客の座席の列があります。それぞれの列に、ファーストクラスでは 4 つの座席、セカンドクラスでは 5 つの座席があります。",
- "Plane.instructions": "飛行機の座席の数を計算する式を、上で列の数を変更しても正しくなるように、下に入力してください。",
- "Turtle.moveTooltip": "指定した長さだけ前または後ろにタートルを動かします。",
- "Turtle.moveForward": "前に進む",
- "Turtle.moveBackward": "後ろに進む",
- "Turtle.turnTooltip": "指定した角度だけタートルを回転させます。",
- "Turtle.turnRight": "右に回転",
- "Turtle.turnLeft": "左に回転",
- "Turtle.widthTooltip": "ペンの太さを変えます。",
- "Turtle.setWidth": "太さを変える",
- "Turtle.colourTooltip": "ペンの色を変えます。",
- "Turtle.setColour": "色を変える",
- "Turtle.penTooltip": "線を引いたり引くのをやめたりするために、ペンを上げるか下げるかします。",
- "Turtle.penUp": "ペンを上げる",
- "Turtle.penDown": "ペンを下ろす",
- "Turtle.turtleVisibilityTooltip": "タートル (円と矢印) の表示/非表示を切り替えます。",
- "Turtle.hideTurtle": "タートルを隠す",
- "Turtle.showTurtle": "タートルを表示する",
- "Turtle.printHelpUrl": "https://ja.wikipedia.org/wiki/印刷",
- "Turtle.printTooltip": "タートルの方向と場所を文字として表示します。",
- "Turtle.print": "表示",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "表示ブロックで使うフォントを設定します。",
- "Turtle.font": "フォント",
- "Turtle.fontSize": "フォント サイズ",
- "Turtle.fontNormal": "標準",
- "Turtle.fontBold": "太字",
- "Turtle.fontItalic": "斜体",
- "Turtle.unloadWarning": "このページから離れると、作った作品が失われます。",
- "Turtle.runTooltip": "ブロックに書かれた通りの動きをタートルにさせてください。",
- "Turtle.captureTooltip": "絵を保存します。",
- "Turtle.imgFilename": "お絵描き.png",
- "Turtle.catTurtle": "タートル"
+ "Plane.instructions": "飛行機の座席の数を計算する式を、上で列の数を変更しても正しくなるように、下に入力してください。"
}
diff --git a/apps/json/keys.json b/apps/json/keys.json
index 23fcc6128..8fefef16f 100644
--- a/apps/json/keys.json
+++ b/apps/json/keys.json
@@ -29,51 +29,12 @@
"Code.title": "339365101010834276",
"Code.blocks": "586801704101593425",
"Code.trashTooltip": "1406728939680691839",
-"Graph.title": "6161178750148345044",
"Apps.indexTitle": "7974005368401638032",
"Apps.indexFooter": "6787275955604631342",
"Apps.choiceIntro": "5293485729310732301",
-"Maze.maze": "34428208008617605",
-"Apps.mazeSubtitle": "6518880171303137514",
-"Turtle.title": "1706166575733269263",
-"Apps.turtleSubtitle": "7043905265543168717",
-"Apps.graphSubtitle": "7527162652570717706",
"Apps.codeSubtitle": "5453010276194242854",
"Plane.plane": "6646116297668869388",
"Apps.planeSubtitle": "6523129415371026229",
-"Maze.moveForward": "4138774728570944645",
-"Maze.turnLeft": "6082253890512898845",
-"Maze.turnRight": "2801052495540198573",
-"Maze.doCode": "5922351303839855212",
-"Maze.elseCode": "9137982570247930589",
-"Maze.helpIfElse": "8678021904034212986",
-"Maze.pathAhead": "3293197141663117591",
-"Maze.pathLeft": "2149839397262503913",
-"Maze.pathRight": "8496210457380227143",
-"Maze.repeatUntil": "5000330788075193694",
-"Maze.moveForwardTooltip": "4634715858389563104",
-"Maze.turnTooltip": "4502373380845009974",
-"Maze.ifTooltip": "4874525273235336318",
-"Maze.ifelseTooltip": "1843334689331866804",
-"Maze.whileTooltip": "1190064103412776740",
-"Maze.capacity0": "1794249676769577229",
-"Maze.capacity1": "5307089055470217701",
-"Maze.capacity2": "561418461570337551",
-"Maze.nextLevel": "7358214333593766572",
-"Maze.finalLevel": "7149849676690329496",
-"Maze.runTooltip": "2075728723517768097",
-"Maze.resetTooltip": "3190825933229819894",
-"Maze.helpStack": "4362899193616566882",
-"Maze.helpOneTopBlock": "5355893896926183437",
-"Maze.helpRun": "4751586063015654997",
-"Maze.helpReset": "8109604937581467227",
-"Maze.helpRepeat": "6682302477448017479",
-"Maze.helpCapacity": "1061578198057067927",
-"Maze.helpRepeatMany": "3478101938294488773",
-"Maze.helpSkins": "5683520235628284499",
-"Maze.helpIf": "5076791813618961196",
-"Maze.helpMenu": "1456515588173174520",
-"Maze.helpWallFollow": "7135964206164849448",
"Plane.rows": "286555642257111053",
"Plane.getRows": "7030918043298347994",
"Plane.rows1": "7091637686507441682",
@@ -86,36 +47,5 @@
"Plane.description1": "7784699858027886282",
"Plane.description2": "4755413400587385256",
"Plane.description3": "1327005465775917626",
-"Plane.instructions": "3872872459414039837",
-"Turtle.moveTooltip": "552526916301133670",
-"Turtle.moveForward": "1013045213595604872",
-"Turtle.moveBackward": "4294783477990312138",
-"Turtle.turnTooltip": "7089740218907481322",
-"Turtle.turnRight": "6889946611851664425",
-"Turtle.turnLeft": "6078028329780496695",
-"Turtle.widthTooltip": "1359456544648181295",
-"Turtle.setWidth": "8470792861618868667",
-"Turtle.colourTooltip": "2201212763190410627",
-"Turtle.setColour": "8983835283796130303",
-"Turtle.penTooltip": "945126989426193972",
-"Turtle.penUp": "196845303311122428",
-"Turtle.penDown": "295126337553066153",
-"Turtle.turtleVisibilityTooltip": "7922752443358054817",
-"Turtle.hideTurtle": "1146327621590900127",
-"Turtle.showTurtle": "8598935855828958714",
-"Turtle.printHelpUrl": "456260871761620526",
-"Turtle.printTooltip": "6192195229721218364",
-"Turtle.print": "8755460901437343901",
-"Turtle.fontHelpUrl": "5718696793880573329",
-"Turtle.fontTooltip": "4392335668231319812",
-"Turtle.font": "4130136547051161134",
-"Turtle.fontSize": "2409415650297366191",
-"Turtle.fontNormal": "3160118472257830313",
-"Turtle.fontBold": "2555132265974908158",
-"Turtle.fontItalic": "3792533731296600003",
-"Turtle.unloadWarning": "7055959262533612779",
-"Turtle.runTooltip": "327067666833971381",
-"Turtle.captureTooltip": "793577727112679597",
-"Turtle.imgFilename": "7221035465778066902",
-"Turtle.catTurtle": "5180825245477618167"
+"Plane.instructions": "3872872459414039837"
}
diff --git a/apps/json/ko.json b/apps/json/ko.json
index d35d4435e..e1fba5128 100644
--- a/apps/json/ko.json
+++ b/apps/json/ko.json
@@ -36,51 +36,12 @@
"Code.title": "코드",
"Code.blocks": "블록",
"Code.trashTooltip": "모든 블록을 버립니다.",
- "Graph.title": "그래프 계산기",
"Apps.indexTitle": "블록리 앱",
"Apps.indexFooter": "Blockly는 공짜이며 오픈소스입니다. Blockly의 코드 또는 번역에 기여하거나 당신의 프로그램에서 Blockly를 이용하려면, %1 을 방문하세요.",
"Apps.choiceIntro": "Blockly는 그래픽 프로그래밍 환경을 제공합니다. 아래는 Blockly를 사용하는 몇가지 예시 프로그램들입니다.",
- "Maze.maze": "미로",
- "Apps.mazeSubtitle": "Blockly를 사용하여 미로를 풉니다.",
- "Turtle.title": "터틀 그래픽",
- "Apps.turtleSubtitle": "Blockly를 이용하여 그림을 그립니다.",
- "Apps.graphSubtitle": "Blockly를 이용하여 함수를 배열합니다.",
"Apps.codeSubtitle": "블록리 프로그램을 자바스크립트, 파이썬, 다트 또는 XML로 내보냅니다.",
"Plane.plane": "비행기 좌석 계산기",
"Apps.planeSubtitle": "하나 또는 두개의 변수를 가진 수학 문제를 풉니다.",
- "Maze.moveForward": "앞으로 가기",
- "Maze.turnLeft": "왼쪽으로 돌기",
- "Maze.turnRight": "오른쪽으로 돌기",
- "Maze.doCode": "하기",
- "Maze.elseCode": "그렇지 않으면",
- "Maze.helpIfElse": "만약-그렇지 않으면 블록은 한 가지 또는 다른 행동을 합니다.",
- "Maze.pathAhead": "만약 앞으로 가면",
- "Maze.pathLeft": "만약 왼쪽으로 가면",
- "Maze.pathRight": "만약 오른쪽으로 가면",
- "Maze.repeatUntil": "다음까지 반복",
- "Maze.moveForwardTooltip": "플레이어가 한 칸 앞으로 이동합니다.",
- "Maze.turnTooltip": "플레이어가 90도로 왼쪽이나 오른쪽으로 돕니다.",
- "Maze.ifTooltip": "만약 지정된 방향으로 하고 있으면, 몇 가지 행동을 합니다.",
- "Maze.ifelseTooltip": "만약 지정된 방향으로 하고 있으면, 첫 번째 블록을 행동을 합니다. 그렇지 않으면, 두 번째 블록을 행동을 합니다.",
- "Maze.whileTooltip": "도착점에 도달할 때까지 내부 행동을 반복합니다.",
- "Maze.capacity0": "나머지 블록 %0개가 있습니다.",
- "Maze.capacity1": "나머지 블록 %1개가 있습니다.",
- "Maze.capacity2": "나머지 블록 %2개가 있습니다.",
- "Maze.nextLevel": "축하합니다! %1단계를 진행할 준비가 되었습니까?",
- "Maze.finalLevel": "축하합니다! 최종 단계를 해결했습니다.",
- "Maze.runTooltip": "블록이 말하는 행동을 플레이어가 합니다.",
- "Maze.resetTooltip": "미로의 시작에서 플레이어를 다시 넣습니다.",
- "Maze.helpStack": "목표에 도달할 수 있도록 함께 '앞으로 가기' 블록을 세로로 쌓으세요.",
- "Maze.helpOneTopBlock": "이 단계에서, 하얀 작업 공간에서 모든 블록을 함께 쌓을 필요가 있습니다.",
- "Maze.helpRun": "어떻게 되는지 보려면 프로그램을 실행하세요.",
- "Maze.helpReset": "당신의 프로그램은 미로를 풀 수 없습니다. '재설정'을 누르고 다시 시도하세요.",
- "Maze.helpRepeat": "컴퓨터는 제한된 메모리가 있습니다. 블록 두 개만 사용해 이 길의 끝에 도달하세요. 한 번 이상 블록을 실행하려면 '반복'을 사용하세요.",
- "Maze.helpCapacity": "이 단계에 대한 모든 블록을 사용했습니다. 새 블록은 만드려면, 먼저 기존 블록을 삭제해야 합니다.",
- "Maze.helpRepeatMany": "'반복' 블록 안에 하나 이상의 블록을 넣을 수 있습니다.",
- "Maze.helpSkins": "메뉴에서 당신이 좋아하는 선수를 고르세요.",
- "Maze.helpIf": "'만약' 블록은 조건이 참이면 무언가를 합니다. 왼쪽에 길이 있으면 왼쪽으로 돌도록 하세요.",
- "Maze.helpMenu": "'만약' 블록의 조건을 바꾸려면 %1 부분을 클릭하세요.",
- "Maze.helpWallFollow": "복잡한 미로를 풀 수 있습니까? 다음 왼쪽 벽을 하세요. 고급 프로그래머만!",
"Plane.rows": "행 수: %1",
"Plane.getRows": "행 수 (%1)",
"Plane.rows1": "1등석 행 수: %1",
@@ -93,36 +54,5 @@
"Plane.description1": "비행기는 승객 좌석의 행 수가 있습니다. 각 행에는 시트 네 개가 포함되어 있습니다.",
"Plane.description2": "비행기는 비행 갑판(조종사와 부조종사용)에서 좌석 두 개가 있고, 승객 좌석의 행 수가 있습니다. 각 행에는 시트 네 개가 포함되어 있습니다.",
"Plane.description3": "비행기는 비행 갑판(조종사와 부조종사용)에서 좌석 두 개가 있고, 1등석과 2등석 승객 좌석의 행 수가 있습니다. 각 1등석 행에는 시트 네 개가 포함되어 있습니다. 각 2등석 행에는 시트 다섯 개가 포함되어 있습니다.",
- "Plane.instructions": "행이 바뀐(위) 비행기에 좌석의 총 수를 계산하는 공식(아래)을 구축하세요.",
- "Turtle.moveTooltip": "지정된 양으로 터틀을 앞이나 뒤로 이동합니다.",
- "Turtle.moveForward": "앞으로 가기",
- "Turtle.moveBackward": "뒤로 가기",
- "Turtle.turnTooltip": "지정된 각도로 터틀을 왼쪽이나 오른쪽으로 돕니다.",
- "Turtle.turnRight": "오른쪽으로 돌기",
- "Turtle.turnLeft": "왼쪽으로 돌기",
- "Turtle.widthTooltip": "펜의 너비를 바꿉니다.",
- "Turtle.setWidth": "너비 설정",
- "Turtle.colourTooltip": "펜의 색을 바꿉니다.",
- "Turtle.setColour": "색 설정",
- "Turtle.penTooltip": "그리기를 멈추거나 시작하기 위해 펜을 올리거나 내립니다.",
- "Turtle.penUp": "펜 올리기",
- "Turtle.penDown": "펜 내리기",
- "Turtle.turtleVisibilityTooltip": "터틀(동그라미와 화살표)를 보이거나 숨길 수 있습니다.",
- "Turtle.hideTurtle": "터틀 숨기기",
- "Turtle.showTurtle": "터틀 보이기",
- "Turtle.printHelpUrl": "https://ko.wikipedia.org/wiki/인쇄",
- "Turtle.printTooltip": "터틀의 방향과 위치를 텍스트로 그립니다.",
- "Turtle.print": "인쇄",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "인쇄 블록에서 사용되는 글꼴을 설정합니다.",
- "Turtle.font": "글꼴",
- "Turtle.fontSize": "글자 크기",
- "Turtle.fontNormal": "보통",
- "Turtle.fontBold": "굶게",
- "Turtle.fontItalic": "기울임",
- "Turtle.unloadWarning": "이 페이지를 떠나면 작업을 잃게 됩니다.",
- "Turtle.runTooltip": "터틀이 말하는 행동을 캐릭터가 합니다.",
- "Turtle.captureTooltip": "그리기를 저장합니다.",
- "Turtle.imgFilename": "그리기.png",
- "Turtle.catTurtle": "터틀"
+ "Plane.instructions": "행이 바뀐(위) 비행기에 좌석의 총 수를 계산하는 공식(아래)을 구축하세요."
}
diff --git a/apps/json/lb.json b/apps/json/lb.json
index a4a6f765f..32ea8411d 100644
--- a/apps/json/lb.json
+++ b/apps/json/lb.json
@@ -27,22 +27,8 @@
"Code.discard": "All %1 Bléck läschen?",
"Code.title": "Code",
"Code.blocks": "Bléck",
- "Maze.maze": "Labyrinth",
- "Apps.turtleSubtitle": "Blockly benotze fir ze zeechnen.",
"Plane.plane": "Rechemaschinne fir d'Sëtzer am Fliger",
"Apps.planeSubtitle": "E mathematesche Problem mat enger oder zwou Variabele léisen.",
- "Maze.moveForward": "viru goen",
- "Maze.turnLeft": "no lénks ofbéien",
- "Maze.turnRight": "no riets ofbéien",
- "Maze.doCode": "maachen",
- "Maze.elseCode": "soss",
- "Maze.repeatUntil": "widderhuele bis",
- "Maze.capacity0": "Dir hutt %0 Bléck iwwreg.",
- "Maze.capacity1": "Dir hutt %1 Block iwwreg.",
- "Maze.capacity2": "Dir hutt %2 Bléck iwwreg.",
- "Maze.nextLevel": "Gratulatioun! Sidd dir prett fir den Niveau %1?",
- "Maze.finalLevel": "Bravo! Dir hutt de leschten Niveau geléist.",
- "Maze.helpRun": "Äre Programm starte fir ze kucke wat geschitt.",
"Plane.rows": "Reien: %1",
"Plane.getRows": "Reien (%1)",
"Plane.rows1": "1. Klass Reien: %1",
@@ -53,18 +39,5 @@
"Plane.placeholder": "?",
"Plane.setSeats": "Sëtzer =",
"Plane.description1": "E Fliger huet en gewëss Zuel vu Reie mat Sëtzer fir d'Passagéier. All Rei huet véier Sëtzer.",
- "Plane.description2": "E Fliger huet zwee Sëtzer am Cockpit (fir de Pilot an de Co-Pilot), an eng gewëss Zuel vu Reie mat Sëtzer fir d'Passagéier. An all Rei si véier Sëtzer.",
- "Turtle.turnLeft": "no lenks dréinen ëm",
- "Turtle.colourTooltip": "Ännert d'Faarf vum Bic.",
- "Turtle.setColour": "d'Faarf änneren op",
- "Turtle.hideTurtle": "Deckelsmouk verstoppen",
- "Turtle.showTurtle": "Deckelsmouk weisen",
- "Turtle.print": "drécken",
- "Turtle.font": "Schrëftart",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "fett",
- "Turtle.fontItalic": "Kursiv",
- "Turtle.unloadWarning": "Wann Dir vun dëser Säit erof gitt verléiert Dir Är Aarbecht.",
- "Turtle.captureTooltip": "Zeechnung späicheren.",
- "Turtle.catTurtle": "Deckelsmouk"
+ "Plane.description2": "E Fliger huet zwee Sëtzer am Cockpit (fir de Pilot an de Co-Pilot), an eng gewëss Zuel vu Reie mat Sëtzer fir d'Passagéier. An all Rei si véier Sëtzer."
}
diff --git a/apps/json/lrc.json b/apps/json/lrc.json
index 0e26b6583..ddefbd2e4 100644
--- a/apps/json/lrc.json
+++ b/apps/json/lrc.json
@@ -28,37 +28,9 @@
"Code.discard": " %1 د همه برشتیا نه پاکسا کو?",
"Code.title": "کد",
"Code.blocks": "بخشیا",
- "Maze.maze": "پلاق بیئن",
"Plane.plane": "زمی",
- "Maze.moveForward": "رو نها",
- "Maze.turnLeft": "بلرن د چپ",
- "Maze.turnRight": "بلرن د راست",
- "Maze.doCode": "انجوم بئه",
- "Maze.elseCode": "هنی",
- "Maze.pathAhead": "ار تور شر نهایی",
- "Maze.pathLeft": "ار تور شر د چپه",
- "Maze.pathRight": "ار تور شر د راسته",
- "Maze.repeatUntil": "تا تکرار کو",
- "Maze.helpRun": "برنامه تونه ونیت وا کار اوسه بوینیت چی بوئه",
- "Maze.helpSkins": "دنگ حون دلخاتونه د ای نوم ون انتخاو بکید",
"Plane.getRows": "ردیفیا (%1)",
"Plane.seats": "صندلیا:%1",
"Plane.placeholder": "؟",
- "Plane.setSeats": "صنه لیا=",
- "Turtle.moveForward": "رو نها وا",
- "Turtle.moveBackward": "رو وادما وا",
- "Turtle.turnRight": "بلرن د راست وا",
- "Turtle.turnLeft": "بلرن د چپ وا",
- "Turtle.colourTooltip": "رنگ پی نیس آلشت بکید",
- "Turtle.showTurtle": "نشو دئن کاسه پشتی",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.print": "چاپ كردن",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.font": "فونت",
- "Turtle.fontSize": "انازه فونت",
- "Turtle.fontNormal": "عادی",
- "Turtle.fontBold": "مئن پر",
- "Turtle.fontItalic": "كج كوله",
- "Turtle.imgFilename": "کشی ین.png",
- "Turtle.catTurtle": "کاسه پشتی"
+ "Plane.setSeats": "صنه لیا="
}
diff --git a/apps/json/lt.json b/apps/json/lt.json
index 4653b7138..fff1b098d 100644
--- a/apps/json/lt.json
+++ b/apps/json/lt.json
@@ -36,47 +36,15 @@
"Code.title": "Kodas",
"Code.blocks": "Blokai",
"Code.trashTooltip": "Pašalinti visus blokus.",
- "Graph.title": "Funkcijų grafikai",
"Apps.indexTitle": "Blocky programėlės",
"Apps.indexFooter": "Blocky yra atviro kodo sistema. Norintys prisidėti ar naudoti, žr. %1.",
"Apps.choiceIntro": "Blocky yra vizuali programavimo aplinka. Žemiau yra keli pritaikymo pavyzdžiai.",
- "Maze.maze": "Labirintas",
- "Apps.mazeSubtitle": "Užprogramuokite, kaip keliauti labirintu.",
- "Turtle.title": "Vėžlio Grafika",
- "Apps.turtleSubtitle": "Pieškite su Blocky :)",
- "Apps.graphSubtitle": "Užrašykite funkcijų formules - ir pamatysite jų grafikus.",
"Apps.codeSubtitle": "Eksportuokite Blocky programą į JavaScript, Python, Dart arba XML.",
"Plane.plane": "Lėktuvo sėdimų vietų skaičiuoklė",
"Apps.planeSubtitle": "Išspręskite lygtį - užrašykite atsakymo formulę pagal turimus duomenis.",
- "Maze.moveForward": "judėti į priekį",
- "Maze.turnLeft": "Suk į kairę",
- "Maze.turnRight": "Suk į dešinę",
- "Maze.doCode": "daryti",
- "Maze.elseCode": "kitas",
- "Maze.pathAhead": "jei galima eiti pirmyn",
- "Maze.repeatUntil": "kartoti iki",
"Plane.rows": "Eilutės: %1",
"Plane.getRows": "eilutės (%1)",
"Plane.seats": "Vietos: %1",
"Plane.placeholder": "?",
- "Plane.setSeats": "Vietos =",
- "Turtle.moveForward": "pirmyn",
- "Turtle.moveBackward": "atgal",
- "Turtle.turnRight": "pasisuk dešinėn",
- "Turtle.setWidth": "nustatyti plotį",
- "Turtle.setColour": "nustatyti spalvą",
- "Turtle.hideTurtle": "slėpti vėžlį",
- "Turtle.showTurtle": "rodyti vėžlį",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.print": "spausdinti",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.font": "šriftas",
- "Turtle.fontSize": "šrifto dydis",
- "Turtle.fontNormal": "normalus",
- "Turtle.fontBold": "paryškinti",
- "Turtle.fontItalic": "pasvirasis",
- "Turtle.unloadWarning": "Paliekant šį puslapį jus prarasite savo darbą.",
- "Turtle.captureTooltip": "Išsaugoti priešinį.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Vėžlys"
+ "Plane.setSeats": "Vietos ="
}
diff --git a/apps/json/lv.json b/apps/json/lv.json
index 4c9e303ec..0e52e20a9 100644
--- a/apps/json/lv.json
+++ b/apps/json/lv.json
@@ -35,43 +35,7 @@
"Code.title": "Pirmkods",
"Code.blocks": "Bloki",
"Code.trashTooltip": "Izmest visus blokus.",
- "Graph.title": "Grafiku kalkulators",
- "Maze.maze": "Labirints",
- "Turtle.title": "Bruņurupuča grafika",
"Plane.plane": "Lidmašīna",
- "Maze.moveForward": "ej uz priekšu",
- "Maze.turnLeft": "pagriezies pa kreisi",
- "Maze.turnRight": "pagriezies pa labi",
- "Maze.doCode": "dari",
- "Maze.elseCode": "citādi",
- "Maze.helpIfElse": "Pārbaudes komandas 'ja-citādi' izpildīs vai nu vienu, vai otru bloku atkarībā no pārbaudes.",
- "Maze.pathAhead": "ja priekšā ir brīvs ceļš",
- "Maze.pathLeft": "ja pa kreisi ir brīvs ceļš",
- "Maze.pathRight": "ja pa labi ir brīvs ceļš",
- "Maze.repeatUntil": "atkārto tikmēr kamēr",
- "Maze.moveForwardTooltip": "Pārvieto cilvēciņu uz priekšu par vienu soli.",
- "Maze.turnTooltip": "Pārvieto cilvēciņu pa kreisi vai pa labi par 90 grādiem.",
- "Maze.ifTooltip": "Ja attiecīgajā virzienā ir brīvs ceļš, tad izpildīt attiecīgās darbības.",
- "Maze.ifelseTooltip": "Ja attiecīgajā virzienā ir brīvs ceļš, tad izpildīt pirmo bloku ar darbībām. Citādi izpildīt otro bloku ar darbībām.",
- "Maze.whileTooltip": "Atkārtot iekļautās darbības kamēr sasniegts mērķis.",
- "Maze.capacity0": "Tev atlikuši %0 bloki.",
- "Maze.capacity1": "Tev atlicis %1 bloks.",
- "Maze.capacity2": "Tev atlikuši %2 bloki.",
- "Maze.nextLevel": "Apsveicu! Vai esi gatavs turpināt ar %1 līmeni?",
- "Maze.finalLevel": "Apsveicu! Tu esi atrisinājis pēdējo līmeni.",
- "Maze.runTooltip": "Liek spēlētājam darīt to, ko saka bloki.",
- "Maze.resetTooltip": "Novietot spēlētāju atpakaļ labirinta sākumā.",
- "Maze.helpStack": "Saliec kopā dažus 'ej uz priekšu' blokus lai mēs varētu sasniegt mērķi.",
- "Maze.helpOneTopBlock": "Šajā līmenī tev bloki jāsaliek kopā baltajā laumumā.",
- "Maze.helpRun": "Palaidiet programmu, lai redzētu, kas notiek.",
- "Maze.helpReset": "Jūsu programma neatrisināja labirintu. Nospiediet 'Atsākt' un mēģiniet vēlreiz.",
- "Maze.helpRepeat": "Datoriem ir ierobežota atmiņa. Sasniedz ceļa mērķi lietojot tikai divus blokus. Lieto atkārtošanas bloku lai varētu izpildīt darbību vairāk kā vienu reizi.",
- "Maze.helpCapacity": "Jūs esat izmantojis visus blokus šajā līmeni. Lai izveidotu jaunu bloku, jums vispirms nepieciešams izmest kādu esošu bloku.",
- "Maze.helpRepeatMany": "Jūs varat ievietot vairāk nekā vienu bloku \"atkārtot\" bloka iekšpusē.",
- "Maze.helpSkins": "Izvēlēties jūsu iecienītāko spēlētāju no šīs izvēlnes.",
- "Maze.helpIf": "Pārbaudes komanda 'ja' dara kaut ko tikai tad, ja pārbaude ir patiesa. Pamēģini pagriezties pa kreisi, ja pa kreisi ir brīvs ceļš.",
- "Maze.helpMenu": "Noklikšķiniet uz %1 \"ja\" blokā lai mainītu tā nosacījumu.",
- "Maze.helpWallFollow": "Vai tu vari atrisināt šo sarežģīto labirintu? Mēģini sekot sienai kreisajā pusē. Šis ir pieredzējušiem programmētājiem!",
"Plane.rows": "Rindas: %1",
"Plane.getRows": "rindas (%1)",
"Plane.rows1": "Pirmās klases rindas: %1",
@@ -84,36 +48,5 @@
"Plane.description1": "Lidmašīnā ir noteikts rindu skaits pasažieru sēdvietām. Katra rinda satur četras sēdvietas.",
"Plane.description2": "Lidmašīnā ir divas vietas pilotu kabīnē (pilots un otrais pilots) un vairākas rindas ar pasažieru sēdvietām. Katra rinda satur četras sēdvietas.",
"Plane.description3": "Lidmašīnā ir divas vietas pilotu kabīnē (pilots un otrais pilots) un vairākas rindas ar pirmās un otrās klases pasažieru sēdvietām. Katra pirmās klases pasažieru rinda satur četras sēdvietas. Katra otrās klases pasažieru rinda satur piecas sēdvietas.",
- "Plane.instructions": "Izveidojiet formulu (zemāk), kas aprēķina kopējo sēdvietu skaitu lidmašīnā, ja rindas tiek mainītas (augšējā attēlā).",
- "Turtle.moveTooltip": "Pārvieto bruņurupuci uz priekšu vai atpakaļ par norādīto attālumu.",
- "Turtle.moveForward": "pārvieto uz priekšu par",
- "Turtle.moveBackward": "pārvieto atpakaļ par",
- "Turtle.turnTooltip": "Pagriež bruņurupuci pa kreisi vai pa labi par norādīto leņķi, grādos.",
- "Turtle.turnRight": "pagriezt pa labi par",
- "Turtle.turnLeft": "pagriezt pa kreisi par",
- "Turtle.widthTooltip": "Izmaina zīmuļa platumu",
- "Turtle.setWidth": "iestatīt platumu, uz",
- "Turtle.colourTooltip": "Maina zīmuļa krāsu.",
- "Turtle.setColour": "iestatīt krāsu, uz",
- "Turtle.penTooltip": "Paceļ vai nolaiž zīmuli, lai beigtu vai sāktu zīmēt.",
- "Turtle.penUp": "pacelt zīmuli",
- "Turtle.penDown": "nolaist zīmuli",
- "Turtle.turtleVisibilityTooltip": "Padara bruņurupuci (apli un bultu) redzamu vai neredzamu.",
- "Turtle.hideTurtle": "paslēpt bruņrupuci",
- "Turtle.showTurtle": "rādīt bruņrupuci",
- "Turtle.printHelpUrl": "https://lv.wikipedia.org/wiki/Drukāšāna",
- "Turtle.printTooltip": "Zīmē tekstu bruņurupuča virzienā no tā atrašanās vietas.",
- "Turtle.print": "drukāt",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Iestata fontu, ko izmantos drukāšanas bloks.",
- "Turtle.font": "fonts",
- "Turtle.fontSize": "fonta lielums",
- "Turtle.fontNormal": "normāls",
- "Turtle.fontBold": "treknraksts (bold)",
- "Turtle.fontItalic": "slīpraksts (italic)",
- "Turtle.unloadWarning": "Atstājot šo lapu jūsu darbs tiks pazaudēts.",
- "Turtle.runTooltip": "Liek bruņurupucim darīt to, ko saka bloki.",
- "Turtle.captureTooltip": "Saglabāt zīmējumu.",
- "Turtle.imgFilename": "bilde.png",
- "Turtle.catTurtle": "Bruņurupucis"
+ "Plane.instructions": "Izveidojiet formulu (zemāk), kas aprēķina kopējo sēdvietu skaitu lidmašīnā, ja rindas tiek mainītas (augšējā attēlā)."
}
diff --git a/apps/json/mg.json b/apps/json/mg.json
index 64cad6326..2ad162be1 100644
--- a/apps/json/mg.json
+++ b/apps/json/mg.json
@@ -34,34 +34,11 @@
"Code.title": "Kaody",
"Code.blocks": "Bolongana",
"Code.trashTooltip": "Hanary ny bolongana rehetra.",
- "Graph.title": "Mpikajy ara-tsary",
"Apps.indexTitle": "Fandaharana Blockly",
"Apps.indexFooter": "Malalaka ary open-souce i Blockly. Vangio %1 raha tia handray anjara amin'ny renifango na amin'ny dikan-teny.",
"Apps.choiceIntro": "Tontolo fanoratana fandaharana ara-tsary i Blockly. Eo ambany ireo santiônam-pandaharana mampiasa an'i Blockly.",
- "Maze.maze": "Labirainty",
- "Apps.mazeSubtitle": "Hampiasa an'i Blockly hamahàna labirainty.",
- "Turtle.title": "Sokatra mpanao sarisary",
- "Apps.turtleSubtitle": "Hampiasa an'i Blockly hanaovana sarisary",
- "Apps.graphSubtitle": "Sarin-defa amin'ny alalan'i Blockly.",
"Apps.codeSubtitle": "Hamoaka ny fandaharana Blockly amin'ny JavaScript, Python na XML.",
"Plane.plane": "Mpikajy sezam-piaramanidina",
"Apps.planeSubtitle": "Hamaha olana matematika mampiasa ova iray na roa.",
- "Maze.moveForward": "handroso",
- "Maze.turnLeft": "hihodina ankavia",
- "Maze.turnRight": "hihodina ankavanana",
- "Maze.doCode": "atao",
- "Maze.elseCode": "rahatsyizany",
- "Maze.helpIfElse": "Hanaoo zavatra iray na iray hafa ny bolongana Raha-rahatsyizany",
- "Maze.pathAhead": "raha lalana eo aloha",
- "Maze.pathLeft": "raha lalana miankavia",
- "Maze.pathRight": "raha lalana miankavanana",
- "Maze.repeatUntil": "avereno hatramy",
- "Maze.capacity0": "bolongana %0 sisa.",
- "Maze.capacity1": "Bolongana %1 sisa.",
- "Maze.capacity2": "Bolongana %1 sisa.",
- "Plane.setSeats": "seza =",
- "Turtle.fontNormal": "tsotra",
- "Turtle.fontBold": "soramatevina",
- "Turtle.fontItalic": "italika",
- "Turtle.unloadWarning": "Hahavery ny asano ny fialàna amin'ity pejy ity."
+ "Plane.setSeats": "seza ="
}
diff --git a/apps/json/mk.json b/apps/json/mk.json
index 9ec0d13fc..d6d758bc9 100644
--- a/apps/json/mk.json
+++ b/apps/json/mk.json
@@ -35,43 +35,7 @@
"Code.title": "Код",
"Code.blocks": "Блокчиња",
"Code.trashTooltip": "Отстрани ги сите блокчиња.",
- "Graph.title": "Графички дигитрон",
- "Maze.maze": "Лавиринт",
- "Turtle.title": "Желкина графика",
"Plane.plane": "Авион",
- "Maze.moveForward": "мрдни напред",
- "Maze.turnLeft": "сврти лево",
- "Maze.turnRight": "сврти десно",
- "Maze.doCode": "изведи",
- "Maze.elseCode": "инаку",
- "Maze.helpIfElse": "Блокчињата „ако-тогаш“ ќе извршат или едно нешто или друго.",
- "Maze.pathAhead": "ако има пат напред",
- "Maze.pathLeft": "ако има пат лево",
- "Maze.pathRight": "ако има пат десно",
- "Maze.repeatUntil": "повторувај сè до",
- "Maze.moveForwardTooltip": "Го мрднува играчот напред за едно место.",
- "Maze.turnTooltip": "Го свртува играчот на лево или на десно за 90 степени.",
- "Maze.ifTooltip": "Ако постои патека во зададената насока, тогаш изврши некои дејства.",
- "Maze.ifelseTooltip": "Ако постои патека во зададената насока, тогаш изврши го првиот блок дејства. Во спротивно, изврши го вториот.",
- "Maze.whileTooltip": "Повторувај ги зададените дејства додека дојдеш до целта (крајот).",
- "Maze.capacity0": "Ви преостануваат %0 блокчиња.",
- "Maze.capacity1": "Ви преостанува %1 блокче.",
- "Maze.capacity2": "Имате уште %2 блокчиња.",
- "Maze.nextLevel": "Честитаме! Дали сте да преминете на Ниво %1?",
- "Maze.finalLevel": "Честитаме! Го решивте последното ниво.",
- "Maze.runTooltip": "Му кажува на играчот да прави како што велат блокчињата.",
- "Maze.resetTooltip": "Врати го играчот на почетокот од лавиринтот.",
- "Maze.helpStack": "Наредете две блокчиња „оди напред“ за да ми помогнете да дојдам до целта.",
- "Maze.helpOneTopBlock": "На ова ниво ќе треба да ги наредите сите блокчиња во белиот работен простор.",
- "Maze.helpRun": "Пуштете го програмот и бидете што ќе се случи.",
- "Maze.helpReset": "Програмот не го реши лавиринтот. Стиснете „Одново“ за да се обидете повторно.",
- "Maze.helpRepeat": "Сметачите имаат ограничен склад. Дојдете до крајот на со помош на само два блока. Послужете се со „повтори“ за да пуштите едно блокче повеќе пати.",
- "Maze.helpCapacity": "Ги искористивте сите блокчиња за ова ниво. За да направите ново блокче, ќе треба прво да избришете некое постоечко.",
- "Maze.helpRepeatMany": "Можете да ставите повеќе од едно блокче во секое блокче „повтори“",
- "Maze.helpSkins": "Изберете го вашиот омилен играч од менито.",
- "Maze.helpIf": "Блокчето „ако“ ќе изврши нешто само ако условот е точен. На пример, свртете лево ако има патека натаму.",
- "Maze.helpMenu": "Стиснете на %1 во блокот „ако“ за да му го смените условот.",
- "Maze.helpWallFollow": "Дали можете да го решите овој сложен лавиринт? Обидете се со следниов ѕид на лево. Само за напредни програмери!",
"Plane.rows": "Редови: %1",
"Plane.getRows": "редови (%1)",
"Plane.rows1": "Редови од I класа: %1",
@@ -84,36 +48,5 @@
"Plane.description1": "Авионот има извесен број редови од седишта. Секој ред има по четири седишта.",
"Plane.description2": "Авионот има две седишта во пилотската кабина (за пилотот и копилотот) и повеќе редови седишта за патници. Секој ред има по четири седишта.",
"Plane.description3": "Авионот има две седишта во пилотската кабина (за пилотот и копилотот) и повеќе редови седишта за патници од I и II класа. Секој ред од II класа има по пет седишта.",
- "Plane.instructions": "Составете формула (подолу) што го пресметува вкупниот број на седишта во авионот како што се менуваат редовите (погоре).",
- "Turtle.moveTooltip": "Ја мрднува желката напред или назад за зададениот износ.",
- "Turtle.moveForward": "мрдни напред за",
- "Turtle.moveBackward": "мрдни назад за",
- "Turtle.turnTooltip": "Ја свртува желката на лево или на десно за зададен број степени.",
- "Turtle.turnRight": "сврти десно за",
- "Turtle.turnLeft": "сврти лево за",
- "Turtle.widthTooltip": "Ја менува дебелината на моливот.",
- "Turtle.setWidth": "користи дебелина:",
- "Turtle.colourTooltip": "Ги менува боите на моливот.",
- "Turtle.setColour": "користи боја:",
- "Turtle.penTooltip": "Го подига и спушта моливот за да запре или почне со цртање.",
- "Turtle.penUp": "дигни молив",
- "Turtle.penDown": "спушти молив",
- "Turtle.turtleVisibilityTooltip": "Ја прикажува или скрива желката (крукче и стрелка).",
- "Turtle.hideTurtle": "скриј желка",
- "Turtle.showTurtle": "прикажи желка",
- "Turtle.printHelpUrl": "https://mk.wikipedia.org/wiki/Печатарство",
- "Turtle.printTooltip": "Црта текст во насока и местоположба на желката.",
- "Turtle.print": "испиши",
- "Turtle.fontHelpUrl": "https://mk.wikipedia.org/wiki/Фонт",
- "Turtle.fontTooltip": "Задава фонт за употреба на печатното блокче.",
- "Turtle.font": "фонт",
- "Turtle.fontSize": "Големина на фонтот",
- "Turtle.fontNormal": "нормален",
- "Turtle.fontBold": "задебелен",
- "Turtle.fontItalic": "закосен",
- "Turtle.unloadWarning": "Ако ја напуштите страницата, ќе го изгубите досега направеното.",
- "Turtle.runTooltip": "Ѝ кажува на желката да прави како што велат блокчињата.",
- "Turtle.captureTooltip": "Зачувај го цртежот.",
- "Turtle.imgFilename": "цртеж.png",
- "Turtle.catTurtle": "Желка"
+ "Plane.instructions": "Составете формула (подолу) што го пресметува вкупниот број на седишта во авионот како што се менуваат редовите (погоре)."
}
diff --git a/apps/json/mr.json b/apps/json/mr.json
index dce16ed98..da70f81f1 100644
--- a/apps/json/mr.json
+++ b/apps/json/mr.json
@@ -15,31 +15,11 @@
"Code.title": "संकेत",
"Code.blocks": "ब्लॉक्स",
"Plane.plane": "विमान",
- "Maze.moveForwardTooltip": "खेळाडूस एक पाउल पुढे करतो",
- "Maze.runTooltip": "ब्लॉक्स काय म्हणतात त्यानुसार पात्रास काम करावयास लावते.",
"Plane.getRows": "रांगा (%1)",
"Plane.rows1": "प्रथम श्रेणीच्या ओळी: %1",
"Plane.getRows2": "दुसऱ्या वर्गाची रांग(%1)",
"Plane.setSeats": "आसने =",
"Plane.description1": "विमानात,प्रवाश्यांसाठी आसनांच्या अनेक रांगा असतात.प्रत्येक रांगेत चार आसने असतात.",
"Plane.description2": "विमानास, विमानन कक्षात दोन आसने असतात(वैमानिक व सह-वैमानिकासाठी) व प्रवाश्यांसाठी आसनांच्या अनेक रांगा असतात.प्रत्येक रांगेत चार आसने असतात.",
- "Plane.description3": "विमानास, विमानन कक्षात दोन आसने असतात(वैमानिक व सह-वैमानिकासाठी) व प्रथम श्रेणी व द्वितीय श्रेणी आसनांच्या अनेक रांगा असतात.प्रत्येक प्रथम श्रेणीच्या रांगेत चार आसने असतात.प्रत्येक द्वितीय श्रेणीच्या रांगेत पाच आसने असतात.",
- "Turtle.moveBackward": "नी मागे चला",
- "Turtle.turnTooltip": "नमूद केलेल्या विशिष्ट कोनातून कासवास डावीकडे किंवा उजवीकडे वळविते.",
- "Turtle.turnRight": "ने उजवीकडे वळा",
- "Turtle.turnLeft": "ने डावीकडे वळा",
- "Turtle.widthTooltip": "पेनच्या रेषेची रुंदी बदलवतो.",
- "Turtle.setWidth": "ही रुंदी मांडा",
- "Turtle.setColour": "हा रंग मांडा",
- "Turtle.turtleVisibilityTooltip": "कासवास (हिरवे वर्तुळ व बाण) दृष्य किंवा अदृष्य करतो.",
- "Turtle.hideTurtle": "कासवास लपवा",
- "Turtle.showTurtle": "कासव दाखवा",
- "Turtle.fontSize": "टंकाचा आकार(साईझ)",
- "Turtle.fontNormal": "साधारण",
- "Turtle.fontBold": "ठळक",
- "Turtle.fontItalic": "तिरपी अक्षरे",
- "Turtle.unloadWarning": "या पानावरून बाहेर निघण्याने, आपण केलेले काम अदृश्य होईल.",
- "Turtle.runTooltip": "ब्लॉक्स काय म्हणतात त्यानुसार कासवास काम करावयास लावते.",
- "Turtle.captureTooltip": "रेखाटन जतन करा.",
- "Turtle.catTurtle": "कासव"
+ "Plane.description3": "विमानास, विमानन कक्षात दोन आसने असतात(वैमानिक व सह-वैमानिकासाठी) व प्रथम श्रेणी व द्वितीय श्रेणी आसनांच्या अनेक रांगा असतात.प्रत्येक प्रथम श्रेणीच्या रांगेत चार आसने असतात.प्रत्येक द्वितीय श्रेणीच्या रांगेत पाच आसने असतात."
}
diff --git a/apps/json/ms.json b/apps/json/ms.json
index 08385f454..38ed6c8a5 100644
--- a/apps/json/ms.json
+++ b/apps/json/ms.json
@@ -37,51 +37,12 @@
"Code.title": "Kod",
"Code.blocks": "Blok",
"Code.trashTooltip": "Buang semua blok.",
- "Graph.title": "Kalkulator Graf",
"Apps.indexTitle": "Aplikasi Blockly",
"Apps.indexFooter": "Blockly adalah bebas dan bersumber terbuka. Bagi menyumbang kod atau terjemahan kepada Blockly, atau menggunakan Blockly dalam aplikasi anda, lawati %1.",
"Apps.choiceIntro": "Blockly ialah sebuah persekitaran pengaturcaraan grafik. Di bawah ialah beberapa contoh aplikasi yang menggunakan Blockly.",
- "Maze.maze": "Pagar Sesat",
- "Apps.mazeSubtitle": "Gunakan Blockly untuk menyelesaikan pagar sesat.",
- "Turtle.title": "Turtle Graphics",
- "Apps.turtleSubtitle": "Gunakan Blockly untuk melukis.",
- "Apps.graphSubtitle": "Plotkan fungsi dengan Blockly.",
"Apps.codeSubtitle": "Eksport suatu atur cara Blockly ke dalam JavaScript, Python, Dart atau XML.",
"Plane.plane": "Pengira Tempat Duduk Kapal Terbang",
"Apps.planeSubtitle": "Selesaikan masalah matematik dengan satu dua pemboleh ubah.",
- "Maze.moveForward": "mara ke hadapan",
- "Maze.turnLeft": "belok kiri",
- "Maze.turnRight": "belok kanan",
- "Maze.doCode": "lakukan",
- "Maze.elseCode": "jika tidak",
- "Maze.helpIfElse": "Blok 'jika-jika tidak' akan memilih salah satu tindakan yang diberikan.",
- "Maze.pathAhead": "jika ada laluan ke hadapan",
- "Maze.pathLeft": "jika ada laluan ke kiri",
- "Maze.pathRight": "jika ada laluan ke kanan",
- "Maze.repeatUntil": "ulangi sehingga",
- "Maze.moveForwardTooltip": "Mengalihkan Pegman satu petak ke hadapan.",
- "Maze.turnTooltip": "Membelokkan Pegman 90 darjah ke kiri atau ke kanan.",
- "Maze.ifTooltip": "Jika terdapat laluan ke arah yang tertentu, lakukan beberapa tindakan.",
- "Maze.ifelseTooltip": "Jika terdapat laluan ke arah yang tertentu, ambil blok tindakan yang pertama. Jika tidak, ambil blok tindakan yang kedua.",
- "Maze.whileTooltip": "Ulangi tindakan-tindakan yang dilampirkan sehingga titik penamat dicapai.",
- "Maze.capacity0": "Tinggal %0 blok.",
- "Maze.capacity1": "Tinggal %1 blok.",
- "Maze.capacity2": "Tinggal %2 blok.",
- "Maze.nextLevel": "Tahniah! Adakah anda sedia untuk meningkat ke peringkat %1?",
- "Maze.finalLevel": "Tahniah! Anda telah menyelesaikan peringkat terakhir.",
- "Maze.runTooltip": "Membuatkan pemain menurut pesan blok.",
- "Maze.resetTooltip": "Letakkn pemain kembali di pangkal pagar sesat.",
- "Maze.helpStack": "Program merupakan turutan blok. Susunkan beberapa blok 'maju' untuk menolong saya mencapai tempat tujuan.",
- "Maze.helpOneTopBlock": "Di tingkat ini, anda perlu menyusun semua blok secara bertingkat-tingkat ini di dalam ruang kerja putih.",
- "Maze.helpRun": "Jalankan program anda untuk melihat apa yang berlaku.",
- "Maze.helpReset": "Program anda tidak menyelesaikan pagar sesat. Tekan 'Reset' dan cuba lagi.",
- "Maze.helpRepeat": "Komputer mempunyai memori yang terhad. Capai hujung jalan dengan menggunakan dua blok sahaja. Gunakan 'ulang' untuk menjalankan satu blok lebih daripada sekali.",
- "Maze.helpCapacity": "Anda telah menggunakan semua blok untuk tahap ini. Untuk membuat blok baru, anda perlu memadamkan satu blok yang sedia ada dahulu.",
- "Maze.helpRepeatMany": "Anda boleh memuatkan lebih daripada satu blok di dalam blok 'ulang'.",
- "Maze.helpSkins": "Pilih pemain kegemaran anda daripada menu ini.",
- "Maze.helpIf": "Blok 'jika' akan melakukan sesuatu hanya jika keadaannya benar. Cuba belok ke kiri jika terdapat laluan ke kiri.",
- "Maze.helpMenu": "Klik pada %1 di dalam blok 'if' untuk mengubah keadaannya.",
- "Maze.helpWallFollow": "Bolehkah anda menyelesaikan pagar sesat yang rumit ini? Cuba ikut tembok sebelah kiri. Untuk pengaturcara pakar sahaja!",
"Plane.rows": "Baris: %1",
"Plane.getRows": "baris (%1)",
"Plane.rows1": "Baris kelas pertama: %1",
@@ -94,36 +55,5 @@
"Plane.description1": "Sebuah kapal terbang mempunyai sebilangan baris tempat duduk penumpang. Setiap baris mengandungi empat tempat duduk.",
"Plane.description2": "Sebuah kapal terbnag mempunyai tempat duduk di kokpit (untuk juruterbang dan pembantunya) dan sebilangan baris tempat duduk penumpang. Setiap baris mengandungi empat tempat duduk.",
"Plane.description3": "Sebuah kapal terbnag mempunyai tempat duduk di kokpit (untuk juruterbang dan pembantunya) dan sebilangan baris tempat duduk penumpang kelas pertama dan kelas kedua. Setiap baris kelas pertama mengandungi empat tempat duduk. Setiap baris kelas pertama mengandungi lima tempat duduk.",
- "Plane.instructions": "Wujudkan formula (di bawah) yang mengira jumlah tempat duduk di dalam kapal terbang sedangkan baris-barisnya diubah (di atas).",
- "Turtle.moveTooltip": "Mengalihkan kekura ke hadapan atau ke belakang pada bilangan yang dinyatakan.",
- "Turtle.moveForward": "mara ke hadapan",
- "Turtle.moveBackward": "undur ke belakang",
- "Turtle.turnTooltip": "Membelokkan kekura ke kiri atau kanan dengan bilangan darjah yang ditetapkan.",
- "Turtle.turnRight": "belok kanan",
- "Turtle.turnLeft": "belok kiri",
- "Turtle.widthTooltip": "Mengubah keluasan pena.",
- "Turtle.setWidth": "laraskan lebarnya pada",
- "Turtle.colourTooltip": "Mengubah warna pena.",
- "Turtle.setColour": "gunakan warna",
- "Turtle.penTooltip": "Mengangkat atau menurunkan pena untuk berhenti atau bersambung melukis.",
- "Turtle.penUp": "angkat pen",
- "Turtle.penDown": "turunkan pen",
- "Turtle.turtleVisibilityTooltip": "Memperlihatkan atau menghalimunankan kekura (bulatan dan anak panah).",
- "Turtle.hideTurtle": "halimunankan kekura",
- "Turtle.showTurtle": "perlihatkan kekura",
- "Turtle.printHelpUrl": "https://ms.wikipedia.org/wiki/Pencetakan",
- "Turtle.printTooltip": "Melukis teks di arah kekura pada kedudukannya.",
- "Turtle.print": "cetak",
- "Turtle.fontHelpUrl": "https://ms.wikipedia.org/wiki/Tipografi",
- "Turtle.fontTooltip": "Menetapkan fon (rupa huruf) yang digunakan oleh blok cetak.",
- "Turtle.font": "fon",
- "Turtle.fontSize": "saiz fon",
- "Turtle.fontNormal": "biasa",
- "Turtle.fontBold": "tebal",
- "Turtle.fontItalic": "condong",
- "Turtle.unloadWarning": "Hasil kerja anda akan terhapus jika anda meninggalkan halaman ini.",
- "Turtle.runTooltip": "Membuat kekura menurut perintah blok.",
- "Turtle.captureTooltip": "Simpan lukisan.",
- "Turtle.imgFilename": "lukisan.png",
- "Turtle.catTurtle": "Pepenyu"
+ "Plane.instructions": "Wujudkan formula (di bawah) yang mengira jumlah tempat duduk di dalam kapal terbang sedangkan baris-barisnya diubah (di atas)."
}
diff --git a/apps/json/nb.json b/apps/json/nb.json
index c02eb03f3..b7928f1bb 100644
--- a/apps/json/nb.json
+++ b/apps/json/nb.json
@@ -35,51 +35,12 @@
"Code.title": "Kode",
"Code.blocks": "Blokker",
"Code.trashTooltip": "Fjern alle blokker",
- "Graph.title": "Grafisk kalkulator",
"Apps.indexTitle": "Blocklyprogram",
"Apps.indexFooter": "Blockly er gratis og har en åpen kildekode. FOr å bidra med kode eller oversettelser til Blockly, eller for å bruke Blockly i din egen app, se %1.",
"Apps.choiceIntro": "Blockly er et grafisk programmeringsmiljø. Under er noen eksempelprogram som bruker Blockly.",
- "Maze.maze": "Labyrint",
- "Apps.mazeSubtitle": "Bruk Blockly for å løse en labyring.",
- "Turtle.title": "Skilpaddegrafikk",
- "Apps.turtleSubtitle": "Bruk Blockly til å tegne.",
- "Apps.graphSubtitle": "Tegnefunksjoner med Blockly.",
"Apps.codeSubtitle": "Eksporter et Blockly-program til JavaScript, Python, Dart eller XML.",
"Plane.plane": "Flysetekalkulator",
"Apps.planeSubtitle": "Løs et matematisk problem med én eller to variabler.",
- "Maze.moveForward": "gå fremover",
- "Maze.turnLeft": "sving til venstre",
- "Maze.turnRight": "sving til høyre",
- "Maze.doCode": "utfør",
- "Maze.elseCode": "ellers",
- "Maze.helpIfElse": "If-else-blokker vil gjøre det ene eller det andre.",
- "Maze.pathAhead": "if-sti fremover",
- "Maze.pathLeft": "if-sti til venstre",
- "Maze.pathRight": "if-sti til høyre",
- "Maze.repeatUntil": "gjenta inntil",
- "Maze.moveForwardTooltip": "Flytter spilleren ett felt fremover.",
- "Maze.turnTooltip": "Svinger spilleren 90 grader til høyre eller venstre.",
- "Maze.ifTooltip": "Hvis det finnes en sti i angitt retning, gjør visse handlinger.",
- "Maze.ifelseTooltip": "Hvis det finnes en sti i angitt retning, gjør den første blokken av handlinger. Ellers, gjør den andre blokken av handlinger.",
- "Maze.whileTooltip": "Gjenta de sluttede kommandoene inntil sluttpunktet nås.",
- "Maze.capacity0": "Du har %0 blokker igjen.",
- "Maze.capacity1": "Du har %1 blokk igjen.",
- "Maze.capacity2": "Du har %2 blokker igjen.",
- "Maze.nextLevel": "Gratulerer! Er du klar til å gå videre til nivå %1?",
- "Maze.finalLevel": "Gratulerer! Du har løst det siste nivået.",
- "Maze.runTooltip": "Få spilleren til å gjøre det blokkene sier.",
- "Maze.resetTooltip": "Flytt spilleren tilbake til starten av labyrinten.",
- "Maze.helpStack": "Sett sammen et par 'gå fremover'-blokker for å hjelpe meg med å nå målet.",
- "Maze.helpOneTopBlock": "På dette nivået må du sette sammen alle blokkene i det hvite arbeidsområdet.",
- "Maze.helpRun": "Kjør programmet for å se hva som skjer.",
- "Maze.helpReset": "Programmet ditt løste ikke labyrinten. Trykk 'Nullstill' og prøv igjen.",
- "Maze.helpRepeat": "Nå slutten av denne stien ved å bruke bare to blokker. Bruk 'repeter' for å kjøre en blokk mer enn én gang.",
- "Maze.helpCapacity": "Du har brukt opp alle blokkene for dette nivået. For å lage nye blokker, må du først slette en eksisterende blokk.",
- "Maze.helpRepeatMany": "Du kan plassere mer enn en blokk i en repeteringsblokk.",
- "Maze.helpSkins": "Velg din favorittspiller fra denne menyen.",
- "Maze.helpIf": "En 'if'-blokk vil bare gjøre noe dersom forholdene er sanne. Forsøk å svinge til venstre hvis det finnes en sti til venstre.",
- "Maze.helpMenu": "Klikk på %1 i 'if'-blokken for å endre tilstand.",
- "Maze.helpWallFollow": "Kan du løse denne kompliserte pyramiden? Forsøk å følge veggen på venstre side. Kun for avanserte programmerere.",
"Plane.rows": "Rader: %1",
"Plane.getRows": "rader (%1)",
"Plane.rows1": "Rader i første klasse: %1",
@@ -92,36 +53,5 @@
"Plane.description1": "Et fly har et antall rader med passasjerseter. Hver rad inneholder fire seter.",
"Plane.description2": "Et fly har to seter i cockpit (for piloten og andrepiloten), og et antall rader med passasjerseter. Hver rad inneholder fire seter.",
"Plane.description3": "Et fly har to seter i cockpit (for piloten og andrepiloten), og et antall rader med passasjerseter på første og andre klasse. Hver av radene på første klasse har fire seter. Hver av radene på andre klasse har fem seter.",
- "Plane.instructions": "Bygg en formel (under) som beregner det totale antall seter på flyet etter hvert som radene endres (over).",
- "Turtle.moveTooltip": "Flytter skilpadden fremover eller bakover med den angitte verdien.",
- "Turtle.moveForward": "flytt fremover med",
- "Turtle.moveBackward": "flytt bakover med",
- "Turtle.turnTooltip": "Sving skilpadden venstre eller høyre med angitt antall grader.",
- "Turtle.turnRight": "sving til høyre med",
- "Turtle.turnLeft": "sving til venstre med",
- "Turtle.widthTooltip": "Endrer bredden på pennen.",
- "Turtle.setWidth": "sett bredden til",
- "Turtle.colourTooltip": "Endrer fargen på pennen.",
- "Turtle.setColour": "sett fargen til",
- "Turtle.penTooltip": "Hever eller senker pennen, for å stoppe eller starte tegning.",
- "Turtle.penUp": "penn opp",
- "Turtle.penDown": "penn ned",
- "Turtle.turtleVisibilityTooltip": "Gjør skilpadden (sirkel og pil) synlig eller usynlig.",
- "Turtle.hideTurtle": "skjul skilpadde",
- "Turtle.showTurtle": "vis skilpadde",
- "Turtle.printHelpUrl": "https://no.wikipedia.org/wiki/Trykking",
- "Turtle.printTooltip": "Skriver tekst i skilpaddens retning på dens plassering.",
- "Turtle.print": "skriv",
- "Turtle.fontHelpUrl": "https://no.wikipedia.org/wiki/Skrifttype",
- "Turtle.fontTooltip": "Setter skrifttypen som brukes av skriveblokken.",
- "Turtle.font": "skrifttype",
- "Turtle.fontSize": "skriftstørrelse",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "fet",
- "Turtle.fontItalic": "kursiv",
- "Turtle.unloadWarning": "Ved å forlate siden vil arbeidet ditt gå tapt.",
- "Turtle.runTooltip": "Får skilpadden til å gjøre det blokken sier.",
- "Turtle.captureTooltip": "Lagre tegningen.",
- "Turtle.imgFilename": "tegning.png",
- "Turtle.catTurtle": "Skilpadde"
+ "Plane.instructions": "Bygg en formel (under) som beregner det totale antall seter på flyet etter hvert som radene endres (over)."
}
diff --git a/apps/json/ne.json b/apps/json/ne.json
index a08e44733..3d8c32914 100644
--- a/apps/json/ne.json
+++ b/apps/json/ne.json
@@ -22,20 +22,5 @@
"Apps.textVariable": "पाठ",
"Code.title": "कोड",
"Code.blocks": "ब्लकहरू",
- "Maze.moveForward": "अघि बढ्ने",
- "Maze.turnLeft": "बायाँ मोड्ने",
- "Maze.turnRight": "दायाँ मोड्ने",
- "Maze.doCode": "गर्ने",
- "Maze.elseCode": "नत्र",
- "Maze.helpIfElse": "यदि-नत्र ब्लकले पहिलो या दोस्रो कृयाकलाप छान्न सकिन्छ ।",
- "Maze.pathAhead": "यदि सिधा बाटो छ भने",
- "Maze.pathLeft": "यदि बायाँ तिर बाटो छ भने",
- "Maze.pathRight": "यदि दाहिने तिर बाटो छ भने",
- "Maze.repeatUntil": "यस सम्म दोहोर्याउने",
- "Plane.placeholder": "?",
- "Turtle.print": "छाप्नुहोस्",
- "Turtle.fontSize": "फन्ट आकार",
- "Turtle.fontNormal": "सामान्य",
- "Turtle.fontBold": "मोटो",
- "Turtle.fontItalic": "छड्के"
+ "Plane.placeholder": "?"
}
diff --git a/apps/json/nl.json b/apps/json/nl.json
index b86c619c4..4ed4ede03 100644
--- a/apps/json/nl.json
+++ b/apps/json/nl.json
@@ -35,51 +35,12 @@
"Code.title": "Code",
"Code.blocks": "Blokken",
"Code.trashTooltip": "Alle blokken verwijderen",
- "Graph.title": "Grafische rekenmachine",
"Apps.indexTitle": "Blockly Apps",
"Apps.indexFooter": "Blockly is gratis en open source. Ga naar %1 om code of vertalingen bij te dragen of vertalingen aan Blockly, of Blockly te gebruiken in uw eigen app.",
"Apps.choiceIntro": "Blockly is een grafische programmeeromgeving. Hieronder treft u een aantal voorbeeldtoepassingen aan die gebruikmaken van Blockly.",
- "Maze.maze": "Doolhof",
- "Apps.mazeSubtitle": "Gebruik Blockly om een doolhof op te lossen.",
- "Turtle.title": "Schildpadtekeningen",
- "Apps.turtleSubtitle": "Gebruik Blockly om te tekenen.",
- "Apps.graphSubtitle": "Plotfuncties met Blockly.",
"Apps.codeSubtitle": "Een Blocklyprogramma exporteren naar JavaScript, Python, Dart of XML.",
"Plane.plane": "Vliegtuigstoelencalculator",
"Apps.planeSubtitle": "Een wiskundige probleem met een of twee variabelen oplossen.",
- "Maze.moveForward": "vooruit",
- "Maze.turnLeft": "linksaf",
- "Maze.turnRight": "rechtsaf",
- "Maze.doCode": "uitvoeren",
- "Maze.elseCode": "anders",
- "Maze.helpIfElse": "\"als-dan\"-blokken doen het ene of het andere.",
- "Maze.pathAhead": "doorgaan als er een pad is",
- "Maze.pathLeft": "als pad naar links",
- "Maze.pathRight": "als pad naar rechts",
- "Maze.repeatUntil": "herhalen totdat",
- "Maze.moveForwardTooltip": "Hiermee wordt Pegman één vakje vooruit verplaatst.",
- "Maze.turnTooltip": "Hiermee draait Pegman 90 graden naar links of naar rechts.",
- "Maze.ifTooltip": "Als er een pad in de aangegeven richting is, voer dan wat handelingen uit.",
- "Maze.ifelseTooltip": "Als er een pad is in de aangegeven richting, voer dan het eerste blok van handelingen uit, anders het tweede blok.",
- "Maze.whileTooltip": "Herhaal de ingesloten handelingen totdat het eindpunt is bereikt.",
- "Maze.capacity0": "U hebt %0 blokken over.",
- "Maze.capacity1": "U hebt %1 blok over.",
- "Maze.capacity2": "U hebt %2 blokken over.",
- "Maze.nextLevel": "Gefeliciteerd! Bent u klaar om verder te gaan naar niveau %1?",
- "Maze.finalLevel": "Gefeliciteerd! U hebt het laatste niveau opgelost.",
- "Maze.runTooltip": "Zorgt ervoor dat de speler doet wat de blokken voorschrijven.",
- "Maze.resetTooltip": "Zet de speler terug naar het begin van het doolhof.",
- "Maze.helpStack": "Stapel een paar instructies van het type \"ga vooruit\" op elkaar en help me mijn doel te bereiken.",
- "Maze.helpOneTopBlock": "Op dit niveau moet u alle blokken uit de witte werkruimte opstapelen.",
- "Maze.helpRun": "Voer uw programma uit en kijk wat er gebeurt.",
- "Maze.helpReset": "Uw programma heeft het doolhof niet opgelost. Klik op \"Opnieuw instellen\" en probeert het opnieuw.",
- "Maze.helpRepeat": "Computers hebben een beperkt geheugen. Ga naar het einde van dit pad door maximaal twee blokken te gebruiken. Gebruik \"herhalen\" om een blok meerdere keren uit te voeren.",
- "Maze.helpCapacity": "U hebt alle blokken voor dit niveau gebruikt. Om een nieuw blok te maken, moet u eerst een bestaand blok.",
- "Maze.helpRepeatMany": "U kunt meer dan één blok toevoegen binnen een \"herhalen\"-blok",
- "Maze.helpSkins": "Kies uw favoriete speler uit dit menu.",
- "Maze.helpIf": "Het blok \"als\" doet alleen iets als de voorwaarde waar is. Probeer naar links te draaien als er een pad naar links is.",
- "Maze.helpMenu": "Klik op %1 in het blok \"als\" om de voorwaarde te wijzigen.",
- "Maze.helpWallFollow": "Kunt u dit ingewikkelde doolhof oplossen? Probeer de linkermuur te volgen. Dit is een opdracht voor gevorderde programmeurs!",
"Plane.rows": "Rijen: %1",
"Plane.getRows": "rijen (%1)",
"Plane.rows1": "Rijen 1e klas: %1",
@@ -92,36 +53,5 @@
"Plane.description1": "Een vliegtuig heeft een aantal rijen met stoelen. Iedere rij heeft vier stoelen.",
"Plane.description2": "Een vliegtuig heeft twee stoelen in de cockpit (voor de piloot en de copiloot) en een aantal rijen met stoelen voor passagiers. Iedere rij bevat vier stoelen.",
"Plane.description3": "Een vliegtuig heeft twee stoelen in de cockpit (voor de piloot en de copiloot) en een aantal rijen voor 1e klasse en 2e klasse passagiers. Iedere rij in de 1e klasse heeft vier stoelen. Iedere rij in de 2e klasse heeft vijf stoelen.",
- "Plane.instructions": "Maak hieronder een formule die het totale aantal stoelen in het vliegtuig berekent als het aantal rijen hierboven wordt aangepast.",
- "Turtle.moveTooltip": "Verplaatst de schildpad vooruit of achteruit met het ingestelde aantal stappen.",
- "Turtle.moveForward": "aantal vooruit",
- "Turtle.moveBackward": "aantal achteruit",
- "Turtle.turnTooltip": "Draait de schildpad naar link of naar rechts met het opgegeven aantal graden.",
- "Turtle.turnRight": "rechts draaien,",
- "Turtle.turnLeft": "links draaien",
- "Turtle.widthTooltip": "Wijzigt de breedte van de pen.",
- "Turtle.setWidth": "breedte instellen op",
- "Turtle.colourTooltip": "Wijzigt de kleur van de pen.",
- "Turtle.setColour": "kleur instellen op",
- "Turtle.penTooltip": "Tilt de pen op of zet die neer, om te stoppen of te beginnen met tekenen.",
- "Turtle.penUp": "pen omhoog",
- "Turtle.penDown": "pen omlaag",
- "Turtle.turtleVisibilityTooltip": "Maakt de schildpad zichtbaar of onzichtbaar (cirkel en pijl).",
- "Turtle.hideTurtle": "schildpad verbergen",
- "Turtle.showTurtle": "Schildpad weergeven",
- "Turtle.printHelpUrl": "https://nl.wikipedia.org/wiki/Boekdrukkunst",
- "Turtle.printTooltip": "Tekent tekst in de richting van de schildpad vanaf de huidige positie.",
- "Turtle.print": "afdrukken",
- "Turtle.fontHelpUrl": "https://nl.wikipedia.org/wiki/Lettertype",
- "Turtle.fontTooltip": "Stelt het lettertype in voor tekst.",
- "Turtle.font": "lettertype",
- "Turtle.fontSize": "lettergrootte",
- "Turtle.fontNormal": "normaal",
- "Turtle.fontBold": "vet",
- "Turtle.fontItalic": "cursief",
- "Turtle.unloadWarning": "Als u deze pagina verlaat, gaat uw werk verloren.",
- "Turtle.runTooltip": "Laat de schildpad doen wat de blokken opdragen.",
- "Turtle.captureTooltip": "De tekening opslaan.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Schildpad"
+ "Plane.instructions": "Maak hieronder een formule die het totale aantal stoelen in het vliegtuig berekent als het aantal rijen hierboven wordt aangepast."
}
diff --git a/apps/json/oc.json b/apps/json/oc.json
index 9e0db56ec..faae4da31 100644
--- a/apps/json/oc.json
+++ b/apps/json/oc.json
@@ -34,37 +34,8 @@
"Code.title": "Còde",
"Code.blocks": "Blòts",
"Code.trashTooltip": "Getar totes los blòts.",
- "Graph.title": "Calculadoira grafica",
"Apps.indexTitle": "Aplicacions Blockly",
- "Maze.maze": "Laberint",
- "Turtle.title": "Tortuga dessenhaira",
"Plane.plane": "Calculador de sètis d’avion",
- "Maze.moveForward": "avança",
- "Maze.turnLeft": "vira a esquèrra",
- "Maze.turnRight": "vira a drecha",
- "Maze.doCode": "far",
- "Maze.elseCode": "siquenon",
- "Maze.helpIfElse": "Un blòt 'Se-Siquenon' executa una causa o una autra.",
- "Maze.pathAhead": "se camin davant",
- "Maze.pathLeft": "se camin cap a esquèrra",
- "Maze.pathRight": "se camin cap a drecha",
- "Maze.repeatUntil": "repetís fins a",
- "Maze.moveForwardTooltip": "Fa avançar sénher Pegman en avant d'un espaci.",
- "Maze.turnTooltip": "Fa virar sénher Pegman a esquèrra o a drecha de 90 grases.",
- "Maze.ifTooltip": "Se i a un camin dins la direccion especificada, alara efectua aquelas accions.",
- "Maze.ifelseTooltip": "Se i a un camin dins la direccion especificada, alara fasètz lo premièr blòt d'accions. Siquenon fasètz lo segond blòt d'accions.",
- "Maze.whileTooltip": "Repetíse los blòts que son a l'interior fins a aténher la tòca.",
- "Maze.capacity0": "Te demòra %0 blòt.",
- "Maze.capacity1": "Te demòra %1 blòt.",
- "Maze.capacity2": "Te demòran %2 blòts.",
- "Maze.nextLevel": "Òsca ! Sètz prèst pel nivèl %1?",
- "Maze.finalLevel": "Òsca ! As acabat lo darrièr nivèl.",
- "Maze.runTooltip": "Far far al jogaire çò que los blòts dison.",
- "Maze.resetTooltip": "Replaçar lo jogaire al començament del laberint.",
- "Maze.helpStack": "Empilar dos blòts d'instruccions 'avança' per m'ajudar a aténher ma tòca.",
- "Maze.helpOneTopBlock": "Dins aqueste nivèl, avètz besonh d'empilar los blòts los uns en dessús dels autres dins la zòna de trabalh blanca.",
- "Maze.helpRepeat": "Los ordenadors an pas gaire de memòria. Utilizatz solament dos blòts per aténher la tòca. Utilizatz lo blòt 'repetís' per executar un blòt mai d'un còp.",
- "Maze.helpRepeatMany": "Podètz metre mai d’un blòt dins un blòt « repetir ».",
"Plane.rows": "Linhas : %1",
"Plane.getRows": "linhas (%1)",
"Plane.rows1": "linhas de primièra classa : %1",
@@ -73,36 +44,5 @@
"Plane.getRows2": "linhas de segonda classa (%1)",
"Plane.seats": "Sètis : %1",
"Plane.placeholder": "?",
- "Plane.setSeats": "sètis =",
- "Turtle.moveTooltip": "Desplaça la tortuga en avant o en arrièr de la quantitat indicada.",
- "Turtle.moveForward": "avançar de",
- "Turtle.moveBackward": "recuolar de",
- "Turtle.turnTooltip": "Far virar la tortuga a esquèrra o a drecha del nombre de grases indicat.",
- "Turtle.turnRight": "virar a drecha de",
- "Turtle.turnLeft": "virar a esquèrra de",
- "Turtle.widthTooltip": "Modificar la grossor de l'estilò.",
- "Turtle.setWidth": "metre la grossor a",
- "Turtle.colourTooltip": "Modificar la color de l'estilò.",
- "Turtle.setColour": "metre la color a",
- "Turtle.penTooltip": "Levar o pausar l'estilò, per arrestar o començar de dessenhar.",
- "Turtle.penUp": "levar l'estilò",
- "Turtle.penDown": "pausar l'estilò",
- "Turtle.turtleVisibilityTooltip": "Rend la tortuga (cercle e flècha) visibla o pas.",
- "Turtle.hideTurtle": "amagar la tortuga",
- "Turtle.showTurtle": "afichar la tortuga",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Dessenha lo tèxte dins la direccion de la tortuga a son emplaçament.",
- "Turtle.print": "ecrire",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Definís la poliça utilizada pel blòt d’escritura.",
- "Turtle.font": "poliça",
- "Turtle.fontSize": "talha de la poliça",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "gras",
- "Turtle.fontItalic": "italica",
- "Turtle.unloadWarning": "Quitar aquesta pagina provocarà la pèrda de vòstre trabalh.",
- "Turtle.runTooltip": "Far far a la tortuga çò que dison los blòts.",
- "Turtle.captureTooltip": "Enregistrar lo dessenh.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Tortuga"
+ "Plane.setSeats": "sètis ="
}
diff --git a/apps/json/pl.json b/apps/json/pl.json
index 87d9057e1..f159d35b4 100644
--- a/apps/json/pl.json
+++ b/apps/json/pl.json
@@ -40,51 +40,12 @@
"Code.title": "Kod",
"Code.blocks": "Bloki",
"Code.trashTooltip": "Odrzuć wszystkie bloki.",
- "Graph.title": "Kalkulator graficzny",
"Apps.indexTitle": "Aplikacje Blockly",
"Apps.indexFooter": "Blockly jest darmowe i rozwijane w ramach open source (wolnego oprogramowania). Jeżeli chcesz pracować nad kodem, tłumaczeniem Blockly, lub użyć go w swojej aplikacji, wejdź na %1.",
"Apps.choiceIntro": "Blockly jest graficznym środowiskiem programistycznym. Poniżej znajdziesz przykładowe aplikacje, które wykorzystują Blockly.",
- "Maze.maze": "Labirynt",
- "Apps.mazeSubtitle": "Użyj Blockly, aby znaleźć drogę w labiryncie.",
- "Turtle.title": "Grafiki Żółwia",
- "Apps.turtleSubtitle": "Użyj Blockly, żeby rysować.",
- "Apps.graphSubtitle": "Rysuj wykresy funkcji z Blockly.",
"Apps.codeSubtitle": "Exportuj program napisany w Blockly do JavaScriptu, Pythona, Darta lub XMLa.",
"Plane.plane": "Kalkulator miejsc w samolocie.",
"Apps.planeSubtitle": "Rozwiąż zadanie matematyczne z jedną lub dwiema zmiennymi.",
- "Maze.moveForward": "idź naprzód",
- "Maze.turnLeft": "skręć w lewo",
- "Maze.turnRight": "skręć w prawo",
- "Maze.doCode": "Wykonaj",
- "Maze.elseCode": "W innym wypadku",
- "Maze.helpIfElse": "Bloki \"if-else (jeżeli-w przeciwnym razie)\" bedą wykonywać albo jedną czynność, albo drugą.",
- "Maze.pathAhead": "jeśli ścieżka prowadzi prosto",
- "Maze.pathLeft": "Jeśli ścieżka w lewo",
- "Maze.pathRight": "Jeśli ścieżka w prawo",
- "Maze.repeatUntil": "Powtarzaj aż",
- "Maze.moveForwardTooltip": "Porusza gracza do przodu o jedno pole",
- "Maze.turnTooltip": "Obraca gracza w lewo lub prawo o 90 stopni.",
- "Maze.ifTooltip": "Jeśli istnieje ścieżka jest w określonym kierunku, wykonaj jakieś akcje",
- "Maze.ifelseTooltip": "Jeśli istnieje ścieżka w określonym kierunku, wykonaj pierwszy blok akcji. W innym wypadku wykonaj drugi blok akcji",
- "Maze.whileTooltip": "Powtarzać załączone kroki, dopóki punkt końcowy nie zostanie osiągnięty.",
- "Maze.capacity0": "Zostało Ci %0 bloków.",
- "Maze.capacity1": "Został Ci %1 blok.",
- "Maze.capacity2": "Zostały(o) Ci %2 bloki(ów).",
- "Maze.nextLevel": "Gratulacje! Czy jesteś gotowy, aby przejść do poziomu %1?",
- "Maze.finalLevel": "Gratulacje! Rozwiązałeś końcowy poziom.",
- "Maze.runTooltip": "Sprawia, że gracz robi to, co mówią bloki.",
- "Maze.resetTooltip": "Cofa gracza na początek labiryntu.",
- "Maze.helpStack": "Ustaw kilka poleceń \"idź naprzód\" jedno za drugim abym doszedł do celu.",
- "Maze.helpOneTopBlock": "Na tym poziomie, musisz ułożyć razem wszystkie bloki w białym obszarze roboczym.",
- "Maze.helpRun": "Uruchom program, aby zobaczyć co się stanie.",
- "Maze.helpReset": "Program nie rozwiązał labiryntu. Naciśnij przycisk \"Reset\" i spróbuj ponownie.",
- "Maze.helpRepeat": "Komputery mają ograniczoną pamięć. Dotrzyj do końca tej ścieżki za pomocą tylko dwóch bloków. Użyj \"powtórz\" aby uruchomić blok więcej niż raz.",
- "Maze.helpCapacity": "Wykorzystałeś już wszystkie bloki dostępne na tym poziomie. Aby utowrzyć nowy blok musisz najpierw skasować jeden z już istniejących bloków.",
- "Maze.helpRepeatMany": "Możesz zmieścić więcej niż jeden blok wewnątrz bloku \"Powtórz\".",
- "Maze.helpSkins": "Wybierz swojego ulubionego gracza z tego menu.",
- "Maze.helpIf": "Blok \"if (jeżeli)\" wykona określoną czynność, tylko kiedy wyrażenie warunkowe jest prawdziwe. Spróbuj pójść w lewo, jeśli ścieżka prowadzi w lewo.",
- "Maze.helpMenu": "Kliknij %1 w bloku \"if (jeżeli)\", żeby zmienić warunek.",
- "Maze.helpWallFollow": "Czy dasz radę przejść ten trudny labirynt? Wypróbnuj metodę trzymania się lewą ręką ściany. Tylko dla zaawansowanych programistów!",
"Plane.rows": "Rzędów: %1",
"Plane.getRows": "rzędów (%1)",
"Plane.rows1": "Rzędów w pierwszej klasie: %1",
@@ -97,36 +58,5 @@
"Plane.description1": "Samolot ma kilka rzędów siedzeń pasażerów. Każdy rząd zawiera cztery miejsca.",
"Plane.description2": "Samolot ma dwa miejsca w kabinie pilotów (dla pierwszego i drugiego pilota) oraz rzędy siedzeń dla pasażerów. Każdy taki rząd składa się z czterech siedzeń.",
"Plane.description3": "Samolot ma dwa miejsca w kabinie pilotów (dla pierwszego i drugiego pilota) oraz rzędy siedzeń dla pasażerów pierwszej i drugiej klasy. Każdy rząd pierwszej klasy składa się z czterech siedzeń. Każdy rząd drugiej klasy składa się z pięciu siedzeń.",
- "Plane.instructions": "Zbuduj wzór (poniżej), który pozwala obliczyć łączną liczbę siedzeń w samolocie w funkcji zmieniającej się liczby rzędów (powyżej).",
- "Turtle.moveTooltip": "Przesuwa żółwia na określoną odległość do przodu lub do tyłu.",
- "Turtle.moveForward": "idź do przodu o",
- "Turtle.moveBackward": "idź do tyłu o",
- "Turtle.turnTooltip": "Obraca żółwia w lewo lub w prawo o określoną liczbę stopni.",
- "Turtle.turnRight": "skręcić w prawo przez",
- "Turtle.turnLeft": "skręcić w lewo przez",
- "Turtle.widthTooltip": "Zmienia szerokość pióra.",
- "Turtle.setWidth": "ustaw szerokość na",
- "Turtle.colourTooltip": "Zmienia kolor pióra.",
- "Turtle.setColour": "ustaw kolor na",
- "Turtle.penTooltip": "Opuszcza lub podnosi pióro, aby zacząć albo skończyć rysować.",
- "Turtle.penUp": "podnieś pióro",
- "Turtle.penDown": "opuść pióro",
- "Turtle.turtleVisibilityTooltip": "Sprawia że żółw (kółko i strzałka) staje się widoczny lub niewidoczny.",
- "Turtle.hideTurtle": "ukryj żółwia",
- "Turtle.showTurtle": "pokaż żółwia",
- "Turtle.printHelpUrl": "https://pl.wikipedia.org/wiki/Druk",
- "Turtle.printTooltip": "Rysuje tekst w miejscu położenia żółwia we wskazanym przez niego kierunku.",
- "Turtle.print": "drukuj",
- "Turtle.fontHelpUrl": "https://pl.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Określa czcionkę używaną przez blok drukuj.",
- "Turtle.font": "czcionka",
- "Turtle.fontSize": "rozmiar czcionki",
- "Turtle.fontNormal": "normalny",
- "Turtle.fontBold": "pogrubienie",
- "Turtle.fontItalic": "kursywa",
- "Turtle.unloadWarning": "Pozostawienie tej strony spowoduje utratę pracy.",
- "Turtle.runTooltip": "Sprawia, że żółw robi to, co mówią bloki.",
- "Turtle.captureTooltip": "Zapisz rysunek.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Żółw"
+ "Plane.instructions": "Zbuduj wzór (poniżej), który pozwala obliczyć łączną liczbę siedzeń w samolocie w funkcji zmieniającej się liczby rzędów (powyżej)."
}
diff --git a/apps/json/pms.json b/apps/json/pms.json
index 0e32b7c63..ed7f7f480 100644
--- a/apps/json/pms.json
+++ b/apps/json/pms.json
@@ -34,51 +34,12 @@
"Code.title": "Còdes",
"Code.blocks": "Blòch",
"Code.trashTooltip": "Scarté tuti ij blòch.",
- "Graph.title": "Calculatris gràfica",
"Apps.indexTitle": "Aplicassion Blockly",
"Apps.indexFooter": "Blockly a l'é a gràtis e a sorgiss duverta. Për contribuì al còdes o a le tradussion ëd Blockly, o për dovré Blockly an soa pròpia aplicassion, ch'a vìsita %1.",
"Apps.choiceIntro": "Blockly a l'é n'Ambient ëd programassion gràfica. Sì-sota a-i é dj'esempi d'aplicassion ch'a deuvro Blockly.",
- "Maze.maze": "Labirint",
- "Apps.mazeSubtitle": "Dovré Blockly për arzòlve un labirint.",
- "Turtle.title": "Bissa copera dissegnatris",
- "Apps.turtleSubtitle": "Dovré Blockly për dissegné.",
- "Apps.graphSubtitle": "Pronté dle fonsion con Blockly.",
"Apps.codeSubtitle": "Esporté un programa Blockly an JavaScript, Python, Dart o XML.",
"Plane.plane": "Calcolator ëd sedij d'avion",
"Apps.planeSubtitle": "Arzòlve un problema ëd matemàtica con un-a o doe variàbij.",
- "Maze.moveForward": "andé drit",
- "Maze.turnLeft": "voltesse a snistra",
- "Maze.turnRight": "voltesse a drita",
- "Maze.doCode": "fé",
- "Maze.elseCode": "opura",
- "Maze.helpIfElse": "Un blòch si-opura a farà na còsa u l'àutra.",
- "Maze.pathAhead": "se sënté dë dnans",
- "Maze.pathLeft": "se sënté a snistra",
- "Maze.pathRight": "se sënté a drita",
- "Maze.repeatUntil": "arpete fin-a a",
- "Maze.moveForwardTooltip": "Fà andé ël giugador anans ëd në spassi.",
- "Maze.turnTooltip": "Fé volté ël giugador a snistra o a drita ëd 90 gré.",
- "Maze.ifTooltip": "S'a-i é na stra ant la diression ëspessificà, antlora fa chèiche assion.",
- "Maze.ifelseTooltip": "S'a-i é na stra ant la diression ëspessificà, antlora fa ël prim blòch d'assion. Dësnò, fà ël second blòch d'assion.",
- "Maze.whileTooltip": "Arpet j'assion contnùe fin-a a argionze ël pont final.",
- "Maze.capacity0": "At resto %0 blòch.",
- "Maze.capacity1": "At resta %1 blòch.",
- "Maze.capacity2": "At resto %2 blòch.",
- "Maze.nextLevel": "Brav! T'ses pront për andé anans al livel %1?",
- "Maze.finalLevel": "Brav! Tl'has livrà ël livel final.",
- "Maze.runTooltip": "A fà fé al giugador lòn ch'a diso ij block.",
- "Maze.resetTooltip": "Buta torna ël giugador al prinsipi dël labirint.",
- "Maze.helpStack": "Ambaron-a un pàira ëd blòch 'va anans' për giuteme a argionze me but.",
- "Maze.helpOneTopBlock": "An cost livel, it deve ambaroné ij blòch un ansima a l'àutr ant la zòna ëd travaj bianca.",
- "Maze.helpRun": "Fà marcé tò programa për vëdde lòn ch'a-i suced.",
- "Maze.helpReset": "Tò programa a l'ha nen arzolvù ël labirint. Sgnaca 'Buté torna coma al prinsipi' e preuva torna.",
- "Maze.helpRepeat": "J'ordinator a l'han na memòria limità. Riva a la fin ëd sa stra dovrand mach doi blòch. Deuvra 'arpet' për eseguì un blòch pi 'd na vira.",
- "Maze.helpCapacity": "It l'has consumà tuti ij blòch për cost livel. Për creé un blòch neuv, tl'has prima damanca dë scancelé un blòch esistent.",
- "Maze.helpRepeatMany": "A peul buté pi d'un blòch andrinta a 'n blòch «arpete».",
- "Maze.helpSkins": "Ch'a serna sò giugador preferì da së mnù.",
- "Maze.helpIf": "Un blòch 'si' a farà cheicòs mach si la condission a l'é vera. Preuva a svolté a snistra s'a-i é na stra a snistra.",
- "Maze.helpMenu": "Sgnaca su %1 ant ël blòch 'si' për cangé soa condission.",
- "Maze.helpWallFollow": "Peulës-to arzòlve cost labirint complicà? Sërca d'andeje dapress a la muraja a snistra. Mach për programator coj barbis!",
"Plane.rows": "Linie: %1",
"Plane.getRows": "linie (%1)",
"Plane.rows1": "linie ëd prima classa: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "N'avion a l'ha un nùmer ëd file ëd sedij da passëgé. Minca fila a l'ha quatr sedij.",
"Plane.description2": "N'avion a l'ha doi sedij ant la cabin-a ëd pilotage (për ël pilòta e ël cò-pilòta), e un chèich nùmer ëd file ëd sedij pr'ij passagé. Minca fila a conten quatr sedij.",
"Plane.description3": "N'avion a l'ha doi sedij ant la cabin-a ëd pilotage (për ël pilòta e ël cò-pilòta) e un chèich nùmer ëd file ëd sedij pr'ij passagé ëd prima e sconda classa. Minca fila ëd prima classa a conten quatr sedij. Minca fila ëd seconda classa a conten sinch sedij.",
- "Plane.instructions": "Fabriché na fórmola (sì-sota) ch'a fa 'l cont dël nùmer total ëd sedij ant l'avion cand che ël nùmer dle file a cangia (sì-dzora).",
- "Turtle.moveTooltip": "A bogia la bissa copera anans o andré dla quantità spessificà.",
- "Turtle.moveForward": "andé drit ëd",
- "Turtle.moveBackward": "andé andaré ëd",
- "Turtle.turnTooltip": "A fà volté la bissa copera a snistra o a drita dël nùmer ëd gré spessificà.",
- "Turtle.turnRight": "voltesse a drita ëd",
- "Turtle.turnLeft": "voltesse a snistra ëd",
- "Turtle.widthTooltip": "Modifiché la larghëssa dla piuma.",
- "Turtle.setWidth": "buté la larghëssa a",
- "Turtle.colourTooltip": "A cangia ël color ëd la piuma.",
- "Turtle.setColour": "buté ël color a",
- "Turtle.penTooltip": "A àussa o a sbassa la piuma, për chité o ancaminé a dissegné.",
- "Turtle.penUp": "aussé la piuma",
- "Turtle.penDown": "pogé la piuma",
- "Turtle.turtleVisibilityTooltip": "A rend la bissa copera (sercc e flecia) visìbil o invisìbil.",
- "Turtle.hideTurtle": "stërmé la bissa copera",
- "Turtle.showTurtle": "mostré la bissa copera",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "A dissegna ël test ant la diression dla bissa copera a soa posission.",
- "Turtle.print": "scrive",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "A definiss ël caràter dovrà dal blòch dë scritura.",
- "Turtle.font": "caràter",
- "Turtle.fontSize": "dimension dij caràter",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "grassèt",
- "Turtle.fontItalic": "corsiv",
- "Turtle.unloadWarning": "Chité sta pàgina a causërà la pèrdita ëd sò travaj.",
- "Turtle.runTooltip": "A-j fa fé a la bissa copera lòn ch'a diso ij blòch.",
- "Turtle.captureTooltip": "Argistré ël dissegn.",
- "Turtle.imgFilename": "dissegn.png",
- "Turtle.catTurtle": "Bissa copera"
+ "Plane.instructions": "Fabriché na fórmola (sì-sota) ch'a fa 'l cont dël nùmer total ëd sedij ant l'avion cand che ël nùmer dle file a cangia (sì-dzora)."
}
diff --git a/apps/json/ps.json b/apps/json/ps.json
index 359a101c6..fb53210bf 100644
--- a/apps/json/ps.json
+++ b/apps/json/ps.json
@@ -13,14 +13,5 @@
"Apps.httpRequestError": "د دې غوښتنې سره يوه ستونزه رامېنځ ته شوه",
"Apps.listVariable": "لړليک",
"Apps.textVariable": "متن",
- "Code.title": "کوډ",
- "Maze.turnLeft": "کيڼ تاوول",
- "Maze.turnRight": "ښي تاوول",
- "Maze.doCode": "کول",
- "Turtle.print": "چاپول",
- "Turtle.font": "ليکبڼه",
- "Turtle.fontSize": "د ليکبڼې کچه",
- "Turtle.fontNormal": "نورمال",
- "Turtle.fontBold": "زغرد",
- "Turtle.fontItalic": "رېوند"
+ "Code.title": "کوډ"
}
diff --git a/apps/json/pt-br.json b/apps/json/pt-br.json
index a925fec58..5b08bb0d1 100644
--- a/apps/json/pt-br.json
+++ b/apps/json/pt-br.json
@@ -42,51 +42,12 @@
"Code.title": "Código",
"Code.blocks": "Blocos",
"Code.trashTooltip": "Descartar todos os blocos.",
- "Graph.title": "Calculadora gráfica",
"Apps.indexTitle": "Aplicativos do Blockly",
"Apps.indexFooter": "Blockly é gratuito e de código aberto. Para contribuir com código ou traduções para o Blockly, ou para usar o Blockly em seu próprio aplicativo, visite %1.",
"Apps.choiceIntro": "Blockly é um ambiente de programação gráfica. A seguir alguns exemplos de aplicações que utilizam Blockly.",
- "Maze.maze": "Labirinto",
- "Apps.mazeSubtitle": "Use o Blockly para resolver um labirinto.",
- "Turtle.title": "Gráficos de Tartaruga",
- "Apps.turtleSubtitle": "Use Blockly para desenhar.",
- "Apps.graphSubtitle": "Trace funções com Blockly.",
"Apps.codeSubtitle": "Exporte um programa Blockly para JavaScript, Python, Dart ou XML.",
"Plane.plane": "Calculadora de Assentos em Avião",
"Apps.planeSubtitle": "Resolva um problema de matemática com uma ou duas variáveis.",
- "Maze.moveForward": "avançar",
- "Maze.turnLeft": "vire à esquerda",
- "Maze.turnRight": "vire à direita",
- "Maze.doCode": "faça",
- "Maze.elseCode": "senão",
- "Maze.helpIfElse": "Blocos se-senão farão uma coisa ou outra.",
- "Maze.pathAhead": "se caminho à frente",
- "Maze.pathLeft": "se caminho à esquerda",
- "Maze.pathRight": "se caminho à direita",
- "Maze.repeatUntil": "repetir até",
- "Maze.moveForwardTooltip": "Move o jogador um espaço para frente.",
- "Maze.turnTooltip": "Vira o jogador 90 graus para esquerda ou direita.",
- "Maze.ifTooltip": "Se há um caminho na direção especificada, então faça algumas ações.",
- "Maze.ifelseTooltip": "Se há um caminho na direção especificada, então faça o primeiro bloco de ações. Caso contrário, faça o segundo bloco de ações.",
- "Maze.whileTooltip": "Repetir as ações inclusas até que o ponto final seja alcançado.",
- "Maze.capacity0": "Restam %0 blocos.",
- "Maze.capacity1": "Resta %1 bloco.",
- "Maze.capacity2": "Restam %2 blocos.",
- "Maze.nextLevel": "Parabéns! Você está pronto para continuar no nível %1?",
- "Maze.finalLevel": "Parabéns! Você resolveu a fase final.",
- "Maze.runTooltip": "Faz o jogador executar o que os blocos dizem.",
- "Maze.resetTooltip": "Coloca o jogador de volta ao início do labirinto.",
- "Maze.helpStack": "Empilhe alguns blocos 'avançar' juntos para me ajudar a alcançar o objetivo.",
- "Maze.helpOneTopBlock": "Neste nível, você deve empilhar todos os blocos na área de trabalho branca.",
- "Maze.helpRun": "Execute seu programa para ver o que acontece.",
- "Maze.helpReset": "Seu programa não resolveu o labirinto. Aperte 'Reiniciar' e tente novamente.",
- "Maze.helpRepeat": "Alcance o fim deste caminho usando apenas dois blocos. Use 'repetir' para executar um bloco mais de uma vez.",
- "Maze.helpCapacity": "Você usou todos os blocos para este nível. Para criar um novo bloco, você primeiro deve remover um bloco existente.",
- "Maze.helpRepeatMany": "Você pode encaixar mais de um bloco dentro de um bloco 'repetir'.",
- "Maze.helpSkins": "Escolha o seu jogador favorito neste menu.",
- "Maze.helpIf": "Um bloco 'se' fará alguma coisa apenas se a condição for verdadeira. Tente virar à esquerda se houver um caminho para a esquerda.",
- "Maze.helpMenu": "Clique em %1 no bloco 'se' para mudar sua condição.",
- "Maze.helpWallFollow": "Você consegue resolver este labirinto complicado? Tente seguir a parede da mão esquerda. Apenas para programadores avançados!",
"Plane.rows": "Filas: %1",
"Plane.getRows": "filas (%1)",
"Plane.rows1": "filas na primeira classe: %1",
@@ -99,36 +60,5 @@
"Plane.description1": "Um avião tem um número de filas de assentos para os passageiros. Cada fila contém quatro assentos.",
"Plane.description2": "Um avião tem dois assentos na cabine de comando (para o piloto e o copiloto) e um número de filas de assentos para os passageiros. Cada fila contém quatro assentos.",
"Plane.description3": "Um avião tem dois assentos na cabine de comando (para o piloto e o copiloto) e um número de filas de assentos na primeira e na segunda classe. Cada fila da primeira classe contém quatro assentos. Cada fila da segunda classe contém cinco assentos.",
- "Plane.instructions": "Elabore uma fórmula (abaixo) que calcule o número total de assentos no avião a medida que as filas são alteradas (acima).",
- "Turtle.moveTooltip": "Move a tartaruga para frente ou para trás a quantidade especificada.",
- "Turtle.moveForward": "avançar",
- "Turtle.moveBackward": "mover para trás",
- "Turtle.turnTooltip": "Gira a tartaruga para esquerda ou direita de acordo com o número de graus especificado.",
- "Turtle.turnRight": "vire à direita",
- "Turtle.turnLeft": "vire à esquerda",
- "Turtle.widthTooltip": "Muda o tamanho da caneta.",
- "Turtle.setWidth": "configurar largura para",
- "Turtle.colourTooltip": "Muda a cor da caneta.",
- "Turtle.setColour": "Configurar cor para",
- "Turtle.penTooltip": "Levanta ou abaixa a caneta, para parar ou voltar a desenhar.",
- "Turtle.penUp": "levantar caneta",
- "Turtle.penDown": "abaixar caneta",
- "Turtle.turtleVisibilityTooltip": "Torna a tartaruga (círculo e seta) visível ou invisível.",
- "Turtle.hideTurtle": "esconder tartaruga",
- "Turtle.showTurtle": "mostrar tartaruga",
- "Turtle.printHelpUrl": "https://pt.wikipedia.org/wiki/Impress%C3%A3o",
- "Turtle.printTooltip": "Desenha texto na direção da tartaruga em sua localização.",
- "Turtle.print": "imprimir",
- "Turtle.fontHelpUrl": "https://pt.wikipedia.org/wiki/Fonte_tipogr%C3%A1fica",
- "Turtle.fontTooltip": "Configurar a fonte usada pelo bloco de impressão na tela.",
- "Turtle.font": "fonte",
- "Turtle.fontSize": "tamanho da fonte",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "negrito",
- "Turtle.fontItalic": "itálico",
- "Turtle.unloadWarning": "Deixar está página resultará na perda de seu trabalho.",
- "Turtle.runTooltip": "Faz a tartaruga executar o que os blocos dizem.",
- "Turtle.captureTooltip": "Salvar o desenho.",
- "Turtle.imgFilename": "desenho.png",
- "Turtle.catTurtle": "Tartaruga"
+ "Plane.instructions": "Elabore uma fórmula (abaixo) que calcule o número total de assentos no avião a medida que as filas são alteradas (acima)."
}
diff --git a/apps/json/pt.json b/apps/json/pt.json
index 25705b7a5..1fb4845bd 100644
--- a/apps/json/pt.json
+++ b/apps/json/pt.json
@@ -32,39 +32,5 @@
"Code.discard": "Eliminar todos os blocos (%1)?",
"Code.title": "Código",
"Code.blocks": "Bloqueios",
- "Maze.maze": "Quebra-cabeça",
- "Plane.plane": "Calculador dos Bancos do Avião",
- "Maze.moveForward": "Mover para a frente",
- "Maze.turnLeft": "gire para a esquerda",
- "Maze.turnRight": "gire para a direita",
- "Maze.doCode": "faça",
- "Maze.elseCode": "senão",
- "Maze.helpIfElse": "O comando 'Se-senão' faz uma coisa ou outra.",
- "Maze.pathAhead": "se existe um caminho em frente",
- "Maze.pathLeft": "se existe um caminho para a esquerda",
- "Maze.pathRight": "se existe um caminho para a direita",
- "Maze.repeatUntil": "repetir até",
- "Maze.moveForwardTooltip": "Move o Pegman um quadro para frente.",
- "Maze.turnTooltip": "Gire o Pegman 90 graus para esquerda ou para a direita.",
- "Maze.ifTooltip": "Se existe um caminho na direção especificada, entao executa algumas ações.",
- "Maze.ifelseTooltip": "Se não existe um caminho na direção especificada, então execute o primeiro bloco de ações. Senão, execute o segundo bloco de ações.",
- "Maze.whileTooltip": "Repita as ações seguintes até que o ponto final seja alcançado.",
- "Maze.capacity0": "Você tem mais %0 blocos.",
- "Maze.capacity1": "Resta-lhe %1 bloco.",
- "Maze.capacity2": "Você tem mais %2 blocos.",
- "Maze.nextLevel": "Parabéns! Você está apto para o nível %1?",
- "Maze.finalLevel": "Parabéns! Você resolveu o nível final.",
- "Maze.helpStack": "Empilhe alguns blocos 'Mover para a frente' para ajudar-me a chegar ao destino.",
- "Maze.helpOneTopBlock": "Neste nível, você precisa empilhar todos os blocos nos espaços em branco.",
- "Maze.helpRepeat": "Os computadores têm uma memoria limitada. Chegue ao destino usando apenas dois blocos. Utilize o comando 'repita' para executar um bloco várias vezes.",
- "Maze.helpRepeatMany": "Pode pôr mais de um bloco dentro de um bloco 'repetir'.",
- "Maze.helpIf": "A condição 'se' executa algo apenas se a condição for verdadeira. Tente girar à esquerda se existe um caminho à esquerda",
- "Maze.helpWallFollow": "Você consegue resolver este quebra cabeças complexo. Tente seguir o muro do lado esquerdo. Para programadores avançados apenas!",
- "Turtle.printHelpUrl": "https://pt.wikipedia.org/wiki/Impress%C3%A3o",
- "Turtle.fontHelpUrl": "https://pt.wikipedia.org/wiki/Fonte_tipogr%C3%A1fica",
- "Turtle.font": "fonte",
- "Turtle.fontSize": "tamanho da fonte",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "negrito",
- "Turtle.fontItalic": "itálico"
+ "Plane.plane": "Calculador dos Bancos do Avião"
}
diff --git a/apps/json/qqq.json b/apps/json/qqq.json
index 1d529dd67..a7c3ef27e 100644
--- a/apps/json/qqq.json
+++ b/apps/json/qqq.json
@@ -29,51 +29,12 @@
"Code.title": "title - Title of this application, indicating that it is for writing arbitrary programs.\n{{Identical|Code}}",
"Code.blocks": "tab text - Displays and allows editing of the user's program as blocks.\n{{Identical|Blocks}}",
"Code.trashTooltip": "tooltip - Clicking on this causes the user program to be discarded.",
- "Graph.title": "title - Brief title for this graphic calculator application.",
"Apps.indexTitle": "page text - The word 'Apps' is short for 'Applications'. We chose it because it is more informal. This and the following messages currently appear at [http://blockly-demo.appspot.com/static/apps/index.html].",
"Apps.indexFooter": "page text - Text appearing at the end of the page. Parameters:\n* %1 - the Blockly URL",
"Apps.choiceIntro": "page text - This appears before a list of Blockly apps. Please use the same term for 'Blockly' as in {{msg-blockly|Apps.blocklyMessage}}.",
- "Maze.maze": "title - Specifies that this is Blockly's '''Maze''' tutorial.",
- "Apps.mazeSubtitle": "page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/maze/index.html Maze application].",
- "Turtle.title": "title - Specifies that this is Blockly's '''Turtle Graphics''' application. Should you wish to, you can read more about [https://en.wikipedia.org/wiki/Turtle_graphics turtle graphics].",
- "Apps.turtleSubtitle": "page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/turtle/index.html Turtle application].",
- "Apps.graphSubtitle": "page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/graph/index.html Graph application].",
"Apps.codeSubtitle": "page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/code/index.html Code application].",
"Plane.plane": "title - Specifies that this is Blockly's '''Plane''' (airplane) tutorial. The word 'plane' was chosen over 'airplane' in English because it is shorter and less formal.",
"Apps.planeSubtitle": "page text - A subtitle describing Blockly's [https://blockly-demo.appspot.com/static/apps/plane/index.html Plane application].",
- "Maze.moveForward": "block text - Imperative or infinitive of a verb for a person moving (walking) in the direction he/she is facing.",
- "Maze.turnLeft": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Imperative or infinitive of a verb for a person turning his head and body one quarter rotation counter-clockwise. Prefer a translation that has text in common with the translation of 'turn right'. See [[Translating:Blockly#Drop-Down_Menus]].",
- "Maze.turnRight": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Imperative or infinitive of a verb for a person turning his head and body one quarter rotation clockwise. Prefer a translation that has text in common with the translation of 'turn left'. See [[Translating:Blockly#Drop-Down_Menus]].",
- "Maze.doCode": "block text - Imperative or infinitive of a verb preceding one or more commands to a person. This is part of [https://github.com/google/blockly/wiki/Loops#repeat repeat] and [https://github.com/google/blockly/wiki/IfElse#If_blocks if] blocks.",
- "Maze.elseCode": "block text - Conjunction meaning 'otherwise', introducing commands to be performed if a previous condition was not true, as in 'if x>3, do this, else do that'. See [https://github.com/google/blockly/wiki/IfElse#If-Else_blocks].",
- "Maze.helpIfElse": "callout - This is shown when the 'if-else' block is introduced. For 'if-else' concatenate the words for 'if' and 'else/otherwise'.",
- "Maze.pathAhead": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Condensed form of 'if there is a path ahead', as in: 'if path ahead, go forward'. Prefer translation that has text in common with 'if path to the left' and 'if path to the right'.",
- "Maze.pathLeft": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Condensed form of 'if there is a path to the left', as in: 'if path to the left, turn left'.",
- "Maze.pathRight": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Condensed form of 'if there is a path to the right', as in: 'if path to the right, turn right'.",
- "Maze.repeatUntil": "block text - Imperative or infinitive of a verb to repeat the following commands. The phrase is followed by the symbol denoting the end of the maze.\n\nSee also:\n* {{msg-blockly|Maze.helpRepeatMany}}.",
- "Maze.moveForwardTooltip": "tooltip - Moves the icon on the screen representing the player forward one square on the maze board.",
- "Maze.turnTooltip": "tooltip - Turns the icon on the screen representing the player 90 degrees counter-clockwise (left) or clockwise (right).",
- "Maze.ifTooltip": "tooltip - 'path' refers to a path through a maze.",
- "Maze.ifelseTooltip": "tooltip - 'path' refers to a path through a maze.",
- "Maze.whileTooltip": "tooltip - Repeat the enclosed commands until the maze has been successfully completed (the end point reached).",
- "Maze.capacity0": "warning - No more blocks may be added until some are removed. Please include '%0' in the translated string. It will be replaced with '0' and made bold.",
- "Maze.capacity1": "warning - Only one more block may be added. Please include '%1' in the translated string. It will be replaced with '1' and made bold.\n\nSee also:\n* {{msg-blockly|Maze.capacity2}}",
- "Maze.capacity2": "warning - Only %2 more blocks may be used, where %2 is an integer greater than 1.\n\nSee also:\n* {{msg-blockly|Maze.capacity1}}",
- "Maze.nextLevel": "alert - This is displayed when the user solves the maze, inviting them to precede to the next level of difficulty.\n\nParameters:\n* %1 - the number of the next level, which is always an integer greater than 1.",
- "Maze.finalLevel": "alert - This is displayed when the user solves the most difficult level.",
- "Maze.runTooltip": "tooltip - Pressing this button runs the computer program the user has written to move the player through the maze.",
- "Maze.resetTooltip": "tooltip - Pressing this button restores the player to the start position and enables the user's program to be run again.",
- "Maze.helpStack": "callout - The words for 'stack' and 'blocks' should be the same as for stacking children's blocks. Use the imperative verb form appropriate for speaking to a child, gender unspecified. If no gender-neutral singular/familiar form exists but a gender-neutral plural/formal form exists, use that instead. Be sure to use the same translation of 'move forward' as above.\n\n'move forward' refers to {{msg-blockly|Maze.moveForward}}.",
- "Maze.helpOneTopBlock": "callout - This is displayed if a user attempts to run a program composed of multiple stacks of blocks, letting them know they need to create a single stack.",
- "Maze.helpRun": "callout - This is shown after the user has created a program on the first level.",
- "Maze.helpReset": "callout - This is shown after the user has run a program that does not solve the maze.\n\n'Reset' refers to {{msg-blockly|Apps.resetProgram}}.",
- "Maze.helpRepeat": "callout - This is shown when the 'repeat' block is introduced. The word 'path' refers to a path through a maze, and 'block' refers to a child's building block.",
- "Maze.helpCapacity": "callout - This is shown after the user has used all the blocks permitted on this level.",
- "Maze.helpRepeatMany": "callout - This is a hint that the user should place a second block inside of a 'repeat' block.\n\n'repeat' should be consistent with {{msg-blockly|Maze.repeatUntil}}.",
- "Maze.helpSkins": "callout - This is a hint that the user can change the appearance of the player that moves within the maze.",
- "Maze.helpIf": "callout - This is shown when the 'if' block is introduced. An example of an 'if' block is: 'if there is a path to the left, turn left'.",
- "Maze.helpMenu": "callout - %1 will be replaced with an image of the dropdown menu that the user needs to click.",
- "Maze.helpWallFollow": "callout - This advises the user to solve a maze by keeping his/her left hand in contact with the wall while proceding through it. The final sentence is a warning that only advanced programmers should attempt this problem, as beginners tend to get frustrated.",
"Plane.rows": "page text - Total number of rows of seats on an airplane.\n\nParameters:\n* %1 - number of rows of seats on an airplane. It is always an integer greater than or equal to zero.",
"Plane.getRows": "block text - The number of rows on the airplane, to be used in a mathematical equation, such as: 'seats = 4 x '''rows (5)''''.\n\nParameters:\n* %1 - number of rows of seats on an airplane. It is always an integer greater than or equal to zero.",
"Plane.rows1": "page text - The number of rows of first-class seats on the airplane. You can see the block at [http://blockly-share.appspot.com/static/apps/plane/plane.html?lang=en&level=3].\n\nParameters:\n* %1 - number of rows of first-class seats on an airplane. It is always an integer greater than or equal to zero.",
@@ -86,36 +47,5 @@
"Plane.description1": "instructions - Note that in [http://blockly-share.appspot.com/static/apps/plane/plane.html?lang=en&level=1 this level], there is only one type of seat on the plane.",
"Plane.description2": "instructions - Note that in [http://blockly-share.appspot.com/static/apps/plane/plane.html?lang=en&level=2 this level], there are two types of seats on this plane.",
"Plane.description3": "instructions - Note that in [http://blockly-share.appspot.com/static/apps/plane/plane.html?lang=en&level=3 this level], there are three types of seats on this plane. Be sure to use the same terms for '1st class' and '2nd class' as you did for the earlier messages.",
- "Plane.instructions": "page text - This text appears below the airplane graphic and above the space for the user to create the formula. The number of rows an the graphic may be changed by the user with a slider. See [http://blockly-share.appspot.com/static/apps/plane/plane.html?lang=en&level=1] for a picture.",
- "Turtle.moveTooltip": "tooltip - In this and subsequent messages, 'turtle' refers to a stylized turtle on the screen to represent a position and direction. This imaginary turtle is carrying a pen in its tail, so moving the turtle draws a line (or curve, etc.). You are encouraged to play with the [https://blockly-demo.appspot.com/static/apps/turtle/index.html Turtle application] before doing this translation.",
- "Turtle.moveForward": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Infinitive or imperative of a verb telling a turtle to move (walk) in the direction he/she is facing. This is followed by a number indicating how far (how many pixels) to go. Prefer a translation that has text in common with the translation of 'move backward'. See [[Translating:Blockly#Drop-Down_Menus]].",
- "Turtle.moveBackward": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Infinitive or imperative of a verb telling a turtle to move (walk) in the direction opposite to where he/she is facing. This is followed by a number indicating how far (how many pixels) to go. Prefer a translation that has text in common with the translation of 'move forward'.",
- "Turtle.turnTooltip": "'Left' means counter-clockwise/anti-clockwise, and 'right' means clockwise.",
- "Turtle.turnRight": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Infinitive or imperative of verb telling a turtle to rotate clockwise. This is followed by a number indicating how far (how many degrees) to turn. Prefer a translation that has text in common with the translation of 'turn left by'.",
- "Turtle.turnLeft": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Infinitive or imperative of verb telling a turtle to rotate counter-clockwise (anti-clockwise). This is followed by a number indicating how far (how many degrees) to turn. Prefer a translation that has text in common with the translation of 'turn right by'.",
- "Turtle.widthTooltip": "tooltip",
- "Turtle.setWidth": "block text - Infinitive or imperative of a verb to set the width of the lines that should be drawn in the future by an imaginary pen. This is followed by a number indicating the width in pixels (1 or greater).",
- "Turtle.colourTooltip": "tooltip - Changes the colour of ink in the pen carried by the turtle.",
- "Turtle.setColour": "block text - Infinitive or imperative of a verb to specify the colour of the lines that should be drawn in the future by an imaginary pen. This is followed by a block showing the colour",
- "Turtle.penTooltip": "tooltip - Lifting the pen off the writing surface prevents anything from being drawn. Lowering it (after it has been lifted) enables it to draw again.",
- "Turtle.penUp": "block text - Infinitive or imperative of a verb to lift up a pen so that moving it leaves no mark on the writing surface.",
- "Turtle.penDown": "block text - Infinitive or imperative of a verb to lower a raised pen so that moving it leaves a mark on the writing surface.",
- "Turtle.turtleVisibilityTooltip": "tooltip",
- "Turtle.hideTurtle": "block text - Infinitive or imperative of a verb telling a turtle to hide itself (become invisible).",
- "Turtle.showTurtle": "block text - Infinitive or imperative of a verb telling a turtle to show itself (become visible after having been invisible).",
- "Turtle.printHelpUrl": "URL - Information about printing or typography.",
- "Turtle.printTooltip": "tooltip - Note that 'print' refers to displaying text on the screen, not on an external printer.",
- "Turtle.print": "block text - Infinitive or imperative of a verb telling a turtle to display text on the screen. This is always followed by a block indicating what should be printed.",
- "Turtle.fontHelpUrl": "URL - Information about typographic fonts.",
- "Turtle.fontTooltip": "tooltip - This is shown on the block that lets the user specify the font [family], size, and style that should be used for subsequent displays of text.",
- "Turtle.font": "block text - This precedes a dropdown menu specifying the typographic font [family] that should be used when displaying text.",
- "Turtle.fontSize": "block text - This precedes a number specifying the size of the typographic font that should be used when displaying text. This appears in the same block as 'font', so that word should not be repeated.",
- "Turtle.fontNormal": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Specifies that a typographic font should be normal (neither in italics or bold).",
- "Turtle.fontBold": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Specifies that a typographic font should be [https://en.wikipedia.org/wiki/Emphasis_(typography) bold].",
- "Turtle.fontItalic": "[[Translating:Blockly#Drop-Down_Menus dropdown]] - Specifies that a typographic font should be [https://en.wikipedia.org/wiki/Italics italic].",
- "Turtle.unloadWarning": "alert - This is shown if the user attempts to close the browser tab containing the page or navigate to a different page to prevent them from accidentally losing their program in progress.",
- "Turtle.runTooltip": "tooltip - Pressing this button runs the computer program the user has written to move the turtle on the canvas.",
- "Turtle.captureTooltip": "tooltip - Pressing this button causes the drawing created by the user's program to be saved as an image on the user's computer. The button icon looks like a camera.",
- "Turtle.imgFilename": "filename - The name of the image file containing the user's drawing. It must end with '.png'.",
- "Turtle.catTurtle": "category - Blocks related to Turtle commands."
+ "Plane.instructions": "page text - This text appears below the airplane graphic and above the space for the user to create the formula. The number of rows an the graphic may be changed by the user with a slider. See [http://blockly-share.appspot.com/static/apps/plane/plane.html?lang=en&level=1] for a picture."
}
diff --git a/apps/json/ro.json b/apps/json/ro.json
index 741393c1b..cc4d69cd3 100644
--- a/apps/json/ro.json
+++ b/apps/json/ro.json
@@ -37,51 +37,12 @@
"Code.title": "Cod",
"Code.blocks": "Blocuri",
"Code.trashTooltip": "Șterge toate blocurile.",
- "Graph.title": "Calculator grafic",
"Apps.indexTitle": "Aplicații Blockly",
"Apps.indexFooter": "Blockly este gratuit și open source. Pentru a contribui cu linii de cod sau traduceri la Blockly, sau pentru a folosi Blockly în propriile aplicații, vizitează %1.",
"Apps.choiceIntro": "Blockly este un mediu de programare vizual. Mai jos sunt listate câteva aplicații care folosesc Blockly.",
- "Maze.maze": "Labirint",
- "Apps.mazeSubtitle": "Folosește Blockly pentru a rezolva un labirint.",
- "Turtle.title": "Grafică Turtles",
- "Apps.turtleSubtitle": "Folosește Blockly pentru a desena.",
- "Apps.graphSubtitle": "Trasează graficul unei funcții cu Blockly.",
"Apps.codeSubtitle": "Exportă un program Blockly în JavaScript, Python, Dart sau XML.",
"Plane.plane": "Calculator pentru locurile dintr-un avion",
"Apps.planeSubtitle": "Rezolvă o problemă de matematică cu una sau două variabile.",
- "Maze.moveForward": "merge înainte",
- "Maze.turnLeft": "întoarce la stânga",
- "Maze.turnRight": "întoarce la dreapta",
- "Maze.doCode": "execută",
- "Maze.elseCode": "altfel",
- "Maze.helpIfElse": "Blocurile „dacă-altfel” vor efectua fie o anumită acțiune, fie pe cealaltă.",
- "Maze.pathAhead": "dacă o cale înainte",
- "Maze.pathLeft": "dacă o cale spre stânga",
- "Maze.pathRight": "dacă o cale spre dreapta",
- "Maze.repeatUntil": "repetă până când",
- "Maze.moveForwardTooltip": "Mută jucătorul înainte cu un singur spațiu.",
- "Maze.turnTooltip": "Rotește personajul la stânga sau la dreapta cu 90 de grade.",
- "Maze.ifTooltip": "Dacă există o cale liberă în direcția aleasă, atunci execută câteva acțiuni.",
- "Maze.ifelseTooltip": "Dacă există o cale în direcția specificată, atunci execută primul bloc de acțiuni. În caz contrar, execută al doilea bloc de acțiuni.",
- "Maze.whileTooltip": "Repetă comenzile incluse până când atinge punctul de final.",
- "Maze.capacity0": "Mai ai %0 blocuri rămase.",
- "Maze.capacity1": "Mai ai %1 bloc rămas.",
- "Maze.capacity2": "Mai ai %2 (de) blocuri rămase.",
- "Maze.nextLevel": "Felicitări! Ești pregătit să treci la nivelul %1?",
- "Maze.finalLevel": "Felicitări! Ai rezolvat ultimul nivel.",
- "Maze.runTooltip": "Face ca personajul să execute comenzile blocurilor.",
- "Maze.resetTooltip": "Trimite personajul la punctul de început al labirintului.",
- "Maze.helpStack": "Alipește mai multe blocuri de „merge înainte” pentru a mă ajuta să-mi ating obiectivul.",
- "Maze.helpOneTopBlock": "La acest nivel trebuie să alipești toate blocurile în spațiul de lucru alb.",
- "Maze.helpRun": "Rulează-ți programul pentru a vedea ce se întâmplă.",
- "Maze.helpReset": "Programul tău nu a rezolvat labirintul. Apasă „Resetează” și mai încearcă o dată.",
- "Maze.helpRepeat": "Mergi până la sfârşitul acestui drum, utilizând doar două blocuri. Pentru a rula un bloc de mai multe ori folosește comanda \"repetă\".",
- "Maze.helpCapacity": "Ai folosit toate blocurile pentru acest nivel. Pentru a crea un nou bloc, trebuie mai întâi să ștergi un bloc existent.",
- "Maze.helpRepeatMany": "Poți include mai mult de un bloc în interiorul unui bloc „repetă până când”.",
- "Maze.helpSkins": "Alege-ți personajul favorit din acest meniu.",
- "Maze.helpIf": "Un bloc 'dacă' face ceva numai dacă condiția este adevărată. Încearcă să cotești la stânga dacă există o cale la stânga.",
- "Maze.helpMenu": "Dă click pe %1 în blocul 'dacă' pentru a-i schimba condiția.",
- "Maze.helpWallFollow": "Poți să rezolvi labirintul acesta complicat? Încearcă să urmărești zidul dinspre mâna stângă. Numai pentru programatori avansați!",
"Plane.rows": "Rânduri: %1",
"Plane.getRows": "rânduri (%1)",
"Plane.rows1": "rânduri de clasa I: %1",
@@ -94,36 +55,5 @@
"Plane.description1": "Un avion are un număr de rânduri cu scaune pentru pasageri. Fiecare rând conține patru scaune.",
"Plane.description2": "Un avion are două scaune în carlingă (pentru pilot și copilot) și un număr de rânduri cu scaune pentru pasageri. Fiecare rând conține patru scaune.",
"Plane.description3": "Un avion are două scaune în carlingă (pentru pilot și copilot) și un număr de rânduri cu scaune de clasa I și clasa a II-a pentru pasageri. Fiecare rând de clasa I conține patru scaune. Fiecare rând de clasa a II-a conține cinci scaune.",
- "Plane.instructions": "Construiește o formulă (mai jos) care calculează numărul total de locuri dintr-un avion în timp ce rândurile se schimbă (mai sus).",
- "Turtle.moveTooltip": "Deplasează țestoasa înainte sau înapoi cu valoarea specificată.",
- "Turtle.moveForward": "deplasează înainte cu",
- "Turtle.moveBackward": "deplasează înapoi cu",
- "Turtle.turnTooltip": "Întoarce țestoasa la stânga sau la dreapta cu numărul de grade specificat.",
- "Turtle.turnRight": "întoarce la dreapta cu",
- "Turtle.turnLeft": "întoarce la stânga cu",
- "Turtle.widthTooltip": "Modifică lățimea stiloului.",
- "Turtle.setWidth": "setează lățimea la",
- "Turtle.colourTooltip": "Schimbă culoarea stiloului.",
- "Turtle.setColour": "setează culoarea la",
- "Turtle.penTooltip": "Ridică sau coboară stiloul pentru a opri sau începe desenarea.",
- "Turtle.penUp": "ridică stiloul",
- "Turtle.penDown": "coboară stiloul",
- "Turtle.turtleVisibilityTooltip": "Face țestoasa (cercul și săgeata) vizibilă sau invizibilă.",
- "Turtle.hideTurtle": "ascunde țestoasa",
- "Turtle.showTurtle": "arată țestoasa",
- "Turtle.printHelpUrl": "https://ro.wikipedia.org/wiki/Tipărire",
- "Turtle.printTooltip": "Desenează textul pe direcția țestoasei și în poziția acesteia.",
- "Turtle.print": "afișează",
- "Turtle.fontHelpUrl": "https://ro.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Setează fontul utilizat de blocul de afișare.",
- "Turtle.font": "font",
- "Turtle.fontSize": "dimensiunea fontului",
- "Turtle.fontNormal": "normală",
- "Turtle.fontBold": "aldin",
- "Turtle.fontItalic": "cursiv",
- "Turtle.unloadWarning": "Părăsirea acestei pagini va duce la pierderea muncii tale.",
- "Turtle.runTooltip": "Face ca țestoasa să execute comenzile blocurilor.",
- "Turtle.captureTooltip": "Salvează desenul.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Țestoasă"
+ "Plane.instructions": "Construiește o formulă (mai jos) care calculează numărul total de locuri dintr-un avion în timp ce rândurile se schimbă (mai sus)."
}
diff --git a/apps/json/ru.json b/apps/json/ru.json
index a02d675ad..52c0688d2 100644
--- a/apps/json/ru.json
+++ b/apps/json/ru.json
@@ -37,51 +37,12 @@
"Code.title": "Код",
"Code.blocks": "Блоки",
"Code.trashTooltip": "Удалить все блоки.",
- "Graph.title": "Графический калькулятор",
"Apps.indexTitle": "Приложения Blockly (Блокли)",
"Apps.indexFooter": "Блокли - бесплатное и открытое программное обеспечение. Чтобы поделиться своим кодом или переводами Блокли, чтобы использовать Блокли для своих приложений, - посетите %1.",
"Apps.choiceIntro": "Блокли это графическая среда программирования. Ниже приведены примеры приложений, использующих Блокли.",
- "Maze.maze": "Лабиринт",
- "Apps.mazeSubtitle": "Используйте Блокли, чтобы пройти лабиринт.",
- "Turtle.title": "Черепашка",
- "Apps.turtleSubtitle": "Используйте Блокли для рисования.",
- "Apps.graphSubtitle": "Постройте график функции с Блокли.",
"Apps.codeSubtitle": "Переведите программу Блокли на JavaScript, Python, Dart или XML.",
"Plane.plane": "Калькулятор посадочных мест в самолёте",
"Apps.planeSubtitle": "Решите математическую задачу с одной или двумя переменными.",
- "Maze.moveForward": "шагнуть вперед",
- "Maze.turnLeft": "повернуть налево",
- "Maze.turnRight": "повернуть направо",
- "Maze.doCode": "выполнять",
- "Maze.elseCode": "иначе",
- "Maze.helpIfElse": "Команда \"если-иначе\" выполнит одно или другое действие.",
- "Maze.pathAhead": "если путь впереди",
- "Maze.pathLeft": "если путь cлева",
- "Maze.pathRight": "если путь cправа",
- "Maze.repeatUntil": "повторять, пока не",
- "Maze.moveForwardTooltip": "Продвигает путника вперёд на один шаг.",
- "Maze.turnTooltip": "Повернуть путника на 90 градусов влево или вправо.",
- "Maze.ifTooltip": "Если путь в указанном направление открыт, то выполнить некоторые действия.",
- "Maze.ifelseTooltip": "Если путь в указанном направление открыт, то выполнить первый блок действий. Иначе, выполнить второй блок действий.",
- "Maze.whileTooltip": "Повторять действия, заключенные в блоке, до достижения конечной точки.",
- "Maze.capacity0": "У вас осталось %0 блоков.",
- "Maze.capacity1": "У вас остался %1 блок.",
- "Maze.capacity2": "У вас осталось %2 блоков.",
- "Maze.nextLevel": "Поздравляем! Вы готовы перейти на уровень %1?",
- "Maze.finalLevel": "Поздравляем! Вы прошли заключительный уровень.",
- "Maze.runTooltip": "Путник сделает всё, что скажут ему блоки.",
- "Maze.resetTooltip": "Вернуть путника в начало лабиринта.",
- "Maze.helpStack": "Сгруппируйте несколько блоков \"шагнуть вперёд\", чтобы помочь мне достичь цели.",
- "Maze.helpOneTopBlock": "На данном уровне вам необходимо сложить вместе все блоки на белом рабочем поле.",
- "Maze.helpRun": "Запустите программу, чтобы посмотреть, что происходит.",
- "Maze.helpReset": "Ваша программа не решила задачу. Нажмите кнопку «Сбросить» и попробуйте снова.",
- "Maze.helpRepeat": "Пройдите до конца этого пути, используя только два блока. Для выполнения блока более одного раза используйте \"повторять\".",
- "Maze.helpCapacity": "Вы использовали все блоки для этого уровня. Чтобы добавить новый блок, вначале необходимо удалить существующий.",
- "Maze.helpRepeatMany": "Вы можете расположить более одного блока внутри блока «повторять».",
- "Maze.helpSkins": "Выберите в этом меню своего любимого путника.",
- "Maze.helpIf": "Блок \"если\" выполнит что-то только в случае верного условия. Попробуйте повернуть налево, если путь влево доступен.",
- "Maze.helpMenu": "Нажмите на %1 в блоке \"если\" для изменения его условия.",
- "Maze.helpWallFollow": "Можете ли вы решить этот сложный лабиринт? Попробуйте придерживаться левой стены.",
"Plane.rows": "Рядов: %1",
"Plane.getRows": "ряды (%1)",
"Plane.rows1": "Рядов 1-го класса: %1",
@@ -94,36 +55,5 @@
"Plane.description1": "В самолёте несколько рядов с пассажирскими местами. В каждом ряду 4 места.",
"Plane.description2": "В самолёте 2 места для пилота и его помощника, а также несколько рядов с пассажирскими местами. В каждом ряду 4 места.",
"Plane.description3": "В самолёте 2 места для пилота и его помощника, несколько рядов с пассажирскими местами первого класса, а также несколько рядов с пассажирскими местами второго класса. В каждом ряду первого класса 4 места. В каждом ряду второго класса 5 мест.",
- "Plane.instructions": "Постройте формулу в области ниже, которая поможет рассчитать общее количество мест в самолёте (как на рисунке выше).",
- "Turtle.moveTooltip": "Переместить черепашку вперёд или назад на заданное расстояние.",
- "Turtle.moveForward": "переместить вперёд на",
- "Turtle.moveBackward": "переместить назад на",
- "Turtle.turnTooltip": "Повернуть черепашку налево или направо на заданный угол в градусах.",
- "Turtle.turnRight": "повернуть направо на",
- "Turtle.turnLeft": "повернуть налево на",
- "Turtle.widthTooltip": "Изменить ширину пера.",
- "Turtle.setWidth": "установить ширину",
- "Turtle.colourTooltip": "Изменить цвет пера.",
- "Turtle.setColour": "установить цвет",
- "Turtle.penTooltip": "Поднять или опустить перо для начала или приостановки рисования.",
- "Turtle.penUp": "поднять перо",
- "Turtle.penDown": "опустить перо",
- "Turtle.turtleVisibilityTooltip": "Сделать черепашку (окружность и стрелку) видимой или невидимой.",
- "Turtle.hideTurtle": "скрыть черепашку",
- "Turtle.showTurtle": "показать черепашку",
- "Turtle.printHelpUrl": "https://ru.wikipedia.org/wiki/Книгопечатание",
- "Turtle.printTooltip": "Нарисовать текст в положении и направлении черепашки.",
- "Turtle.print": "напечатать",
- "Turtle.fontHelpUrl": "https://ru.wikipedia.org/wiki/Шрифт",
- "Turtle.fontTooltip": "Установить шрифт для блока печати.",
- "Turtle.font": "шрифт",
- "Turtle.fontSize": "размер шрифта",
- "Turtle.fontNormal": "обычный",
- "Turtle.fontBold": "жирный",
- "Turtle.fontItalic": "курсив",
- "Turtle.unloadWarning": "Закрытие страницы приведёт к потере созданных схем.",
- "Turtle.runTooltip": "Черепашка сделает всё, что скажут ей блоки.",
- "Turtle.captureTooltip": "Сохранить рисунок.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Черепашка"
+ "Plane.instructions": "Постройте формулу в области ниже, которая поможет рассчитать общее количество мест в самолёте (как на рисунке выше)."
}
diff --git a/apps/json/sc.json b/apps/json/sc.json
index 896c69c25..3e32a93e0 100644
--- a/apps/json/sc.json
+++ b/apps/json/sc.json
@@ -34,51 +34,12 @@
"Code.title": "Còdixi",
"Code.blocks": "Brocus",
"Code.trashTooltip": "Boganci totu is brocus.",
- "Graph.title": "Computeredda gràfica",
"Apps.indexTitle": "Blockly Apps",
"Apps.indexFooter": "Blockly est free e open source. Po agiudai in sa codifica o in sa furriadura de Blockly, o po imperai Blockly in sa app cosa tua, bisita %1.",
"Apps.choiceIntro": "Blockly est un'ambienti gràficu po programai. Asuta agatas pariga de programas cuncordaus cun Blockly.",
- "Maze.maze": "Labirintu",
- "Apps.mazeSubtitle": "Impera Blockly po arresòlvi unu labirintu.",
- "Turtle.title": "Tostoinu Gràficu",
- "Apps.turtleSubtitle": "Impera Blockly po disenniai.",
- "Apps.graphSubtitle": "Afigura funtzionis cun Blockly.",
"Apps.codeSubtitle": "Esporta unu programa Blockly in JavaScript, Python, Dart o XML.",
"Plane.plane": "Fai su contu de is cadironis de unu aparèchiu",
"Apps.planeSubtitle": "Arresòlvi unu problema de matemàtica cun d-una o duas variàbilis.",
- "Maze.moveForward": "movi ananti",
- "Maze.turnLeft": "furria a manu manca",
- "Maze.turnRight": "furria a manu dereta",
- "Maze.doCode": "fai",
- "Maze.elseCode": "sinuncas",
- "Maze.helpIfElse": "Su brocu si-sinuncas fait una cosa o s'àtera.",
- "Maze.pathAhead": "si tenis caminu ananti",
- "Maze.pathLeft": "si tenis caminu a manu manca",
- "Maze.pathRight": "si tenis caminu a manu dereta",
- "Maze.repeatUntil": "repiti fintzas",
- "Maze.moveForwardTooltip": "Movi su giogadori ananti de unu",
- "Maze.turnTooltip": "Furria su giogadori a manu manca o dereta de 90 gradus.",
- "Maze.ifTooltip": "Si ddu est unu caminu anca as nau, insaras fai su de fai.",
- "Maze.ifelseTooltip": "Si tenis caminu in d-una andada, fai su primu brocu de atzionis. Sinuncas, fai su segundu brocu de atzionis.",
- "Maze.whileTooltip": "Repiti s'atzioni sceberada fintzas a lompi.",
- "Maze.capacity0": "Abarrant %0 brocus.",
- "Maze.capacity1": "Abarrant %1 brocus.",
- "Maze.capacity2": "Abarrant %2 brocus.",
- "Maze.nextLevel": "Beni meda! Ses prontu po sighiri a su livellu %1?",
- "Maze.finalLevel": "Beni meda! As arresòlviu s'urtimu livellu.",
- "Maze.runTooltip": "Lassa fai a su giogadori su chi nant is brocus.",
- "Maze.resetTooltip": "Torra a ponni su giogadori a su comintzu de su labirintu.",
- "Maze.helpStack": "Apilla pariga de brocus 'movi ananti' po m'agiudai a fai su chi depu.",
- "Maze.helpOneTopBlock": "In custu livellu, depis apillai a pari totu is brocus in s'area bianca.",
- "Maze.helpRun": "Arròllia su programa po biri ita fait.",
- "Maze.helpReset": "Su programa no arrèsolvit su labirintu. Craca 'Reset' e torra a provai.",
- "Maze.helpRepeat": "Arriba a sa fini de custu caminu cun duus brocus sceti. Impera 'repit' po fai arrolliai unu brocu prus de una borta.",
- "Maze.helpCapacity": "As imperau totu is brocus po custu livellu. Po tenni unu brocu nou, ndi depis bogai unu innantis.",
- "Maze.helpRepeatMany": "Podis ponni prus de unu brocu aintru de su brocu'repiti'.",
- "Maze.helpSkins": "Scebera de custu menu su giogadori chi preferis.",
- "Maze.helpIf": "Su brocu 'si' fait calincuna cosa sceti si sa cunditzioni est bera. Prova a furriai a manu manca si nci est unu caminu a manu manca.",
- "Maze.helpMenu": "Craca in %1 in su brocu 'si' po mudai sa cunditzioni.",
- "Maze.helpWallFollow": "Si dda fais a arrèsolvi custu labirintu introbeddau? Prova sighendi su muru a manu manca. Po programadoris espertus sceti!",
"Plane.rows": "Fileras: %1",
"Plane.getRows": "fileras (%1)",
"Plane.rows1": "fileras de primu classi: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "Unu aparèchiu tenit unas cantu fileras de cadironis po passigeris. Dònnia filera tenit cuatru cadironis.",
"Plane.description2": "Unu aparèchiu tenit duus cadironis in sa cabina de cumandu (po su pilota e su co-pilota), e unas cantu fileras de cadironis po passigeris. Dònnia filera tenit cuatru cadironis.",
"Plane.description3": "Unu aparèchiu tenit duus cadironis in sa cabina de cumandu (po su pilota e su co-pilota), e unas cantu fileras de cadironis po passigeris de prima classi e de segunda classi. Dònnia filera de prima classi tenit cuatru cadironis. Dònnia filera de segunda classi tenit cincu cadironis.",
- "Plane.instructions": "Cuncorda una formula (innoi asuta) chi cumpudit su numeru totali de postus a setzi in s'aparechiu, a segunda de comenti mudant is fileras de postus (innoi in susu)",
- "Turtle.moveTooltip": "Movit su tostoinu ananti o asegus de su tanti inditau.",
- "Turtle.moveForward": "movi ananti de",
- "Turtle.moveBackward": "movi asegus de",
- "Turtle.turnTooltip": "Furria su tostoinu a manu manca o dereta de su numeru de gradus inditaus.",
- "Turtle.turnRight": "furria a manu dereta de",
- "Turtle.turnLeft": "furria a manu manca de",
- "Turtle.widthTooltip": "Muda sa largària de sa pinna.",
- "Turtle.setWidth": "imposta sa largària a",
- "Turtle.colourTooltip": "Muda su colori de sa pinna.",
- "Turtle.setColour": "imposta su colori a",
- "Turtle.penTooltip": "Àrtzia o cala sa pinna, po acabai o cumentzai a disenniai.",
- "Turtle.penUp": "pinna artziada",
- "Turtle.penDown": "pinna calada",
- "Turtle.turtleVisibilityTooltip": "Fait su tostoinu (circu cun sa frícia), visibili o invisìbili.",
- "Turtle.hideTurtle": "cua su tostoinu",
- "Turtle.showTurtle": "amosta su tostoinu",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "Poni su testu anca est postu e anca est tirendi su tostoinu.",
- "Turtle.print": "imprenta",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Imposta is literas imperadas de is brocus de imprenta.",
- "Turtle.font": "font (literas)",
- "Turtle.fontSize": "font (mesura)",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "bold",
- "Turtle.fontItalic": "italic",
- "Turtle.unloadWarning": "Serrendi custa pàgina as a perdi totu su traballu.",
- "Turtle.runTooltip": "Poni su giogadori a fai su chi nant is brocus.",
- "Turtle.captureTooltip": "Sarva su disinnu.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Tostoinu"
+ "Plane.instructions": "Cuncorda una formula (innoi asuta) chi cumpudit su numeru totali de postus a setzi in s'aparechiu, a segunda de comenti mudant is fileras de postus (innoi in susu)"
}
diff --git a/apps/json/sco.json b/apps/json/sco.json
index c79fbc63c..89520b857 100644
--- a/apps/json/sco.json
+++ b/apps/json/sco.json
@@ -34,51 +34,12 @@
"Code.title": "Code",
"Code.blocks": "Blocks",
"Code.trashTooltip": "Hiff aw blocks.",
- "Graph.title": "Graphin Calculater",
"Apps.indexTitle": "Blockly Apps",
"Apps.indexFooter": "Blockly is free n apen soorce. Tae contreebute code or owersets til Blockly, or tae uise Blockly in yer ain app, veesit %1.",
"Apps.choiceIntro": "Blockly is ae grapheecal programin environment. Ablo is some sample appleecations that uise Blockly.",
- "Maze.maze": "Maze",
- "Apps.mazeSubtitle": "Uise Blockly tae solve ae maze.",
- "Turtle.title": "Turtle Grapheecs",
- "Apps.turtleSubtitle": "Uise Blockly tae draw.",
- "Apps.graphSubtitle": "Plot functions wi Blockly.",
"Apps.codeSubtitle": "Export ae Blockly program intae JavaScript, Python, Dart or XML.",
"Plane.plane": "Airplane Seat Calculater",
"Apps.planeSubtitle": "Solve ae maths problem wi yin or twa vareeables.",
- "Maze.moveForward": "muiv forewaird",
- "Maze.turnLeft": "turn cair",
- "Maze.turnRight": "turn richt",
- "Maze.doCode": "dae",
- "Maze.elseCode": "itherwise",
- "Maze.helpIfElse": "Gif-itherwise blocks will dae yin thing or the ither.",
- "Maze.pathAhead": "gif path is aheid",
- "Maze.pathLeft": "gif path is oan the cair",
- "Maze.pathRight": "gif path is oan the richt",
- "Maze.repeatUntil": "repeat ontil",
- "Maze.moveForwardTooltip": "Muivs the player forewaird yin space.",
- "Maze.turnTooltip": "Turns the player cair or richt bi 90 degrees.",
- "Maze.ifTooltip": "Gif thaur is ae path in the speceefied direction, than dae some aictions.",
- "Maze.ifelseTooltip": "Gif thaur is ae path in the speceefied direction, than dae the first block o aictions. Itherwise, dae the seicont block o aictions.",
- "Maze.whileTooltip": "Repeat the enclaised aictions ontil the finish point is reached.",
- "Maze.capacity0": "Ye hae %0 blocks left.",
- "Maze.capacity1": "Ye hae %1 block left.",
- "Maze.capacity2": "Ye hae %2 blocks left.",
- "Maze.nextLevel": "Congratulations! Ar ye readie tae proceed tae level %1?",
- "Maze.finalLevel": "Congratulations! Ye'v solved the final level.",
- "Maze.runTooltip": "Maks the player dae whit the blocks say.",
- "Maze.resetTooltip": "Put the player back at the stairt o the maze.",
- "Maze.helpStack": "Stack some 'muiv forewaird' blocks thegather tae heelp me reach the goal.",
- "Maze.helpOneTopBlock": "Oan this level, ye need tae stack thegather aw o the blocks in the white warkspace.",
- "Maze.helpRun": "Rin yer program tae see whit happens.",
- "Maze.helpReset": "Yer program didna solve the maze. Press 'Reset' n gie it anither shot.",
- "Maze.helpRepeat": "Reach the end o this path uisin yinlie twa blocks. Uise 'repeat' tae rin ae block mair than yince.",
- "Maze.helpCapacity": "Ye'v uised up aw the blocks fer this level. Tae mak ae new block, ye maun first delyte aen exeestin block.",
- "Maze.helpRepeatMany": "Ye can fit mair than yin block inside ae 'repeat' block.",
- "Maze.helpSkins": "Chuise yer favoorite player fae this menu.",
- "Maze.helpIf": "Ae 'gif' block will dae sommit yinlie gif the condeetion is true. Gie turnin cair ae shot gif thaur is ae path oan the cair.",
- "Maze.helpMenu": "Clap oan %1 in the 'gif' block tae chynge its condeetion.",
- "Maze.helpWallFollow": "Can ye solve this compleecated maze? Gie follaein the cair waa ae shot. Advanced programmers yinlie!",
"Plane.rows": "Rows: %1",
"Plane.getRows": "rows (%1)",
"Plane.rows1": "1st claiss rows: %1",
@@ -91,34 +52,5 @@
"Plane.description1": "Aen airplane haes ae nummer o rows o passenger seats. Ilka row contains fower seats.",
"Plane.description2": "Aen airplane haes twa seats in the flicht deck (fer the pilot n co-pilot), n ae nummer o rows o passenger seats. Ilka row contains fower seats.",
"Plane.description3": "Aen airplane haes twa seats oan the flicht deck (fer the pilot n co-pilot), n ae nummer o rows o 1st claiss n 2nt claiss passenger seats. Ilka 1st claiss row contains fower seats. Ilka 2nt claiss row contains five seats.",
- "Plane.instructions": "Big ae formula (ablo) that calculates the total nummer o seats oan the airplane aes the rows ar chynged (abuin).",
- "Turtle.moveTooltip": "Muives the turtle forewaird or backwaird bi the speceefied amoont.",
- "Turtle.moveForward": "muiv forewaird bi",
- "Turtle.moveBackward": "muiv backwaird bi",
- "Turtle.turnTooltip": "Turns the turtle cai or richt bi the speceefied nummer o degrees.",
- "Turtle.turnRight": "turn richt bi",
- "Turtle.turnLeft": "turn cair bi",
- "Turtle.widthTooltip": "Chynges the width o the pen.",
- "Turtle.setWidth": "set width tae",
- "Turtle.colourTooltip": "Chynges the colour o the pen.",
- "Turtle.setColour": "set colour tae",
- "Turtle.penTooltip": "Lifts or lowers the pen, tae stap or stairt drawin.",
- "Turtle.penUp": "pen up",
- "Turtle.penDown": "pen doon",
- "Turtle.turtleVisibilityTooltip": "Maks the turtle (circle n pointer) veesible or onveesible.",
- "Turtle.hideTurtle": "skauk turtle",
- "Turtle.showTurtle": "shaw turtle",
- "Turtle.printTooltip": "Draws tex in the turtle's direction at its location.",
- "Turtle.print": "prent",
- "Turtle.fontTooltip": "Sets the font uised bi the prent block.",
- "Turtle.font": "font",
- "Turtle.fontSize": "font size",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "baud",
- "Turtle.fontItalic": "italeec",
- "Turtle.unloadWarning": "Leain this page will ootcome in the loss o yer wark.",
- "Turtle.runTooltip": "Maks the turtle dae whit the blocks say.",
- "Turtle.captureTooltip": "Hain the drawin.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Turtle"
+ "Plane.instructions": "Big ae formula (ablo) that calculates the total nummer o seats oan the airplane aes the rows ar chynged (abuin)."
}
diff --git a/apps/json/si.json b/apps/json/si.json
index 00ed1e876..c812b63d2 100644
--- a/apps/json/si.json
+++ b/apps/json/si.json
@@ -18,15 +18,7 @@
"Apps.httpRequestError": "ඉල්ලීමෙහි දෝෂයක් තිබුනි.",
"Apps.listVariable": "ලැයිස්තුව",
"Apps.textVariable": "පෙළ",
- "Graph.title": "ප්රස්තාරික ගණක යන්ත්රය",
"Apps.planeSubtitle": "විචල්යයන් එකක් හෝ දෙකක් සමඟ ගණිත ගැටලුවක් විසඳන්න.",
- "Maze.moveForward": "ඉදිරියට යන්න",
- "Maze.turnLeft": "වමට හැරෙන්න",
- "Maze.turnRight": "දකුණට හැරෙන්න",
- "Maze.doCode": "කරන්න",
- "Maze.elseCode": "නැත්නම්",
- "Maze.nextLevel": "සුභපැතුම්!ඔබ %1 මට්ටමට යාමට සූදානම්ද?",
- "Maze.finalLevel": "සුභපැතුම්!ඔබ විසින් අවසන් මට්ටම විසඳන ලදී.",
"Plane.rows": "පේළි:%1",
"Plane.getRows": "පේළි(%1)",
"Plane.rows1": "පළමු පන්තියේ පේළි :%1",
@@ -39,12 +31,5 @@
"Plane.description1": "ගුවන් යානයක පේළි වලට සමාන ආසන සංඛයාවක් ඇත.සෑම පේලියකම ආසන 4ක් ඇත.",
"Plane.description2": "ගුවන් යානයක තට්ටුවේ අසන දෙකක් (ගුවන් නියමුවා සහ උප ගුවන් නියමුවා ට),සහ පේළි සංඛ්යාවට සමාන ආසන සංඛ්යාවක් ඇත.සෑම පේලියකම ආසන හතරක් ඇත.",
"Plane.description3": "ගුවන් යානයක තට්ටුවේ අසන දෙකක් (ගුවන් නියමුවා සහ උප ගුවන් නියමුවා ට),සහ පේළි සංඛ්යාවට සමාන පළමු හා දෙවන පන්තියේ ආසන සංඛ්යාවක් ඇත.සෑම පළමු පන්තියේ පේලියක්ම ආසන හතරක් ඇති අතර සෑම දෙවන පන්තියේ පේලියක්ම ආසන පහක් ඇත.",
- "Plane.instructions": "(ඉහත)පේළි වෙනස් වූ විට සියලු ආසන සංඛ්යාව ගණනය කිරීමට ශ්රිතයක් තනන්න (පහත).",
- "Turtle.print": "මුද්රණය කරන්න",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.font": "අක්ෂර",
- "Turtle.fontSize": "අකුරක විශාලත්වය",
- "Turtle.fontNormal": "සාමාන්ය",
- "Turtle.fontBold": "තදකුරු",
- "Turtle.fontItalic": "ඇළ අකුරු"
+ "Plane.instructions": "(ඉහත)පේළි වෙනස් වූ විට සියලු ආසන සංඛ්යාව ගණනය කිරීමට ශ්රිතයක් තනන්න (පහත)."
}
diff --git a/apps/json/sk.json b/apps/json/sk.json
index 7734862d1..713b8127a 100644
--- a/apps/json/sk.json
+++ b/apps/json/sk.json
@@ -36,42 +36,7 @@
"Code.title": "Kód",
"Code.blocks": "Bloky",
"Code.trashTooltip": "Zahodiť všetky dielce.",
- "Graph.title": "Grafická kalkulačka",
- "Maze.maze": "Bludisko",
- "Turtle.title": "Korytnačia grafika",
"Plane.plane": "Lietadlo",
- "Maze.moveForward": "choď dopredu",
- "Maze.turnLeft": "otoč sa vľavo",
- "Maze.turnRight": "otoč sa vpravo",
- "Maze.doCode": "urob",
- "Maze.elseCode": "inak",
- "Maze.helpIfElse": "Príkaz ak-tak urobí buď jedno, alebo druhé.",
- "Maze.pathAhead": "ak je cesta pred",
- "Maze.pathLeft": "ak je cesta vľavo",
- "Maze.pathRight": "ak je cesta vpravo",
- "Maze.repeatUntil": "opakuj až do",
- "Maze.moveForwardTooltip": "Posun hráča o jednu dĺžku dopredu.",
- "Maze.turnTooltip": "Otočiť hráča o 90 stupňov vľavo či vpravo.",
- "Maze.ifTooltip": "Ak je tým smerom cesta, vykonaj príkazy.",
- "Maze.ifelseTooltip": "Ak je tým smerom cesta, vykonaj prvý blok príkazov. Inak vykonaj druhý blok príkazov.",
- "Maze.whileTooltip": "Opakuj príkazy vo vnútri až kým neprídeš do cieľa.",
- "Maze.capacity0": "Zostalo ti %0 dielcov.",
- "Maze.capacity1": "Máš už iba %1 diel.",
- "Maze.capacity2": "Zostalo ti ešte %2 dielcov.",
- "Maze.nextLevel": "Gratulujeme! Priprav sa na na vstup do levelu %2!",
- "Maze.finalLevel": "Gratulujeme! Posledný level je šťastne vyriešený!",
- "Maze.runTooltip": "Postavička urobí to, čo je napísané na dielci.",
- "Maze.resetTooltip": "Presunúť postavičku späť na začiatok bludiska.",
- "Maze.helpStack": "Program je postupnosť dielcov. Spoj dokopy niekoľko dielcov 'pohyb vpred' a pomôž mi prísť do cieľa.",
- "Maze.helpOneTopBlock": "Na tejto úrovni musíš na bielej ploche poskladať všetky diely skladačky.",
- "Maze.helpRun": "Spusti svoj program, aby si videl čo sa stane.",
- "Maze.helpReset": "Váš program neprešiel cez bludisko. Stlačte tlačidlo \"Obnoviť\" a skúste to znova.",
- "Maze.helpRepeat": "Pamäte v počítačoch nikdy nie je dosť. Dosiahni cieľ len použítím dvoch blokov. Na zopakovanie príkazu použi príkaz 'opakuj'.",
- "Maze.helpCapacity": "Použili ste všetky bloky dostupné pre túto úroveň. Ak chcete vytvoriť nový blok, musíte najprv odstrániť existujúci.",
- "Maze.helpRepeatMany": "Možte upraviť viac ako jeden blok v rámci 'repeat' bloku.",
- "Maze.helpIf": "Dielec 'ak' urobí niečo len vtedy, ak je splnená podmienka. Skús otočenie vľavo, ak je cesta naľavo.",
- "Maze.helpMenu": "Klikni na %1 v 'ak' bloku pre zmenu jeho stavu.",
- "Maze.helpWallFollow": "A zvládneš aj toto komplikované bludisko? Skús ísť popri ľavej stene. Len pre pokročilých programátorov!",
"Plane.rows": "Rady: %1",
"Plane.getRows": "rady (%1)",
"Plane.rows1": "rady 1. trieda: %1",
@@ -84,36 +49,5 @@
"Plane.description1": "Lietadlo má niekoľko radov sedadiel. Každý rad obsahuje štyri sedadlá.",
"Plane.description2": "Lietadlo má dve sedadlá v kabíne pilota (pre kapitána a kopilota), a veľa radov sedadiel pre cestujúcich. Každý rad obsahuje štyri sedadlá.",
"Plane.description3": "Lietadlo má dve sedadlá v kabíne pilota (pre kapitána a kopilota), a veľa radov sedadiel pre cestujúcich v 1. a 2. triede. Každý rad 1. triedy má štyri sedadlá. Každý rad 2. triedy má päť sedadiel.",
- "Plane.instructions": "Napíš vzorec (dole), ktorý vypočíta celkový počet sedadiel v lietadle po zmene radov (hore).",
- "Turtle.moveTooltip": "Presunie korytnačku dopredu alebo dozadu o určitý počet krokov.",
- "Turtle.moveForward": "posunúť dopredu o",
- "Turtle.moveBackward": "posunúť vzad o",
- "Turtle.turnTooltip": "Korytnačka sa otočí vľavo alebo vpravo o zadaný počet stupňov.",
- "Turtle.turnRight": "otočiť vľavo o",
- "Turtle.turnLeft": "otočiť vľavo o",
- "Turtle.widthTooltip": "Zmeniť hrúbku pera.",
- "Turtle.setWidth": "nastaviť šírku",
- "Turtle.colourTooltip": "Zmeniť farbu pera.",
- "Turtle.setColour": "nastaviť farbu",
- "Turtle.penTooltip": "Pero hore alebo dole, skončí alebo začne kresliť.",
- "Turtle.penUp": "pero hore",
- "Turtle.penDown": "pero dole",
- "Turtle.turtleVisibilityTooltip": "Urobí korytnačku(krúžok so šípkou) viditeľnú alebo neviditeľnú.",
- "Turtle.hideTurtle": "skryť korytnačku",
- "Turtle.showTurtle": "ukázať korytnačku",
- "Turtle.printHelpUrl": "https://sk.wikipedia.org/wiki/Kn%C3%ADhtla%C4%8D",
- "Turtle.printTooltip": "Vypíše text na pozícii korytnačky v smere jej natočenia.",
- "Turtle.print": "tlačiť",
- "Turtle.fontHelpUrl": "https://sk.wikipedia.org/wiki/Font_%28po%C4%8D%C3%ADta%C4%8De%29",
- "Turtle.fontTooltip": "Nastaví písmo, ktoré používa tlačový dielec.",
- "Turtle.font": "písmo",
- "Turtle.fontSize": "veľkosť písma",
- "Turtle.fontNormal": "normálne",
- "Turtle.fontBold": "tučné",
- "Turtle.fontItalic": "kurzíva",
- "Turtle.unloadWarning": "Ak opustíš teraz túto stránku, stratíš všetku vykonanú prácu.",
- "Turtle.runTooltip": "Korytnačka vykoná to, čo je napísané na dielci.",
- "Turtle.captureTooltip": "Uložiť kresbu.",
- "Turtle.imgFilename": "kresba.png",
- "Turtle.catTurtle": "Korytnačka"
+ "Plane.instructions": "Napíš vzorec (dole), ktorý vypočíta celkový počet sedadiel v lietadle po zmene radov (hore)."
}
diff --git a/apps/json/sr.json b/apps/json/sr.json
index 20d640bcf..c2075d9ee 100644
--- a/apps/json/sr.json
+++ b/apps/json/sr.json
@@ -34,48 +34,12 @@
"Code.title": "Кôд",
"Code.blocks": "Блокови",
"Code.trashTooltip": "Одбаците све блокове.",
- "Graph.title": "Графички калкулатор",
"Apps.indexTitle": "Апликације Blockly-ја",
"Apps.indexFooter": "Blockly је слободан програм отвореног кода. Да бисте допринели његовом коду или преводу или користили га у својој апликацији, посетите %1.",
"Apps.choiceIntro": "Blockly је графичко окружење за програмирање. Испод су као пример дате неке апликације које користе Blockly.",
- "Maze.maze": "Лавиринт",
- "Apps.mazeSubtitle": "Решите лавиринт помоћу Blockly-ја.",
- "Turtle.title": "Корњачина графика",
- "Apps.turtleSubtitle": "Користите Blockly за цртање.",
- "Apps.graphSubtitle": "Цртајте графике функција помоћу Blockly-ја.",
"Apps.codeSubtitle": "Извезите програм Blockly-ја у JavaScript, Python, Dart или XML.",
"Plane.plane": "Калкулатор места у авиону",
"Apps.planeSubtitle": "Решите математички проблем помоћу једне или две променљиве.",
- "Maze.moveForward": "иди напред",
- "Maze.turnLeft": "окрени се лево",
- "Maze.turnRight": "окрени се удесно",
- "Maze.doCode": "изведи",
- "Maze.elseCode": "иначе",
- "Maze.helpIfElse": "Блокови „ако-иначе“ извршиће или једно или друго.",
- "Maze.pathAhead": "ако постоји пут напред",
- "Maze.pathLeft": "ако постоји пут лево",
- "Maze.pathRight": "ако постоји пут десно",
- "Maze.repeatUntil": "понављај до",
- "Maze.moveForwardTooltip": "Помера играча напред за једно место.",
- "Maze.turnTooltip": "Окреће играча улево или удесно за 90 степени.",
- "Maze.ifTooltip": "Ако постоји пут у датом правцу, онда изврши неке радње.",
- "Maze.ifelseTooltip": "Ако постоји пут у датом правцу, онда изврши први блок радњи. У супротном, изврши други.",
- "Maze.whileTooltip": "Понављајте задате радње док се не дође до краја.",
- "Maze.capacity0": "Преостало вам је %0 блокова.",
- "Maze.capacity1": "Преостао вам је %1 блок.",
- "Maze.capacity2": "Преостало вам је %2 блокова.",
- "Maze.nextLevel": "Честитамо! Јесте ли спремни да пређете на ниво %1?",
- "Maze.finalLevel": "Честитамо! Решили сте последњи ниво.",
- "Maze.runTooltip": "Одређује шта ће играч урадити на основу блокова.",
- "Maze.resetTooltip": "Вратите играча на почетак лавиринта.",
- "Maze.helpStack": "Наређајте два блока „иди напред“ да бисте ми помогли да дођем до циља.",
- "Maze.helpOneTopBlock": "У овом нивоу треба да наређате све блокове у бели радни простор.",
- "Maze.helpRun": "Покрените програм и видите шта се дешава.",
- "Maze.helpReset": "Програм није решио лавиринт. Кликните на „Поново“ да бисте поново покушали.",
- "Maze.helpRepeat": "Дођите до краја пута употребивши само два блока. Користите „понови“ да бисте извршили блок више пута.",
- "Maze.helpRepeatMany": "Достигни циљ употребом само пет блокова.",
- "Maze.helpIf": "'ако' блок ће урадити нешто једино ако је услов испуњен. Покушај окрет у лево ако постоји пут са леве стране.",
- "Maze.helpWallFollow": "Можеш ли да решиш овај сложени лавиринт? Покшај да се крећеш уз леви зид.",
"Plane.rows1": "Редови 1. класе: %1",
"Plane.getRows1": "Редови 1. класе (%1)",
"Plane.rows2": "Редови 2. класе: %1",
diff --git a/apps/json/sv.json b/apps/json/sv.json
index 134c16632..420104cad 100644
--- a/apps/json/sv.json
+++ b/apps/json/sv.json
@@ -36,51 +36,12 @@
"Code.title": "Kod",
"Code.blocks": "Block",
"Code.trashTooltip": "Släng alla block.",
- "Graph.title": "Grafritande miniräknare",
"Apps.indexTitle": "Blocklyprogram",
"Apps.indexFooter": "Blockly är gratis och har en öppen källkod. För att bidra till Blockly med kod eller översättningar, eller för att använda Blockly i din egen app, besök %1.",
"Apps.choiceIntro": "Blockly är en grafisk programmeringsmiljö. Nedan finns några exempelprogram som använder Blockly.",
- "Maze.maze": "Labyrint",
- "Apps.mazeSubtitle": "Använd Blockly för att lösa en labyrint.",
- "Turtle.title": "Sköldpaddsgrafik",
- "Apps.turtleSubtitle": "Använd Blockly för att rita.",
- "Apps.graphSubtitle": "Rita funktioner med Blockly.",
"Apps.codeSubtitle": "Exportera ett Blockly-program till JavaScript, Python, Dart eller XML.",
"Plane.plane": "Plansäteskalkylator",
"Apps.planeSubtitle": "Lös ett matematiskt problem med en eller två variabler.",
- "Maze.moveForward": "gå framåt",
- "Maze.turnLeft": "sväng vänster",
- "Maze.turnRight": "sväng höger",
- "Maze.doCode": "utför",
- "Maze.elseCode": "annars",
- "Maze.helpIfElse": "Om-annars-block kommer att göra det ena eller det andra.",
- "Maze.pathAhead": "om det är en väg framåt",
- "Maze.pathLeft": "om det är en väg till vänster",
- "Maze.pathRight": "om det är en väg till höger",
- "Maze.repeatUntil": "upprepa tills",
- "Maze.moveForwardTooltip": "Flyttar spelaren framåt en ruta.",
- "Maze.turnTooltip": "Svänger spelaren 90 grader till vänster eller höger.",
- "Maze.ifTooltip": "Om det finns en väg i angiven riktning, utför vissa handlingar.",
- "Maze.ifelseTooltip": "Om det finns en väg i angiven riktning, utför då det första blocket med åtgärder. Annars, utför det andra blocket med åtgärder.",
- "Maze.whileTooltip": "Upprepa de slutna kommandona till dess att slutpunkten nås.",
- "Maze.capacity0": "Du har %0 block kvar.",
- "Maze.capacity1": "Du har %1 block kvar.",
- "Maze.capacity2": "Du har %2 block kvar.",
- "Maze.nextLevel": "Grattis! Är du redo att gå vidare till nivå %1?",
- "Maze.finalLevel": "Grattis! Du har löst den sista nivån.",
- "Maze.runTooltip": "Får spelaren att göra vad blocken säger.",
- "Maze.resetTooltip": "Placerar spelaren i labyrintens början.",
- "Maze.helpStack": "Stapla ett par 'gå framåt'-block för att hjälpa mig att nå målet.",
- "Maze.helpOneTopBlock": "På den här nivån måste du sätta ihop blocken i det vita arbetsområdet.",
- "Maze.helpRun": "Kör ditt program för att se vad som händer.",
- "Maze.helpReset": "Ditt program löste inte labyrinten. Tryck på 'Återställ' och försök igen.",
- "Maze.helpRepeat": "Nå slutet av denna väg med hjälp av endast två block. Använd 'upprepa' för att använda ett block mer än en gång.",
- "Maze.helpCapacity": "Du har använt alla block för denna nivå. För att skapa ett nytt block måste du först radera ett befintligt block.",
- "Maze.helpRepeatMany": "Du får plats med mer än ett block i ett upprepningsblock.",
- "Maze.helpSkins": "Välj din favoritspelare från denna meny.",
- "Maze.helpIf": "Ett 'om'-block kommer endast att göra någonting om villkoret är sant. Pröva att svänga vänster om det finns en väg till vänster.",
- "Maze.helpMenu": "Klicka på %1 i \"om\"-blocket för att ändra dess tillstånd.",
- "Maze.helpWallFollow": "Kan du lösa denna komplicerade labyrint? Försök att följa den vänstra väggen. Endast för avancerade programmerare!",
"Plane.rows": "Rader: %1",
"Plane.getRows": "rader (%1)",
"Plane.rows1": "Rader i första klass: %1",
@@ -93,36 +54,5 @@
"Plane.description1": "Ett flygplan har ett antal rader med passagerarsäten. Varje rad innehåller fyra säten.",
"Plane.description2": "Ett flygplan har två säten i cockpiten (ett för piloten och ett för andrepiloten) och ett antal rader med passagerarsäten. Varje rad innehåller fyra säten.",
"Plane.description3": "Ett flygplan har två säten i cockpiten (ett för piloten och ett för andrepiloten) och ett antal rader med passagerarsäten i första och andra klass. Varje rad i första klass innehåller fyra säten. Varje rad i andra klass innehåller fem säten.",
- "Plane.instructions": "Bygg en formel (nedan) som beräknar det totala antalet säten på flygplanet när raderna ändras (ovan).",
- "Turtle.moveTooltip": "Flyttar sköldpaddan framåt eller bakåt enligt den angivna summan.",
- "Turtle.moveForward": "flytta framåt med",
- "Turtle.moveBackward": "flytta bakåt med",
- "Turtle.turnTooltip": "Vrider sköldpaddan vänster eller höger enligt det angivna antalet grader.",
- "Turtle.turnRight": "sväng höger med",
- "Turtle.turnLeft": "sväng vänster med",
- "Turtle.widthTooltip": "Ändrar bredden på pennan.",
- "Turtle.setWidth": "ställ in bredd till",
- "Turtle.colourTooltip": "Ändrar pennans färg.",
- "Turtle.setColour": "ställ in färg till",
- "Turtle.penTooltip": "Lyfter eller sänker pennan, för att sluta eller börja rita.",
- "Turtle.penUp": "penna upp",
- "Turtle.penDown": "penna ned",
- "Turtle.turtleVisibilityTooltip": "Gör sköldpaddan (cirkel och pil) synlig eller osynlig.",
- "Turtle.hideTurtle": "dölj sköldpadda",
- "Turtle.showTurtle": "visa sköldpadda",
- "Turtle.printHelpUrl": "https://sv.wikipedia.org/wiki/Tryckteknik",
- "Turtle.printTooltip": "Ritar text i sköldpaddans riktning på dess placering.",
- "Turtle.print": "visa",
- "Turtle.fontHelpUrl": "https://sv.wikipedia.org/wiki/Vikt_%28typografi%29",
- "Turtle.fontTooltip": "Anger vilket typsnitt som ska användas av textblocket.",
- "Turtle.font": "typsnitt",
- "Turtle.fontSize": "teckenstorlek",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "fet",
- "Turtle.fontItalic": "kursiv",
- "Turtle.unloadWarning": "Om du lämnar denna sida kommer ditt arbete att förloras.",
- "Turtle.runTooltip": "Får sköldpaddan att göra vad blocken säger.",
- "Turtle.captureTooltip": "Spara teckningen.",
- "Turtle.imgFilename": "teckning.png",
- "Turtle.catTurtle": "Sköldpadda"
+ "Plane.instructions": "Bygg en formel (nedan) som beräknar det totala antalet säten på flygplanet när raderna ändras (ovan)."
}
diff --git a/apps/json/sw.json b/apps/json/sw.json
index 5e92fcf99..2a075878b 100644
--- a/apps/json/sw.json
+++ b/apps/json/sw.json
@@ -10,32 +10,5 @@
"Apps.httpRequestError": "Kuna shida na amri.",
"Apps.linkAlert": "Sambaza vishiku vyako na kiungo hiki: \n\n%1",
"Apps.hashError": "Samahani, '%1' haiendani na faili yoyote ya Blockly.",
- "Apps.xmlError": "Upakiaji wa faili yako iliyohifadhiwa haiwezekani. Labda iliundwa na toleo tofauti ya Blockly?",
- "Maze.maze": "Mzingile",
- "Maze.moveForward": "songa mbele",
- "Maze.turnLeft": "geuka kushoto",
- "Maze.turnRight": "geuka kulia",
- "Maze.doCode": "fanya",
- "Maze.elseCode": "vingenevyo",
- "Maze.helpIfElse": "Hifadhi na kiungo cha vishiku.",
- "Maze.pathAhead": "kama kuna njia mbele",
- "Maze.pathLeft": "kama kuna njia kusoto",
- "Maze.pathRight": "kama kuna njia kulia",
- "Maze.repeatUntil": "rudia mpaka",
- "Maze.moveForwardTooltip": "Kusogeza Bw. Banzi mbele nafasi moja.",
- "Maze.turnTooltip": "Kugeuza Bw. Banzi kushoto au kulia kwa digrii 90.",
- "Maze.ifTooltip": "Iwapo mwelekeo uliobainishwa una njia, kisha fanya matendo fulani.",
- "Maze.ifelseTooltip": "Iwapo mwelekeo uliobainishwa una njia, kisha fanya seti ya kwanza ya matendo. Vingenevyo, fanya seti ya pili ya matendo.",
- "Maze.whileTooltip": "Rudia matendo yalioambatanishwa mpaka mwisho.",
- "Maze.capacity0": "Unavyo bado vishiku vi%0.",
- "Maze.capacity1": "Unacho bado kishiku kimoja.",
- "Maze.capacity2": "Unavyo bado vishiku vi%1.",
- "Maze.nextLevel": "Hongera! Uko tayari kuendelea na sehemu ya %1?",
- "Maze.finalLevel": "Hongera! Umetatua sehemu ya mwisho.",
- "Maze.helpStack": "Panganya vishiku vichache vya 'songa mbele' ili kunisaidia kufikia lengo.",
- "Maze.helpOneTopBlock": "Katika sehemu hii, itabidi upanganye vishiku vyote ndani ya eneo ya kazi nyeupe.",
- "Maze.helpRepeat": "Kompyuta ina kumbukumbu ndogo. Fikia mwisho wa njia hii kwa kutumia vishiku viwili tu. Tumia 'rudia' kusudi vishiku viende zaidi ya mara moja.",
- "Maze.helpRepeatMany": "Fikia lengo kwa kutumia vishiku vitano tu.",
- "Maze.helpIf": "Vishiku vya 'iwapo' vitatenda kama masharti yake ni kweli tu. Jaribu kugeuka kushota kama kuna njia kwenda kushoto.",
- "Maze.helpWallFollow": "Je, unaweza kutatua mzingile mgumu huu? Jaribu kufuatia ukuta wa kushoto. Wanaprogramu wa juu tu!"
+ "Apps.xmlError": "Upakiaji wa faili yako iliyohifadhiwa haiwezekani. Labda iliundwa na toleo tofauti ya Blockly?"
}
diff --git a/apps/json/th.json b/apps/json/th.json
index 8ef0b4925..0f81ad23b 100644
--- a/apps/json/th.json
+++ b/apps/json/th.json
@@ -35,51 +35,12 @@
"Code.title": "เขียนโปรแกรม",
"Code.blocks": "บล็อก",
"Code.trashTooltip": "ยกเลิกบล็อกทั้งหมด",
- "Graph.title": "ระบบคำนวณเชิงกราฟ",
"Apps.indexTitle": "โปรแกรมประยุกต์ Blockly",
"Apps.indexFooter": "Blockly นั้นฟรีและเปิดเผยซอร์สโค้ด ถ้าต้องการช่วยเหลือในการพัฒนาโปรแกรม ช่วยแปลภาษา หรือต้องการใช้ Blockly ในโปรแกรมของคุณ สามารถเข้าไปได้ที่ %1",
"Apps.choiceIntro": "Blockly คือระบบการเขียนโปรแกรมด้วยภาพ ด้านล่างนี้คือตัวอย่างโปรแกรมประยุกต์ที่ใช้ Blockly",
- "Maze.maze": "เขาวงกต",
- "Apps.mazeSubtitle": "ใช้ Blockly แก้ปัญหาเขาวงกต",
- "Turtle.title": "เต่าสร้างภาพ",
- "Apps.turtleSubtitle": "ใช้ Blockly วาดภาพ",
- "Apps.graphSubtitle": "ใช้ Blockly สร้างกราฟ",
"Apps.codeSubtitle": "เขียนโปรแกรมทั่วไป และสามารถแปลง Blockly ให้เป็นภาษา JavaScript, Python, Dart และ XML ได้",
"Plane.plane": "ระบบคำนวณที่นั่งบนเครื่องบิน",
"Apps.planeSubtitle": "แก้ปัญหาทางคณิตศาสตร์ด้วยการสร้างสูตรคำนวณที่มีหนึ่งหรือสองตัวแปร",
- "Maze.moveForward": "เดินหน้า",
- "Maze.turnLeft": "หัน ซ้าย",
- "Maze.turnRight": "หัน ขวา",
- "Maze.doCode": "ทำ:",
- "Maze.elseCode": "มิฉะนั้น:",
- "Maze.helpIfElse": "บล็อก \"ถ้า-มิฉะนั้น\" จะทำอย่างใดอย่างหนึ่งเท่านั้น คือ\nถ้าเงื่อนไขเป็นจริง จะไปทำตามคำสั่งใน [ทำ] เสร็จแล้วจะโดดข้ามคำสั่งที่อยู่ใน [มิฉะนั้น] ไป\nแต่ถ้าเงื่อนไขเป็นเท็จ จะโดดข้ามคำสั่งที่อยู่ใน [ทำ] โดยจะข้ามไปทำคำสั่งใน [มิฉะนั้น] แทน",
- "Maze.pathAhead": "ถ้ามีทางไปต่อ ข้างหน้า",
- "Maze.pathLeft": "ถ้ามีทางไปต่อ ทางซ้ายมือ",
- "Maze.pathRight": "ถ้ามีทางไปต่อ ทางขวามือ",
- "Maze.repeatUntil": "ทำซ้ำจนกว่าจะถึง",
- "Maze.moveForwardTooltip": "เคลื่อนตัวผู้เล่นไปข้างหน้าหนึ่งช่อง",
- "Maze.turnTooltip": "หมุนตัวผู้เล่นไปทางซ้ายหรือขวา 90 องศา",
- "Maze.ifTooltip": "ถ้ามีทางไปต่อตามทิศที่กำหนดไว้ ก็ให้ทำตามคำสั่งใน [ทำ]",
- "Maze.ifelseTooltip": "ถ้ามีทางไปต่อตามทิศที่กำหนดไว้ ก็ให้ทำตามคำสั่งใน [ทำ] แต่ถ้าไม่ก็ให้ทำตามคำสั่งใน [มิฉะนั้น]",
- "Maze.whileTooltip": "ทำซ้ำคำสั่งที่อยู่ใน [ทำ] ไปเรื่อยๆ จนกว่าจะถึงจุดหมาย",
- "Maze.capacity0": "เหลือให้ใช้ได้อีก %0 บล็อก",
- "Maze.capacity1": "เหลือให้ใช้ได้อีก %1 บล็อก",
- "Maze.capacity2": "เหลือให้ใช้ได้อีก %2 บล็อก",
- "Maze.nextLevel": "ยินดีด้วย! คุณพร้อมที่จะไปต่อยังด่านที่ %1 แล้วหรือยัง?",
- "Maze.finalLevel": "ยินดีด้วย! คุณผ่านด่านสุดท้ายได้แล้ว",
- "Maze.runTooltip": "สั่งให้ตัวผู้เล่นทำตามคำสั่งของบล็อก",
- "Maze.resetTooltip": "ส่งตัวผู้เล่นกลับไปที่จุดเริ่มต้น",
- "Maze.helpStack": "ต่อบล็อก \"เดินหน้า\" สองอันเข้าด้วยกัน เพื่อช่วยให้ไปถึงจุดหมาย",
- "Maze.helpOneTopBlock": "ในด่านนี้ คุณต้องต่อทุกบล็อกเข้าด้วยกันภายในพื้นที่ทำงาน (พื้นที่ว่างสีขาว)",
- "Maze.helpRun": "เรียกใช้โปรแกรมของคุณ แล้วคอยดูว่าจะเกิดอะไรขึ้น",
- "Maze.helpReset": "โปรแกรมของคุณยังไม่สามารถแก้ปัญหาเขาวงกตนี้ได้ ให้กดปุ่ม \"เริ่มใหม่\" แล้วลองดูอีกครั้ง",
- "Maze.helpRepeat": "ด่านนี้จำกัดให้คุณใช้บล็อกได้เพียงแค่ 2 บล็อกเท่านั้น ให้ลองใช้บล็อก \"ทำซ้ำ...\" ซึ่งจะทำให้สามารถเรียกใช้บล็อกเดิมซ้ำได้มากกว่าหนึ่งครั้ง",
- "Maze.helpCapacity": "คุณได้ใช้บล็อกจนครบตามจำนวนที่กำหนดแล้ว ถ้าจะเพิ่มบล็อกใหม่เข้าไปอีก ก็ต้องเอาบล็อกบางอันออกเสียก่อน",
- "Maze.helpRepeatMany": "คุณสามารถใส่บล็อกเข้าไปข้างในบล็อก \"ทำซ้ำ...\" ได้มากกว่าหนึ่งบล็อก",
- "Maze.helpSkins": "เลือกตัวผู้เล่นที่คุณชอบได้จากเมนูนี้",
- "Maze.helpIf": "ถ้าเงื่อนไขของบล็อก \"ถ้า...\" เป็นจริง ก็จะ [ทำ]\nลองกำหนดให้หันซ้ายเมื่อมีทางไปต่อทางซ้ายมือดูสิ",
- "Maze.helpMenu": "คลิ้กที่ %1 ในบล็อก \"ถ้า...\" เพื่อเลือกเงื่อนไข",
- "Maze.helpWallFollow": "คุณสามารถแก้ปัญหาเขาวงกตที่ซับซ้อนนี้ได้หรือเปล่า?\nให้ลองใช้เทคนิคเดินเลียบกำแพงทางซ้ายดูสิ\nนี่น่ะ สำหรับโปรแกรมเมอร์ระดับสูงเท่านั้นนะ!",
"Plane.rows": "%1 แถว",
"Plane.getRows": "จำนวนแถว (%1)",
"Plane.rows1": "ชั้นเฟิร์สคลาส %1 แถว",
@@ -92,36 +53,5 @@
"Plane.description1": "ภายในเครื่องบินประกอบไปด้วยแถวของที่นั่งผู้โดยสาร ในแต่ละแถวจะมี 4 ที่นั่ง",
"Plane.description2": "ภายในเครื่องบินจะมีที่นั่งนักบินอยู่ 2 ที่ (สำหรับนักบิน และผู้ช่วยนักบิน) และมีแถวที่นั่งผู้โดยสารอยู่จำนวนหนึ่ง ในแต่ละแถวจะมี 4 ที่นั่ง",
"Plane.description3": "ภายในเครื่องบินจะมีที่นั่งนักบินอยู่ 2 ที่ (สำหรับนักบิน และผู้ช่วยนักบิน) และจะมีแถวที่นั่งสำหรับผู้โดยสาร \"ชั้นเฟิร์สคลาส\" และ \"ชั้นธุรกิจ\" อยู่จำนวนหนึ่ง โดยในชั้นเฟิร์สคลาสจะมีแถวละ 4 ที่นั่ง ส่วนในชั้นธุรกิจจะมีแถวละ 5 ที่นั่ง",
- "Plane.instructions": "สร้างสูตรคำนวณ (ด้านล่าง) เพื่อคำนวณหาจำนวนที่นั่งทั้งหมดบนเครื่องบิน ตามจำนวนแถวที่เปลี่ยนไป (ด้านบน)",
- "Turtle.moveTooltip": "เคลื่อนที่เต่าไปข้างหน้าหรือข้างหลังตามระยะทางที่กำหนด",
- "Turtle.moveForward": "เคลื่อนที่ไป ข้างหน้า ระยะทาง",
- "Turtle.moveBackward": "เคลื่อนที่ไป ข้างหลัง ระยะทาง",
- "Turtle.turnTooltip": "หันเต่าไปทางซ้ายหรือขวา โดยขนาดองศาที่กำหนด",
- "Turtle.turnRight": "หันไปทาง ขวา ด้วยองศา",
- "Turtle.turnLeft": "หันไปทาง ซ้าย ด้วยองศา",
- "Turtle.widthTooltip": "เปลี่ยนขนาดหัวปากกา",
- "Turtle.setWidth": "ขนาดหัวปากกา",
- "Turtle.colourTooltip": "เปลี่ยนสีของหมึกปากกา",
- "Turtle.setColour": "สีหมึกปากกา",
- "Turtle.penTooltip": "ยกหรือกดปากกา เพื่อใช้วาดรูป",
- "Turtle.penUp": "ปากกา ยกขึ้น",
- "Turtle.penDown": "ปากกา กดลง",
- "Turtle.turtleVisibilityTooltip": "ทำให้เต่า (วงกลมและลูกศร) มองเห็น หรือซ่อนไว้",
- "Turtle.hideTurtle": "ซ่อน เต่า",
- "Turtle.showTurtle": "แสดง เต่า",
- "Turtle.printHelpUrl": "https://th.wikipedia.org/wiki/การพิมพ์",
- "Turtle.printTooltip": "แสดงข้อความในทิศทางที่เต่ากำลังหันหน้าอยู่",
- "Turtle.print": "พิมพ์ข้อความ",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "ตั้งค่าแบบอักษรที่ใช้ในบล็อก \"พิมพ์\"",
- "Turtle.font": "แบบอักษร",
- "Turtle.fontSize": "ขนาดอักษร",
- "Turtle.fontNormal": "แบบปกติ",
- "Turtle.fontBold": "ตัวหนา",
- "Turtle.fontItalic": "ตัวเอียง",
- "Turtle.unloadWarning": "การออกจากหน้านี้ จะทำให้คุณสูญเสียงานที่กำลังทำอยู่ไป",
- "Turtle.runTooltip": "สั่งให้เต่าทำตามบล็อกที่กำหนดไว้",
- "Turtle.captureTooltip": "บันทึกเป็นรูปภาพลงเครื่อง",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "เต่า"
+ "Plane.instructions": "สร้างสูตรคำนวณ (ด้านล่าง) เพื่อคำนวณหาจำนวนที่นั่งทั้งหมดบนเครื่องบิน ตามจำนวนแถวที่เปลี่ยนไป (ด้านบน)"
}
diff --git a/apps/json/tr.json b/apps/json/tr.json
index d852ad07d..a35120d86 100644
--- a/apps/json/tr.json
+++ b/apps/json/tr.json
@@ -38,51 +38,12 @@
"Code.title": "Kod",
"Code.blocks": "Bloklar",
"Code.trashTooltip": "Bütün blokları at.",
- "Graph.title": "Grafik Hesap Makinesi",
"Apps.indexTitle": "Blockly uygulamaları",
"Apps.indexFooter": "Blockly ücretsiz ve açık kaynaklıdır. Koda veya Blockly çevirilerine katkıda bulunmak, ya da kendi uygulamanızda Blockly'yi kullanmak için %1 sayfasını ziyaret edin.",
"Apps.choiceIntro": "Blockly grafiksel bir programlama ortamıdır. Blockly kullanan bazı örnek uygulamalar aşağıdadır.",
- "Maze.maze": "Labirent",
- "Apps.mazeSubtitle": "Bir labirent çözmek için Blockly'yi kullanın.",
- "Turtle.title": "Kaplumbağa Grafikler",
- "Apps.turtleSubtitle": "Çizmek için Blockly'yi kullanın.",
- "Apps.graphSubtitle": "Fonksiyonları Blockly ile çizin.",
"Apps.codeSubtitle": "Bir Blockly programını JavaScript, Python, Dart ya da XML'e aktarın.",
"Plane.plane": "Uçak Koltuğu Hesaplayıcı",
"Apps.planeSubtitle": "Bir veya iki değişkenle bir matematik problemini çöz.",
- "Maze.moveForward": "ileri git",
- "Maze.turnLeft": "sola dön",
- "Maze.turnRight": "sağa dön",
- "Maze.doCode": "yap",
- "Maze.elseCode": "değilse",
- "Maze.helpIfElse": "Eğer-değilse ifadeleri ya bir şeyi ya da diğerini yapar.",
- "Maze.pathAhead": "eğer önde yol varsa",
- "Maze.pathLeft": "eğer solda yol varsa",
- "Maze.pathRight": "eğer sağda yol varsa",
- "Maze.repeatUntil": "kadar tekrar et",
- "Maze.moveForwardTooltip": "Oyuncuyu bir boşluk ileri götürür.",
- "Maze.turnTooltip": "Oyuncuyu sola veya sağa döndürür.",
- "Maze.ifTooltip": "Eğer belirtilen yönde yol varsa, belirtilen hareketleri yap.",
- "Maze.ifelseTooltip": "Eğer belirtilen yönde yol varsa, belirtilen hareketlerin ilk bloğunu yap, yoksa ikinci bloğu yap.",
- "Maze.whileTooltip": "Bitiş noktasına ulaşana kadar kapsanan hareketleri yap.",
- "Maze.capacity0": "%0 adet bloğun kaldı.",
- "Maze.capacity1": "%1 adet bloğun kaldı.",
- "Maze.capacity2": "%2 adet bloğun kaldı.",
- "Maze.nextLevel": "Tebrikler! %1. seviyeye geçmeye hazır mısın?",
- "Maze.finalLevel": "Tebrikler! Son seviyeyi de tamamladın!",
- "Maze.runTooltip": "Oyuncuya bloklar ne diyorsa onu yaptırır.",
- "Maze.resetTooltip": "Oyuncuyu labirentin başlangıcına geri koy.",
- "Maze.helpStack": "Bir kaç 'ileri git' bloğunu bir araya getirerek beni hedefe ulaştır.",
- "Maze.helpOneTopBlock": "Bu bölümde beyaz çalışma alanındaki bütün blokları bir araya getirmelisin.",
- "Maze.helpRun": "Ne olacağını görmek için programınızı çalıştırın.",
- "Maze.helpReset": "Programınız labirenti çözemedi. 'Tekrar' butonuna basın ve yeniden deneyin.",
- "Maze.helpRepeat": "Sadece iki blok kullanarak bu yolun sonuna ulaşın. Bir bloğu birden fazla çalıştırmak için 'tekrar' kullanın.",
- "Maze.helpCapacity": "Bu seviye için tüm blokları kullandınız. Yeni bir blok oluşturmak için, öncelikle varolan bir bloğu silmeniz gerekir.",
- "Maze.helpRepeatMany": "'tekrar' bloğunun içerisine birden fazla blok yerleştirebilirsiniz.",
- "Maze.helpSkins": "Favori oyuncunu bu menüden seç.",
- "Maze.helpIf": "Bir 'eğer' bloğu sadece koşul doğru olduğunda birşeyler yapar. Sola dönmeyi eğer sola bir yol varsa deneyin.",
- "Maze.helpMenu": "'Eğer' blokunun durumunu değiştirmek için %1 ikonuna tıkla.",
- "Maze.helpWallFollow": "Bu karışık labirenti çözebilir misin? Sol taraftaki duvarı izlemeyi deneyin. Sadece gelişmiş programcılar!",
"Plane.rows": "Sıralar: %1",
"Plane.getRows": "sıralar (%1)",
"Plane.rows1": "Birinci sınıf sıralar: (%1)",
@@ -95,36 +56,5 @@
"Plane.description1": "Bir uçağın belirli sayıda koltuk sırası vardır. Her sıra dört koltuk içerir.",
"Plane.description2": "Bir uçağın uçuş güvertesinde iki koltuğu (pilot ve yardımcı pilot için), ve belirli sayıda koltuk sırası vardır. Her sıra dört koltuk içerir.",
"Plane.description3": "Bir uçağın uçuş güvertesinde iki koltuğu (pilot ve yardımcı pilot için), ve belirli sayıda birinci sınıf ve ikinci sınıf yolcu koltuğu sırası vardır. Her birinci sınıf sıra dört koltuk içerir. Her ikinci sınıf sıra beş koltuk içerir.",
- "Plane.instructions": "Sıralar(üstte) değiştikçe uçaktaki toplam koltuk sayısını hesaplayan bir formül(altta) oluşturun.",
- "Turtle.moveTooltip": "Kaplumbağayı belirtilen miktarda öne ya da arkaya taşır.",
- "Turtle.moveForward": "şu kadar ileri git",
- "Turtle.moveBackward": "şu kadar geri git",
- "Turtle.turnTooltip": "Kaplumbağayı belirtilen derecede sağa ya da sola döndürür.",
- "Turtle.turnRight": "şu kadar sağa dön",
- "Turtle.turnLeft": "şu kadar sola dön",
- "Turtle.widthTooltip": "Kalemin genişliğini değiştirir.",
- "Turtle.setWidth": "genişliği ayarla",
- "Turtle.colourTooltip": "Kalemin rengini değiştirir.",
- "Turtle.setColour": "rengi ayarla",
- "Turtle.penTooltip": "Kalemi kaldırır ya da indirir, çizimi durdurmak ya da başlatmak için.",
- "Turtle.penUp": "kalemi kaldır",
- "Turtle.penDown": "kalemi indir",
- "Turtle.turtleVisibilityTooltip": "Kaplumbağayı (daire ve ok) görünür ya da görünmez yapar.",
- "Turtle.hideTurtle": "kaplumbağayı gizle",
- "Turtle.showTurtle": "kaplumbağayı göster",
- "Turtle.printHelpUrl": "https://tr.wikipedia.org/wiki/Matbaac%C4%B1l%C4%B1k",
- "Turtle.printTooltip": "Kaplumbağanın konumunda onun yönünde metin çizer.",
- "Turtle.print": "yazdır",
- "Turtle.fontHelpUrl": "https://tr.wikipedia.org/wiki/Tipografi",
- "Turtle.fontTooltip": "Baskı blok tarafından kullanılan yazıtipini ayarlar.",
- "Turtle.font": "yazı tipi",
- "Turtle.fontSize": "yazı tipi boyutu",
- "Turtle.fontNormal": "normal",
- "Turtle.fontBold": "kalın",
- "Turtle.fontItalic": "eğik",
- "Turtle.unloadWarning": "Bu sayfa terketmeniz çalışmanızı kaybetmenize neden olur.",
- "Turtle.runTooltip": "Kaplumbağanın bloklar ne diyorsa yapmasını sağlar.",
- "Turtle.captureTooltip": "Çizimi kaydet.",
- "Turtle.imgFilename": "cizim.png",
- "Turtle.catTurtle": "Kaplumbağa"
+ "Plane.instructions": "Sıralar(üstte) değiştikçe uçaktaki toplam koltuk sayısını hesaplayan bir formül(altta) oluşturun."
}
diff --git a/apps/json/uk.json b/apps/json/uk.json
index d4bbc082e..98f1bff68 100644
--- a/apps/json/uk.json
+++ b/apps/json/uk.json
@@ -34,51 +34,12 @@
"Code.title": "Код",
"Code.blocks": "Блоки",
"Code.trashTooltip": "Відкинути всі блоки.",
- "Graph.title": "Графічний калькулятор",
"Apps.indexTitle": "Програми Blockly",
"Apps.indexFooter": "Блоклі - безкоштовне і відкрите програмне забезпечення. Щоб поділитися своїм кодом або перекладами Блоклі, щоб використовувати Блоклі для своїх додатків, завітайте %1.",
"Apps.choiceIntro": "Блоклі - це графічне середовище програмування. Нижче наведені приклади додатків, що використовують Блоклі.",
- "Maze.maze": "Лабіринт",
- "Apps.mazeSubtitle": "Використовуйте Блоклі, щоб пройти лабіринт.",
- "Turtle.title": "Графіка Черепахи",
- "Apps.turtleSubtitle": "Використовуйте Blockly, щоб малювати.",
- "Apps.graphSubtitle": "Побудуйте графік функції з Блоклі.",
"Apps.codeSubtitle": "Експортувати Blockly програму на JavaScript, Python, Dart або XML.",
"Plane.plane": "Калькулятор місць у літаку",
"Apps.planeSubtitle": "Розв'язуйте математичну задачу з однією або двома змінними.",
- "Maze.moveForward": "рух вперед",
- "Maze.turnLeft": "поворот вліво",
- "Maze.turnRight": "поворот вправо",
- "Maze.doCode": "зробити",
- "Maze.elseCode": "інше",
- "Maze.helpIfElse": "Блоки „якщо-інакше“ будуть робити одне або інше.",
- "Maze.pathAhead": "якщо шлях попереду",
- "Maze.pathLeft": "якщо шлях наліво",
- "Maze.pathRight": "якщо шлях праворуч",
- "Maze.repeatUntil": "повторити, поки",
- "Maze.moveForwardTooltip": "Переміщує гравця вперед на одне місце.",
- "Maze.turnTooltip": "Повертає гравця ліворуч або праворуч на 90 градусів.",
- "Maze.ifTooltip": "Якщо існує шлях у вказаному напрямку, потім виконати певні дії.",
- "Maze.ifelseTooltip": "Якщо існує шлях у вказаному напрямку, потім зробіть перший блок заходів. В іншому випадку, зробіть другий блок заходів.",
- "Maze.whileTooltip": "Повторювати закриті дії, поки кінцева точка не досягнеться.",
- "Maze.capacity0": "У вас лишилося %0 блоків.",
- "Maze.capacity1": "У вас лишився %1 блок.",
- "Maze.capacity2": "У вас лишилося %2 блоки(ів).",
- "Maze.nextLevel": "Вітаємо! Ви готові приступити до рівня %1?",
- "Maze.finalLevel": "Вітаємо! Ви розв'язали фінальний рівень.",
- "Maze.runTooltip": "Гравець робить усе, що кажуть блоки.",
- "Maze.resetTooltip": "Покладіть гравця назад в початок лабіринту.",
- "Maze.helpStack": "Складайте кілька блоків рухом вперед разом, щоб допомогти мені досягти мети.",
- "Maze.helpOneTopBlock": "На цьому рівні, вам необхідно скласти разом всі блоки в білій робочій області.",
- "Maze.helpRun": "Запустіть програму, щоб подивитися, що відбувається.",
- "Maze.helpReset": "Ваша програма не розв'язала лабіринт. Натисніть кнопку 'Очистити' і спробуйте знову.",
- "Maze.helpRepeat": "Пам'ять комп'ютерів обмежена. Пройдіть до кінця цього шляху, використовуючи тільки два блоки. Для запуску блоку більше одного разу, використовуйте команду 'повторити'.",
- "Maze.helpCapacity": "Ви використовуєте всі блоки на цьому рівні. Щоб створити новий блок, спочатку необхідно видалити існуючий блок.",
- "Maze.helpRepeatMany": "Ви можете встановити більше одного блоку усередині блоку 'повторити'.",
- "Maze.helpSkins": "Виберіть вашого улюбленого гравця у цьому меню.",
- "Maze.helpIf": "Блок „якщо“ буде робити щось, лише якщо ця умова є істинною. Спробуйте поворот вліво, якщо існує шлях ліворуч.",
- "Maze.helpMenu": "Натисніть на %1 у блок \"Якщо\" змінити свій стан.",
- "Maze.helpWallFollow": "Ви можете вирішити цей складний лабіринт? Спробуйте скористатися наведеною лівосторонньою стіною. Тільки для досвідчених програмістів!",
"Plane.rows": "Рядки: %1",
"Plane.getRows": "рядки (%1)",
"Plane.rows1": "рядів 1-го класу: %1",
@@ -91,36 +52,5 @@
"Plane.description1": "Літак має кілька рядів пасажирських сидінь. Кожен ряд містить чотири місця.",
"Plane.description2": "Літак має два місця в кабіні екіпажу (пілот і другий пілот), і кілька рядів пасажирських сидінь. Кожен рядок містить чотири місця.",
"Plane.description3": "Літак має два місця в кабіні екіпажу (пілот і другий пілот), і кілька рядів 1-го класу 2-го класу пасажирських місць. Кожний ряд 1-го класу містить чотири місця. Кожен ряд 2-го класу містить п'ять місць.",
- "Plane.instructions": "Побудувати формулу (нижче), яка обчислює кількість місць на літаку при зміні рядків (див. вище).",
- "Turtle.moveTooltip": "Переміщує черепаху вперед або назад на задану кількість.",
- "Turtle.moveForward": "рухатися вперед на",
- "Turtle.moveBackward": "рухатися назад на",
- "Turtle.turnTooltip": "Повертає черепаху вліво або вправо на вказану кількість градусів.",
- "Turtle.turnRight": "повернути вправо на",
- "Turtle.turnLeft": "повернути ліворуч на",
- "Turtle.widthTooltip": "Змінює ширину пера.",
- "Turtle.setWidth": "встановити ширину",
- "Turtle.colourTooltip": "Змінює колір пера.",
- "Turtle.setColour": "встановити колір",
- "Turtle.penTooltip": "Піднімає або опускає пера, щоб зупинити або почати малювати.",
- "Turtle.penUp": "руку вгору",
- "Turtle.penDown": "руку вниз",
- "Turtle.turtleVisibilityTooltip": "Робить черепаху (коло і стрілку) видимим або невидимим.",
- "Turtle.hideTurtle": "приховати черепаху",
- "Turtle.showTurtle": "показати черепаху",
- "Turtle.printHelpUrl": "https://uk.wikipedia.org/wiki/Друкарство",
- "Turtle.printTooltip": "Малює тексту в напрямку руху черепахи на його місце розташування.",
- "Turtle.print": "друк",
- "Turtle.fontHelpUrl": "https://uk.wikipedia.org/wiki/Шрифт",
- "Turtle.fontTooltip": "Визначає шрифт, що використовується для друку блоку.",
- "Turtle.font": "шрифт",
- "Turtle.fontSize": "розмір шрифту",
- "Turtle.fontNormal": "звичайний",
- "Turtle.fontBold": "жирний",
- "Turtle.fontItalic": "курсив",
- "Turtle.unloadWarning": "Вийшовши з цієї сторінки, ви втратите вашу роботу.",
- "Turtle.runTooltip": "Черепаха робити те, що говорять блоки.",
- "Turtle.captureTooltip": "Зберегти малюнок.",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "Черепаха"
+ "Plane.instructions": "Побудувати формулу (нижче), яка обчислює кількість місць на літаку при зміні рядків (див. вище)."
}
diff --git a/apps/json/vi.json b/apps/json/vi.json
index 41206cb22..c32899c4f 100644
--- a/apps/json/vi.json
+++ b/apps/json/vi.json
@@ -37,51 +37,12 @@
"Code.title": "Chương trình",
"Code.blocks": "Các mảnh",
"Code.trashTooltip": "Xóa tất cả mọi mảnh.",
- "Graph.title": "Đồ Thị",
"Apps.indexTitle": "Ứng dụng Blockly",
"Apps.indexFooter": "Blockly là mã nguồn mở và miễn phí. Đóng góp mã hoặc bản dịch để Blockly, hoặc sử dụng Blockly trong ứng dụng của riêng bạn, truy cập vào %1.",
"Apps.choiceIntro": "Blockly là một môi trường lập trình đồ họa. Dưới đây là một số ứng dụng mẫu sử dụng Blockly.",
- "Maze.maze": "Ma trận",
- "Apps.mazeSubtitle": "Sử dụng Blockly để giải quyết một mê cung.",
- "Turtle.title": "Đồ Họa Con Rùa",
- "Apps.turtleSubtitle": "Sử dụng Blockly để vẽ.",
- "Apps.graphSubtitle": "Lô chức năng với Blockly.",
"Apps.codeSubtitle": "Xuất khẩu một chương trình Blockly vào JavaScript, Python, Dart hoặc XML.",
"Plane.plane": "Máy bay ghế máy tính",
"Apps.planeSubtitle": "Giải quyết một vấn đề toán học với một hoặc hai biến.",
- "Maze.moveForward": "đi tới",
- "Maze.turnLeft": "quay qua trái",
- "Maze.turnRight": "quay qua phải",
- "Maze.doCode": "hãy",
- "Maze.elseCode": "nếu không",
- "Maze.helpIfElse": "Mảnh 'nếu-nếu không' sẽ thực hiện một trong hai nhóm lệnh đưa ra.",
- "Maze.pathAhead": "nếu có đường phía trước",
- "Maze.pathLeft": "nếu có đường bên trái",
- "Maze.pathRight": "nếu có đường bên phải",
- "Maze.repeatUntil": "lặp lại cho đến",
- "Maze.moveForwardTooltip": "Di chuyển Pegman tới một bước.",
- "Maze.turnTooltip": "Quay Pegman qua bên trái hoặc bên phải 90 độ.",
- "Maze.ifTooltip": "Nếu có đường ở hướng đấy, hãy thực hiện các lệnh đưa ra.",
- "Maze.ifelseTooltip": "Nếu có đường ở hướng đấy, hãy thực hiện các lệnh thứ nhất. Nếu không, thực hiện các lệnh thứ hai.",
- "Maze.whileTooltip": "Thực hiện các lệnh được bao gồm cho đến khi đến đích",
- "Maze.capacity0": "Bạn còn %0 mảnh.",
- "Maze.capacity1": "Bạn còn %1 mảnh.",
- "Maze.capacity2": "Bạn còn %2 mảnh.",
- "Maze.nextLevel": "Chúc mừng! Bạn đã sẵn sàng qua vòng %1?",
- "Maze.finalLevel": "Chúc mừng! Bạn đã giải xong vòng cuối cùng.",
- "Maze.runTooltip": "Khiến người chơi làm theo lệnh trong các mảnh.",
- "Maze.resetTooltip": "Đưa người chơi trở lại vị trí khởi đầu của mê cung.",
- "Maze.helpStack": "Chồng hai mảnh 'đi tới' lên nhau để giúp tớ đến đích.",
- "Maze.helpOneTopBlock": "Ở vòng này, bạn cần gắn chồng các mảnh lệnh lên nhau trong khoảng trắng (còn được gọi là sân chơi) để tạo chuỗi mệnh lệnh cần thiết.",
- "Maze.helpRun": "Chạy chương trình của bạn để xem điều gì sẽ xảy ra.",
- "Maze.helpReset": "Chương trình của bạn chưa giải mê cung. Nhấn 'Trở lại' và thử lại.",
- "Maze.helpRepeat": "Đến cuối đường chỉ bằng hai mảnh. Sử dụng 'lặp lại' để chạy một mảnh hơn một lần.",
- "Maze.helpCapacity": "Bạn đã sử dụng hết tất mảnh trong cấp này. Để tạo mảnh mới, trước tiên bạn cần xóa một mảnh hiện tại.",
- "Maze.helpRepeatMany": "Bạn có thể đặt nhiều mảnh vào trong một mảnh 'lặp lại'.",
- "Maze.helpSkins": "Lựa chọn nhân vật yêu thích của bạn từ trình đơn này.",
- "Maze.helpIf": "Mảnh 'nếu [điều kiện]' nhìn vào điều kiện rồi chỉ thực hiện lệnh nếu có điều kiện ấy. Hãy thử rẽ trái nếu có đường bên trái.",
- "Maze.helpMenu": "Ấn vào %1 trong mảnh 'nếu' để thay đổi hình thể của nó.",
- "Maze.helpWallFollow": "Bạn có thể giải cái ma trận rắc rối này? Gợi ý: Thử đi sát theo một bức tường, y như bạn đang giữ một tay theo suốt bức tường ấy, dù nó rẻ phải hay trái.",
"Plane.rows": "Số hàng ghế: %1",
"Plane.getRows": "đếm số hàng ghế (%1)",
"Plane.rows1": "Hàng hạng nhất: %1",
@@ -94,36 +55,5 @@
"Plane.description1": "Máy bay có một số hàng ghế hành khách. Mỗi hàng có bốn chỗ ngồi.",
"Plane.description2": "Một máy bay có hai ghế trong buồng lái (dành cho phi công trưởng và phi công phụ), và một loạt hàng ghế cho hành khách. Mỗi hàng có bốn ghế (bốn chỗ ngồi).",
"Plane.description3": "Một chiếc máy bay này có hai chỗ ngồi ở sàn (cho phi công trưởng và phi công phó), và một số hàng ghế hạng 1 và hạng 2. Mỗi hàng hạng 1 có bốn chỗ ngồi. Mỗi hàng hạng 2 có năm chỗ ngồi.",
- "Plane.instructions": "Dưới đây hãy tạo công thức tính số chỗ ngồi trên máy bay để nó thay đổi tùy theo số lượng hàng ghế (hình trên).",
- "Turtle.moveTooltip": "Di chuyển con rùa tới hoặc lui một đoạn tùy ý.",
- "Turtle.moveForward": "đi tới",
- "Turtle.moveBackward": "đi lui",
- "Turtle.turnTooltip": "Quay con rùa qua tay trái hoặc tay phải một số độ tùy ý.",
- "Turtle.turnRight": "quay qua tay phải",
- "Turtle.turnLeft": "quay qua tay trái",
- "Turtle.widthTooltip": "Thay đổi độ rộng của bút vẽ.",
- "Turtle.setWidth": "đặt chiều rộng",
- "Turtle.colourTooltip": "Thay màu của bút vẽ.",
- "Turtle.setColour": "gán màu",
- "Turtle.penTooltip": "Nhất bút vẽ lên hoặc đặt xuống, để bắt đầu hoặc ngưng nét vẽ.",
- "Turtle.penUp": "bút vẽ nhấc lên",
- "Turtle.penDown": "bút vẽ đặt xuống",
- "Turtle.turtleVisibilityTooltip": "Làm cho con rùa (vòng tròn và mũi tên) hiện hình hoặc vô hình.",
- "Turtle.hideTurtle": "hide Rùa",
- "Turtle.showTurtle": "show Rùa",
- "Turtle.printHelpUrl": "https://en.wikipedia.org/wiki/Printing",
- "Turtle.printTooltip": "In văn bản theo hướng và vị trí của con rùa.",
- "Turtle.print": "In",
- "Turtle.fontHelpUrl": "https://en.wikipedia.org/wiki/Font",
- "Turtle.fontTooltip": "Bộ phông chữ được sử dụng bởi mảnh in.",
- "Turtle.font": "phông chữ",
- "Turtle.fontSize": "Kích thước phông chữ",
- "Turtle.fontNormal": "thường",
- "Turtle.fontBold": "đậm",
- "Turtle.fontItalic": "nghiêng",
- "Turtle.unloadWarning": "Nếu rời khỏi trang này bạn sẽ mất kết quả hiện tại.",
- "Turtle.runTooltip": "Khiến con rùa làm theo lệnh trong các mảnh.",
- "Turtle.captureTooltip": "Lưu bản vẽ.",
- "Turtle.imgFilename": "banve.png",
- "Turtle.catTurtle": "Rùa"
+ "Plane.instructions": "Dưới đây hãy tạo công thức tính số chỗ ngồi trên máy bay để nó thay đổi tùy theo số lượng hàng ghế (hình trên)."
}
diff --git a/apps/json/zh-hans.json b/apps/json/zh-hans.json
index b0a305e5c..c79d1d2f9 100644
--- a/apps/json/zh-hans.json
+++ b/apps/json/zh-hans.json
@@ -39,51 +39,12 @@
"Code.title": "代码",
"Code.blocks": "块",
"Code.trashTooltip": "放弃所有块。",
- "Graph.title": "图形计算器",
"Apps.indexTitle": "Blockly应用程序",
"Apps.indexFooter": "Blockly是免费和开源的软件。若要贡献代码或翻译Blockly,或者在您自己的应用中使用Blockly,请查看%1。",
"Apps.choiceIntro": "Blockly是一个图形化的程序设计环境。下面是一些使用Blockly的应用示例。",
- "Maze.maze": "迷宫",
- "Apps.mazeSubtitle": "使用Blockly来走出迷宫。",
- "Turtle.title": "乌龟图形",
- "Apps.turtleSubtitle": "使用Blockly来绘图。",
- "Apps.graphSubtitle": "使用Blockly绘制函数图形。",
"Apps.codeSubtitle": "将Blockly程序导出为JavaScript、Python、Dart或XML。",
"Plane.plane": "飞机座位计算器",
"Apps.planeSubtitle": "解决与一个或两个变量的数学问题。",
- "Maze.moveForward": "向前移动",
- "Maze.turnLeft": "向左转",
- "Maze.turnRight": "向右转",
- "Maze.doCode": "执行",
- "Maze.elseCode": "其他",
- "Maze.helpIfElse": "if-else模块会一句条件执行某事,若不符合则执行其他事。",
- "Maze.pathAhead": "如前方有路",
- "Maze.pathLeft": "如果路径向左",
- "Maze.pathRight": "如果路径向右",
- "Maze.repeatUntil": "重复直到",
- "Maze.moveForwardTooltip": "小人前移1步",
- "Maze.turnTooltip": "将小人向左或向右转动90度",
- "Maze.ifTooltip": "如果在某一指定方向存在路径,那么执行特定操作。",
- "Maze.ifelseTooltip": "若某方向有路可行,就去执行第一个块指定的动作。若否,执行第二个块指定的动作。",
- "Maze.whileTooltip": "重复包含的动作直至到达终点。",
- "Maze.capacity0": "你还有%0个块。",
- "Maze.capacity1": "您还有%1个块。",
- "Maze.capacity2": "你还剩下%2个块。",
- "Maze.nextLevel": "恭喜!你准备好前进至第%1级别了吗?",
- "Maze.finalLevel": "恭喜!你已完成最终关卡。",
- "Maze.runTooltip": "让玩家按照块的指令去做。",
- "Maze.resetTooltip": "将玩家放在迷宫前端。",
- "Maze.helpStack": "程序是由一系列模块组成的。将数个“前移”模块堆砌起来,帮助我实现目标。",
- "Maze.helpOneTopBlock": "在这一关卡中,你需要将所有方块堆在白色工作区内。",
- "Maze.helpRun": "运行您的程序看看会发生什么。",
- "Maze.helpReset": "您的程序没有解决谜题。点“重置”然后再试一次。",
- "Maze.helpRepeat": "只用两个方块到达此路径的末尾。使用“重复”来多次运行方块。",
- "Maze.helpCapacity": "您可以在这关里用完所有方块。要创建新方块,您必须先删除一个已存在的方块。",
- "Maze.helpRepeatMany": "您可以在“重复方块”中放置多个方块",
- "Maze.helpSkins": "从此菜单中选择您最喜爱的玩家。",
- "Maze.helpIf": "“if”语块只会在条件为真时才会执行。有向左拐的路径时试试左转。",
- "Maze.helpMenu": "在“if”块中点击$1来改变其条件。",
- "Maze.helpWallFollow": "您可以解决这个复杂的迷宫吗?试着沿着左边的墙行走。仅限高级程序员!",
"Plane.rows": "行:%1",
"Plane.getRows": "行 (%1)",
"Plane.rows1": "头等行:%1",
@@ -96,36 +57,5 @@
"Plane.description1": "一架飞机有一定量行数的乘客座位,每行共四座。",
"Plane.description2": "一架飞机除了有两个座位供正副驾驶员,还有一定量行数的乘客座位。每行共四座。",
"Plane.description3": "一架飞机除了有两个座位供正副驾驶员,还有一定量行数的头等及经济乘客座位。头等每行共四座,经济每行共五座。",
- "Plane.instructions": "于下方写出一条公式以计算飞机上的座位总数。",
- "Turtle.moveTooltip": "将乌龟向前或向后移动指定的量。",
- "Turtle.moveForward": "前移指定格数",
- "Turtle.moveBackward": "后移指定格数",
- "Turtle.turnTooltip": "按指定的度数向左或向右转动乌龟。",
- "Turtle.turnRight": "右转",
- "Turtle.turnLeft": "左转",
- "Turtle.widthTooltip": "更改宽度。",
- "Turtle.setWidth": "将宽度设置为",
- "Turtle.colourTooltip": "更改画笔颜色。",
- "Turtle.setColour": "设置颜色",
- "Turtle.penTooltip": "提高或放下笔以停止或开始绘图。",
- "Turtle.penUp": "拿起笔",
- "Turtle.penDown": "放下笔",
- "Turtle.turtleVisibilityTooltip": "使乌龟(圆圈和箭头)可见或隐藏。",
- "Turtle.hideTurtle": "隐藏乌龟",
- "Turtle.showTurtle": "显示乌龟",
- "Turtle.printHelpUrl": "https://zh.wikipedia.org/wiki/印刷",
- "Turtle.printTooltip": "在龟的方向及位置绘制文本。",
- "Turtle.print": "打印",
- "Turtle.fontHelpUrl": "https://zh.wikipedia.org/wiki/字体",
- "Turtle.fontTooltip": "设置打印块使用的字体。",
- "Turtle.font": "字体",
- "Turtle.fontSize": "字体大小",
- "Turtle.fontNormal": "正常",
- "Turtle.fontBold": "粗体",
- "Turtle.fontItalic": "斜体",
- "Turtle.unloadWarning": "离开本页面会丢失你的工作。",
- "Turtle.runTooltip": "让乌龟按照块的指令工作。",
- "Turtle.captureTooltip": "保存该绘图。",
- "Turtle.imgFilename": "绘图.png",
- "Turtle.catTurtle": "乌龟"
+ "Plane.instructions": "于下方写出一条公式以计算飞机上的座位总数。"
}
diff --git a/apps/json/zh-hant.json b/apps/json/zh-hant.json
index fbf755aa4..f72e12913 100644
--- a/apps/json/zh-hant.json
+++ b/apps/json/zh-hant.json
@@ -35,51 +35,12 @@
"Code.title": "程式碼",
"Code.blocks": "積木",
"Code.trashTooltip": "捨棄所有積木。",
- "Graph.title": "圖形計算機",
"Apps.indexTitle": "Blockly 應用程式",
"Apps.indexFooter": "Blockly 是自由和開放源始碼的軟體。若要貢獻代碼或翻譯到 Blockly,或在您自己的應用程式中使用 Blockly,請查看 %1。",
"Apps.choiceIntro": "Blockly 是一個圖形化的程式設計環境。下面是一些使用 Blockly 的應用範例。",
- "Maze.maze": "迷宮",
- "Apps.mazeSubtitle": "使用 Blockly 來脫出迷宮。",
- "Turtle.title": "烏龜圖形",
- "Apps.turtleSubtitle": "使用 Blockly 來繪圖。",
- "Apps.graphSubtitle": "使用 Blockly 繪製函數圖形。",
"Apps.codeSubtitle": "將 Blockly 程式匯出成 JavaScript、 Python 或 XML。",
"Plane.plane": "飛機座位計算器",
"Apps.planeSubtitle": "解決一個或兩個變數的數學問題。",
- "Maze.moveForward": "向前移動",
- "Maze.turnLeft": "左轉",
- "Maze.turnRight": "右轉",
- "Maze.doCode": "執行",
- "Maze.elseCode": "否則",
- "Maze.helpIfElse": "如果-否則積木會依條件執行某事,若不符合條件則執行其他事。",
- "Maze.pathAhead": "如前方有路",
- "Maze.pathLeft": "如左方有路",
- "Maze.pathRight": "如右方有路",
- "Maze.repeatUntil": "重覆直至",
- "Maze.moveForwardTooltip": "前移一步。",
- "Maze.turnTooltip": "向左或向右轉90度。",
- "Maze.ifTooltip": "若某方向有路可行,就去執行某些動作。",
- "Maze.ifelseTooltip": "若某方向有路可行,就去執行第一個模組指定的動作,若否,執行第二個模組指定的動作。",
- "Maze.whileTooltip": "重覆包含的動作直至到達終點。",
- "Maze.capacity0": "您還可以使用%0個積木。",
- "Maze.capacity1": "您還可以使用%1個積木。",
- "Maze.capacity2": "您還可以使用%2個積木。",
- "Maze.nextLevel": "恭喜!準備好前進至第%1關了嗎?",
- "Maze.finalLevel": "恭喜!您已完成最終關卡。",
- "Maze.runTooltip": "讓角色按積木指令動作。",
- "Maze.resetTooltip": "將角色放回迷宮入口。",
- "Maze.helpStack": "積木組是由一系列積木組成。將數個「向前一步」積木堆起來,好讓角色走到出口。",
- "Maze.helpOneTopBlock": "在這關中,您需要在白色的工作區中將積木堆在一起。",
- "Maze.helpRun": "執行您的程式,看看會發生什麼。",
- "Maze.helpReset": "您的程式並未解開這個迷宮。按 '重設 '按鈕可以再試一次。",
- "Maze.helpRepeat": "使用兩個積木來到達迷宮出口。使用' 重複直至' 積木以多次執行該積木中包含的積木。",
- "Maze.helpCapacity": "您已用完本關的積木上限。若要再使用一個新的積木,\n請先移除工作區中的一個積木",
- "Maze.helpRepeatMany": "您可以在'重複直至'積木中塞入多個積木。",
- "Maze.helpSkins": "從功能表中選擇您最喜歡的角色。",
- "Maze.helpIf": "'如果' 積木只有當條件成立時會執行。試著向左轉,如果左方有路。",
- "Maze.helpMenu": "點選'如果' 積木中的 %1 以更改其狀態。",
- "Maze.helpWallFollow": "你能解決這個複雜的迷宮嗎?請嘗試沿著左手邊的牆走。只有高級的程式設計師解得出來喔!",
"Plane.rows": "排:%1",
"Plane.getRows": "排(%1)",
"Plane.rows1": "頭等艙:%1 排",
@@ -92,36 +53,5 @@
"Plane.description1": "一架飛機有一定量行數的乘客座位,每排都包含四個席位。",
"Plane.description2": "一架飛機除了有兩個座位供正副機師,還有一定量行數的乘客座位。每排都包含四個席位。",
"Plane.description3": "一架飛機除了有兩個座位供正副機師,還有一定量行數的頭等及經濟乘客座位。頭等艙每排都包含四個席位,經濟艙每排都包含五個席位。。",
- "Plane.instructions": "於下方寫出一條公式以計算飛機上的座位總數。",
- "Turtle.moveTooltip": "將烏龜向前或向後移動指定的量。",
- "Turtle.moveForward": "向前移動",
- "Turtle.moveBackward": "向後移動",
- "Turtle.turnTooltip": "按指定度數向左或向右轉動烏龜。",
- "Turtle.turnRight": "右轉",
- "Turtle.turnLeft": "左轉",
- "Turtle.widthTooltip": "更改寬度。",
- "Turtle.setWidth": "將寬度設置為",
- "Turtle.colourTooltip": "更改筆的顏色。",
- "Turtle.setColour": "設定顏色",
- "Turtle.penTooltip": "提高或放下筆以停止或開始繪圖",
- "Turtle.penUp": "拿起筆",
- "Turtle.penDown": "放下筆",
- "Turtle.turtleVisibilityTooltip": "讓烏龜(圓圈和箭頭)可見或隱藏。",
- "Turtle.hideTurtle": "隱藏烏龜",
- "Turtle.showTurtle": "顯示烏龜",
- "Turtle.printHelpUrl": "https://zh.wikipedia.org/wiki/印刷",
- "Turtle.printTooltip": "在烏龜的方向及位置繪製文字。",
- "Turtle.print": "印出",
- "Turtle.fontHelpUrl": "https://zh.wikipedia.org/wiki/字體",
- "Turtle.fontTooltip": "設置列印模組使用的字型。",
- "Turtle.font": "字型",
- "Turtle.fontSize": "字體大小",
- "Turtle.fontNormal": "一般",
- "Turtle.fontBold": "粗體",
- "Turtle.fontItalic": "斜體",
- "Turtle.unloadWarning": "離開本頁面將失去你的工作。",
- "Turtle.runTooltip": "讓烏龜按模組的指令工作。",
- "Turtle.captureTooltip": "儲存該繪圖。",
- "Turtle.imgFilename": "drawing.png",
- "Turtle.catTurtle": "烏龜"
+ "Plane.instructions": "於下方寫出一條公式以計算飛機上的座位總數。"
}
diff --git a/apps/maze/astro.png b/apps/maze/astro.png
deleted file mode 100644
index 6ed8b1ae6..000000000
Binary files a/apps/maze/astro.png and /dev/null differ
diff --git a/apps/maze/bg_astro.jpg b/apps/maze/bg_astro.jpg
deleted file mode 100644
index 8c71174de..000000000
Binary files a/apps/maze/bg_astro.jpg and /dev/null differ
diff --git a/apps/maze/bg_panda.jpg b/apps/maze/bg_panda.jpg
deleted file mode 100644
index e812a9381..000000000
Binary files a/apps/maze/bg_panda.jpg and /dev/null differ
diff --git a/apps/maze/blocks.js b/apps/maze/blocks.js
deleted file mode 100644
index 2e1a4266f..000000000
--- a/apps/maze/blocks.js
+++ /dev/null
@@ -1,156 +0,0 @@
-/**
- * Blockly Apps: Maze Blocks
- *
- * Copyright 2012 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/**
- * @fileoverview Blocks for Blockly's Maze application.
- * @author fraser@google.com (Neil Fraser)
- */
-'use strict';
-
-// Extensions to Blockly's language and JavaScript generator.
-
-Blockly.Blocks['maze_moveForward'] = {
- // Block for moving forward.
- init: function() {
- this.setColour(290);
- this.appendDummyInput()
- .appendField(BlocklyApps.getMsg('Maze_moveForward'));
- this.setPreviousStatement(true);
- this.setNextStatement(true);
- this.setTooltip(BlocklyApps.getMsg('Maze_moveForwardTooltip'));
- }
-};
-
-Blockly.JavaScript['maze_moveForward'] = function(block) {
- // Generate JavaScript for moving forward.
- return 'Maze.moveForward(\'block_id_' + block.id + '\');\n';
-};
-
-Blockly.Blocks['maze_turn'] = {
- // Block for turning left or right.
- init: function() {
- var DIRECTIONS =
- [[BlocklyApps.getMsg('Maze_turnLeft'), 'turnLeft'],
- [BlocklyApps.getMsg('Maze_turnRight'), 'turnRight']];
- // Append arrows to direction messages.
- DIRECTIONS[0][0] += ' \u21BA';
- DIRECTIONS[1][0] += ' \u21BB';
- this.setColour(290);
- this.appendDummyInput()
- .appendField(new Blockly.FieldDropdown(DIRECTIONS), 'DIR');
- this.setPreviousStatement(true);
- this.setNextStatement(true);
- this.setTooltip(BlocklyApps.getMsg('Maze_turnTooltip'));
- }
-};
-
-Blockly.JavaScript['maze_turn'] = function(block) {
- // Generate JavaScript for turning left or right.
- var dir = block.getFieldValue('DIR');
- return 'Maze.' + dir + '(\'block_id_' + block.id + '\');\n';
-};
-
-Blockly.Blocks['maze_if'] = {
- // Block for 'if' conditional if there is a path.
- init: function() {
- var DIRECTIONS =
- [[BlocklyApps.getMsg('Maze_pathAhead'), 'isPathForward'],
- [BlocklyApps.getMsg('Maze_pathLeft'), 'isPathLeft'],
- [BlocklyApps.getMsg('Maze_pathRight'), 'isPathRight']];
- // Append arrows to direction messages.
- DIRECTIONS[1][0] += ' \u21BA';
- DIRECTIONS[2][0] += ' \u21BB';
- this.setColour(210);
- this.appendDummyInput()
- .appendField(new Blockly.FieldDropdown(DIRECTIONS), 'DIR');
- this.appendStatementInput('DO')
- .appendField(BlocklyApps.getMsg('Maze_doCode'));
- this.setTooltip(BlocklyApps.getMsg('Maze_ifTooltip'));
- this.setPreviousStatement(true);
- this.setNextStatement(true);
- }
-};
-
-
-Blockly.JavaScript['maze_if'] = function(block) {
- // Generate JavaScript for 'if' conditional if there is a path.
- var argument = 'Maze.' + block.getFieldValue('DIR') +
- '(\'block_id_' + block.id + '\')';
- var branch = Blockly.JavaScript.statementToCode(block, 'DO');
- var code = 'if (' + argument + ') {\n' + branch + '}\n';
- return code;
-};
-
-Blockly.Blocks['maze_ifElse'] = {
- // Block for 'if/else' conditional if there is a path.
- init: function() {
- var DIRECTIONS =
- [[BlocklyApps.getMsg('Maze_pathAhead'), 'isPathForward'],
- [BlocklyApps.getMsg('Maze_pathLeft'), 'isPathLeft'],
- [BlocklyApps.getMsg('Maze_pathRight'), 'isPathRight']];
- // Append arrows to direction messages.
- DIRECTIONS[1][0] += ' \u21BA';
- DIRECTIONS[2][0] += ' \u21BB';
- this.setColour(210);
- this.appendDummyInput()
- .appendField(new Blockly.FieldDropdown(DIRECTIONS), 'DIR');
- this.appendStatementInput('DO')
- .appendField(BlocklyApps.getMsg('Maze_doCode'));
- this.appendStatementInput('ELSE')
- .appendField(BlocklyApps.getMsg('Maze_elseCode'));
- this.setTooltip(BlocklyApps.getMsg('Maze_ifelseTooltip'));
- this.setPreviousStatement(true);
- this.setNextStatement(true);
- }
-};
-
-Blockly.JavaScript['maze_ifElse'] = function(block) {
- // Generate JavaScript for 'if/else' conditional if there is a path.
- var argument = 'Maze.' + block.getFieldValue('DIR') +
- '(\'block_id_' + block.id + '\')';
- var branch0 = Blockly.JavaScript.statementToCode(block, 'DO');
- var branch1 = Blockly.JavaScript.statementToCode(block, 'ELSE');
- var code = 'if (' + argument + ') {\n' + branch0 +
- '} else {\n' + branch1 + '}\n';
- return code;
-};
-
-Blockly.Blocks['maze_forever'] = {
- // Block for forever loop.
- init: function() {
- this.setColour(120);
- this.appendDummyInput()
- .appendField(BlocklyApps.getMsg('Maze_repeatUntil'))
- .appendField(new Blockly.FieldImage(Maze.SKIN.marker, 12, 16));
- this.appendStatementInput('DO')
- .appendField(BlocklyApps.getMsg('Maze_doCode'));
- this.setPreviousStatement(true);
- this.setTooltip(BlocklyApps.getMsg('Maze_whileTooltip'));
- }
-};
-
-Blockly.JavaScript['maze_forever'] = function(block) {
- // Generate JavaScript for forever loop.
- var branch = Blockly.JavaScript.statementToCode(block, 'DO');
- if (Blockly.JavaScript.INFINITE_LOOP_TRAP) {
- branch = Blockly.JavaScript.INFINITE_LOOP_TRAP.replace(/%1/g,
- '\'block_id_' + block.id + '\'') + branch;
- }
- return 'while (true) {\n' + branch + '}\n';
-};
diff --git a/apps/maze/fail_astro.mp3 b/apps/maze/fail_astro.mp3
deleted file mode 100644
index 86b73ebe8..000000000
Binary files a/apps/maze/fail_astro.mp3 and /dev/null differ
diff --git a/apps/maze/fail_astro.ogg b/apps/maze/fail_astro.ogg
deleted file mode 100644
index dd9050cb1..000000000
Binary files a/apps/maze/fail_astro.ogg and /dev/null differ
diff --git a/apps/maze/fail_panda.mp3 b/apps/maze/fail_panda.mp3
deleted file mode 100644
index 0e6cbfb25..000000000
Binary files a/apps/maze/fail_panda.mp3 and /dev/null differ
diff --git a/apps/maze/fail_panda.ogg b/apps/maze/fail_panda.ogg
deleted file mode 100644
index 0a7ff49fe..000000000
Binary files a/apps/maze/fail_panda.ogg and /dev/null differ
diff --git a/apps/maze/fail_pegman.mp3 b/apps/maze/fail_pegman.mp3
deleted file mode 100644
index cd8cc21fd..000000000
Binary files a/apps/maze/fail_pegman.mp3 and /dev/null differ
diff --git a/apps/maze/fail_pegman.ogg b/apps/maze/fail_pegman.ogg
deleted file mode 100644
index b4d58be87..000000000
Binary files a/apps/maze/fail_pegman.ogg and /dev/null differ
diff --git a/apps/maze/generated/ace.js b/apps/maze/generated/ace.js
deleted file mode 100644
index f7d68a457..000000000
--- a/apps/maze/generated/ace.js
+++ /dev/null
@@ -1,61 +0,0 @@
-// This file was automatically generated from common.soy.
-// Please don't edit this file by hand.
-
-if (typeof apps == 'undefined') { var apps = {}; }
-
-
-apps.messages = function(opt_data, opt_ignored, opt_ijData) {
- return 'Ruweuëng meuprogram ban leumah Teutheun Eu kode JavaScript yang geupeuhasé Keubah ngon neupawôt keu theun Neupeujak program nyang geupeuteutap le seuneutheun lam ruweuëng keurija Peujak program Atô keulayi Ka got Peubateuë Logis Kuwien Matematik Haraih Dapeuta Wareuna Meumacam Prosedur Na masalah lam neumeulakèe Neubagi seuneutheun droëneuh ngon peunawôt nyoë: %1 Meu\'ah, \'%1\' hana saban sakri ngon peuë mantong program nyang meukeubah Beureukaih keuneubah droëneuh han jeuët geupasoë. Kadang na neupeugot ngon versi seuneutheun yang la\'én dapeuta haraih
';
-};
-
-
-apps.dialog = function(opt_data, opt_ignored, opt_ijData) {
- return '
';
-};
-
-
-apps.codeDialog = function(opt_data, opt_ignored, opt_ijData) {
- return '' + apps.ok(null, null, opt_ijData) + '
';
-};
-
-
-apps.storageDialog = function(opt_data, opt_ignored, opt_ijData) {
- return '
' + apps.ok(null, null, opt_ijData) + '
';
-};
-
-
-apps.ok = function(opt_data, opt_ignored, opt_ijData) {
- return 'Ka got
';
-};
-
-;
-// This file was automatically generated from template.soy.
-// Please don't edit this file by hand.
-
-if (typeof mazepage == 'undefined') { var mazepage = {}; }
-
-
-mazepage.messages = function(opt_data, opt_ignored, opt_ijData) {
- return apps.messages(null, null, opt_ijData) + 'ba ukeuë Puta wië puta uneun peubuët meunghan Meunyoë-la\'én block ka neupeugot saboh hai atawa la\'én meunyoë na leupah ukeuë meunyoë na leupah uwië meunyoë na leupah u uneun neuulang sampoë Pinah ureuëng meu\'èn saboh kutak ukeuë. Peulingka ureuëng meu\'en 90 derjat u wië atawa uneun. If there is a path in the specified direction, then do some actions. If there is a path in the specified direction, then do the first block of actions. Otherwise, do the second block of actions. Repeat the enclosed actions until finish point is reached. You have %0 blocks left. You have %1 block left. You have %2 blocks left. Congratulations! Are you ready to proceed to level %1? Congratulations! You have solved the final level.
';
-};
-
-
-mazepage.start = function(opt_data, opt_ignored, opt_ijData) {
- var output = mazepage.messages(null, null, opt_ijData) + ' Peujak program Atô keulayi
-
-
-
-
-
-
-
-