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Rebuilding _compressed.js files. (#1920)
This captures changes to core/xml.js that are required by Node, since the gulpfile builds from the compressed files.
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@@ -68,7 +68,7 @@ Blockly.Msg["DELETE_VARIABLE_CONFIRMATION"] = "Cancella %1 usi della variabile '
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Blockly.Msg["DELETE_X_BLOCKS"] = "Cancella %1 blocchi";
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Blockly.Msg["DISABLE_BLOCK"] = "Disattiva blocco";
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Blockly.Msg["DUPLICATE_BLOCK"] = "Duplica";
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Blockly.Msg["DUPLICATE_COMMENT"] = "Duplicate Comment"; // untranslated
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Blockly.Msg["DUPLICATE_COMMENT"] = "Duplica commento";
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Blockly.Msg["ENABLE_BLOCK"] = "Attiva blocco";
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Blockly.Msg["EXPAND_ALL"] = "Espandi blocchi";
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Blockly.Msg["EXPAND_BLOCK"] = "Espandi blocco";
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@@ -399,7 +399,7 @@ Blockly.Msg["VARIABLES_SET_HELPURL"] = "https://github.com/google/blockly/wiki/V
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Blockly.Msg["VARIABLES_SET_TOOLTIP"] = "Imposta questa variabile ad essere pari all'input.";
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Blockly.Msg["VARIABLE_ALREADY_EXISTS"] = "Una variabile denominata '%1' esiste già.";
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Blockly.Msg["VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE"] = "Una variabile nominata '%1' esiste già per un'altro tipo: '%2'.";
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Blockly.Msg["WORKSPACE_COMMENT_DEFAULT_TEXT"] = "Say something..."; // untranslated
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Blockly.Msg["WORKSPACE_COMMENT_DEFAULT_TEXT"] = "Scrivi qualcosa...";
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Blockly.Msg["PROCEDURES_DEFRETURN_TITLE"] = Blockly.Msg["PROCEDURES_DEFNORETURN_TITLE"];
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Blockly.Msg["CONTROLS_IF_IF_TITLE_IF"] = Blockly.Msg["CONTROLS_IF_MSG_IF"];
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Blockly.Msg["CONTROLS_WHILEUNTIL_INPUT_DO"] = Blockly.Msg["CONTROLS_REPEAT_INPUT_DO"];
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