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chore: rename all JS files to TS files (#6297)
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283
core/renderers/common/path_object.ts
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283
core/renderers/common/path_object.ts
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/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview An object that owns a block's rendering SVG elements.
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*/
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'use strict';
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/**
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* An object that owns a block's rendering SVG elements.
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* @class
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*/
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goog.module('Blockly.blockRendering.PathObject');
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const dom = goog.require('Blockly.utils.dom');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
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/* eslint-disable-next-line no-unused-vars */
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const {Connection} = goog.requireType('Blockly.Connection');
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/* eslint-disable-next-line no-unused-vars */
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const {ConstantProvider} = goog.requireType('Blockly.blockRendering.ConstantProvider');
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/* eslint-disable-next-line no-unused-vars */
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const {IPathObject} = goog.require('Blockly.blockRendering.IPathObject');
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const {Svg} = goog.require('Blockly.utils.Svg');
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/* eslint-disable-next-line no-unused-vars */
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const {Theme} = goog.requireType('Blockly.Theme');
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/**
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* An object that handles creating and setting each of the SVG elements
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* used by the renderer.
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* @implements {IPathObject}
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* @alias Blockly.blockRendering.PathObject
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*/
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class PathObject {
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/**
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* @param {!SVGElement} root The root SVG element.
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* @param {!Theme.BlockStyle} style The style object to use for
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* colouring.
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* @param {!ConstantProvider} constants The renderer's
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* constants.
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* @package
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*/
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constructor(root, style, constants) {
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/**
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* The renderer's constant provider.
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* @type {!ConstantProvider}
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* @package
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*/
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this.constants = constants;
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this.svgRoot = root;
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/**
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* The primary path of the block.
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* @type {!SVGElement}
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* @package
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*/
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this.svgPath =
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dom.createSvgElement(Svg.PATH, {'class': 'blocklyPath'}, this.svgRoot);
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/**
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* The style object to use when colouring block paths.
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* @type {!Theme.BlockStyle}
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* @package
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*/
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this.style = style;
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/**
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* Holds the cursors svg element when the cursor is attached to the block.
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* This is null if there is no cursor on the block.
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* @type {SVGElement}
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* @package
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*/
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this.cursorSvg = null;
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/**
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* Holds the markers svg element when the marker is attached to the block.
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* This is null if there is no marker on the block.
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* @type {SVGElement}
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* @package
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*/
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this.markerSvg = null;
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}
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/**
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* Set the path generated by the renderer onto the respective SVG element.
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* @param {string} pathString The path.
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* @package
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*/
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setPath(pathString) {
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this.svgPath.setAttribute('d', pathString);
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}
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/**
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* Flip the SVG paths in RTL.
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* @package
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*/
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flipRTL() {
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// Mirror the block's path.
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this.svgPath.setAttribute('transform', 'scale(-1 1)');
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}
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/**
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* Add the cursor SVG to this block's SVG group.
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* @param {SVGElement} cursorSvg The SVG root of the cursor to be added to the
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* block SVG group.
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* @package
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*/
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setCursorSvg(cursorSvg) {
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if (!cursorSvg) {
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this.cursorSvg = null;
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return;
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}
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this.svgRoot.appendChild(cursorSvg);
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this.cursorSvg = cursorSvg;
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}
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/**
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* Add the marker SVG to this block's SVG group.
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* @param {SVGElement} markerSvg The SVG root of the marker to be added to the
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* block SVG group.
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* @package
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*/
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setMarkerSvg(markerSvg) {
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if (!markerSvg) {
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this.markerSvg = null;
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return;
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}
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if (this.cursorSvg) {
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this.svgRoot.insertBefore(markerSvg, this.cursorSvg);
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} else {
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this.svgRoot.appendChild(markerSvg);
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}
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this.markerSvg = markerSvg;
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}
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/**
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* Apply the stored colours to the block's path, taking into account whether
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* the paths belong to a shadow block.
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* @param {!BlockSvg} block The source block.
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* @package
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*/
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applyColour(block) {
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this.svgPath.setAttribute('stroke', this.style.colourTertiary);
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this.svgPath.setAttribute('fill', this.style.colourPrimary);
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this.updateShadow_(block.isShadow());
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this.updateDisabled_(!block.isEnabled() || block.getInheritedDisabled());
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}
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/**
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* Set the style.
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* @param {!Theme.BlockStyle} blockStyle The block style to use.
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* @package
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*/
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setStyle(blockStyle) {
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this.style = blockStyle;
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}
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/**
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* Add or remove the given CSS class on the path object's root SVG element.
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* @param {string} className The name of the class to add or remove
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* @param {boolean} add True if the class should be added. False if it should
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* be removed.
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* @protected
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*/
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setClass_(className, add) {
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if (add) {
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dom.addClass(/** @type {!Element} */ (this.svgRoot), className);
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} else {
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dom.removeClass(/** @type {!Element} */ (this.svgRoot), className);
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}
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}
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/**
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* Set whether the block shows a highlight or not. Block highlighting is
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* often used to visually mark blocks currently being executed.
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* @param {boolean} enable True if highlighted.
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* @package
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*/
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updateHighlighted(enable) {
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if (enable) {
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this.svgPath.setAttribute(
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'filter', 'url(#' + this.constants.embossFilterId + ')');
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} else {
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this.svgPath.setAttribute('filter', 'none');
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}
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}
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/**
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* Updates the look of the block to reflect a shadow state.
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* @param {boolean} shadow True if the block is a shadow block.
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* @protected
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*/
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updateShadow_(shadow) {
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if (shadow) {
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this.svgPath.setAttribute('stroke', 'none');
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this.svgPath.setAttribute('fill', this.style.colourSecondary);
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}
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}
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/**
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* Updates the look of the block to reflect a disabled state.
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* @param {boolean} disabled True if disabled.
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* @protected
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*/
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updateDisabled_(disabled) {
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this.setClass_('blocklyDisabled', disabled);
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if (disabled) {
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this.svgPath.setAttribute(
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'fill', 'url(#' + this.constants.disabledPatternId + ')');
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}
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}
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/**
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* Add or remove styling showing that a block is selected.
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* @param {boolean} enable True if selection is enabled, false otherwise.
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* @package
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*/
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updateSelected(enable) {
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this.setClass_('blocklySelected', enable);
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}
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/**
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* Add or remove styling showing that a block is dragged over a delete area.
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* @param {boolean} enable True if the block is being dragged over a delete
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* area, false otherwise.
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* @package
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*/
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updateDraggingDelete(enable) {
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this.setClass_('blocklyDraggingDelete', enable);
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}
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/**
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* Add or remove styling showing that a block is an insertion marker.
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* @param {boolean} enable True if the block is an insertion marker, false
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* otherwise.
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* @package
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*/
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updateInsertionMarker(enable) {
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this.setClass_('blocklyInsertionMarker', enable);
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}
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/**
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* Add or remove styling showing that a block is movable.
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* @param {boolean} enable True if the block is movable, false otherwise.
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* @package
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*/
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updateMovable(enable) {
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this.setClass_('blocklyDraggable', enable);
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}
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/**
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* Add or remove styling that shows that if the dragging block is dropped,
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* this block will be replaced. If a shadow block, it will disappear.
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* Otherwise it will bump.
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* @param {boolean} enable True if styling should be added.
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* @package
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*/
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updateReplacementFade(enable) {
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this.setClass_('blocklyReplaceable', enable);
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}
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/**
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* Add or remove styling that shows that if the dragging block is dropped,
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* this block will be connected to the input.
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* @param {Connection} _conn The connection on the input to highlight.
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* @param {boolean} _enable True if styling should be added.
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* @package
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*/
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updateShapeForInputHighlight(_conn, _enable) {
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// NOP
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}
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}
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exports.PathObject = PathObject;
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