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Refactoring Ui events in core (#4418)
* Ui events base (#4370) * Add constants for new ui event types * Add property to indicate an event as UI event * Click events (#4372) * Creating new ui base class. * Refactor theme event (#4391) * Add themeName property to theme event * Refactor marker move events. (#4389) * Refactor trashcan open event (#4392) * Refactor selected event (#4387) * Refactor toolbox item change event (#4394) * Refactor bubble open events (#4390) * Refactor block drag event (#4388) * Viewport events (#4395) * Fix event filtering for ui events (#4401) * Move events to new directory and rename Ui events base (#4400) * Move events to new directory and rename Ui events base * Add missing fromJson implementation for click event (#4410) * Adding serialization tests for events * Zoom controls event (#4407) * Refactor zoom event * Rename IS_UI_EVENT to isUiEvent
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@@ -345,7 +345,7 @@ WorkspaceFactoryInit.addWorkspaceFactoryEventListeners_ = function(controller) {
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// Only enable "Edit Block" when a block is selected and it has a
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// surrounding parent, meaning it is nested in another block (blocks that
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// are not nested in parents cannot be shadow blocks).
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if (e.type == Blockly.Events.BLOCK_MOVE || (e.type == Blockly.Events.UI &&
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if (e.type == Blockly.Events.BLOCK_MOVE || (e.isUiEvent &&
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e.element == 'selected')) {
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var selected = Blockly.selected;
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@@ -133,10 +133,11 @@ Minimap.mousemove = function(e) {
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/**
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* Run non-UI events from the main workspace on the minimap.
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* @param {!Event} event Event that triggered in the main workspace.
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* @param {!Blockly.Events.Abstract} event Event that triggered in the main
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* workspace.
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*/
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Minimap.mirrorEvent = function(event) {
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if (event.type == Blockly.Events.UI) {
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if (event.isUiEvent) {
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return; // Don't mirror UI events.
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}
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// Convert event to JSON. This could then be transmitted across the net.
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