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docs: Fix a few typos (#5655)
There are small typos in: - closure/goog/base.js - core/contextmenu_items.js - core/insertion_marker_manager.js - core/toolbox/collapsible_category.js - demos/blockfactory/workspacefactory/wfactory_controller.js - demos/blockfactory/workspacefactory/wfactory_view.js - tests/mocha/field_colour_test.js Fixes: - Should read `updates` rather than `udpates`. - Should read `unhighlighting` rather than `unhiglighting`. - Should read `then` rather than `tehn`. - Should read `modified` rather than `modifed`. - Should read `different` rather than `diffferent`. - Should read `currently` rather than `currenly`. - Should read `browser` rather than `broswer`.
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@@ -232,7 +232,7 @@ exports.registerExpand = registerExpand;
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* @param {!BlockSvg} block to delete.
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* @param {!BlockSvg} block to delete.
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* @param {!Array<!BlockSvg>} deleteList list of blocks that can be deleted.
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* @param {!Array<!BlockSvg>} deleteList list of blocks that can be deleted.
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* This will be
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* This will be
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* modifed in place with the given block and its descendants.
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* modified in place with the given block and its descendants.
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* @private
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* @private
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*/
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*/
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const addDeletableBlocks_ = function(block, deleteList) {
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const addDeletableBlocks_ = function(block, deleteList) {
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@@ -39,7 +39,7 @@ const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
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/**
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/**
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* Class that controls updates to connections during drags. It is primarily
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* Class that controls updates to connections during drags. It is primarily
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* responsible for finding the closest eligible connection and highlighting or
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* responsible for finding the closest eligible connection and highlighting or
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* unhiglighting it as needed during a drag.
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* unhighlighting it as needed during a drag.
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* @param {!BlockSvg} block The top block in the stack being dragged.
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* @param {!BlockSvg} block The top block in the stack being dragged.
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* @constructor
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* @constructor
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* @alias Blockly.InsertionMarkerManager
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* @alias Blockly.InsertionMarkerManager
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@@ -143,8 +143,8 @@ CollapsibleToolboxCategory.prototype.createToolboxItem_ = function(itemDef) {
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const categoryDef = /** @type {!toolbox.CategoryInfo} */ (itemDef);
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const categoryDef = /** @type {!toolbox.CategoryInfo} */ (itemDef);
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// Categories that are collapsible are created using a class registered under
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// Categories that are collapsible are created using a class registered under
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// a diffferent name.
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// a different name.
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if (registryName.toUpperCase() === 'CATEGORY' &&
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if (registryName.toUpperCase() == 'CATEGORY' &&
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toolbox.isCategoryCollapsible(categoryDef)) {
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toolbox.isCategoryCollapsible(categoryDef)) {
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registryName = CollapsibleToolboxCategory.registrationName;
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registryName = CollapsibleToolboxCategory.registrationName;
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}
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}
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@@ -75,7 +75,7 @@ WorkspaceFactoryController = function(toolboxName, toolboxDiv, previewDiv) {
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// toolbox.
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// toolbox.
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WorkspaceFactoryController.MODE_TOOLBOX = 'toolbox';
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WorkspaceFactoryController.MODE_TOOLBOX = 'toolbox';
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// Pre-loaded workspace editing mode. Changes the user makes to the workspace
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// Pre-loaded workspace editing mode. Changes the user makes to the workspace
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// udpates the pre-loaded blocks.
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// updates the pre-loaded blocks.
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WorkspaceFactoryController.MODE_PRELOAD = 'preload';
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WorkspaceFactoryController.MODE_PRELOAD = 'preload';
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/**
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/**
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@@ -333,7 +333,7 @@ WorkspaceFactoryView.prototype.unmarkShadowBlock = function(block) {
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};
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};
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/**
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/**
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* Sets the tabs for modes according to which mode the user is currenly
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* Sets the tabs for modes according to which mode the user is currently
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* editing in.
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* editing in.
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* @param {string} mode The mode being switched to
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* @param {string} mode The mode being switched to
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* (WorkspaceFactoryController.MODE_TOOLBOX or WorkspaceFactoryController.MODE_PRELOAD).
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* (WorkspaceFactoryController.MODE_TOOLBOX or WorkspaceFactoryController.MODE_PRELOAD).
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@@ -254,7 +254,7 @@ suite('Colour Fields', function() {
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test('Constants', function() {
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test('Constants', function() {
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let columns = Blockly.FieldColour.COLUMNS;
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let columns = Blockly.FieldColour.COLUMNS;
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// Note: Developers shouldn't actually do this. IMO they should edit
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// Note: Developers shouldn't actually do this. IMO they should edit
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// the file and tehn recompile. But this is fine for testing.
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// the file and then recompile. But this is fine for testing.
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Blockly.FieldColour.COLUMNS = 3;
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Blockly.FieldColour.COLUMNS = 3;
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let field = new Blockly.FieldColour();
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let field = new Blockly.FieldColour();
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