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chore: use prettier instead of clang-format (#7014)
* chore: add and configure prettier * chore: remove clang-format * chore: remove clang-format config * chore: lint additional ts files * chore: fix lint errors in blocks * chore: add prettier-ignore where needed * chore: ignore js blocks when formatting * chore: fix playground html syntax * chore: fix yaml spacing from merge * chore: convert text blocks to use arrow functions * chore: format everything with prettier * chore: fix lint unused imports in blocks
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@@ -19,7 +19,6 @@ import type {IConnectionChecker} from './interfaces/i_connection_checker.js';
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import type {RenderedConnection} from './rendered_connection.js';
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import type {Coordinate} from './utils/coordinate.js';
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/**
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* Database of connections.
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* Connections are stored in order of their vertical component. This way
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@@ -58,8 +57,10 @@ export class ConnectionDB {
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* @returns The index of the connection, or -1 if the connection was not
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* found.
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*/
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private findIndexOfConnection(conn: RenderedConnection, yPos: number):
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number {
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private findIndexOfConnection(
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conn: RenderedConnection,
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yPos: number
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): number {
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if (!this.connections.length) {
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return -1;
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}
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@@ -81,8 +82,10 @@ export class ConnectionDB {
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}
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pointer = bestGuess;
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while (pointer < this.connections.length &&
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this.connections[pointer].y === yPos) {
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while (
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pointer < this.connections.length &&
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this.connections[pointer].y === yPos
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) {
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if (this.connections[pointer] === conn) {
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return pointer;
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}
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@@ -140,8 +143,10 @@ export class ConnectionDB {
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* @param maxRadius The maximum radius to another connection.
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* @returns List of connections.
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*/
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getNeighbours(connection: RenderedConnection, maxRadius: number):
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RenderedConnection[] {
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getNeighbours(
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connection: RenderedConnection,
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maxRadius: number
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): RenderedConnection[] {
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const db = this.connections;
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const currentX = connection.x;
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const currentY = connection.y;
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@@ -218,8 +223,10 @@ export class ConnectionDB {
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* connection or null, and 'radius' which is the distance.
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*/
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searchForClosest(
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conn: RenderedConnection, maxRadius: number,
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dxy: Coordinate): {connection: RenderedConnection|null, radius: number} {
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conn: RenderedConnection,
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maxRadius: number,
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dxy: Coordinate
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): {connection: RenderedConnection | null; radius: number} {
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if (!this.connections.length) {
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// Don't bother.
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return {connection: null, radius: maxRadius};
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@@ -253,8 +260,10 @@ export class ConnectionDB {
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}
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let pointerMax = closestIndex;
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while (pointerMax < this.connections.length &&
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this.isInYRange(pointerMax, conn.y, maxRadius)) {
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while (
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pointerMax < this.connections.length &&
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this.isInYRange(pointerMax, conn.y, maxRadius)
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) {
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temp = this.connections[pointerMax];
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if (this.connectionChecker.canConnect(conn, temp, true, bestRadius)) {
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bestConnection = temp;
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