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chore: rename all JS files to TS files (#6297)
This commit is contained in:
800
core/insertion_marker_manager.ts
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800
core/insertion_marker_manager.ts
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@@ -0,0 +1,800 @@
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/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Class that controls updates to connections during drags.
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*/
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'use strict';
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/**
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* Class that controls updates to connections during drags.
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* @class
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*/
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goog.module('Blockly.InsertionMarkerManager');
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const blockAnimations = goog.require('Blockly.blockAnimations');
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const common = goog.require('Blockly.common');
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const constants = goog.require('Blockly.constants');
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const eventUtils = goog.require('Blockly.Events.utils');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
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const {ComponentManager} = goog.require('Blockly.ComponentManager');
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const {config} = goog.require('Blockly.config');
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const {ConnectionType} = goog.require('Blockly.ConnectionType');
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/* eslint-disable-next-line no-unused-vars */
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const {Coordinate} = goog.requireType('Blockly.utils.Coordinate');
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/* eslint-disable-next-line no-unused-vars */
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const {IDeleteArea} = goog.requireType('Blockly.IDeleteArea');
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/* eslint-disable-next-line no-unused-vars */
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const {IDragTarget} = goog.requireType('Blockly.IDragTarget');
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/* eslint-disable-next-line no-unused-vars */
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const {RenderedConnection} = goog.requireType('Blockly.RenderedConnection');
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/* eslint-disable-next-line no-unused-vars */
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const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
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/**
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* Represents a nearby valid connection.
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* @typedef {{
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* closest: ?RenderedConnection,
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* local: ?RenderedConnection,
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* radius: number,
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* }}
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*/
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let CandidateConnection; // eslint-disable-line no-unused-vars
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/**
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* An error message to throw if the block created by createMarkerBlock_ is
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* missing any components.
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* @type {string}
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* @const
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*/
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const DUPLICATE_BLOCK_ERROR = 'The insertion marker ' +
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'manager tried to create a marker but the result is missing %1. If ' +
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'you are using a mutator, make sure your domToMutation method is ' +
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'properly defined.';
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/**
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* Class that controls updates to connections during drags. It is primarily
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* responsible for finding the closest eligible connection and highlighting or
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* unhighlighting it as needed during a drag.
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* @alias Blockly.InsertionMarkerManager
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*/
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class InsertionMarkerManager {
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/**
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* @param {!BlockSvg} block The top block in the stack being dragged.
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*/
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constructor(block) {
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common.setSelected(block);
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/**
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* The top block in the stack being dragged.
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* Does not change during a drag.
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* @type {!BlockSvg}
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* @private
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*/
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this.topBlock_ = block;
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/**
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* The workspace on which these connections are being dragged.
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* Does not change during a drag.
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* @type {!WorkspaceSvg}
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* @private
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*/
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this.workspace_ = block.workspace;
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/**
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* The last connection on the stack, if it's not the last connection on the
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* first block.
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* Set in initAvailableConnections, if at all.
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* @type {RenderedConnection}
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* @private
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*/
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this.lastOnStack_ = null;
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/**
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* The insertion marker corresponding to the last block in the stack, if
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* that's not the same as the first block in the stack.
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* Set in initAvailableConnections, if at all
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* @type {BlockSvg}
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* @private
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*/
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this.lastMarker_ = null;
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/**
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* The insertion marker that shows up between blocks to show where a block
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* would go if dropped immediately.
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* @type {BlockSvg}
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* @private
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*/
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this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
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/**
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* The connection that this block would connect to if released immediately.
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* Updated on every mouse move.
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* This is not on any of the blocks that are being dragged.
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* @type {RenderedConnection}
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* @private
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*/
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this.closestConnection_ = null;
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/**
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* The connection that would connect to this.closestConnection_ if this
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* block were released immediately. Updated on every mouse move. This is on
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* the top block that is being dragged or the last block in the dragging
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* stack.
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* @type {RenderedConnection}
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* @private
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*/
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this.localConnection_ = null;
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/**
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* Whether the block would be deleted if it were dropped immediately.
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* Updated on every mouse move.
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* @type {boolean}
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* @private
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*/
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this.wouldDeleteBlock_ = false;
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/**
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* Connection on the insertion marker block that corresponds to
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* this.localConnection_ on the currently dragged block.
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* @type {RenderedConnection}
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* @private
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*/
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this.markerConnection_ = null;
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/**
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* The block that currently has an input being highlighted, or null.
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* @type {BlockSvg}
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* @private
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*/
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this.highlightedBlock_ = null;
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/**
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* The block being faded to indicate replacement, or null.
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* @type {BlockSvg}
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* @private
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*/
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this.fadedBlock_ = null;
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/**
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* The connections on the dragging blocks that are available to connect to
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* other blocks. This includes all open connections on the top block, as
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* well as the last connection on the block stack. Does not change during a
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* drag.
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* @type {!Array<!RenderedConnection>}
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* @private
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*/
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this.availableConnections_ = this.initAvailableConnections_();
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}
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/**
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* Sever all links from this object.
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* @package
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*/
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dispose() {
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this.availableConnections_.length = 0;
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eventUtils.disable();
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try {
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if (this.firstMarker_) {
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this.firstMarker_.dispose();
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}
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if (this.lastMarker_) {
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this.lastMarker_.dispose();
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}
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} finally {
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eventUtils.enable();
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}
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}
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/**
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* Update the available connections for the top block. These connections can
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* change if a block is unplugged and the stack is healed.
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* @package
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*/
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updateAvailableConnections() {
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this.availableConnections_ = this.initAvailableConnections_();
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}
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/**
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* Return whether the block would be deleted if dropped immediately, based on
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* information from the most recent move event.
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* @return {boolean} True if the block would be deleted if dropped
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* immediately.
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* @package
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*/
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wouldDeleteBlock() {
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return this.wouldDeleteBlock_;
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}
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/**
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* Return whether the block would be connected if dropped immediately, based
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* on information from the most recent move event.
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* @return {boolean} True if the block would be connected if dropped
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* immediately.
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* @package
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*/
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wouldConnectBlock() {
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return !!this.closestConnection_;
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}
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/**
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* Connect to the closest connection and render the results.
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* This should be called at the end of a drag.
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* @package
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*/
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applyConnections() {
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if (this.closestConnection_) {
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// Don't fire events for insertion markers.
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eventUtils.disable();
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this.hidePreview_();
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eventUtils.enable();
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// Connect two blocks together.
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this.localConnection_.connect(this.closestConnection_);
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if (this.topBlock_.rendered) {
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// Trigger a connection animation.
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// Determine which connection is inferior (lower in the source stack).
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const inferiorConnection = this.localConnection_.isSuperior() ?
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this.closestConnection_ :
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this.localConnection_;
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blockAnimations.connectionUiEffect(inferiorConnection.getSourceBlock());
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// Bring the just-edited stack to the front.
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const rootBlock = this.topBlock_.getRootBlock();
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rootBlock.bringToFront();
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}
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}
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}
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/**
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* Update connections based on the most recent move location.
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* @param {!Coordinate} dxy Position relative to drag start,
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* in workspace units.
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* @param {?IDragTarget} dragTarget The drag target that the block is
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* currently over.
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* @package
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*/
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update(dxy, dragTarget) {
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const candidate = this.getCandidate_(dxy);
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this.wouldDeleteBlock_ = this.shouldDelete_(candidate, dragTarget);
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const shouldUpdate =
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this.wouldDeleteBlock_ || this.shouldUpdatePreviews_(candidate, dxy);
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if (shouldUpdate) {
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// Don't fire events for insertion marker creation or movement.
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eventUtils.disable();
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this.maybeHidePreview_(candidate);
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this.maybeShowPreview_(candidate);
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eventUtils.enable();
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}
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}
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/**
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* Create an insertion marker that represents the given block.
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* @param {!BlockSvg} sourceBlock The block that the insertion marker
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* will represent.
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* @return {!BlockSvg} The insertion marker that represents the given
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* block.
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* @private
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*/
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createMarkerBlock_(sourceBlock) {
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const imType = sourceBlock.type;
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eventUtils.disable();
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let result;
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try {
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result = this.workspace_.newBlock(imType);
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result.setInsertionMarker(true);
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if (sourceBlock.saveExtraState) {
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const state = sourceBlock.saveExtraState();
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if (state) {
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result.loadExtraState(state);
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}
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} else if (sourceBlock.mutationToDom) {
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const oldMutationDom = sourceBlock.mutationToDom();
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if (oldMutationDom) {
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result.domToMutation(oldMutationDom);
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}
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}
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// Copy field values from the other block. These values may impact the
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// rendered size of the insertion marker. Note that we do not care about
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// child blocks here.
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for (let i = 0; i < sourceBlock.inputList.length; i++) {
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const sourceInput = sourceBlock.inputList[i];
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if (sourceInput.name === constants.COLLAPSED_INPUT_NAME) {
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continue; // Ignore the collapsed input.
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}
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const resultInput = result.inputList[i];
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if (!resultInput) {
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throw new Error(DUPLICATE_BLOCK_ERROR.replace('%1', 'an input'));
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}
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for (let j = 0; j < sourceInput.fieldRow.length; j++) {
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const sourceField = sourceInput.fieldRow[j];
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const resultField = resultInput.fieldRow[j];
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if (!resultField) {
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throw new Error(DUPLICATE_BLOCK_ERROR.replace('%1', 'a field'));
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}
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resultField.setValue(sourceField.getValue());
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}
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}
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result.setCollapsed(sourceBlock.isCollapsed());
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result.setInputsInline(sourceBlock.getInputsInline());
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result.initSvg();
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result.getSvgRoot().setAttribute('visibility', 'hidden');
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} finally {
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eventUtils.enable();
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}
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return result;
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}
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/**
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* Populate the list of available connections on this block stack. This
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* should only be called once, at the beginning of a drag. If the stack has
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* more than one block, this function will populate lastOnStack_ and create
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* the corresponding insertion marker.
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* @return {!Array<!RenderedConnection>} A list of available
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* connections.
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* @private
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*/
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initAvailableConnections_() {
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const available = this.topBlock_.getConnections_(false);
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// Also check the last connection on this stack
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const lastOnStack = this.topBlock_.lastConnectionInStack(true);
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if (lastOnStack && lastOnStack !== this.topBlock_.nextConnection) {
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available.push(lastOnStack);
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this.lastOnStack_ = lastOnStack;
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if (this.lastMarker_) {
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eventUtils.disable();
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try {
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this.lastMarker_.dispose();
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} finally {
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eventUtils.enable();
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}
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}
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this.lastMarker_ = this.createMarkerBlock_(lastOnStack.getSourceBlock());
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}
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return available;
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}
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/**
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* Whether the previews (insertion marker and replacement marker) should be
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* updated based on the closest candidate and the current drag distance.
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* @param {!CandidateConnection} candidate An object containing a local
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* connection, a closest connection, and a radius. Returned by
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* getCandidate_.
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* @param {!Coordinate} dxy Position relative to drag start,
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* in workspace units.
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* @return {boolean} Whether the preview should be updated.
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* @private
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*/
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shouldUpdatePreviews_(candidate, dxy) {
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const candidateLocal = candidate.local;
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const candidateClosest = candidate.closest;
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const radius = candidate.radius;
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// Found a connection!
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if (candidateLocal && candidateClosest) {
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// We're already showing an insertion marker.
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// Decide whether the new connection has higher priority.
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if (this.localConnection_ && this.closestConnection_) {
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// The connection was the same as the current connection.
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if (this.closestConnection_ === candidateClosest &&
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this.localConnection_ === candidateLocal) {
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return false;
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}
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const xDiff =
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this.localConnection_.x + dxy.x - this.closestConnection_.x;
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const yDiff =
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this.localConnection_.y + dxy.y - this.closestConnection_.y;
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const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
|
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// Slightly prefer the existing preview over a new preview.
|
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return !(
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candidateClosest &&
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radius > curDistance - config.currentConnectionPreference);
|
||||
} else if (!this.localConnection_ && !this.closestConnection_) {
|
||||
// We weren't showing a preview before, but we should now.
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return true;
|
||||
} else {
|
||||
console.error(
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'Only one of localConnection_ and closestConnection_ was set.');
|
||||
}
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} else { // No connection found.
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// Only need to update if we were showing a preview before.
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return !!(this.localConnection_ && this.closestConnection_);
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||||
}
|
||||
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console.error(
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'Returning true from shouldUpdatePreviews, but it\'s not clear why.');
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the nearest valid connection, which may be the same as the current
|
||||
* closest connection.
|
||||
* @param {!Coordinate} dxy Position relative to drag start,
|
||||
* in workspace units.
|
||||
* @return {!CandidateConnection} An object containing a local connection, a
|
||||
* closest connection, and a radius.
|
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* @private
|
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*/
|
||||
getCandidate_(dxy) {
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||||
let radius = this.getStartRadius_();
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||||
let candidateClosest = null;
|
||||
let candidateLocal = null;
|
||||
|
||||
// It's possible that a block has added or removed connections during a
|
||||
// drag, (e.g. in a drag/move event handler), so let's update the available
|
||||
// connections. Note that this will be called on every move while dragging,
|
||||
// so it might cause slowness, especially if the block stack is large. If
|
||||
// so, maybe it could be made more efficient. Also note that we won't update
|
||||
// the connections if we've already connected the insertion marker to a
|
||||
// block.
|
||||
if (!this.markerConnection_ || !this.markerConnection_.isConnected()) {
|
||||
this.updateAvailableConnections();
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.availableConnections_.length; i++) {
|
||||
const myConnection = this.availableConnections_[i];
|
||||
const neighbour = myConnection.closest(radius, dxy);
|
||||
if (neighbour.connection) {
|
||||
candidateClosest = neighbour.connection;
|
||||
candidateLocal = myConnection;
|
||||
radius = neighbour.radius;
|
||||
}
|
||||
}
|
||||
return {closest: candidateClosest, local: candidateLocal, radius: radius};
|
||||
}
|
||||
|
||||
/**
|
||||
* Decide the radius at which to start searching for the closest connection.
|
||||
* @return {number} The radius at which to start the search for the closest
|
||||
* connection.
|
||||
* @private
|
||||
*/
|
||||
getStartRadius_() {
|
||||
// If there is already a connection highlighted,
|
||||
// increase the radius we check for making new connections.
|
||||
// Why? When a connection is highlighted, blocks move around when the
|
||||
// insertion marker is created, which could cause the connection became out
|
||||
// of range. By increasing radiusConnection when a connection already
|
||||
// exists, we never "lose" the connection from the offset.
|
||||
if (this.closestConnection_ && this.localConnection_) {
|
||||
return config.connectingSnapRadius;
|
||||
}
|
||||
return config.snapRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether ending the drag would delete the block.
|
||||
* @param {!CandidateConnection} candidate An object containing a local
|
||||
* connection, a closest connection, and a radius.
|
||||
* @param {?IDragTarget} dragTarget The drag target that the block is
|
||||
* currently over.
|
||||
* @return {boolean} Whether dropping the block immediately would delete the
|
||||
* block.
|
||||
* @private
|
||||
*/
|
||||
shouldDelete_(candidate, dragTarget) {
|
||||
if (dragTarget) {
|
||||
const componentManager = this.workspace_.getComponentManager();
|
||||
const isDeleteArea = componentManager.hasCapability(
|
||||
dragTarget.id, ComponentManager.Capability.DELETE_AREA);
|
||||
if (isDeleteArea) {
|
||||
return (
|
||||
/** @type {!IDeleteArea} */ (dragTarget))
|
||||
.wouldDelete(this.topBlock_, candidate && !!candidate.closest);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show an insertion marker or replacement highlighting during a drag, if
|
||||
* needed.
|
||||
* At the beginning of this function, this.localConnection_ and
|
||||
* this.closestConnection_ should both be null.
|
||||
* @param {!CandidateConnection} candidate An object containing a local
|
||||
* connection, a closest connection, and a radius.
|
||||
* @private
|
||||
*/
|
||||
maybeShowPreview_(candidate) {
|
||||
// Nope, don't add a marker.
|
||||
if (this.wouldDeleteBlock_) {
|
||||
return;
|
||||
}
|
||||
const closest = candidate.closest;
|
||||
const local = candidate.local;
|
||||
|
||||
// Nothing to connect to.
|
||||
if (!closest) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Something went wrong and we're trying to connect to an invalid
|
||||
// connection.
|
||||
if (closest === this.closestConnection_ ||
|
||||
closest.getSourceBlock().isInsertionMarker()) {
|
||||
console.log('Trying to connect to an insertion marker');
|
||||
return;
|
||||
}
|
||||
// Add an insertion marker or replacement marker.
|
||||
this.closestConnection_ = closest;
|
||||
this.localConnection_ = local;
|
||||
this.showPreview_();
|
||||
}
|
||||
|
||||
/**
|
||||
* A preview should be shown. This function figures out if it should be a
|
||||
* block highlight or an insertion marker, and shows the appropriate one.
|
||||
* @private
|
||||
*/
|
||||
showPreview_() {
|
||||
const closest = this.closestConnection_;
|
||||
const renderer = this.workspace_.getRenderer();
|
||||
const method = renderer.getConnectionPreviewMethod(
|
||||
/** @type {!RenderedConnection} */ (closest),
|
||||
/** @type {!RenderedConnection} */ (this.localConnection_),
|
||||
this.topBlock_);
|
||||
|
||||
switch (method) {
|
||||
case InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE:
|
||||
this.showInsertionInputOutline_();
|
||||
break;
|
||||
case InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER:
|
||||
this.showInsertionMarker_();
|
||||
break;
|
||||
case InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE:
|
||||
this.showReplacementFade_();
|
||||
break;
|
||||
}
|
||||
|
||||
// Optionally highlight the actual connection, as a nod to previous
|
||||
// behaviour.
|
||||
if (closest && renderer.shouldHighlightConnection(closest)) {
|
||||
closest.highlight();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show an insertion marker or replacement highlighting during a drag, if
|
||||
* needed.
|
||||
* At the end of this function, this.localConnection_ and
|
||||
* this.closestConnection_ should both be null.
|
||||
* @param {!CandidateConnection} candidate An object containing a local
|
||||
* connection, a closest connection, and a radius.
|
||||
* @private
|
||||
*/
|
||||
maybeHidePreview_(candidate) {
|
||||
// If there's no new preview, remove the old one but don't bother deleting
|
||||
// it. We might need it later, and this saves disposing of it and recreating
|
||||
// it.
|
||||
if (!candidate.closest) {
|
||||
this.hidePreview_();
|
||||
} else {
|
||||
// If there's a new preview and there was an preview before, and either
|
||||
// connection has changed, remove the old preview.
|
||||
const hadPreview = this.closestConnection_ && this.localConnection_;
|
||||
const closestChanged = this.closestConnection_ !== candidate.closest;
|
||||
const localChanged = this.localConnection_ !== candidate.local;
|
||||
|
||||
// Also hide if we had a preview before but now we're going to delete
|
||||
// instead.
|
||||
if (hadPreview &&
|
||||
(closestChanged || localChanged || this.wouldDeleteBlock_)) {
|
||||
this.hidePreview_();
|
||||
}
|
||||
}
|
||||
|
||||
// Either way, clear out old state.
|
||||
this.markerConnection_ = null;
|
||||
this.closestConnection_ = null;
|
||||
this.localConnection_ = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* A preview should be hidden. This function figures out if it is a block
|
||||
* highlight or an insertion marker, and hides the appropriate one.
|
||||
* @private
|
||||
*/
|
||||
hidePreview_() {
|
||||
if (this.closestConnection_ && this.closestConnection_.targetBlock() &&
|
||||
this.workspace_.getRenderer().shouldHighlightConnection(
|
||||
this.closestConnection_)) {
|
||||
this.closestConnection_.unhighlight();
|
||||
}
|
||||
if (this.fadedBlock_) {
|
||||
this.hideReplacementFade_();
|
||||
} else if (this.highlightedBlock_) {
|
||||
this.hideInsertionInputOutline_();
|
||||
} else if (this.markerConnection_) {
|
||||
this.hideInsertionMarker_();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows an insertion marker connected to the appropriate blocks (based on
|
||||
* manager state).
|
||||
* @private
|
||||
*/
|
||||
showInsertionMarker_() {
|
||||
const local = this.localConnection_;
|
||||
const closest = this.closestConnection_;
|
||||
|
||||
const isLastInStack = this.lastOnStack_ && local === this.lastOnStack_;
|
||||
let imBlock = isLastInStack ? this.lastMarker_ : this.firstMarker_;
|
||||
let imConn;
|
||||
try {
|
||||
imConn = imBlock.getMatchingConnection(local.getSourceBlock(), local);
|
||||
} catch (e) {
|
||||
// It's possible that the number of connections on the local block has
|
||||
// changed since the insertion marker was originally created. Let's
|
||||
// recreate the insertion marker and try again. In theory we could
|
||||
// probably recreate the marker block (e.g. in getCandidate_), which is
|
||||
// called more often during the drag, but creating a block that often
|
||||
// might be too slow, so we only do it if necessary.
|
||||
this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
|
||||
imBlock = isLastInStack ? this.lastMarker_ : this.firstMarker_;
|
||||
imConn = imBlock.getMatchingConnection(local.getSourceBlock(), local);
|
||||
}
|
||||
|
||||
if (imConn === this.markerConnection_) {
|
||||
throw Error(
|
||||
'Made it to showInsertionMarker_ even though the marker isn\'t ' +
|
||||
'changing');
|
||||
}
|
||||
|
||||
// Render disconnected from everything else so that we have a valid
|
||||
// connection location.
|
||||
imBlock.render();
|
||||
imBlock.rendered = true;
|
||||
imBlock.getSvgRoot().setAttribute('visibility', 'visible');
|
||||
|
||||
if (imConn && closest) {
|
||||
// Position so that the existing block doesn't move.
|
||||
imBlock.positionNearConnection(imConn, closest);
|
||||
}
|
||||
if (closest) {
|
||||
// Connect() also renders the insertion marker.
|
||||
imConn.connect(closest);
|
||||
}
|
||||
|
||||
this.markerConnection_ = imConn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disconnects and hides the current insertion marker. Should return the
|
||||
* blocks to their original state.
|
||||
* @private
|
||||
*/
|
||||
hideInsertionMarker_() {
|
||||
if (!this.markerConnection_) {
|
||||
console.log('No insertion marker connection to disconnect');
|
||||
return;
|
||||
}
|
||||
|
||||
const imConn = this.markerConnection_;
|
||||
const imBlock = imConn.getSourceBlock();
|
||||
const markerNext = imBlock.nextConnection;
|
||||
const markerPrev = imBlock.previousConnection;
|
||||
const markerOutput = imBlock.outputConnection;
|
||||
|
||||
const isFirstInStatementStack =
|
||||
(imConn === markerNext && !(markerPrev && markerPrev.targetConnection));
|
||||
|
||||
const isFirstInOutputStack = imConn.type === ConnectionType.INPUT_VALUE &&
|
||||
!(markerOutput && markerOutput.targetConnection);
|
||||
// The insertion marker is the first block in a stack. Unplug won't do
|
||||
// anything in that case. Instead, unplug the following block.
|
||||
if (isFirstInStatementStack || isFirstInOutputStack) {
|
||||
imConn.targetBlock().unplug(false);
|
||||
} else if (
|
||||
imConn.type === ConnectionType.NEXT_STATEMENT &&
|
||||
imConn !== markerNext) {
|
||||
// Inside of a C-block, first statement connection.
|
||||
const innerConnection = imConn.targetConnection;
|
||||
innerConnection.getSourceBlock().unplug(false);
|
||||
|
||||
const previousBlockNextConnection =
|
||||
markerPrev ? markerPrev.targetConnection : null;
|
||||
|
||||
imBlock.unplug(true);
|
||||
if (previousBlockNextConnection) {
|
||||
previousBlockNextConnection.connect(innerConnection);
|
||||
}
|
||||
} else {
|
||||
imBlock.unplug(true /* healStack */);
|
||||
}
|
||||
|
||||
if (imConn.targetConnection) {
|
||||
throw Error(
|
||||
'markerConnection_ still connected at the end of ' +
|
||||
'disconnectInsertionMarker');
|
||||
}
|
||||
|
||||
this.markerConnection_ = null;
|
||||
const svg = imBlock.getSvgRoot();
|
||||
if (svg) {
|
||||
svg.setAttribute('visibility', 'hidden');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows an outline around the input the closest connection belongs to.
|
||||
* @private
|
||||
*/
|
||||
showInsertionInputOutline_() {
|
||||
const closest = this.closestConnection_;
|
||||
this.highlightedBlock_ = closest.getSourceBlock();
|
||||
this.highlightedBlock_.highlightShapeForInput(closest, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides any visible input outlines.
|
||||
* @private
|
||||
*/
|
||||
hideInsertionInputOutline_() {
|
||||
this.highlightedBlock_.highlightShapeForInput(
|
||||
this.closestConnection_, false);
|
||||
this.highlightedBlock_ = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows a replacement fade affect on the closest connection's target block
|
||||
* (the block that is currently connected to it).
|
||||
* @private
|
||||
*/
|
||||
showReplacementFade_() {
|
||||
this.fadedBlock_ = this.closestConnection_.targetBlock();
|
||||
this.fadedBlock_.fadeForReplacement(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides/Removes any visible fade affects.
|
||||
* @private
|
||||
*/
|
||||
hideReplacementFade_() {
|
||||
this.fadedBlock_.fadeForReplacement(false);
|
||||
this.fadedBlock_ = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a list of the insertion markers that currently exist. Drags have 0, 1,
|
||||
* or 2 insertion markers.
|
||||
* @return {!Array<!BlockSvg>} A possibly empty list of insertion
|
||||
* marker blocks.
|
||||
* @package
|
||||
*/
|
||||
getInsertionMarkers() {
|
||||
const result = [];
|
||||
if (this.firstMarker_) {
|
||||
result.push(this.firstMarker_);
|
||||
}
|
||||
if (this.lastMarker_) {
|
||||
result.push(this.lastMarker_);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* An enum describing different kinds of previews the InsertionMarkerManager
|
||||
* could display.
|
||||
* @enum {number}
|
||||
*/
|
||||
InsertionMarkerManager.PREVIEW_TYPE = {
|
||||
INSERTION_MARKER: 0,
|
||||
INPUT_OUTLINE: 1,
|
||||
REPLACEMENT_FADE: 2,
|
||||
};
|
||||
|
||||
exports.InsertionMarkerManager = InsertionMarkerManager;
|
||||
Reference in New Issue
Block a user