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Merge pull request #965 from K-ran/feature/minimap
Adding new minimap demo.
This commit is contained in:
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demos/minimap/icon.png
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demos/minimap/icon.png
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demos/minimap/index.html
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demos/minimap/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Blockly Demo: Minimap </title>
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<script src="../../blockly_compressed.js"></script>
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<script src="../../blocks_compressed.js"></script>
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<script src="../../msg/js/en.js"></script>
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<script src="minimap.js"></script>
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<style>
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body {
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background-color: #fff;
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font-family: sans-serif;
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}
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h1 {
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font-weight: normal;
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font-size: 140%;
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}
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</style>
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</head>
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<body>
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<h1><a href="https://developers.google.com/blockly/">Blockly</a> >
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<a href="../index.html">Demos</a> > Minimap</h1>
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<p>This is a simple demo showing how a minimap can be implemented.</p>
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<table width="100%">
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<tr>
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<td>
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<div id="masterDiv" style="height: 480px; width: 900px;"></div>
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</td>
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<td>
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<div id="mapDiv" style="height: 480px; width: 200px;"></div>
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</td>
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</tr>
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</table>
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<xml id="toolbox" style="display: none">
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<block type="controls_if"></block>
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<block type="logic_compare"></block>
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<block type="controls_repeat_ext"></block>
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<block type="math_number"></block>
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<block type="math_arithmetic"></block>
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<block type="text"></block>
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<block type="text_print"></block>
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<block type="variables_get"><field name="VAR">i</field></block>
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<block type="variables_get"><field name="VAR">j</field></block>
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<block type="variables_get"><field name="VAR">k</field></block>
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</xml>
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<script>
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// Inject master workspace.
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var masterWorkspace = Blockly.inject('masterDiv',{
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media: '../../media/',
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scrollbars: true,
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toolbox: document.getElementById('toolbox')
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});
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// Inject workspace for minimap.
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var minimapWorkspace = Blockly.inject('mapDiv',
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{media: '../../media/',
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readOnly: true,
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zoom:
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{controls: false,
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wheel: true,
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startScale: 0.1, //you can change this accorting to your needs.
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maxScale: 0.1,
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minScale: 0.01
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}});
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// Initilizing the minimap.
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Minimap.init(masterWorkspace,minimapWorkspace);
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</script>
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<style>
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.minimap{
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position:absolute;
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}
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.mapDragger{
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cursor: move;
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fill:rgb(0,0,255);
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stroke-width:0.5;
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stroke:rgb(0,0,0);
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fill-opacity:0.1;
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}
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</style>
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</body>
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</html>
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demos/minimap/minimap.js
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demos/minimap/minimap.js
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/**
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* Blockly Demos: Code
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*
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* Copyright 2017 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview JavaScript for Blockly's Minimap demo.
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* @author karnpurohit@gmail.com (Karan Purohit)
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*/
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'use strict';
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/**
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* Creating a seperate namespace for minimap.
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*/
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var Minimap = {};
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/**
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* Initilize the workspace and minimap.
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* @param {Workspace} workspace The main workspace of the user.
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* @param {Workspace} minimap The workspace that will be used as a minimap.
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*/
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Minimap.init = function(workspace, minimap){
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this.workspace = workspace;
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this.minimap = minimap;
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//Adding scroll callback functionlity to vScroll and hScroll just for this demo.
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//IMPORTANT: This should be changed when there is proper UI event handling
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// api available and should be handled by workspace's event listeners.
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this.workspace.scrollbar.vScroll.setHandlePosition = function(newPosition){
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this.handlePosition_ = newPosition;
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this.svgHandle_.setAttribute(this.positionAttribute_, this.handlePosition_);
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// Code above is same as the original setHandlePosition function in core/scrollbar.js.
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// New code starts from here.
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// Get the absolutePosition.
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var absolutePosition = (this.handlePosition_ / this.ratio_);
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// Firing the scroll change listener.
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Minimap.onScrollChange(absolutePosition, this.horizontal_);
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};
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// Adding call back for horizontal scroll.
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this.workspace.scrollbar.hScroll.setHandlePosition = function(newPosition){
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this.handlePosition_ = newPosition;
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this.svgHandle_.setAttribute(this.positionAttribute_, this.handlePosition_);
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// Code above is same as the original setHandlePosition function in core/scrollbar.js.
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// New code starts from here.
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// Get the absolutePosition.
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var absolutePosition = (this.handlePosition_ / this.ratio_);
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// Firing the scroll change listener.
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Minimap.onScrollChange(absolutePosition, this.horizontal_);
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};
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// Required to stop a positive feedback loop when user clicks minimap
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// and the scroll changes, which inturn may change minimap.
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this.disableScrollChange = false;
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// Listen to events on the main workspace.
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this.workspace.addChangeListener(Minimap.mirrorEvent);
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//Get rectangle bounding the minimap div.
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this.rect = document.getElementById('mapDiv').getBoundingClientRect();
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// Create a svg overlay on the top of mapDiv for the minimap.
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this.svg = Blockly.utils.createSvgElement('svg', {
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'xmlns': 'http://www.w3.org/2000/svg',
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'xmlns:html': 'http://www.w3.org/1999/xhtml',
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'xmlns:xlink': 'http://www.w3.org/1999/xlink',
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'version': '1.1',
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'height': this.rect.bottom-this.rect.top,
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'width': this.rect.right-this.rect.left,
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'class': 'minimap',
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}, document.getElementById('mapDiv'));
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this.svg.style.top = this.rect.top + 'px';
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this.svg.style.left = this.rect.left + 'px';
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// Creating a rectangle in the minimap that represents current view.
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Blockly.utils.createSvgElement('rect', {
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'width':100,
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'height':100,
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'class':'mapDragger'
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}, this.svg);
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// Rectangle in the minimap that represents current view.
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this.mapDragger = this.svg.childNodes[0];
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// Adding mouse events to the rectangle, to make it Draggable.
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// Using Blockly.bindEvent_ to attach mouse/touch listeners.
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Blockly.bindEvent_(this.mapDragger, "mousedown", null, Minimap.mousedown);
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//When the window change, we need to resize the minimap window.
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window.addEventListener('resize', Minimap.repositionMinimap);
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// Mouse up event for the minimap.
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this.svg.addEventListener('mouseup', Minimap.updateMapDragger);
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//Boolen to check whether I am dragging the surface or not.
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this.isDragging = false;
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};
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Minimap.mousedown = function(e){
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// Using Blockly.bindEvent_ to attach mouse/touch listeners.
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Minimap.mouseMoveBindData = Blockly.bindEvent_(document,"mousemove", null, Minimap.mousemove);
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Minimap.mouseUpBindData = Blockly.bindEvent_(document,"mouseup", null, Minimap.mouseup);
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Minimap.isDragging=true;
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e.stopPropagation();
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};
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Minimap.mouseup = function(e){
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Minimap.isDragging = false;
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// Removing listeners.
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Blockly.unbindEvent_(Minimap.mouseUpBindData);
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Blockly.unbindEvent_(Minimap.mouseMoveBindData);
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Minimap.updateMapDragger(e);
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e.stopPropagation();
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};
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Minimap.mousemove = function(e){
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if(Minimap.isDragging){
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Minimap.updateMapDragger(e);
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e.stopPropagation();
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}
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};
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/**
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* Initilize the workspace and minimap.
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* @param {Event} event Event that triggered in the main workspace.
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*/
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Minimap.mirrorEvent = function(event){
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if (event.type == Blockly.Events.UI) {
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return; // Don't mirror UI events.
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}
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// Convert event to JSON. This could then be transmitted across the net.
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var json = event.toJson();
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// Convert JSON back into an event, then execute it.
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var minimapEvent = Blockly.Events.fromJson(json, Minimap.minimap);
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minimapEvent.run(true);
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Minimap.scaleMinimap();
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Minimap.setDraggerHeight();
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Minimap.setDraggerWidth();
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};
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/**
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* Called when window is resized. Repositions the minimap overlay.
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*/
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Minimap.repositionMinimap = function(){
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Minimap.rect = document.getElementById('mapDiv').getBoundingClientRect();
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Minimap.svg.style.top = Minimap.rect.top + 'px';
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Minimap.svg.style.left = Minimap.rect.left + 'px';
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};
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/**
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* Updates the rectangle's height .
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*/
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Minimap.setDraggerHeight = function(){
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var workspaceMetrics = Minimap.workspace.getMetrics();
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var draggerHeight = (workspaceMetrics.viewHeight / Minimap.workspace.scale) * Minimap.minimap.scale;
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// It's zero when first block is placed.
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if(draggerHeight == 0){
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return;
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}
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Minimap.mapDragger.setAttribute("height", draggerHeight);
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};
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/**
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* Updates the rectangle's width.
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*/
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Minimap.setDraggerWidth = function(){
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var workspaceMetrics = Minimap.workspace.getMetrics();
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var draggerWidth = (workspaceMetrics.viewWidth / Minimap.workspace.scale) * Minimap.minimap.scale;
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// It's zero when first block is placed.
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if(draggerWidth == 0){
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return;
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}
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Minimap.mapDragger.setAttribute("width", draggerWidth);
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};
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/**
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* Updates the overall position of the viewport of the minimap by appropriately
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* using translate functions.
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*/
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Minimap.scaleMinimap = function(){
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var minimapBoundingBox = Minimap.minimap.getBlocksBoundingBox();
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var workspaceBoundingBox = Minimap.workspace.getBlocksBoundingBox();
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var workspaceMetrics = Minimap.workspace.getMetrics();
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var minimapMetrics = Minimap.minimap.getMetrics();
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//Scaling the mimimap such that all the blocks can be seen in the viewport.
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//This padding is default because this is how to scrollbar(in main workspace) is implemented.
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var topPadding = (workspaceMetrics.viewHeight) * Minimap.minimap.scale / (2 * Minimap.workspace.scale);
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var sidePadding = (workspaceMetrics.viewWidth) * Minimap.minimap.scale / (2 * Minimap.workspace.scale);
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// If actual padding is more than half view ports height, change it to actual padding.
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if((workspaceBoundingBox.y * Minimap.workspace.scale - workspaceMetrics.contentTop)
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* Minimap.minimap.scale / Minimap.workspace.scale > topPadding){
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topPadding = (workspaceBoundingBox.y * Minimap.workspace.scale - workspaceMetrics.contentTop)
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* Minimap.minimap.scale / Minimap.workspace.scale;
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}
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// If actual padding is more than half view ports height, change it to actual padding.
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if((workspaceBoundingBox.x * Minimap.workspace.scale - workspaceMetrics.contentLeft)
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* Minimap.minimap.scale / Minimap.workspace.scale > sidePadding){
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sidePadding = (workspaceBoundingBox.x * Minimap.workspace.scale - workspaceMetrics.contentLeft)
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* Minimap.minimap.scale / Minimap.workspace.scale;
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}
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||||||
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var scalex = (minimapMetrics.viewWidth - 2 * sidePadding) / minimapBoundingBox.width;
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var scaley = (minimapMetrics.viewHeight - 2 * topPadding) / minimapBoundingBox.height;
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Minimap.minimap.setScale(Math.min(scalex, scaley));
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||||||
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||||||
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// Translating the minimap.
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Minimap.minimap.translate( - minimapMetrics.contentLeft * Minimap.minimap.scale + sidePadding,
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||||||
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- minimapMetrics.contentTop * Minimap.minimap.scale + topPadding);
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||||||
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};
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||||||
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/**
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* Handles the onclick event on the minimapBoundingBox. Changes mapDraggers position.
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||||||
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* @param {Event} e Event from the mouse click.
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||||||
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*/
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Minimap.updateMapDragger = function(e){
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var y = e.clientY;
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var x = e.clientX;
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var draggerHeight = Minimap.mapDragger.getAttribute("height");
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||||||
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var draggerWidth = Minimap.mapDragger.getAttribute("width");
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var finalY = y - Minimap.rect.top - draggerHeight / 2;
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||||||
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var finalX = x - Minimap.rect.left - draggerWidth / 2;
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||||||
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||||||
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var maxValidY = (Minimap.workspace.getMetrics().contentHeight - Minimap.workspace.getMetrics().viewHeight)
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* Minimap.minimap.scale;
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var maxValidX = (Minimap.workspace.getMetrics().contentWidth - Minimap.workspace.getMetrics().viewWidth)
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||||||
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* Minimap.minimap.scale;
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||||||
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if(y + draggerHeight / 2 > Minimap.rect.bottom){
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||||||
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finalY = Minimap.rect.bottom - Minimap.rect.top - draggerHeight;
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||||||
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}else if(y < Minimap.rect.top + draggerHeight / 2){
|
||||||
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finalY = 0;
|
||||||
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}
|
||||||
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||||||
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if(x + draggerWidth / 2 > Minimap.rect.right){
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||||||
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finalX = Minimap.rect.right - Minimap.rect.left - draggerWidth;
|
||||||
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}else if(x < Minimap.rect.left + draggerWidth / 2){
|
||||||
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finalX = 0;
|
||||||
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}
|
||||||
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||||||
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// Do not go below lower bound of scrollbar.
|
||||||
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if(finalY > maxValidY){
|
||||||
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finalY = maxValidY;
|
||||||
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}
|
||||||
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||||||
|
if(finalX > maxValidX){
|
||||||
|
finalX = maxValidX;
|
||||||
|
}
|
||||||
|
Minimap.mapDragger.setAttribute("y", finalY);
|
||||||
|
Minimap.mapDragger.setAttribute("x", finalX);
|
||||||
|
// Required, otherwise creates a feedback loop.
|
||||||
|
Minimap.disableScrollChange = true;
|
||||||
|
Minimap.workspace.scrollbar.vScroll.set((finalY * Minimap.workspace.scale) / Minimap.minimap.scale);
|
||||||
|
Minimap.workspace.scrollbar.hScroll.set((finalX * Minimap.workspace.scale) / Minimap.minimap.scale);
|
||||||
|
Minimap.disableScrollChange = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the onclick event on the minimapBoundingBox, paramaters are passed by
|
||||||
|
* the event handler.
|
||||||
|
* @param {Float} position This is the absolute postion of the scrollbar.
|
||||||
|
* @param {boolean} horizontal Informs if the change event if for horizontal(true)
|
||||||
|
* scrollbar or vertical(false) scrollbar.
|
||||||
|
*/
|
||||||
|
Minimap.onScrollChange = function(position, horizontal){
|
||||||
|
|
||||||
|
if(Minimap.disableScrollChange){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var newDraggerPosition = (position * Minimap.minimap.scale / Minimap.workspace.scale);
|
||||||
|
if(horizontal){
|
||||||
|
// Change the horizontal position of dragger.
|
||||||
|
Minimap.mapDragger.setAttribute("x", newDraggerPosition);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
// Change the vertical position of dragger.
|
||||||
|
Minimap.mapDragger.setAttribute("y", newDraggerPosition);
|
||||||
|
}
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user