Merge master to develop (#1189)

* Merge master into develop (#1063)

- pick up translation changes
- clean up trailing spaces

* Rebuild for translations

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Cherrypick a fix for #1069 and rebuild (#1075)

* Fix #1069 (#1073)

* rebuild

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Localisation updates from https://translatewiki.net.

* Rebuild compressed files

* Add some translatewiki annotations back into msg/messages.js

* Rebuild msg files
This commit is contained in:
Rachel Fenichel
2017-06-23 16:54:59 -07:00
committed by GitHub
parent 59e87e5a5c
commit 9053dbf9b4
77 changed files with 4634 additions and 4232 deletions

View File

@@ -258,13 +258,13 @@ Blockly.Msg.CONTROLS_IF_ELSE_TITLE_ELSE = Blockly.Msg.CONTROLS_IF_MSG_ELSE;
/// tooltip - Describes the 'else' subblock during [https://github.com/google/blockly/wiki/IfElse#block-modification if block modification].
Blockly.Msg.CONTROLS_IF_ELSE_TOOLTIP = 'Add a final, catch-all condition to the if block.';
/// button text - Text on a button inside a dialogue window, which will accept or acknowledge the contents of the dialogue when pressed.
/// button text - Text on a button inside a dialogue window, which will accept or acknowledge the contents of the dialogue when pressed.\n{{Identical|OK}}
Blockly.Msg.IOS_OK = 'OK';
/// button text - Text on a button inside a dialogue window, which will close or cancel the dialogue when pressed.
/// button text - Text on a button inside a dialogue window, which will close or cancel the dialogue when pressed.\n{{Identical|Cancel}}
Blockly.Msg.IOS_CANCEL = 'Cancel';
/// alert - Title text for an error dialogue.
/// alert - Title text for an error dialogue.\n{{Identical|Error}}
Blockly.Msg.IOS_ERROR = 'Error';
/// header text - Title of a section that displays a list of parameters (aka. "inputs") that have been defined for a procedure. This is used inside a dialogue window to configure a procedure.
/// header text - Title of a section that displays a list of parameters (aka. "inputs") that have been defined for a procedure. This is used inside a dialogue window to configure a procedure.\n{{Identical|Input}}
Blockly.Msg.IOS_PROCEDURES_INPUTS = 'INPUTS';
/// button text - Text on a button which will add a parameter (aka. "input") to a procedure. This is used inside a dialogue window to configure a procedure. NOTE: The "+" should be preserved at the beginning of the text.
Blockly.Msg.IOS_PROCEDURES_ADD_INPUT = '+ Add Input';
@@ -274,11 +274,11 @@ Blockly.Msg.IOS_PROCEDURES_ALLOW_STATEMENTS = 'Allow statements';
Blockly.Msg.IOS_PROCEDURES_DUPLICATE_INPUTS_ERROR = 'This function has duplicate inputs.';
/// button text - Text on a button which will open a variable creation dialogue when pressed. NOTE: The "+" should be preserved at the beginning of the text.
Blockly.Msg.IOS_VARIABLES_ADD_VARIABLE = '+ Add Variable';
/// button text - Text on a button inside a variable creation dialogue, which will add a variable when pressed.
/// button text - Text on a button inside a variable creation dialogue, which will add a variable when pressed.\n{{Identical|Add}}
Blockly.Msg.IOS_VARIABLES_ADD_BUTTON = 'Add';
/// button text - Text on a button inside a variable rename dialogue, which will rename a variable when pressed.
/// button text - Text on a button inside a variable rename dialogue, which will rename a variable when pressed.\n{{Identical|Rename}}
Blockly.Msg.IOS_VARIABLES_RENAME_BUTTON = 'Rename';
/// button text - Text on a button inside a variable deletion dialogue, which will delete a variable when pressed.
/// button text - Text on a button inside a variable deletion dialogue, which will delete a variable when pressed.\n{{Identical|Delete}}
Blockly.Msg.IOS_VARIABLES_DELETE_BUTTON = 'Delete';
/// placeholder text - Placeholder text used inside a text input, where a variable name should be entered.
Blockly.Msg.IOS_VARIABLES_VARIABLE_NAME = 'Variable name';
@@ -1156,7 +1156,7 @@ Blockly.Msg.PROCEDURES_CALLRETURN_TOOLTIP = 'Run the user-defined function "%1"
/// block text - This text appears on a block in a window that appears when the user clicks
/// on the plus sign or star on a function definition block. It refers to the set of parameters
/// (referred to by the simpler term "inputs") to the function. See
/// [[Translating:Blockly#function_definitions]].
/// [[Translating:Blockly#function_definitions]].\n{{Identical|Input}}
Blockly.Msg.PROCEDURES_MUTATORCONTAINER_TITLE = 'inputs';
/// tooltip
Blockly.Msg.PROCEDURES_MUTATORCONTAINER_TOOLTIP = 'Add, remove, or reorder inputs to this function.';