chore: rename all JS files to TS files (#6297)

This commit is contained in:
Beka Westberg
2022-08-01 20:09:51 +00:00
committed by GitHub
parent d86cec9145
commit 27d6760ec6
257 changed files with 0 additions and 0 deletions

376
core/shortcut_registry.ts Normal file
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/**
* @license
* Copyright 2020 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview The namespace used to keep track of keyboard shortcuts and the
* key codes used to execute those shortcuts.
*/
'use strict';
/**
* The namespace used to keep track of keyboard shortcuts and the
* key codes used to execute those shortcuts.
* @class
*/
goog.module('Blockly.ShortcutRegistry');
const object = goog.require('Blockly.utils.object');
const {KeyCodes} = goog.require('Blockly.utils.KeyCodes');
/* eslint-disable-next-line no-unused-vars */
const {Workspace} = goog.requireType('Blockly.Workspace');
/**
* Class for the registry of keyboard shortcuts. This is intended to be a
* singleton. You should not create a new instance, and only access this class
* from ShortcutRegistry.registry.
* @alias Blockly.ShortcutRegistry
*/
class ShortcutRegistry {
/**
* Resets the existing ShortcutRegistry singleton.
*/
constructor() {
this.reset();
}
/**
* Clear and recreate the registry and keyMap.
*/
reset() {
/**
* Registry of all keyboard shortcuts, keyed by name of shortcut.
* @type {!Object<string, !ShortcutRegistry.KeyboardShortcut>}
* @private
*/
this.registry_ = Object.create(null);
/**
* Map of key codes to an array of shortcut names.
* @type {!Object<string, !Array<string>>}
* @private
*/
this.keyMap_ = Object.create(null);
}
/**
* Registers a keyboard shortcut.
* @param {!ShortcutRegistry.KeyboardShortcut} shortcut The
* shortcut for this key code.
* @param {boolean=} opt_allowOverrides True to prevent a warning when
* overriding an already registered item.
* @throws {Error} if a shortcut with the same name already exists.
* @public
*/
register(shortcut, opt_allowOverrides) {
const registeredShortcut = this.registry_[shortcut.name];
if (registeredShortcut && !opt_allowOverrides) {
throw new Error(
'Shortcut with name "' + shortcut.name + '" already exists.');
}
this.registry_[shortcut.name] = shortcut;
const keyCodes = shortcut.keyCodes;
if (keyCodes && keyCodes.length > 0) {
for (let i = 0; i < keyCodes.length; i++) {
this.addKeyMapping(
keyCodes[i], shortcut.name, !!shortcut.allowCollision);
}
}
}
/**
* Unregisters a keyboard shortcut registered with the given key code. This
* will also remove any key mappings that reference this shortcut.
* @param {string} shortcutName The name of the shortcut to unregister.
* @return {boolean} True if an item was unregistered, false otherwise.
* @public
*/
unregister(shortcutName) {
const shortcut = this.registry_[shortcutName];
if (!shortcut) {
console.warn(
'Keyboard shortcut with name "' + shortcutName + '" not found.');
return false;
}
this.removeAllKeyMappings(shortcutName);
delete this.registry_[shortcutName];
return true;
}
/**
* Adds a mapping between a keycode and a keyboard shortcut.
* @param {string|number|KeyCodes} keyCode The key code for the keyboard
* shortcut. If registering a key code with a modifier (ex: ctrl+c) use
* ShortcutRegistry.registry.createSerializedKey;
* @param {string} shortcutName The name of the shortcut to execute when the
* given keycode is pressed.
* @param {boolean=} opt_allowCollision True to prevent an error when adding a
* shortcut to a key that is already mapped to a shortcut.
* @throws {Error} if the given key code is already mapped to a shortcut.
* @public
*/
addKeyMapping(keyCode, shortcutName, opt_allowCollision) {
keyCode = String(keyCode);
const shortcutNames = this.keyMap_[keyCode];
if (shortcutNames && !opt_allowCollision) {
throw new Error(
'Shortcut with name "' + shortcutName + '" collides with shortcuts ' +
shortcutNames.toString());
} else if (shortcutNames && opt_allowCollision) {
shortcutNames.unshift(shortcutName);
} else {
this.keyMap_[keyCode] = [shortcutName];
}
}
/**
* Removes a mapping between a keycode and a keyboard shortcut.
* @param {string} keyCode The key code for the keyboard shortcut. If
* registering a key code with a modifier (ex: ctrl+c) use
* ShortcutRegistry.registry.createSerializedKey;
* @param {string} shortcutName The name of the shortcut to execute when the
* given keycode is pressed.
* @param {boolean=} opt_quiet True to not console warn when there is no
* shortcut to remove.
* @return {boolean} True if a key mapping was removed, false otherwise.
* @public
*/
removeKeyMapping(keyCode, shortcutName, opt_quiet) {
const shortcutNames = this.keyMap_[keyCode];
if (!shortcutNames && !opt_quiet) {
console.warn(
'No keyboard shortcut with name "' + shortcutName +
'" registered with key code "' + keyCode + '"');
return false;
}
const shortcutIdx = shortcutNames.indexOf(shortcutName);
if (shortcutIdx > -1) {
shortcutNames.splice(shortcutIdx, 1);
if (shortcutNames.length === 0) {
delete this.keyMap_[keyCode];
}
return true;
}
if (!opt_quiet) {
console.warn(
'No keyboard shortcut with name "' + shortcutName +
'" registered with key code "' + keyCode + '"');
}
return false;
}
/**
* Removes all the key mappings for a shortcut with the given name.
* Useful when changing the default key mappings and the key codes registered
* to the shortcut are unknown.
* @param {string} shortcutName The name of the shortcut to remove from the
* key map.
* @public
*/
removeAllKeyMappings(shortcutName) {
for (const keyCode in this.keyMap_) {
this.removeKeyMapping(keyCode, shortcutName, true);
}
}
/**
* Sets the key map. Setting the key map will override any default key
* mappings.
* @param {!Object<string, !Array<string>>} keyMap The object with key code to
* shortcut names.
* @public
*/
setKeyMap(keyMap) {
this.keyMap_ = keyMap;
}
/**
* Gets the current key map.
* @return {!Object<string,!Array<!ShortcutRegistry.KeyboardShortcut>>}
* The object holding key codes to ShortcutRegistry.KeyboardShortcut.
* @public
*/
getKeyMap() {
return object.deepMerge(Object.create(null), this.keyMap_);
}
/**
* Gets the registry of keyboard shortcuts.
* @return {!Object<string, !ShortcutRegistry.KeyboardShortcut>}
* The registry of keyboard shortcuts.
* @public
*/
getRegistry() {
return object.deepMerge(Object.create(null), this.registry_);
}
/**
* Handles key down events.
* @param {!Workspace} workspace The main workspace where the event was
* captured.
* @param {!KeyboardEvent} e The key down event.
* @return {boolean} True if the event was handled, false otherwise.
* @public
*/
onKeyDown(workspace, e) {
const key = this.serializeKeyEvent_(e);
const shortcutNames = this.getShortcutNamesByKeyCode(key);
if (!shortcutNames) {
return false;
}
for (let i = 0, shortcutName; (shortcutName = shortcutNames[i]); i++) {
const shortcut = this.registry_[shortcutName];
if (!shortcut.preconditionFn || shortcut.preconditionFn(workspace)) {
// If the key has been handled, stop processing shortcuts.
if (shortcut.callback && shortcut.callback(workspace, e, shortcut)) {
return true;
}
}
}
return false;
}
/**
* Gets the shortcuts registered to the given key code.
* @param {string} keyCode The serialized key code.
* @return {!Array<string>|undefined} The list of shortcuts to call when the
* given keyCode is used. Undefined if no shortcuts exist.
* @public
*/
getShortcutNamesByKeyCode(keyCode) {
return this.keyMap_[keyCode] || [];
}
/**
* Gets the serialized key codes that the shortcut with the given name is
* registered under.
* @param {string} shortcutName The name of the shortcut.
* @return {!Array<string>} An array with all the key codes the shortcut is
* registered under.
* @public
*/
getKeyCodesByShortcutName(shortcutName) {
const keys = [];
for (const keyCode in this.keyMap_) {
const shortcuts = this.keyMap_[keyCode];
const shortcutIdx = shortcuts.indexOf(shortcutName);
if (shortcutIdx > -1) {
keys.push(keyCode);
}
}
return keys;
}
/**
* Serializes a key event.
* @param {!KeyboardEvent} e A key down event.
* @return {string} The serialized key code for the given event.
* @private
*/
serializeKeyEvent_(e) {
let serializedKey = '';
for (const modifier in ShortcutRegistry.modifierKeys) {
if (e.getModifierState(modifier)) {
if (serializedKey !== '') {
serializedKey += '+';
}
serializedKey += modifier;
}
}
if (serializedKey !== '' && e.keyCode) {
serializedKey = serializedKey + '+' + e.keyCode;
} else if (e.keyCode) {
serializedKey = e.keyCode.toString();
}
return serializedKey;
}
/**
* Checks whether any of the given modifiers are not valid.
* @param {!Array<string>} modifiers List of modifiers to be used with the
* key.
* @throws {Error} if the modifier is not in the valid modifiers list.
* @private
*/
checkModifiers_(modifiers) {
const validModifiers = object.values(ShortcutRegistry.modifierKeys);
for (let i = 0, modifier; (modifier = modifiers[i]); i++) {
if (validModifiers.indexOf(modifier) < 0) {
throw new Error(modifier + ' is not a valid modifier key.');
}
}
}
/**
* Creates the serialized key code that will be used in the key map.
* @param {number} keyCode Number code representing the key.
* @param {?Array<string>} modifiers List of modifier key codes to be used
* with the key. All valid modifiers can be found in the
* ShortcutRegistry.modifierKeys.
* @return {string} The serialized key code for the given modifiers and key.
* @public
*/
createSerializedKey(keyCode, modifiers) {
let serializedKey = '';
if (modifiers) {
this.checkModifiers_(modifiers);
for (const modifier in ShortcutRegistry.modifierKeys) {
const modifierKeyCode = ShortcutRegistry.modifierKeys[modifier];
if (modifiers.indexOf(modifierKeyCode) > -1) {
if (serializedKey !== '') {
serializedKey += '+';
}
serializedKey += modifier;
}
}
}
if (serializedKey !== '' && keyCode) {
serializedKey = serializedKey + '+' + keyCode;
} else if (keyCode) {
serializedKey = keyCode.toString();
}
return serializedKey;
}
}
/**
* Enum of valid modifiers.
* @enum {!KeyCodes}
*/
ShortcutRegistry.modifierKeys = {
'Shift': KeyCodes.SHIFT,
'Control': KeyCodes.CTRL,
'Alt': KeyCodes.ALT,
'Meta': KeyCodes.META,
};
/**
* A keyboard shortcut.
* @typedef {{
* callback: ((function(!Workspace, Event,
* !ShortcutRegistry.KeyboardShortcut):boolean)|undefined),
* name: string,
* preconditionFn: ((function(!Workspace):boolean)|undefined),
* metadata: (Object|undefined),
* keyCodes: (Array<string|number>|undefined),
* allowCollision: (boolean|undefined)
* }}
*/
ShortcutRegistry.KeyboardShortcut;
// Creates and assigns the singleton instance.
const registry = new ShortcutRegistry();
ShortcutRegistry.registry = registry;
exports.ShortcutRegistry = ShortcutRegistry;