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chore: rename all JS files to TS files (#6297)
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294
core/bubble_dragger.ts
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294
core/bubble_dragger.ts
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/**
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* @license
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* Copyright 2018 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Methods for dragging a bubble visually.
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*/
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'use strict';
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/**
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* Methods for dragging a bubble visually.
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* @class
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*/
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goog.module('Blockly.BubbleDragger');
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const eventUtils = goog.require('Blockly.Events.utils');
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const svgMath = goog.require('Blockly.utils.svgMath');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockDragSurfaceSvg} = goog.requireType('Blockly.BlockDragSurfaceSvg');
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/* eslint-disable-next-line no-unused-vars */
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const {CommentMove} = goog.requireType('Blockly.Events.CommentMove');
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const {ComponentManager} = goog.require('Blockly.ComponentManager');
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const {Coordinate} = goog.require('Blockly.utils.Coordinate');
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/* eslint-disable-next-line no-unused-vars */
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const {IBubble} = goog.requireType('Blockly.IBubble');
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/* eslint-disable-next-line no-unused-vars */
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const {IDeleteArea} = goog.requireType('Blockly.IDeleteArea');
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/* eslint-disable-next-line no-unused-vars */
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const {IDragTarget} = goog.requireType('Blockly.IDragTarget');
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const {WorkspaceCommentSvg} = goog.require('Blockly.WorkspaceCommentSvg');
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/* eslint-disable-next-line no-unused-vars */
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const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Bubble');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.CommentMove');
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/** @suppress {extraRequire} */
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goog.require('Blockly.constants');
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/**
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* Class for a bubble dragger. It moves things on the bubble canvas around the
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* workspace when they are being dragged by a mouse or touch. These can be
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* block comments, mutators, warnings, or workspace comments.
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* @alias Blockly.BubbleDragger
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*/
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const BubbleDragger = class {
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/**
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* @param {!IBubble} bubble The item on the bubble canvas to drag.
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* @param {!WorkspaceSvg} workspace The workspace to drag on.
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*/
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constructor(bubble, workspace) {
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/**
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* The item on the bubble canvas that is being dragged.
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* @type {!IBubble}
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* @private
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*/
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this.draggingBubble_ = bubble;
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/**
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* The workspace on which the bubble is being dragged.
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* @type {!WorkspaceSvg}
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* @private
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*/
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this.workspace_ = workspace;
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/**
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* Which drag target the mouse pointer is over, if any.
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* @type {?IDragTarget}
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* @private
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*/
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this.dragTarget_ = null;
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/**
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* Whether the bubble would be deleted if dropped immediately.
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* @type {boolean}
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* @private
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*/
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this.wouldDeleteBubble_ = false;
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/**
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* The location of the top left corner of the dragging bubble's body at the
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* beginning of the drag, in workspace coordinates.
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* @type {!Coordinate}
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* @private
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*/
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this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY();
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/**
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* The drag surface to move bubbles to during a drag, or null if none should
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* be used. Block dragging and bubble dragging use the same surface.
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* @type {BlockDragSurfaceSvg}
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* @private
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*/
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this.dragSurface_ =
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svgMath.is3dSupported() && !!workspace.getBlockDragSurface() ?
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workspace.getBlockDragSurface() :
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null;
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}
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/**
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* Sever all links from this object.
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* @package
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* @suppress {checkTypes}
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*/
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dispose() {
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this.draggingBubble_ = null;
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this.workspace_ = null;
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this.dragSurface_ = null;
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}
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/**
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* Start dragging a bubble. This includes moving it to the drag surface.
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* @package
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*/
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startBubbleDrag() {
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if (!eventUtils.getGroup()) {
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eventUtils.setGroup(true);
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}
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this.workspace_.setResizesEnabled(false);
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this.draggingBubble_.setAutoLayout(false);
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if (this.dragSurface_) {
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this.moveToDragSurface_();
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}
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this.draggingBubble_.setDragging && this.draggingBubble_.setDragging(true);
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}
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/**
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* Execute a step of bubble dragging, based on the given event. Update the
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* display accordingly.
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* @param {!Event} e The most recent move event.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @package
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*/
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dragBubble(e, currentDragDeltaXY) {
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const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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const newLoc = Coordinate.sum(this.startXY_, delta);
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this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc);
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const oldDragTarget = this.dragTarget_;
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this.dragTarget_ = this.workspace_.getDragTarget(e);
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const oldWouldDeleteBubble = this.wouldDeleteBubble_;
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this.wouldDeleteBubble_ = this.shouldDelete_(this.dragTarget_);
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if (oldWouldDeleteBubble !== this.wouldDeleteBubble_) {
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// Prevent unnecessary add/remove class calls.
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this.updateCursorDuringBubbleDrag_();
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}
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// Call drag enter/exit/over after wouldDeleteBlock is called in
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// shouldDelete_
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if (this.dragTarget_ !== oldDragTarget) {
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oldDragTarget && oldDragTarget.onDragExit(this.draggingBubble_);
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this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBubble_);
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}
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this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBubble_);
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}
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/**
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* Whether ending the drag would delete the bubble.
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* @param {?IDragTarget} dragTarget The drag target that the bubblee is
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* currently over.
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* @return {boolean} Whether dropping the bubble immediately would delete the
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* block.
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* @private
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*/
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shouldDelete_(dragTarget) {
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if (dragTarget) {
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const componentManager = this.workspace_.getComponentManager();
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const isDeleteArea = componentManager.hasCapability(
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dragTarget.id, ComponentManager.Capability.DELETE_AREA);
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if (isDeleteArea) {
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return (/** @type {!IDeleteArea} */ (dragTarget))
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.wouldDelete(this.draggingBubble_, false);
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}
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}
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return false;
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}
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/**
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* Update the cursor (and possibly the trash can lid) to reflect whether the
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* dragging bubble would be deleted if released immediately.
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* @private
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*/
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updateCursorDuringBubbleDrag_() {
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this.draggingBubble_.setDeleteStyle(this.wouldDeleteBubble_);
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}
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/**
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* Finish a bubble drag and put the bubble back on the workspace.
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* @param {!Event} e The mouseup/touchend event.
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* @param {!Coordinate} currentDragDeltaXY How far the pointer has
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* moved from the position at the start of the drag, in pixel units.
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* @package
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*/
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endBubbleDrag(e, currentDragDeltaXY) {
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// Make sure internal state is fresh.
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this.dragBubble(e, currentDragDeltaXY);
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const preventMove = this.dragTarget_ &&
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this.dragTarget_.shouldPreventMove(this.draggingBubble_);
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let newLoc;
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if (preventMove) {
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newLoc = this.startXY_;
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} else {
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const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
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newLoc = Coordinate.sum(this.startXY_, delta);
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}
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// Move the bubble to its final location.
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this.draggingBubble_.moveTo(newLoc.x, newLoc.y);
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if (this.dragTarget_) {
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this.dragTarget_.onDrop(this.draggingBubble_);
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}
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if (this.wouldDeleteBubble_) {
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// Fire a move event, so we know where to go back to for an undo.
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this.fireMoveEvent_();
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this.draggingBubble_.dispose(false, true);
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} else {
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// Put everything back onto the bubble canvas.
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if (this.dragSurface_) {
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this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas());
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}
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if (this.draggingBubble_.setDragging) {
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this.draggingBubble_.setDragging(false);
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}
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this.fireMoveEvent_();
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}
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this.workspace_.setResizesEnabled(true);
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eventUtils.setGroup(false);
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}
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/**
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* Fire a move event at the end of a bubble drag.
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* @private
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*/
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fireMoveEvent_() {
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if (this.draggingBubble_ instanceof WorkspaceCommentSvg) {
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const event = /** @type {!CommentMove} */
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(new (eventUtils.get(eventUtils.COMMENT_MOVE))(this.draggingBubble_));
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event.setOldCoordinate(this.startXY_);
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event.recordNew();
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eventUtils.fire(event);
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}
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// TODO (fenichel): move events for comments.
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return;
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}
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/**
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* Convert a coordinate object from pixels to workspace units, including a
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* correction for mutator workspaces.
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* This function does not consider differing origins. It simply scales the
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* input's x and y values.
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* @param {!Coordinate} pixelCoord A coordinate with x and y
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* values in CSS pixel units.
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* @return {!Coordinate} The input coordinate divided by the
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* workspace scale.
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* @private
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*/
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pixelsToWorkspaceUnits_(pixelCoord) {
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const result = new Coordinate(
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pixelCoord.x / this.workspace_.scale,
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pixelCoord.y / this.workspace_.scale);
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if (this.workspace_.isMutator) {
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// If we're in a mutator, its scale is always 1, purely because of some
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// oddities in our rendering optimizations. The actual scale is the same
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// as the scale on the parent workspace. Fix that for dragging.
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const mainScale = this.workspace_.options.parentWorkspace.scale;
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result.scale(1 / mainScale);
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}
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return result;
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}
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/**
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* Move the bubble onto the drag surface at the beginning of a drag. Move the
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* drag surface to preserve the apparent location of the bubble.
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* @private
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*/
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moveToDragSurface_() {
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this.draggingBubble_.moveTo(0, 0);
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this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y);
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// Execute the move on the top-level SVG component.
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this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot());
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}
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};
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exports.BubbleDragger = BubbleDragger;
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