chore: rename all JS files to TS files (#6297)

This commit is contained in:
Beka Westberg
2022-08-01 20:09:51 +00:00
committed by GitHub
parent d86cec9145
commit 27d6760ec6
257 changed files with 0 additions and 0 deletions

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core/tooltip.ts Normal file
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/**
* @license
* Copyright 2011 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
'use strict';
/**
* Library to create tooltips for Blockly.
* First, call createDom() after onload.
* Second, set the 'tooltip' property on any SVG element that needs a tooltip.
* If the tooltip is a string, or a function that returns a string, that message
* will be displayed. If the tooltip is an SVG element, then that object's
* tooltip will be used. Third, call bindMouseEvents(e) passing the SVG element.
* @namespace Blockly.Tooltip
*/
goog.module('Blockly.Tooltip');
const blocklyString = goog.require('Blockly.utils.string');
const browserEvents = goog.require('Blockly.browserEvents');
const common = goog.require('Blockly.common');
/**
* A type which can define a tooltip.
* Either a string, an object containing a tooltip property, or a function which
* returns either a string, or another arbitrarily nested function which
* eventually unwinds to a string.
* @typedef {string|{tooltip}|function(): (string|!Function)}
* @alias Blockly.Tooltip.TipInfo
*/
let TipInfo;
exports.TipInfo = TipInfo;
/**
* A function that renders custom tooltip UI.
* 1st parameter: the div element to render content into.
* 2nd parameter: the element being moused over (i.e., the element for which the
* tooltip should be shown).
* @typedef {function(!Element, !Element)}
* @alias Blockly.Tooltip.CustomTooltip
*/
let CustomTooltip;
exports.CustomTooltip = CustomTooltip;
/**
* An optional function that renders custom tooltips into the provided DIV. If
* this is defined, the function will be called instead of rendering the default
* tooltip UI.
* @type {!CustomTooltip|undefined}
*/
let customTooltip = undefined;
/**
* Sets a custom function that will be called if present instead of the default
* tooltip UI.
* @param {!CustomTooltip} customFn A custom tooltip used to render an alternate
* tooltip UI.
* @alias Blockly.Tooltip.setCustomTooltip
*/
const setCustomTooltip = function(customFn) {
customTooltip = customFn;
};
exports.setCustomTooltip = setCustomTooltip;
/**
* Gets the custom tooltip function.
* @returns {!CustomTooltip|undefined} The custom tooltip function, if defined.
*/
const getCustomTooltip = function() {
return customTooltip;
};
exports.getCustomTooltip = getCustomTooltip;
/**
* Is a tooltip currently showing?
* @type {boolean}
*/
let visible = false;
/**
* Returns whether or not a tooltip is showing
* @returns {boolean} True if a tooltip is showing
* @alias Blockly.Tooltip.isVisible
*/
const isVisible = function() {
return visible;
};
exports.isVisible = isVisible;
/**
* Is someone else blocking the tooltip from being shown?
* @type {boolean}
*/
let blocked = false;
/**
* Maximum width (in characters) of a tooltip.
* @alias Blockly.Tooltip.LIMIT
*/
const LIMIT = 50;
exports.LIMIT = LIMIT;
/**
* PID of suspended thread to clear tooltip on mouse out.
*/
let mouseOutPid = 0;
/**
* PID of suspended thread to show the tooltip.
*/
let showPid = 0;
/**
* Last observed X location of the mouse pointer (freezes when tooltip appears).
*/
let lastX = 0;
/**
* Last observed Y location of the mouse pointer (freezes when tooltip appears).
*/
let lastY = 0;
/**
* Current element being pointed at.
* @type {Element}
*/
let element = null;
/**
* Once a tooltip has opened for an element, that element is 'poisoned' and
* cannot respawn a tooltip until the pointer moves over a different element.
* @type {Element}
*/
let poisonedElement = null;
/**
* Horizontal offset between mouse cursor and tooltip.
* @alias Blockly.Tooltip.OFFSET_X
*/
const OFFSET_X = 0;
exports.OFFSET_X = OFFSET_X;
/**
* Vertical offset between mouse cursor and tooltip.
* @alias Blockly.Tooltip.OFFSET_Y
*/
const OFFSET_Y = 10;
exports.OFFSET_Y = OFFSET_Y;
/**
* Radius mouse can move before killing tooltip.
* @alias Blockly.Tooltip.RADIUS_OK
*/
const RADIUS_OK = 10;
exports.RADIUS_OK = RADIUS_OK;
/**
* Delay before tooltip appears.
* @alias Blockly.Tooltip.HOVER_MS
*/
const HOVER_MS = 750;
exports.HOVER_MS = HOVER_MS;
/**
* Horizontal padding between tooltip and screen edge.
* @alias Blockly.Tooltip.MARGINS
*/
const MARGINS = 5;
exports.MARGINS = MARGINS;
/**
* The HTML container. Set once by createDom.
* @type {?HTMLDivElement}
*/
let DIV = null;
/**
* Returns the HTML tooltip container.
* @returns {?HTMLDivElement} The HTML tooltip container.
* @alias Blockly.Tooltip.getDiv
*/
const getDiv = function() {
return DIV;
};
exports.getDiv = getDiv;
/**
* Returns the tooltip text for the given element.
* @param {?Object} object The object to get the tooltip text of.
* @return {string} The tooltip text of the element.
* @alias Blockly.Tooltip.getTooltipOfObject
*/
const getTooltipOfObject = function(object) {
const obj = getTargetObject(object);
if (obj) {
let tooltip = obj.tooltip;
while (typeof tooltip === 'function') {
tooltip = tooltip();
}
if (typeof tooltip !== 'string') {
throw Error('Tooltip function must return a string.');
}
return tooltip;
}
return '';
};
exports.getTooltipOfObject = getTooltipOfObject;
/**
* Returns the target object that the given object is targeting for its
* tooltip. Could be the object itself.
* @param {?Object} obj The object are trying to find the target tooltip
* object of.
* @return {?{tooltip}} The target tooltip object.
*/
const getTargetObject = function(obj) {
while (obj && obj.tooltip) {
if ((typeof obj.tooltip === 'string') ||
(typeof obj.tooltip === 'function')) {
return obj;
}
obj = obj.tooltip;
}
return null;
};
/**
* Create the tooltip div and inject it onto the page.
* @alias Blockly.Tooltip.createDom
*/
const createDom = function() {
if (DIV) {
return; // Already created.
}
// Create an HTML container for popup overlays (e.g. editor widgets).
DIV = /** @type {!HTMLDivElement} */ (document.createElement('div'));
DIV.className = 'blocklyTooltipDiv';
const container = common.getParentContainer() || document.body;
container.appendChild(DIV);
};
exports.createDom = createDom;
/**
* Binds the required mouse events onto an SVG element.
* @param {!Element} element SVG element onto which tooltip is to be bound.
* @alias Blockly.Tooltip.bindMouseEvents
*/
const bindMouseEvents = function(element) {
// TODO (#6097): Don't stash wrapper info on the DOM.
(/** @type {?} */ (element)).mouseOverWrapper_ =
browserEvents.bind(element, 'mouseover', null, onMouseOver);
(/** @type {?} */ (element)).mouseOutWrapper_ =
browserEvents.bind(element, 'mouseout', null, onMouseOut);
// Don't use bindEvent_ for mousemove since that would create a
// corresponding touch handler, even though this only makes sense in the
// context of a mouseover/mouseout.
element.addEventListener('mousemove', onMouseMove, false);
};
exports.bindMouseEvents = bindMouseEvents;
/**
* Unbinds tooltip mouse events from the SVG element.
* @param {!Element} element SVG element onto which tooltip is bound.
* @alias Blockly.Tooltip.unbindMouseEvents
*/
const unbindMouseEvents = function(element) {
if (!element) {
return;
}
// TODO (#6097): Don't stash wrapper info on the DOM.
browserEvents.unbind((/** @type {?} */ (element)).mouseOverWrapper_);
browserEvents.unbind((/** @type {?} */ (element)).mouseOutWrapper_);
element.removeEventListener('mousemove', onMouseMove);
};
exports.unbindMouseEvents = unbindMouseEvents;
/**
* Hide the tooltip if the mouse is over a different object.
* Initialize the tooltip to potentially appear for this object.
* @param {!Event} e Mouse event.
*/
const onMouseOver = function(e) {
if (blocked) {
// Someone doesn't want us to show tooltips.
return;
}
// If the tooltip is an object, treat it as a pointer to the next object in
// the chain to look at. Terminate when a string or function is found.
const newElement = /** @type {Element} */ (getTargetObject(e.currentTarget));
if (element !== newElement) {
hide();
poisonedElement = null;
element = newElement;
}
// Forget about any immediately preceding mouseOut event.
clearTimeout(mouseOutPid);
};
/**
* Hide the tooltip if the mouse leaves the object and enters the workspace.
* @param {!Event} _e Mouse event.
*/
const onMouseOut = function(_e) {
if (blocked) {
// Someone doesn't want us to show tooltips.
return;
}
// Moving from one element to another (overlapping or with no gap) generates
// a mouseOut followed instantly by a mouseOver. Fork off the mouseOut
// event and kill it if a mouseOver is received immediately.
// This way the task only fully executes if mousing into the void.
mouseOutPid = setTimeout(function() {
element = null;
poisonedElement = null;
hide();
}, 1);
clearTimeout(showPid);
};
/**
* When hovering over an element, schedule a tooltip to be shown. If a tooltip
* is already visible, hide it if the mouse strays out of a certain radius.
* @param {!Event} e Mouse event.
*/
const onMouseMove = function(e) {
if (!element || !(/** @type {?} */ (element)).tooltip) {
// No tooltip here to show.
return;
} else if (blocked) {
// Someone doesn't want us to show tooltips. We are probably handling a
// user gesture, such as a click or drag.
return;
}
if (visible) {
// Compute the distance between the mouse position when the tooltip was
// shown and the current mouse position. Pythagorean theorem.
const dx = lastX - e.pageX;
const dy = lastY - e.pageY;
if (Math.sqrt(dx * dx + dy * dy) > RADIUS_OK) {
hide();
}
} else if (poisonedElement !== element) {
// The mouse moved, clear any previously scheduled tooltip.
clearTimeout(showPid);
// Maybe this time the mouse will stay put. Schedule showing of tooltip.
lastX = e.pageX;
lastY = e.pageY;
showPid = setTimeout(show, HOVER_MS);
}
};
/**
* Dispose of the tooltip.
* @alias Blockly.Tooltip.dispose
* @package
*/
const dispose = function() {
element = null;
poisonedElement = null;
hide();
};
exports.dispose = dispose;
/**
* Hide the tooltip.
* @alias Blockly.Tooltip.hide
*/
const hide = function() {
if (visible) {
visible = false;
if (DIV) {
DIV.style.display = 'none';
}
}
if (showPid) {
clearTimeout(showPid);
}
};
exports.hide = hide;
/**
* Hide any in-progress tooltips and block showing new tooltips until the next
* call to unblock().
* @alias Blockly.Tooltip.block
* @package
*/
const block = function() {
hide();
blocked = true;
};
exports.block = block;
/**
* Unblock tooltips: allow them to be scheduled and shown according to their own
* logic.
* @alias Blockly.Tooltip.unblock
* @package
*/
const unblock = function() {
blocked = false;
};
exports.unblock = unblock;
/**
* Renders the tooltip content into the tooltip div.
*/
const renderContent = function() {
if (!DIV || !element) {
// This shouldn't happen, but if it does, we can't render.
return;
}
if (typeof customTooltip === 'function') {
customTooltip(DIV, element);
} else {
renderDefaultContent();
}
};
/**
* Renders the default tooltip UI.
*/
const renderDefaultContent = function() {
let tip = getTooltipOfObject(element);
tip = blocklyString.wrap(tip, LIMIT);
// Create new text, line by line.
const lines = tip.split('\n');
for (let i = 0; i < lines.length; i++) {
const div = /** @type {!HTMLDivElement} */ (document.createElement('div'));
div.appendChild(document.createTextNode(lines[i]));
DIV.appendChild(div);
}
};
/**
* Gets the coordinates for the tooltip div, taking into account the edges of
* the screen to prevent showing the tooltip offscreen.
* @param {boolean} rtl True if the tooltip should be in right-to-left layout.
* @returns {{x: number, y: number}} Coordinates at which the tooltip div should
* be placed.
*/
const getPosition = function(rtl) {
// Position the tooltip just below the cursor.
const windowWidth = document.documentElement.clientWidth;
const windowHeight = document.documentElement.clientHeight;
let anchorX = lastX;
if (rtl) {
anchorX -= OFFSET_X + DIV.offsetWidth;
} else {
anchorX += OFFSET_X;
}
let anchorY = lastY + OFFSET_Y;
if (anchorY + DIV.offsetHeight > windowHeight + window.scrollY) {
// Falling off the bottom of the screen; shift the tooltip up.
anchorY -= DIV.offsetHeight + 2 * OFFSET_Y;
}
if (rtl) {
// Prevent falling off left edge in RTL mode.
anchorX = Math.max(MARGINS - window.scrollX, anchorX);
} else {
if (anchorX + DIV.offsetWidth >
windowWidth + window.scrollX - 2 * MARGINS) {
// Falling off the right edge of the screen;
// clamp the tooltip on the edge.
anchorX = windowWidth - DIV.offsetWidth - 2 * MARGINS;
}
}
return {x: anchorX, y: anchorY};
};
/**
* Create the tooltip and show it.
*/
const show = function() {
if (blocked) {
// Someone doesn't want us to show tooltips.
return;
}
poisonedElement = element;
if (!DIV) {
return;
}
// Erase all existing text.
DIV.textContent = '';
// Add new content.
renderContent();
// Display the tooltip.
const rtl = /** @type {{RTL: boolean}} */ (element).RTL;
DIV.style.direction = rtl ? 'rtl' : 'ltr';
DIV.style.display = 'block';
visible = true;
const {x, y} = getPosition(rtl);
DIV.style.left = x + 'px';
DIV.style.top = y + 'px';
};