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chore: rename all JS files to TS files (#6297)
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188
core/positionable_helpers.ts
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188
core/positionable_helpers.ts
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/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Utility functions for positioning UI elements.
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*/
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'use strict';
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/**
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* Utility functions for positioning UI elements.
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* @namespace Blockly.uiPosition
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*/
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goog.module('Blockly.uiPosition');
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const toolbox = goog.require('Blockly.utils.toolbox');
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/* eslint-disable-next-line no-unused-vars */
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const {MetricsManager} = goog.requireType('Blockly.MetricsManager');
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const {Rect} = goog.require('Blockly.utils.Rect');
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const {Scrollbar} = goog.require('Blockly.Scrollbar');
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/* eslint-disable-next-line no-unused-vars */
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const {Size} = goog.requireType('Blockly.utils.Size');
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/* eslint-disable-next-line no-unused-vars */
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const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
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/**
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* Enum for vertical positioning.
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* @enum {number}
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* @alias Blockly.uiPosition.verticalPosition
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* @package
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*/
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const verticalPosition = {
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TOP: 0,
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BOTTOM: 1,
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};
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exports.verticalPosition = verticalPosition;
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/**
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* Enum for horizontal positioning.
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* @enum {number}
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* @alias Blockly.uiPosition.horizontalPosition
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* @package
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*/
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const horizontalPosition = {
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LEFT: 0,
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RIGHT: 1,
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};
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exports.horizontalPosition = horizontalPosition;
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/**
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* An object defining a horizontal and vertical positioning.
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* @typedef {{
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* horizontal: !horizontalPosition,
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* vertical: !verticalPosition
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* }}
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* @alias Blockly.uiPosition.Position
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* @package
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*/
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let Position;
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exports.Position = Position;
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/**
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* Enum for bump rules to use for dealing with collisions.
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* @enum {number}
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* @alias Blockly.uiPosition.bumpDirection
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* @package
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*/
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const bumpDirection = {
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UP: 0,
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DOWN: 1,
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};
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exports.bumpDirection = bumpDirection;
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/**
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* Returns a rectangle representing reasonable position for where to place a UI
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* element of the specified size given the restraints and locations of the
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* scrollbars. This method does not take into account any already placed UI
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* elements.
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* @param {!Position} position The starting
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* horizontal and vertical position.
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* @param {!Size} size the size of the UI element to get a start
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* position for.
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* @param {number} horizontalPadding The horizontal padding to use.
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* @param {number} verticalPadding The vertical padding to use.
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* @param {!MetricsManager.UiMetrics} metrics The workspace UI metrics.
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* @param {!WorkspaceSvg} workspace The workspace.
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* @return {!Rect} The suggested start position.
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* @alias Blockly.uiPosition.getStartPositionRect
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* @package
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*/
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const getStartPositionRect = function(
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position, size, horizontalPadding, verticalPadding, metrics, workspace) {
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// Horizontal positioning.
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let left = 0;
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const hasVerticalScrollbar =
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workspace.scrollbar && workspace.scrollbar.canScrollVertically();
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if (position.horizontal === horizontalPosition.LEFT) {
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left = metrics.absoluteMetrics.left + horizontalPadding;
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if (hasVerticalScrollbar && workspace.RTL) {
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left += Scrollbar.scrollbarThickness;
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}
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} else { // position.horizontal === horizontalPosition.RIGHT
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left = metrics.absoluteMetrics.left + metrics.viewMetrics.width -
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size.width - horizontalPadding;
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if (hasVerticalScrollbar && !workspace.RTL) {
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left -= Scrollbar.scrollbarThickness;
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}
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}
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// Vertical positioning.
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let top = 0;
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if (position.vertical === verticalPosition.TOP) {
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top = metrics.absoluteMetrics.top + verticalPadding;
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} else { // position.vertical === verticalPosition.BOTTOM
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top = metrics.absoluteMetrics.top + metrics.viewMetrics.height -
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size.height - verticalPadding;
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if (workspace.scrollbar && workspace.scrollbar.canScrollHorizontally()) {
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// The scrollbars are always positioned on the bottom if they exist.
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top -= Scrollbar.scrollbarThickness;
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}
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}
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return new Rect(top, top + size.height, left, left + size.width);
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};
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exports.getStartPositionRect = getStartPositionRect;
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/**
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* Returns a corner position that is on the opposite side of the workspace from
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* the toolbox.
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* If in horizontal orientation, defaults to the bottom corner. If in vertical
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* orientation, defaults to the right corner.
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* @param {!WorkspaceSvg} workspace The workspace.
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* @param {!MetricsManager.UiMetrics} metrics The workspace metrics.
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* @return {!Position} The suggested corner position.
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* @alias Blockly.uiPosition.getCornerOppositeToolbox
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* @package
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*/
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const getCornerOppositeToolbox = function(workspace, metrics) {
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const leftCorner =
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metrics.toolboxMetrics.position !== toolbox.Position.LEFT &&
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(!workspace.horizontalLayout || workspace.RTL);
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const topCorner = metrics.toolboxMetrics.position === toolbox.Position.BOTTOM;
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const hPosition =
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leftCorner ? horizontalPosition.LEFT : horizontalPosition.RIGHT;
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const vPosition = topCorner ? verticalPosition.TOP : verticalPosition.BOTTOM;
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return {horizontal: hPosition, vertical: vPosition};
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};
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exports.getCornerOppositeToolbox = getCornerOppositeToolbox;
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/**
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* Returns a position Rect based on a starting position that is bumped
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* so that it doesn't intersect with any of the provided savedPositions. This
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* method does not check that the bumped position is still within bounds.
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* @param {!Rect} startRect The starting position to use.
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* @param {number} margin The margin to use between elements when bumping.
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* @param {!bumpDirection} bumpDir The direction to bump if there is a collision
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* with an existing UI element.
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* @param {!Array<!Rect>} savedPositions List of rectangles that
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* represent the positions of UI elements already placed.
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* @return {!Rect} The suggested position rectangle.
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* @alias Blockly.uiPosition.bumpPositionRect
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* @package
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*/
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const bumpPositionRect = function(startRect, margin, bumpDir, savedPositions) {
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let top = startRect.top;
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const left = startRect.left;
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const width = startRect.right - startRect.left;
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const height = startRect.bottom - startRect.top;
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// Check for collision and bump if needed.
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let boundingRect = startRect;
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for (let i = 0; i < savedPositions.length; i++) {
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const otherEl = savedPositions[i];
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if (boundingRect.intersects(otherEl)) {
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if (bumpDir === bumpDirection.UP) {
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top = otherEl.top - height - margin;
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} else { // bumpDir === bumpDirection.DOWN
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top = otherEl.bottom + margin;
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}
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// Recheck other savedPositions
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boundingRect = new Rect(top, top + height, left, left + width);
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i = -1;
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}
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}
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return boundingRect;
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};
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exports.bumpPositionRect = bumpPositionRect;
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