Include next connection in block's bounding box

This commit is contained in:
Rachel Fenichel
2019-08-13 13:32:41 -07:00
parent 1ef4a1343b
commit 39b3717b2c
4 changed files with 27 additions and 9 deletions

View File

@@ -147,7 +147,7 @@ Blockly.blockRendering.Drawer.prototype.drawTop_ = function() {
} else if (elem.isSpacer()) {
this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('h', elem.width);
}
// No branch for a square corner, because it's a no-op.
// No branch for a 'square corner', because it's a no-op.
}
this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('v', topRow.height);
};
@@ -183,7 +183,7 @@ Blockly.blockRendering.Drawer.prototype.drawValueInput_ = function(row) {
this.outlinePath_ +=
Blockly.utils.svgPaths.lineOnAxis('H', row.xPos + row.width) +
Blockly.blockRendering.constants.PUZZLE_TAB.pathDown +
input.connectionShape.pathDown +
Blockly.utils.svgPaths.lineOnAxis('v', row.height - input.connectionHeight);
};
@@ -248,7 +248,8 @@ Blockly.blockRendering.Drawer.prototype.drawBottom_ = function() {
}
this.positionNextConnection_();
this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('v', bottomRow.height);
this.outlinePath_ +=
Blockly.utils.svgPaths.lineOnAxis('v', bottomRow.height - bottomRow.overhangY);
for (var i = elems.length - 1; i >= 0; i--) {
var elem = elems[i];
@@ -280,8 +281,9 @@ Blockly.blockRendering.Drawer.prototype.drawLeft_ = function() {
if (outputConnection) {
var tabBottom = outputConnection.connectionOffsetY + outputConnection.height;
// Draw a line up to the bottom of the tab.
this.outlinePath_ += Blockly.utils.svgPaths.lineOnAxis('V', tabBottom);
this.outlinePath_ += Blockly.blockRendering.constants.PUZZLE_TAB.pathUp;
this.outlinePath_ +=
Blockly.utils.svgPaths.lineOnAxis('V', tabBottom) +
outputConnection.connectionShape.pathUp;
}
// Close off the path. This draws a vertical line up to the start of the
// block's path, which may be either a rounded or a sharp corner.
@@ -466,7 +468,7 @@ Blockly.blockRendering.Drawer.prototype.positionNextConnection_ = function() {
var x = connInfo.xPos; // Already contains info about startX
var connX = (this.info_.RTL ? -x : x) + 0.5;
bottomRow.connection.setOffsetInBlock(
connX, this.info_.height +
connX, (connInfo.centerline - connInfo.height / 2) +
Blockly.blockRendering.constants.DARK_PATH_OFFSET);
}
};

View File

@@ -156,7 +156,7 @@ Blockly.blockRendering.Highlighter.prototype.drawRightSideRow = function(row) {
};
Blockly.blockRendering.Highlighter.prototype.drawBottomRow = function(row) {
var height = row.yPos + row.height;
var height = row.yPos + row.height - row.overhangY;
// Highlight the vertical edge of the bottom row on the input side.
// Highlighting is always from the top left, both in LTR and RTL.

View File

@@ -688,7 +688,7 @@ Blockly.blockRendering.RenderInfo.prototype.getElemCenterline_ = function(row, e
} else if (elem.isInlineInput()) {
result += elem.height / 2;
} else if (elem.isNextConnection()) {
result += row.height + elem.height / 2;
result += (row.height - row.overhangY + elem.height / 2);
} else {
result += (row.height / 2);
}

View File

@@ -311,7 +311,7 @@ Blockly.blockRendering.ExternalValueInput = function(input) {
this.type = 'external value input';
if (!this.connectedBlock) {
this.height = Blockly.blockRendering.constants.TAB_HEIGHT;
this.height = this.connectionShape.height;
} else {
this.height =
this.connectedBlockHeight - 2 * Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP;
@@ -564,6 +564,7 @@ Blockly.blockRendering.BottomRow = function(block) {
this.type = 'bottom row';
this.hasNextConnection = !!block.nextConnection;
this.connection = block.nextConnection;
this.overhangY = 0;
var followsStatement =
block.inputList.length &&
@@ -587,3 +588,18 @@ Blockly.blockRendering.BottomRow.prototype.getNextConnection = function() {
}
return null;
};
Blockly.blockRendering.BottomRow.prototype.measure = function() {
for (var e = 0; e < this.elements.length; e++) {
var elem = this.elements[e];
this.width += elem.width;
if (!(elem.isSpacer())) {
if (elem.type == 'next connection') {
this.height = this.height + elem.height;
this.overhangY = elem.height;
}
this.height = Math.max(this.height, elem.height);
}
}
this.widthWithConnectedBlocks = this.width;
};