mirror of
https://github.com/google/blockly.git
synced 2026-01-09 01:50:11 +01:00
@@ -85,8 +85,7 @@ Blockly.blockRendering.MarkerSvg.MARKER_CLASS = 'blocklyMarker';
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/**
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* What we multiply the height by to get the height of the marker.
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* Only used for the block and block connections.
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* @type {number}
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* @const
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* @const {number}
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*/
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Blockly.blockRendering.MarkerSvg.HEIGHT_MULTIPLIER = 3 / 4;
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@@ -98,6 +97,14 @@ Blockly.blockRendering.MarkerSvg.prototype.getSvgRoot = function() {
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return this.svgGroup_;
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};
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/**
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* Get the marker.
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* @return {!Blockly.Marker} The marker to draw for.
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*/
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Blockly.blockRendering.MarkerSvg.prototype.getMarker = function() {
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return this.marker_;
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};
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/**
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* True if the marker should be drawn as a cursor, false otherwise.
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* A cursor is drawn as a flashing line. A marker is drawn as a solid line.
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@@ -123,7 +130,6 @@ Blockly.blockRendering.MarkerSvg.prototype.createDom = function() {
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}, null);
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this.createDomInternal_();
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this.applyColour_();
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return this.svgGroup_;
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};
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@@ -149,6 +155,61 @@ Blockly.blockRendering.MarkerSvg.prototype.setParent_ = function(newParent) {
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this.parent_ = newParent;
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};
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/**
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* Update the marker.
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* @param {Blockly.ASTNode} oldNode The previous node the marker was on or null.
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* @param {Blockly.ASTNode} curNode The node that we want to draw the marker for.
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*/
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Blockly.blockRendering.MarkerSvg.prototype.draw = function(oldNode, curNode) {
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if (!curNode) {
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this.hide();
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return;
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}
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this.constants_ = this.workspace_.getRenderer().getConstants();
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var defaultColour = this.isCursor() ? this.constants_.CURSOR_COLOUR :
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this.constants_.MARKER_COLOUR;
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this.colour_ = this.marker_.colour || defaultColour;
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this.applyColour_(curNode);
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this.showAtLocation_(curNode);
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this.fireMarkerEvent_(oldNode, curNode);
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// Ensures the marker will be visible immediately after the move.
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var animate = this.currentMarkerSvg.childNodes[0];
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if (animate !== undefined) {
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animate.beginElement && animate.beginElement();
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}
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};
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/**
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* Update the marker's visible state based on the type of curNode..
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* @param {!Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showAtLocation_ = function(curNode) {
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if (curNode.getType() == Blockly.ASTNode.types.BLOCK) {
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this.showWithBlock_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.OUTPUT) {
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this.showWithOutput_(curNode);
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} else if (curNode.getLocation().type == Blockly.INPUT_VALUE) {
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this.showWithInput_(curNode);
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} else if (curNode.getLocation().type == Blockly.NEXT_STATEMENT) {
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this.showWithNext_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.PREVIOUS) {
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this.showWithPrevious_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.FIELD) {
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this.showWithField_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.WORKSPACE) {
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this.showWithCoordinates_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.STACK) {
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this.showWithStack_(curNode);
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}
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};
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/**************************
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* Display
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**************************/
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@@ -156,13 +217,12 @@ Blockly.blockRendering.MarkerSvg.prototype.setParent_ = function(newParent) {
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/**
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* Show the marker as a combination of the previous connection and block,
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* the output connection and block, or just the block.
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* @param {Blockly.BlockSvg} block The block the marker is currently on.
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* @protected
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @private
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithBlockPrevOutput_ = function(block) {
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if (!block) {
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return;
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}
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Blockly.blockRendering.MarkerSvg.prototype.showWithBlockPrevOutput_ = function(
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curNode) {
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var block = /** @type {!Blockly.BlockSvg} */ (curNode.getSourceBlock());
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var width = block.width;
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var height = block.height;
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var markerHeight = height * Blockly.blockRendering.MarkerSvg.HEIGHT_MULTIPLIER;
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@@ -177,18 +237,46 @@ Blockly.blockRendering.MarkerSvg.prototype.showWithBlockPrevOutput_ = function(b
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} else {
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this.positionBlock_(width, markerOffset, markerHeight);
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}
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this.setParent_(block);
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this.showCurrent_();
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};
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/**
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* Show the visual representation of a workspace coordinate.
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* This is a horizontal line.
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* @param {!Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* Position and display the marker for a block.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithCoordinates_ = function(curNode) {
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Blockly.blockRendering.MarkerSvg.prototype.showWithBlock_ = function(curNode) {
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this.showWithBlockPrevOutput_(curNode);
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};
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/**
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* Position and display the marker for a previous connection.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithPrevious_ = function(
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curNode) {
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this.showWithBlockPrevOutput_(curNode);
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};
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/**
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* Position and display the marker for an output connection.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithOutput_ = function(curNode) {
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this.showWithBlockPrevOutput_(curNode);
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};
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/**
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* Position and display the marker for a workspace coordinate.
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* This is a horizontal line.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithCoordinates_ = function(
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curNode) {
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var wsCoordinate = curNode.getWsCoordinate();
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var x = wsCoordinate.x;
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var y = wsCoordinate.y;
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@@ -203,9 +291,9 @@ Blockly.blockRendering.MarkerSvg.prototype.showWithCoordinates_ = function(curNo
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};
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/**
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* Show the visual representation of a field.
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* Position and display the marker for a field.
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* This is a box around the field.
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* @param {!Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithField_ = function(curNode) {
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@@ -219,9 +307,9 @@ Blockly.blockRendering.MarkerSvg.prototype.showWithField_ = function(curNode) {
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};
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/**
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* Show the visual representation of an input.
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* Position and display the marker for an input.
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* This is a puzzle piece.
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* @param {!Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithInput_ = function(curNode) {
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@@ -236,9 +324,9 @@ Blockly.blockRendering.MarkerSvg.prototype.showWithInput_ = function(curNode) {
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/**
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* Show the visual representation of a next connection.
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* Position and display the marker for a next connection.
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* This is a horizontal line.
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* @param {!Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithNext_ = function(curNode) {
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@@ -256,9 +344,9 @@ Blockly.blockRendering.MarkerSvg.prototype.showWithNext_ = function(curNode) {
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};
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/**
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* Show the visual representation of a stack.
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* Position and display the marker for a stack.
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* This is a box with extra padding around the entire stack of blocks.
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* @param {!Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showWithStack_ = function(curNode) {
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@@ -305,7 +393,7 @@ Blockly.blockRendering.MarkerSvg.prototype.showCurrent_ = function() {
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* @param {number} width The width of the block.
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* @param {number} markerOffset The extra padding for around the block.
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* @param {number} markerHeight The height of the marker.
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* @private
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.positionBlock_ = function(
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width, markerOffset, markerHeight) {
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@@ -323,10 +411,12 @@ Blockly.blockRendering.MarkerSvg.prototype.positionBlock_ = function(
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/**
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* Position the marker for an input connection.
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* Displays a filled in puzzle piece.
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* @param {!Blockly.RenderedConnection} connection The connection to position marker around.
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* @private
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* @param {!Blockly.RenderedConnection} connection The connection to position
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* marker around.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.positionInput_ = function(connection) {
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Blockly.blockRendering.MarkerSvg.prototype.positionInput_ = function(
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connection) {
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var x = connection.getOffsetInBlock().x;
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var y = connection.getOffsetInBlock().y;
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@@ -335,7 +425,8 @@ Blockly.blockRendering.MarkerSvg.prototype.positionInput_ = function(connection)
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this.markerInput_.setAttribute('d', path);
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this.markerInput_.setAttribute('transform',
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'translate(' + x + ',' + y + ')' + (this.workspace_.RTL ? ' scale(-1 1)' : ''));
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'translate(' + x + ',' + y + ')' +
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(this.workspace_.RTL ? ' scale(-1 1)' : ''));
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this.currentMarkerSvg = this.markerInput_;
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};
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@@ -347,7 +438,8 @@ Blockly.blockRendering.MarkerSvg.prototype.positionInput_ = function(connection)
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* @param {number} width The new width, in workspace units.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.positionLine_ = function(x, y, width) {
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Blockly.blockRendering.MarkerSvg.prototype.positionLine_ = function(
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x, y, width) {
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this.markerSvgLine_.setAttribute('x', x);
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this.markerSvgLine_.setAttribute('y', y);
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this.markerSvgLine_.setAttribute('width', width);
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@@ -360,7 +452,7 @@ Blockly.blockRendering.MarkerSvg.prototype.positionLine_ = function(x, y, width)
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* @param {number} width The width of the block.
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* @param {number} height The height of the block.
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* @param {!Object} connectionShape The shape object for the connection.
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* @private
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.positionOutput_ = function(
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width, height, connectionShape) {
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@@ -387,7 +479,7 @@ Blockly.blockRendering.MarkerSvg.prototype.positionOutput_ = function(
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* @param {number} markerOffset The offset of the marker from around the block.
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* @param {number} markerHeight The height of the marker.
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* @param {!Object} connectionShape The shape object for the connection.
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* @private
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.positionPrevious_ = function(
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width, markerOffset, markerHeight, connectionShape) {
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@@ -415,7 +507,8 @@ Blockly.blockRendering.MarkerSvg.prototype.positionPrevious_ = function(
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* @param {number} height The new height, in workspace units.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.positionRect_ = function(x, y, width, height) {
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Blockly.blockRendering.MarkerSvg.prototype.positionRect_ = function(
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x, y, width, height) {
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this.markerSvgRect_.setAttribute('x', x);
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this.markerSvgRect_.setAttribute('y', y);
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this.markerSvgRect_.setAttribute('width', width);
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@@ -434,7 +527,6 @@ Blockly.blockRendering.MarkerSvg.prototype.flipRtl_ = function(markerSvg) {
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/**
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* Hide the marker.
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* @package
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*/
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Blockly.blockRendering.MarkerSvg.prototype.hide = function() {
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this.markerSvgLine_.style.display = 'none';
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@@ -443,64 +535,6 @@ Blockly.blockRendering.MarkerSvg.prototype.hide = function() {
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this.markerBlock_.style.display = 'none';
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};
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/**
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* Update the marker.
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* @param {Blockly.ASTNode} oldNode The previous node the marker was on or null.
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* @param {Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @package
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*/
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Blockly.blockRendering.MarkerSvg.prototype.draw = function(oldNode, curNode) {
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if (!curNode) {
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this.hide();
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return;
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}
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this.constants_ = this.workspace_.getRenderer().getConstants();
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var defaultColour = this.isCursor() ? this.constants_.CURSOR_COLOUR :
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this.constants_.MARKER_COLOUR;
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this.colour_ = this.marker_.colour || defaultColour;
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this.applyColour_();
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this.showAtLocation_(curNode);
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this.firemarkerEvent_(oldNode, curNode);
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// Ensures the marker will be visible immediately after the move.
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var animate = this.currentMarkerSvg.childNodes[0];
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if (animate !== undefined) {
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animate.beginElement && animate.beginElement();
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}
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};
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/**
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* Update the marker's visible state based on the type of curNode..
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* @param {Blockly.ASTNode} curNode The node that we want to draw the marker for.
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* @protected
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*/
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Blockly.blockRendering.MarkerSvg.prototype.showAtLocation_ = function(curNode) {
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if (curNode.getType() == Blockly.ASTNode.types.BLOCK) {
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var block = /** @type {Blockly.BlockSvg} */ (curNode.getLocation());
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this.showWithBlockPrevOutput_(block);
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} else if (curNode.getType() == Blockly.ASTNode.types.OUTPUT) {
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var outputBlock = /** @type {Blockly.BlockSvg} */ (curNode.getLocation().getSourceBlock());
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this.showWithBlockPrevOutput_(outputBlock);
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} else if (curNode.getLocation().type == Blockly.INPUT_VALUE) {
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this.showWithInput_(curNode);
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} else if (curNode.getLocation().type == Blockly.NEXT_STATEMENT) {
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this.showWithNext_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.PREVIOUS) {
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var previousBlock = /** @type {Blockly.BlockSvg} */ (curNode.getLocation().getSourceBlock());
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this.showWithBlockPrevOutput_(previousBlock);
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} else if (curNode.getType() == Blockly.ASTNode.types.FIELD) {
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this.showWithField_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.WORKSPACE) {
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this.showWithCoordinates_(curNode);
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} else if (curNode.getType() == Blockly.ASTNode.types.STACK) {
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this.showWithStack_(curNode);
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}
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};
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/**
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* Fire event for the marker or marker.
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@@ -508,7 +542,8 @@ Blockly.blockRendering.MarkerSvg.prototype.showAtLocation_ = function(curNode) {
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* @param {!Blockly.ASTNode} curNode The new node the marker is currently on.
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* @private
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*/
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Blockly.blockRendering.MarkerSvg.prototype.firemarkerEvent_ = function(oldNode, curNode) {
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Blockly.blockRendering.MarkerSvg.prototype.fireMarkerEvent_ = function(
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oldNode, curNode) {
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var curBlock = curNode.getSourceBlock();
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var eventType = this.isCursor() ? 'cursorMove' : 'markerMove';
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var event = new Blockly.Events.Ui(curBlock, eventType, oldNode, curNode);
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@@ -555,7 +590,8 @@ Blockly.blockRendering.MarkerSvg.prototype.createDomInternal_ = function() {
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'height': this.constants_.WS_CURSOR_HEIGHT
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}, this.svgGroup_);
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||||
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||||
// A horizontal line used to represent a workspace coordinate or next connection.
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// A horizontal line used to represent a workspace coordinate or next
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||||
// connection.
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this.markerSvgLine_ = Blockly.utils.dom.createSvgElement('rect',
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{
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'width': this.constants_.CURSOR_WS_WIDTH,
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@@ -609,9 +645,11 @@ Blockly.blockRendering.MarkerSvg.prototype.createDomInternal_ = function() {
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/**
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* Apply the marker's colour.
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||||
* @param {!Blockly.ASTNode} _curNode The node that we want to draw the marker
|
||||
* for.
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||||
* @protected
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||||
*/
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Blockly.blockRendering.MarkerSvg.prototype.applyColour_ = function() {
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Blockly.blockRendering.MarkerSvg.prototype.applyColour_ = function(_curNode) {
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this.markerSvgLine_.setAttribute('fill', this.colour_);
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this.markerSvgRect_.setAttribute('stroke', this.colour_);
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this.markerInput_.setAttribute('fill', this.colour_);
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@@ -627,7 +665,6 @@ Blockly.blockRendering.MarkerSvg.prototype.applyColour_ = function() {
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||||
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||||
/**
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||||
* Dispose of this marker.
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||||
* @package
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||||
*/
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||||
Blockly.blockRendering.MarkerSvg.prototype.dispose = function() {
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if (this.svgGroup_) {
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||||
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||||
@@ -32,9 +32,11 @@ Blockly.utils.object.inherits(Blockly.zelos.MarkerSvg,
|
||||
Blockly.blockRendering.MarkerSvg);
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||||
|
||||
/**
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||||
* @override
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||||
* Position and display the marker for an input or an output connection.
|
||||
* @param {!Blockly.ASTNode} curNode The node to draw the marker for.
|
||||
* @private
|
||||
*/
|
||||
Blockly.zelos.MarkerSvg.prototype.showWithInput_ = function(curNode) {
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||||
Blockly.zelos.MarkerSvg.prototype.showWithInputOutput_ = function(curNode) {
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var block = /** @type {!Blockly.BlockSvg} */ (curNode.getSourceBlock());
|
||||
var connection = curNode.getLocation();
|
||||
var offsetInBlock = connection.getOffsetInBlock();
|
||||
@@ -44,6 +46,20 @@ Blockly.zelos.MarkerSvg.prototype.showWithInput_ = function(curNode) {
|
||||
this.showCurrent_();
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
Blockly.zelos.MarkerSvg.prototype.showWithOutput_ = function(curNode) {
|
||||
this.showWithInputOutput_(curNode);
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
Blockly.zelos.MarkerSvg.prototype.showWithInput_ = function(curNode) {
|
||||
this.showWithInputOutput_(curNode);
|
||||
};
|
||||
|
||||
/**
|
||||
* Draw a rectangle around the block.
|
||||
* @param {!Blockly.ASTNode} curNode The current node of the marker.
|
||||
@@ -72,25 +88,6 @@ Blockly.zelos.MarkerSvg.prototype.positionCircle_ = function(x, y) {
|
||||
this.currentMarkerSvg = this.markerCircle_;
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
Blockly.zelos.MarkerSvg.prototype.showAtLocation_ = function(curNode) {
|
||||
var handled = false;
|
||||
if (curNode.getType() == Blockly.ASTNode.types.OUTPUT) {
|
||||
// Inputs and outputs are drawn the same.
|
||||
this.showWithInput_(curNode);
|
||||
handled = true;
|
||||
} else if (curNode.getType() == Blockly.ASTNode.types.BLOCK) {
|
||||
this.showWithBlock_(curNode);
|
||||
handled = true;
|
||||
}
|
||||
|
||||
if (!handled) {
|
||||
Blockly.zelos.MarkerSvg.superClass_.showAtLocation_.call(this, curNode);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
@@ -134,8 +131,8 @@ Blockly.zelos.MarkerSvg.prototype.createDomInternal_ = function() {
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
Blockly.zelos.MarkerSvg.prototype.applyColour_ = function() {
|
||||
Blockly.zelos.MarkerSvg.superClass_.applyColour_.call(this);
|
||||
Blockly.zelos.MarkerSvg.prototype.applyColour_ = function(curNode) {
|
||||
Blockly.zelos.MarkerSvg.superClass_.applyColour_.call(this, curNode);
|
||||
|
||||
this.markerCircle_.setAttribute('fill', this.colour_);
|
||||
this.markerCircle_.setAttribute('stroke', this.colour_);
|
||||
|
||||
Reference in New Issue
Block a user