diff --git a/core/block_drag_surface.js b/core/block_drag_surface.js index 7b573fcfd..69b7a5ca5 100644 --- a/core/block_drag_surface.js +++ b/core/block_drag_surface.js @@ -85,8 +85,7 @@ BlockDragSurfaceSvg.prototype.surfaceXY_ = null; * @type {!Coordinate} * @private */ -BlockDragSurfaceSvg.prototype.childSurfaceXY_ = - new Coordinate(0, 0); +BlockDragSurfaceSvg.prototype.childSurfaceXY_ = new Coordinate(0, 0); /** * Create the drag surface and inject it into the container. @@ -104,8 +103,7 @@ BlockDragSurfaceSvg.prototype.createDom = function() { 'class': 'blocklyBlockDragSurface' }, this.container_); - this.dragGroup_ = - createSvgElement(G, {}, this.SVG_); + this.dragGroup_ = createSvgElement(G, {}, this.SVG_); }; /** @@ -131,8 +129,7 @@ BlockDragSurfaceSvg.prototype.setBlocksAndShow = function(blocks) { * @param {number} y Y translation in pixel coordinates. * @param {number} scale Scale of the group. */ -BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function( - x, y, scale) { +BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function(x, y, scale) { this.scale_ = scale; // This is a work-around to prevent a the blocks from rendering // fuzzy while they are being dragged on the drag surface. @@ -160,8 +157,7 @@ BlockDragSurfaceSvg.prototype.translateSurfaceInternal_ = function() { y = y.toFixed(0); this.SVG_.style.display = 'block'; - setCssTransform( - this.SVG_, 'translate3d(' + x + 'px, ' + y + 'px, 0)'); + setCssTransform(this.SVG_, 'translate3d(' + x + 'px, ' + y + 'px, 0)'); }; /** @@ -185,8 +181,7 @@ BlockDragSurfaceSvg.prototype.translateBy = function(deltaX, deltaY) { * @param {number} y Y translation for the entire surface. */ BlockDragSurfaceSvg.prototype.translateSurface = function(x, y) { - this.surfaceXY_ = - new Coordinate(x * this.scale_, y * this.scale_); + this.surfaceXY_ = new Coordinate(x * this.scale_, y * this.scale_); this.translateSurfaceInternal_(); }; @@ -220,7 +215,8 @@ BlockDragSurfaceSvg.prototype.getSvgRoot = function() { /** * Get the current blocks on the drag surface, if any (primarily * for BlockSvg.getRelativeToSurfaceXY). - * @return {?Element} Drag surface block DOM element, or null if no blocks exist. + * @return {?Element} Drag surface block DOM element, or null if no blocks + * exist. */ BlockDragSurfaceSvg.prototype.getCurrentBlock = function() { return /** @type {Element} */ (this.dragGroup_.firstChild);