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+ Blockly Demo: Minimap
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+ This is a simple demo showing how a minimap can be implemented.
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diff --git a/demos/minimap/minimap.js b/demos/minimap/minimap.js
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+/**
+* Blockly Demos: Code
+*
+* Copyright 2017 Google Inc.
+* https://developers.google.com/blockly/
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+/**
+* @fileoverview JavaScript for Blockly's Minimap demo.
+* @author karnpurohit@gmail.com (Karan Purohit)
+*/
+'use strict';
+
+/**
+* Creating a seperate namespace for minimap.
+*/
+var Minimap = {};
+
+/**
+* initilize the workspace and minimap.
+* @param {Workspace} workspace The main workspace of the user
+* @param {Workspace} minimap The workspace that will be used as a minimap
+*/
+Minimap.init = function(workspace,minimap){
+ this.workspace= workspace;
+ this.minimap= minimap;
+
+ //Adding scroll callback functionlity to vScroll just for this demo.
+ //IMPORTANT: This should be changed when there is proper UI event handling
+ // api available and should be handled by workspace's event listeners
+ this.workspace.scrollbar.vScroll.onScroll_ = function(){
+ var ratio = this.handlePosition_ / this.scrollViewSize_;
+ if (isNaN(ratio)) {
+ ratio = 0;
+ }
+ var xyRatio = {};
+ if (this.horizontal_) {
+ xyRatio.x = ratio;
+ } else {
+ xyRatio.y = ratio;
+ }
+ this.workspace_.setMetrics(xyRatio);
+
+ // get the absolutePosition
+ var absolutePosition = (this.handlePosition_/this.ratio_);
+
+ // firing the scroll change listener
+ Minimap.onScrollChange(absolutePosition,this.horizontal_);
+ };
+
+ // used as left padding in the minimap
+ this.PADDING = 5;
+
+ // required to stop a positive feedback loop when user clicks minimap
+ // and the scroll changes, which inturn may change minimap.
+ this.disableScrollChange=false;
+
+ // Listen to events on the main workspace.
+ this.workspace.addChangeListener(Minimap.mirrorEvent);
+
+ //Get rectangle bounding the minimap div.
+ this.rect = document.getElementById('mapDiv').getBoundingClientRect();
+ // Create a svg overlay on the top of mapDiv for the minimap
+ this.svg = Blockly.utils.createSvgElement('svg', {
+ 'xmlns': 'http://www.w3.org/2000/svg',
+ 'xmlns:html': 'http://www.w3.org/1999/xhtml',
+ 'xmlns:xlink': 'http://www.w3.org/1999/xlink',
+ 'version': '1.1',
+ 'height': this.rect.bottom-this.rect.top,
+ 'width': this.rect.right-this.rect.left,
+ 'class': 'minimap',
+ }, document.getElementById('mapDiv'));
+ this.svg.style.top=this.rect.top;
+ this.svg.style.left=this.rect.left;
+
+ // Creating a rectangle in the minimap that represents current view.
+ Blockly.utils.createSvgElement('rect', {
+ 'width':100,
+ 'height':100,
+ 'class':'mapDragger'
+ },this.svg);
+
+ // Rectangle in the minimap that represents current view.
+ this.mapDragger = this.svg.childNodes[0];
+
+ // Adding mouse events to the rectangle, to make it Draggable
+ this.mapDragger.addEventListener("mousedown",Minimap.mousedown,false);
+ this.mapDragger.addEventListener("mouseup",Minimap.mouseup);
+ this.mapDragger.addEventListener("mousemove",Minimap.mouseover);
+ this.mapDragger.addEventListener("mouseout",Minimap.mouseout);
+
+ //When the window change, we need to resize the minimap window.
+ window.addEventListener('resize', Minimap.repositionMinimap);
+
+ // click event for the minimap
+ // TODO: Drag event
+ this.svg.addEventListener('mouseup',Minimap.updateMapDragger);
+
+ //boolen to check whether I am dragging the surface or not
+ this.isDragging= false;
+};
+
+Minimap.mousedown = function(e){
+ Minimap.isDragging=true;
+ e.stopPropagation();
+};
+
+Minimap.mouseup = function(e){
+ Minimap.isDragging = false;
+ Minimap.updateMapDragger(e);
+ e.stopPropagation();
+};
+
+Minimap.mouseout = function(){
+ Minimap.isDragging = false;
+};
+
+Minimap.mouseover = function(e){
+ if(Minimap.isDragging){
+ Minimap.updateMapDragger(e);
+ }
+ e.stopPropagation();
+};
+
+/**
+* initilize the workspace and minimap.
+* @param {Event} event Event that triggered in the main workspace.
+*/
+Minimap.mirrorEvent = function(event){
+ if (event.type == Blockly.Events.UI) {
+ return; // Don't mirror UI events.
+ }
+ // Convert event to JSON. This could then be transmitted across the net.
+ var json = event.toJson();
+ // Convert JSON back into an event, then execute it.
+ var minimapEvent = Blockly.Events.fromJson(json, Minimap.minimap);
+ minimapEvent.run(true);
+ Minimap.scaleMinimap();
+ Minimap.setDraggerHeight();
+};
+
+/**
+* Called when window is resized. Repositions the minimap overlay.
+*/
+Minimap.repositionMinimap = function(){
+ Minimap.rect = document.getElementById('mapDiv').getBoundingClientRect();
+ Minimap.svg.style.top=Minimap.rect.top;
+ Minimap.svg.style.left=Minimap.rect.left;
+};
+
+/**
+* updates the rectangle's height and position.
+*/
+Minimap.setDraggerHeight = function(){
+ var workspaceMetrics = Minimap.workspace.getMetrics();
+ var draggerHeight=(workspaceMetrics.viewHeight/Minimap.workspace.scale)*Minimap.minimap.scale;
+ // its zero when first block is placed
+ if(draggerHeight==0){
+ return;
+ }
+ Minimap.mapDragger.setAttribute("height",draggerHeight);
+};
+
+/**
+* Updates the overall position of the viewport of the minimap by appropriately
+* using translate functions.
+*/
+Minimap.scaleMinimap = function(){
+ var minimapBoundingBox = Minimap.minimap.getBlocksBoundingBox();
+ var workspaceBoundingBox = Minimap.workspace.getBlocksBoundingBox();
+ var workspaceMetrics = Minimap.workspace.getMetrics();
+ var minimapMetrics = Minimap.minimap.getMetrics();
+
+ //scaling the mimimap such that all the blocks can be seen in the viewport
+ //this padding is default because this is how to scrollbar(in main workspace) is implemented
+ var topPadding = (workspaceMetrics.viewHeight)*Minimap.minimap.scale/(2*Minimap.workspace.scale);
+
+ // if actual padding is more than half view ports height, change it to actual padding/
+ if((workspaceBoundingBox.y*Minimap.workspace.scale-workspaceMetrics.contentTop)
+ *Minimap.minimap.scale/Minimap.workspace.scale>topPadding){
+ topPadding=(workspaceBoundingBox.y*Minimap.workspace.scale-workspaceMetrics.contentTop)
+ *Minimap.minimap.scale/Minimap.workspace.scale;
+ }
+ var scalex = (minimapMetrics.viewWidth-Minimap.PADDING)/minimapBoundingBox.width;
+ var scaley = (minimapMetrics.viewHeight-2*topPadding)/minimapBoundingBox.height;
+ Minimap.minimap.setScale(Math.min(scalex,scaley));
+
+ // translating the minimap
+ Minimap.minimap.translate(-minimapBoundingBox.x*Minimap.minimap.scale+Minimap.PADDING,
+ -minimapMetrics.contentTop*Minimap.minimap.scale + topPadding);
+};
+
+/**
+* Handles the onclick event on the minimapBoundingBox. Changes mapDraggers position.
+* @param {Event} e Event from the mouse click
+*/
+Minimap.updateMapDragger = function(e){
+ var y=e.clientY;
+ var draggerHeight = Minimap.mapDragger.getAttribute("height");
+ var finalY = y-Minimap.rect.top-draggerHeight/2;
+ var maxValidY = (Minimap.workspace.getMetrics().contentHeight-Minimap.workspace.getMetrics().viewHeight)
+ *Minimap.minimap.scale;
+ if(y+draggerHeight/2>Minimap.rect.bottom){
+ finalY = Minimap.rect.bottom-Minimap.rect.top-draggerHeight;
+ }else if(ymaxValidY){
+ finalY=maxValidY;
+ }
+ Minimap.mapDragger.setAttribute("y", finalY);
+
+ // required, otherwise creates a feedback loop
+ Minimap.disableScrollChange=true;
+ Minimap.workspace.scrollbar.vScroll.set((finalY*Minimap.workspace.scale)/Minimap.minimap.scale);
+ Minimap.disableScrollChange=false;
+};
+
+/**
+* Handles the onclick event on the minimapBoundingBox, paramaters are passed by
+* the event handler
+* @param {Float} position This is the absolute postion of the scrollbar.
+* @param {boolean} horizontal Informs if the change event if for horizontal(true)
+* scrollbar or vertical(false) scrollbar.
+*/
+Minimap.onScrollChange = function(position,horizontal){
+ if(horizontal){
+ return;
+ }
+ var newDraggerPosition = (position*Minimap.minimap.scale/Minimap.workspace.scale);
+ if(!Minimap.disableScrollChange){
+ Minimap.mapDragger.setAttribute("y",newDraggerPosition);
+ }
+};