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feat: Allow developers to set a custom tooltip rendering function. (#5956)
* refactor: refactor tooltip show method
* refactor: make Tooltip a class that is accessed via a singleton
* revert: "refactor: make Tooltip a class that is accessed via a singleton"
This reverts commit b3d543cc35.
* feat: add the ability to set a custom tooltip function
* fix: check for null where it matters for types
* feat: Add a test for the custom tooltip function
* fix: fix formatting
* fix: format test
* fix: remove unnecessary teardown call in test
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8058df2a71
commit
6841ccc99f
171
core/tooltip.js
171
core/tooltip.js
@@ -4,23 +4,15 @@
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Library to create tooltips for Blockly.
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* First, call init() after onload.
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* Second, set the 'tooltip' property on any SVG element that needs a tooltip.
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* If the tooltip is a string, then that message will be displayed.
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* If the tooltip is an SVG element, then that object's tooltip will be used.
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* Third, call bindMouseEvents(e) passing the SVG element.
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*/
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'use strict';
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/**
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* Library to create tooltips for Blockly.
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* First, call init() after onload.
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* First, call createDom() after onload.
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* Second, set the 'tooltip' property on any SVG element that needs a tooltip.
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* If the tooltip is a string, then that message will be displayed.
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* If the tooltip is an SVG element, then that object's tooltip will be used.
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* Third, call bindMouseEvents(e) passing the SVG element.
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* If the tooltip is a string, or a function that returns a string, that message
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* will be displayed. If the tooltip is an SVG element, then that object's
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* tooltip will be used. Third, call bindMouseEvents(e) passing the SVG element.
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* @namespace Blockly.Tooltip
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*/
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goog.module('Blockly.Tooltip');
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@@ -42,6 +34,46 @@ const deprecation = goog.require('Blockly.utils.deprecation');
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let TipInfo;
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exports.TipInfo = TipInfo;
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/**
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* A function that renders custom tooltip UI.
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* 1st parameter: the div element to render content into.
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* 2nd parameter: the element being moused over (i.e., the element for which the
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* tooltip should be shown).
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* @typedef {function(!Element, !Element)}
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* @alias Blockly.Tooltip.CustomTooltip
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*/
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let CustomTooltip;
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exports.CustomTooltip = CustomTooltip;
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/**
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* An optional function that renders custom tooltips into the provided DIV. If
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* this is defined, the function will be called instead of rendering the default
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* tooltip UI.
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* @type {!CustomTooltip|undefined}
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*/
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let customTooltip = undefined;
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/**
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* Sets a custom function that will be called if present instead of the default
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* tooltip UI.
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* @param {!CustomTooltip} customFn A custom tooltip used to render an alternate
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* tooltip UI.
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* @alias Blockly.Tooltip.setCustomTooltip
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*/
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const setCustomTooltip = function(customFn) {
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customTooltip = customFn;
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};
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exports.setCustomTooltip = setCustomTooltip;
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/**
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* Gets the custom tooltip function.
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* @returns {!CustomTooltip|undefined} The custom tooltip function, if defined.
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*/
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const getCustomTooltip = function() {
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return customTooltip;
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};
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exports.getCustomTooltip = getCustomTooltip;
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/**
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* Is a tooltip currently showing?
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* @type {boolean}
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@@ -409,6 +441,76 @@ const unblock = function() {
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};
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exports.unblock = unblock;
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/**
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* Renders the tooltip content into the tooltip div.
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*/
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const renderContent = function() {
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if (!DIV || !element) {
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// This shouldn't happen, but if it does, we can't render.
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return;
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}
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if (typeof customTooltip === 'function') {
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customTooltip(DIV, element);
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} else {
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renderDefaultContent();
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}
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};
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/**
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* Renders the default tooltip UI.
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*/
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const renderDefaultContent = function() {
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let tip = getTooltipOfObject(element);
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tip = blocklyString.wrap(tip, LIMIT);
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// Create new text, line by line.
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const lines = tip.split('\n');
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for (let i = 0; i < lines.length; i++) {
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const div = document.createElement('div');
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div.appendChild(document.createTextNode(lines[i]));
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DIV.appendChild(div);
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}
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};
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/**
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* Gets the coordinates for the tooltip div, taking into account the edges of
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* the screen to prevent showing the tooltip offscreen.
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* @param {boolean} rtl True if the tooltip should be in right-to-left layout.
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* @returns {{x: number, y: number}} Coordinates at which the tooltip div should
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* be placed.
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*/
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const getPosition = function(rtl) {
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// Position the tooltip just below the cursor.
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const windowWidth = document.documentElement.clientWidth;
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const windowHeight = document.documentElement.clientHeight;
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let anchorX = lastX;
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if (rtl) {
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anchorX -= OFFSET_X + DIV.offsetWidth;
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} else {
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anchorX += OFFSET_X;
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}
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let anchorY = lastY + OFFSET_Y;
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if (anchorY + DIV.offsetHeight > windowHeight + window.scrollY) {
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// Falling off the bottom of the screen; shift the tooltip up.
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anchorY -= DIV.offsetHeight + 2 * OFFSET_Y;
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}
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if (rtl) {
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// Prevent falling off left edge in RTL mode.
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anchorX = Math.max(MARGINS - window.scrollX, anchorX);
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} else {
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if (anchorX + DIV.offsetWidth >
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windowWidth + window.scrollX - 2 * MARGINS) {
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// Falling off the right edge of the screen;
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// clamp the tooltip on the edge.
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anchorX = windowWidth - DIV.offsetWidth - 2 * MARGINS;
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}
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}
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return {x: anchorX, y: anchorY};
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};
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/**
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* Create the tooltip and show it.
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*/
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@@ -423,46 +525,17 @@ const show = function() {
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}
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// Erase all existing text.
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DIV.textContent = '';
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let tip = getTooltipOfObject(element);
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tip = blocklyString.wrap(tip, LIMIT);
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// Create new text, line by line.
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const lines = tip.split('\n');
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for (let i = 0; i < lines.length; i++) {
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const div = document.createElement('div');
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div.appendChild(document.createTextNode(lines[i]));
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DIV.appendChild(div);
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}
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const rtl = /** @type {{RTL: boolean}} */ (element).RTL;
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const windowWidth = document.documentElement.clientWidth;
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const windowHeight = document.documentElement.clientHeight;
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// Add new content.
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renderContent();
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// Display the tooltip.
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const rtl = /** @type {{RTL: boolean}} */ (element).RTL;
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DIV.style.direction = rtl ? 'rtl' : 'ltr';
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DIV.style.display = 'block';
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visible = true;
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// Move the tooltip to just below the cursor.
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let anchorX = lastX;
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if (rtl) {
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anchorX -= OFFSET_X + DIV.offsetWidth;
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} else {
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anchorX += OFFSET_X;
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}
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let anchorY = lastY + OFFSET_Y;
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if (anchorY + DIV.offsetHeight > windowHeight + window.scrollY) {
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// Falling off the bottom of the screen; shift the tooltip up.
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anchorY -= DIV.offsetHeight + 2 * OFFSET_Y;
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}
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if (rtl) {
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// Prevent falling off left edge in RTL mode.
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anchorX = Math.max(MARGINS - window.scrollX, anchorX);
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} else {
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if (anchorX + DIV.offsetWidth >
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windowWidth + window.scrollX - 2 * MARGINS) {
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// Falling off the right edge of the screen;
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// clamp the tooltip on the edge.
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anchorX = windowWidth - DIV.offsetWidth - 2 * MARGINS;
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}
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}
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DIV.style.top = anchorY + 'px';
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DIV.style.left = anchorX + 'px';
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const {x, y} = getPosition(rtl);
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DIV.style.left = x + 'px';
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DIV.style.top = y + 'px';
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};
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