mirror of
https://github.com/google/blockly.git
synced 2026-01-08 17:40:09 +01:00
Merge pull request #2732 from rachel-fenichel/render/constants
More work to move constants into objects
This commit is contained in:
@@ -123,9 +123,9 @@ Blockly.blockRendering.Drawer.prototype.drawTop_ = function() {
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this.steps_.push(Blockly.blockRendering.constants.START_POINT);
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} else if (elem.type === 'round corner') {
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this.steps_.push(Blockly.blockRendering.constants.TOP_LEFT_CORNER_START,
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Blockly.blockRendering.constants.TOP_LEFT_CORNER);
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Blockly.blockRendering.constants.OUTSIDE_CORNERS.topLeft);
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} else if (elem.type === 'previous connection') {
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this.steps_.push(Blockly.blockRendering.constants.NOTCH_PATH_LEFT);
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this.steps_.push(Blockly.blockRendering.constants.NOTCH.pathLeft);
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} else if (elem.type === 'hat') {
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this.steps_.push(Blockly.blockRendering.constants.START_HAT.path);
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} else if (elem.isSpacer()) {
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@@ -144,11 +144,11 @@ Blockly.blockRendering.Drawer.prototype.drawTop_ = function() {
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* @private
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*/
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Blockly.blockRendering.Drawer.prototype.drawValueInput_ = function(row) {
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var input = row.getLastInput();
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this.highlighter_.drawValueInput(row);
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this.steps_.push('H', row.width);
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this.steps_.push(Blockly.blockRendering.constants.PUZZLE_TAB.pathDown);
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this.steps_.push('v',
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row.height - Blockly.blockRendering.constants.PUZZLE_TAB.height);
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this.steps_.push('v', row.height - input.connectionHeight);
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this.positionExternalValueConnection_(row);
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};
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@@ -161,11 +161,21 @@ Blockly.blockRendering.Drawer.prototype.drawValueInput_ = function(row) {
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*/
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Blockly.blockRendering.Drawer.prototype.drawStatementInput_ = function(row) {
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this.highlighter_.drawStatementInput(row);
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var x = row.statementEdge + Blockly.blockRendering.constants.NOTCH_OFFSET_RIGHT;
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// Where to start drawing the notch, which is on the right side in LTR.
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var x = row.statementEdge + Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT +
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Blockly.blockRendering.constants.NOTCH.width;
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this.steps_.push('H', x);
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this.steps_.push(Blockly.blockRendering.constants.INNER_TOP_LEFT_CORNER);
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this.steps_.push('v', row.height - 2 * Blockly.blockRendering.constants.CORNER_RADIUS);
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this.steps_.push(Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER);
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var innerTopLeftCorner =
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Blockly.blockRendering.constants.NOTCH.pathRight + ' h -' +
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(Blockly.blockRendering.constants.NOTCH_WIDTH -
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Blockly.blockRendering.constants.CORNER_RADIUS) +
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Blockly.blockRendering.constants.INSIDE_CORNERS.pathTop;
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this.steps_.push(innerTopLeftCorner);
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this.steps_.push('v',
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row.height - (2 * Blockly.blockRendering.constants.INSIDE_CORNERS.height));
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this.steps_.push(Blockly.blockRendering.constants.INSIDE_CORNERS.pathBottom);
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this.positionStatementInputConnection_(row);
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};
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@@ -192,17 +202,19 @@ Blockly.blockRendering.Drawer.prototype.drawRightSideRow_ = function(row) {
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Blockly.blockRendering.Drawer.prototype.drawBottom_ = function() {
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var bottomRow = this.info_.bottomRow;
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var elems = bottomRow.elements;
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this.highlighter_.drawBottomCorner(bottomRow);
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this.highlighter_.drawBottomRow(bottomRow);
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this.positionNextConnection_();
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this.steps_.push('v', bottomRow.height);
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for (var i = elems.length - 1; i >= 0; i--) {
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var elem = elems[i];
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if (elem.type === 'next connection') {
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this.steps_.push(Blockly.blockRendering.constants.NOTCH_PATH_RIGHT);
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//this.steps_.push('h', (this.RTL ? 0.5 : - 0.5));
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this.steps_.push(Blockly.blockRendering.constants.NOTCH.pathRight);
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//this.steps_.push('h', (this.RTL ? -0.5 : 0.5));
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} else if (elem.type === 'square corner') {
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this.steps_.push('H 0');
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} else if (elem.type === 'round corner') {
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this.steps_.push(Blockly.blockRendering.constants.BOTTOM_LEFT_CORNER);
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this.steps_.push(Blockly.blockRendering.constants.OUTSIDE_CORNERS.bottomLeft);
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} else if (elem.isSpacer()) {
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this.steps_.push('h', elem.width * -1);
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}
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@@ -217,11 +229,12 @@ Blockly.blockRendering.Drawer.prototype.drawBottom_ = function() {
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Blockly.blockRendering.Drawer.prototype.drawLeft_ = function() {
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this.highlighter_.drawLeft();
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var outputConnection = this.info_.outputConnection;
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this.positionOutputConnection_();
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if (this.info_.hasOutputConnection) {
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if (outputConnection) {
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// Draw a line up to the bottom of the tab.
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this.steps_.push('V', Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP +
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Blockly.blockRendering.constants.PUZZLE_TAB.height);
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this.steps_.push('V',
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outputConnection.connectionOffsetY + outputConnection.height);
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this.steps_.push(Blockly.blockRendering.constants.PUZZLE_TAB.pathUp);
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}
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// Close off the path. This draws a vertical line up to the start of the
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@@ -315,12 +328,16 @@ Blockly.blockRendering.Drawer.prototype.drawInlineInput_ = function(input) {
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var height = input.height;
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var yPos = input.centerline - height / 2;
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this.inlineSteps_.push('M', (input.xPos + Blockly.blockRendering.constants.PUZZLE_TAB.width) + ',' + yPos);
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this.inlineSteps_.push('v ', Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP);
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var connectionTop = input.connectionOffsetY;
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var connectionBottom = input.connectionHeight + connectionTop;
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var connectionRight = input.xPos + input.connectionWidth;
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this.inlineSteps_.push('M', connectionRight + ',' + yPos);
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this.inlineSteps_.push('v ', connectionTop);
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this.inlineSteps_.push(Blockly.blockRendering.constants.PUZZLE_TAB.pathDown);
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this.inlineSteps_.push('v', height - Blockly.blockRendering.constants.PUZZLE_TAB.height -
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Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP);
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this.inlineSteps_.push('h', width - Blockly.blockRendering.constants.PUZZLE_TAB.width);
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this.inlineSteps_.push('v', height - connectionBottom);
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this.inlineSteps_.push('h', width - input.connectionWidth);
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this.inlineSteps_.push('v', -height);
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this.inlineSteps_.push('z');
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@@ -340,13 +357,13 @@ Blockly.blockRendering.Drawer.prototype.positionInlineInputConnection_ = functio
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var yPos = input.centerline - input.height / 2;
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// Move the connection.
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if (input.connection) {
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var connX = input.xPos + Blockly.blockRendering.constants.PUZZLE_TAB.width +
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var connX = input.xPos + input.connectionWidth +
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Blockly.blockRendering.constants.DARK_PATH_OFFSET;
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if (this.info_.RTL) {
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connX *= -1;
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}
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input.connection.setOffsetInBlock(
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connX, yPos + Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP +
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connX, yPos + input.connectionOffsetY +
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Blockly.blockRendering.constants.DARK_PATH_OFFSET);
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}
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};
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@@ -411,9 +428,8 @@ Blockly.blockRendering.Drawer.prototype.positionNextConnection_ = function() {
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var bottomRow = this.info_.bottomRow;
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if (bottomRow.hasNextConnection) {
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var connX =
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this.info_.RTL ? -Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT :
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Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT;
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var connInfo = bottomRow.getNextConnection();
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var connX = this.info_.RTL ? -connInfo.xPos : connInfo.xPos;
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bottomRow.connection.setOffsetInBlock(
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connX, this.info_.height + Blockly.blockRendering.constants.DARK_PATH_OFFSET);
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}
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@@ -425,8 +441,8 @@ Blockly.blockRendering.Drawer.prototype.positionNextConnection_ = function() {
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* @private
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*/
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Blockly.blockRendering.Drawer.prototype.positionOutputConnection_ = function() {
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if (this.info_.hasOutputConnection) {
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if (this.info_.outputConnection) {
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this.block_.outputConnection.setOffsetInBlock(0,
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Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP);
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this.info_.outputConnection.connectionOffsetY);
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}
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};
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@@ -26,7 +26,7 @@
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'use strict';
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goog.provide('Blockly.blockRendering.Highlighter');
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goog.require('Blockly.blockRendering.constants');
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goog.require('Blockly.blockRendering.highlightConstants');
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goog.require('Blockly.blockRendering.RenderInfo');
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goog.require('Blockly.blockRendering.Measurable');
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@@ -50,176 +50,171 @@ goog.require('Blockly.blockRendering.Measurable');
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Blockly.blockRendering.Highlighter = function(info, pathObject) {
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this.info_ = info;
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this.pathObject_ = pathObject;
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this.highlightSteps_ = this.pathObject_.highlightSteps;
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this.highlightInlineSteps_ = this.pathObject_.highlightInlineSteps;
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this.steps_ = this.pathObject_.highlightSteps;
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this.inlineSteps_ = this.pathObject_.highlightInlineSteps;
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this.RTL_ = this.info_.RTL;
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/**
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* The offset between the block's main path and highlight path.
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* @type {number}
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* @private
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*/
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this.highlightOffset_ = Blockly.blockRendering.highlightConstants.OFFSET;
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this.outsideCornerPaths_ = Blockly.blockRendering.highlightConstants.OUTSIDE_CORNER;
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this.insideCornerPaths_ = Blockly.blockRendering.highlightConstants.INSIDE_CORNER;
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this.puzzleTabPaths_ = Blockly.blockRendering.highlightConstants.PUZZLE_TAB;
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this.notchPaths_ = Blockly.blockRendering.highlightConstants.NOTCH;
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this.startPaths_ = Blockly.blockRendering.highlightConstants.START_HAT;
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};
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Blockly.blockRendering.Highlighter.prototype.drawTopCorner = function(row) {
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for (var i = 0, elem; elem = row.elements[i]; i++) {
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if (elem.type === 'square corner') {
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this.highlightSteps_.push(Blockly.blockRendering.constants.START_POINT_HIGHLIGHT);
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this.steps_.push(Blockly.blockRendering.highlightConstants.START_POINT);
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} else if (elem.type === 'round corner') {
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this.highlightSteps_.push(this.info_.RTL ?
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Blockly.blockRendering.constants.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL :
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Blockly.blockRendering.constants.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR);
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this.highlightSteps_.push(Blockly.blockRendering.constants.TOP_LEFT_CORNER_HIGHLIGHT);
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this.steps_.push(
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this.outsideCornerPaths_.topLeft(this.RTL_));
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} else if (elem.type === 'previous connection') {
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this.highlightSteps_.push(Blockly.blockRendering.constants.NOTCH_PATH_LEFT_HIGHLIGHT);
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// TODO: move the offsets into the definition of the notch highlight, maybe.
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this.steps_.push('h', (this.RTL_ ? 0.5 : - 0.5));
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this.steps_.push(this.notchPaths_.pathLeft);
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this.steps_.push('h', (this.RTL_ ? -0.5 : 0.5));
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} else if (elem.type === 'hat') {
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.START_HAT.highlight(this.info_.RTL));
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this.steps_.push(this.startPaths_.path(this.RTL_));
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} else if (elem.isSpacer()) {
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this.highlightSteps_.push('h', elem.width - Blockly.blockRendering.constants.HIGHLIGHT_OFFSET);
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this.steps_.push('h', elem.width - this.highlightOffset_);
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}
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}
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this.highlightSteps_.push('H', row.width - Blockly.blockRendering.constants.HIGHLIGHT_OFFSET);
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this.steps_.push('H', row.width - this.highlightOffset_);
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};
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Blockly.blockRendering.Highlighter.prototype.drawValueInput = function(row) {
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if (this.info_.RTL) {
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var aboveTabHeight = -Blockly.blockRendering.constants.HIGHLIGHT_OFFSET;
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var belowTabHeight = row.height -
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Blockly.blockRendering.constants.PUZZLE_TAB.height +
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Blockly.blockRendering.constants.HIGHLIGHT_OFFSET;
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// Edge above tab.
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this.highlightSteps_.push('v', aboveTabHeight);
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// Highlight around back of tab.
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.PUZZLE_TAB_HIGHLIGHT.pathDown(this.info_.RTL));
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// Edge below tab.
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this.highlightSteps_.push('v', belowTabHeight);
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var input = row.getLastInput();
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var steps = '';
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if (this.RTL_) {
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var aboveTabHeight = -this.highlightOffset_;
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var belowTabHeight =
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row.height - input.connectionHeight + this.highlightOffset_;
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steps =
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Blockly.utils.svgPaths.lineOnAxis('v', aboveTabHeight) +
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this.puzzleTabPaths_.pathDown(this.RTL_) +
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Blockly.utils.svgPaths.lineOnAxis('v', belowTabHeight);
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} else {
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this.highlightSteps_.push(Blockly.utils.svgPaths.moveTo(row.width, row.yPos));
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.PUZZLE_TAB_HIGHLIGHT.pathDown(this.info_.RTL));
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steps =
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Blockly.utils.svgPaths.moveTo(row.width, row.yPos) +
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this.puzzleTabPaths_.pathDown(this.RTL_);
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}
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this.steps_.push(steps);
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};
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Blockly.blockRendering.Highlighter.prototype.drawStatementInput = function(row) {
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var x = row.statementEdge;
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if (this.info_.RTL) {
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this.highlightSteps_.push('M',
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(x + Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE) +
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',' + (row.yPos + Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE));
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL);
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this.highlightSteps_.push('v',
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row.height - 2 * Blockly.blockRendering.constants.CORNER_RADIUS);
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL);
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var steps = '';
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if (this.RTL_) {
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var innerHeight = row.height - (2 * this.insideCornerPaths_.height);
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steps =
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Blockly.utils.svgPaths.moveTo(row.statementEdge, row.yPos) +
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this.insideCornerPaths_.pathTop(this.RTL_) +
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Blockly.utils.svgPaths.lineOnAxis('v', innerHeight) +
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this.insideCornerPaths_.pathBottom(this.RTL_);
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} else {
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this.highlightSteps_.push('M',
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(x + Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE) + ',' +
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(row.yPos + row.height - Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE));
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR);
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steps =
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Blockly.utils.svgPaths.moveTo(row.statementEdge, row.yPos + row.height) +
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this.insideCornerPaths_.pathBottom(this.RTL_);
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}
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this.steps_.push(steps);
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};
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Blockly.blockRendering.Highlighter.prototype.drawRightSideRow = function(row) {
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if (row.followsStatement) {
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this.highlightSteps_.push('H', row.width);
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this.steps_.push('H', row.width);
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}
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if (this.info_.RTL) {
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this.highlightSteps_.push('H', row.width - Blockly.blockRendering.constants.HIGHLIGHT_OFFSET);
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this.highlightSteps_.push('v', row.height);
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if (this.RTL_) {
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this.steps_.push('H', row.width - this.highlightOffset_);
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this.steps_.push('v', row.height);
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}
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};
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Blockly.blockRendering.Highlighter.prototype.drawBottomCorner = function(_row) {
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Blockly.blockRendering.Highlighter.prototype.drawBottomRow = function(_row) {
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var height = this.info_.height;
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var elems = this.info_.bottomRow.elements;
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if (this.info_.RTL) {
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this.highlightSteps_.push('V', height);
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}
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for (var i = elems.length - 1; i >= 0; i--) {
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var elem = elems[i];
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if (elem.type === 'square corner') {
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if (!this.info_.RTL) {
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this.highlightSteps_.push('M',
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Blockly.blockRendering.constants.HIGHLIGHT_OFFSET + ',' +
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(height - Blockly.blockRendering.constants.HIGHLIGHT_OFFSET));
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}
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} else if (elem.type === 'round corner') {
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if (!this.info_.RTL) {
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.BOTTOM_LEFT_CORNER_HIGHLIGHT_START +
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(height - Blockly.BlockSvg.DISTANCE_45_INSIDE) +
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Blockly.blockRendering.constants.BOTTOM_LEFT_CORNER_HIGHLIGHT_MID +
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(height - Blockly.BlockSvg.CORNER_RADIUS));
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}
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// Highlight the vertical edge of the bottom row on the input side.
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// Highlighting is always from the top left, both in LTR and RTL.
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if (this.RTL_) {
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this.steps_.push('V', height);
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} else {
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var cornerElem = this.info_.bottomRow.elements[0];
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if (cornerElem.type === 'square corner') {
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this.steps_.push(
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Blockly.utils.svgPaths.moveTo(
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this.highlightOffset_, height - this.highlightOffset_));
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} else if (cornerElem.type === 'round corner') {
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this.steps_.push(this.outsideCornerPaths_.bottomLeft(height));
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}
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}
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};
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Blockly.blockRendering.Highlighter.prototype.drawLeft = function() {
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if (this.info_.hasOutputConnection) {
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this.highlightSteps_.push(
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Blockly.blockRendering.constants.PUZZLE_TAB_HIGHLIGHT.pathUp(this.info_.RTL));
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if (this.info_.outputConnection) {
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this.steps_.push(
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this.puzzleTabPaths_.pathUp(this.RTL_));
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}
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if (!this.info_.RTL) {
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if (!this.RTL_) {
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if (this.info_.topRow.elements[0].isSquareCorner()) {
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this.highlightSteps_.push('V', Blockly.blockRendering.constants.HIGHLIGHT_OFFSET);
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this.steps_.push('V', this.highlightOffset_);
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} else {
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this.highlightSteps_.push('V', Blockly.blockRendering.constants.CORNER_RADIUS);
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this.steps_.push('V', this.outsideCornerPaths_.height);
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}
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}
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};
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Blockly.blockRendering.Highlighter.prototype.drawInlineInput = function(input) {
|
||||
var offset = Blockly.blockRendering.constants.HIGHLIGHT_OFFSET;
|
||||
var offset = this.highlightOffset_;
|
||||
|
||||
var inputWidth = input.width;
|
||||
var height = input.height;
|
||||
var x = input.xPos;
|
||||
var yPos = input.centerline - height / 2;
|
||||
var bottomHighlightWidth = inputWidth - Blockly.blockRendering.constants.PUZZLE_TAB.width;
|
||||
// Relative to the block's left.
|
||||
var connectionRight = input.xPos + input.connectionWidth;
|
||||
var yPos = input.centerline - input.height / 2;
|
||||
var bottomHighlightWidth = input.width - input.connectionWidth;
|
||||
var startY = yPos + offset;
|
||||
|
||||
if (this.info_.RTL) {
|
||||
if (this.RTL_) {
|
||||
// TODO: Check if this is different when the inline input is populated.
|
||||
|
||||
var aboveTabHeight =
|
||||
Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP -
|
||||
offset;
|
||||
|
||||
var aboveTabHeight = input.connectionOffsetY - offset;
|
||||
var belowTabHeight =
|
||||
height -
|
||||
(Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP +
|
||||
Blockly.blockRendering.constants.PUZZLE_TAB.height) +
|
||||
offset;
|
||||
input.height - (input.connectionOffsetY + input.connectionHeight) + offset;
|
||||
|
||||
var startX = x + Blockly.blockRendering.constants.PUZZLE_TAB.width -
|
||||
offset;
|
||||
var startY = yPos + offset;
|
||||
var startX = connectionRight - offset;
|
||||
|
||||
var steps = Blockly.utils.svgPaths.moveTo(startX, startY) +
|
||||
// Right edge above tab.
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', aboveTabHeight) +
|
||||
// Back of tab.
|
||||
this.puzzleTabPaths_.pathDown(this.RTL_) +
|
||||
// Right edge below tab.
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', belowTabHeight) +
|
||||
// Bottom.
|
||||
Blockly.utils.svgPaths.lineOnAxis('h', bottomHighlightWidth);
|
||||
|
||||
this.inlineSteps_.push(steps);
|
||||
|
||||
// Highlight right edge, around back of tab, and bottom.
|
||||
this.highlightInlineSteps_.push('M', startX + ',' + startY);
|
||||
// Right edge above tab.
|
||||
this.highlightInlineSteps_.push('v', aboveTabHeight);
|
||||
// Back of tab.
|
||||
this.highlightInlineSteps_.push(
|
||||
Blockly.blockRendering.constants.PUZZLE_TAB_HIGHLIGHT.pathDown(this.info_.RTL));
|
||||
// Right edge below tab.
|
||||
this.highlightInlineSteps_.push('v', belowTabHeight);
|
||||
// Bottom (horizontal).
|
||||
this.highlightInlineSteps_.push('h', bottomHighlightWidth);
|
||||
} else {
|
||||
// Go to top right corner.
|
||||
this.highlightInlineSteps_.push(
|
||||
Blockly.utils.svgPaths.moveTo(x + inputWidth + offset, yPos + offset));
|
||||
// Highlight right edge, bottom.
|
||||
this.highlightInlineSteps_.push('v', height);
|
||||
this.highlightInlineSteps_.push('h ', -bottomHighlightWidth);
|
||||
// Go to top of tab.
|
||||
this.highlightSteps_.push(Blockly.utils.svgPaths.moveTo(
|
||||
x + Blockly.blockRendering.constants.PUZZLE_TAB.width,
|
||||
yPos + Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP));
|
||||
// Short highlight glint at bottom of tab.
|
||||
this.highlightSteps_.push(
|
||||
Blockly.blockRendering.constants.PUZZLE_TAB_HIGHLIGHT.pathDown(this.info_.RTL));
|
||||
|
||||
var steps =
|
||||
// Go to top right corner.
|
||||
Blockly.utils.svgPaths.moveTo(input.xPos + input.width + offset, startY) +
|
||||
// Highlight right edge, bottom.
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', input.height) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('h', -bottomHighlightWidth) +
|
||||
// Go to top of tab.
|
||||
Blockly.utils.svgPaths.moveTo(connectionRight, yPos + input.connectionOffsetY) +
|
||||
// Short highlight glint at bottom of tab.
|
||||
this.puzzleTabPaths_.pathDown(this.RTL_);
|
||||
|
||||
this.inlineSteps_.push(steps);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -45,10 +45,12 @@ Blockly.blockRendering.RenderInfo = function(block) {
|
||||
this.block_ = block;
|
||||
|
||||
/**
|
||||
* Whether the block has an output connection.
|
||||
* @type {boolean}
|
||||
* A measurable representing the output connection if the block has one.
|
||||
* Otherwise null.
|
||||
* @type {Blockly.blockRendering.OutputConnection}
|
||||
*/
|
||||
this.hasOutputConnection = !!block.outputConnection;
|
||||
this.outputConnection = !block.outputConnection ? null :
|
||||
new Blockly.blockRendering.OutputConnection();
|
||||
|
||||
/**
|
||||
* Whether the block should be rendered as a single line, either because it's
|
||||
@@ -405,7 +407,7 @@ Blockly.blockRendering.RenderInfo.prototype.getInRowSpacing_ = function(prev, ne
|
||||
} else if (next.isNextConnection()) {
|
||||
// Next connections are shifted slightly to the left (in both LTR and RTL)
|
||||
// to make the dark path under the previous connection show through.
|
||||
return Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT + (this.RTL ? 0.5 : - 0.5);
|
||||
return Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT;//+ (this.RTL ? 0.5 : - 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -416,8 +418,8 @@ Blockly.blockRendering.RenderInfo.prototype.getInRowSpacing_ = function(prev, ne
|
||||
} else if (next.isNextConnection()) {
|
||||
// Next connections are shifted slightly to the left (in both LTR and RTL)
|
||||
// to make the dark path under the previous connection show through.
|
||||
return Blockly.blockRendering.constants.NOTCH_OFFSET_ROUNDED_CORNER_PREV +
|
||||
(this.RTL ? 0.5 : - 0.5);
|
||||
return Blockly.blockRendering.constants.NOTCH_OFFSET_ROUNDED_CORNER_PREV;//+
|
||||
//(this.RTL ? 0.5 : - 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -460,7 +462,7 @@ Blockly.blockRendering.RenderInfo.prototype.computeBounds_ = function() {
|
||||
if (widestStatementRowFields) {
|
||||
this.width =
|
||||
Math.max(blockWidth,
|
||||
widestStatementRowFields + Blockly.blockRendering.constants.NOTCH_WIDTH * 2);
|
||||
widestStatementRowFields + Blockly.blockRendering.constants.NOTCH.width * 2);
|
||||
} else {
|
||||
this.width = blockWidth;
|
||||
}
|
||||
|
||||
@@ -41,7 +41,6 @@ Blockly.blockRendering.constants.LARGE_PADDING = 10;
|
||||
Blockly.blockRendering.constants.TALL_INPUT_FIELD_OFFSET_Y =
|
||||
Blockly.blockRendering.constants.MEDIUM_PADDING;
|
||||
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET = 0.5;
|
||||
|
||||
// The dark/shadow path in classic rendering is the same as the normal block
|
||||
// path, but translated down one and right one.
|
||||
@@ -74,12 +73,6 @@ Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT =
|
||||
// connection starts.
|
||||
Blockly.blockRendering.constants.NOTCH_OFFSET_ROUNDED_CORNER_PREV = 7;
|
||||
|
||||
// This is the offset from the vertical part of a statement input
|
||||
// to where to start the notch, which is on the right side in LTR.
|
||||
Blockly.blockRendering.constants.NOTCH_OFFSET_RIGHT =
|
||||
Blockly.blockRendering.constants.NOTCH_OFFSET_LEFT +
|
||||
Blockly.blockRendering.constants.NOTCH_WIDTH;
|
||||
|
||||
Blockly.blockRendering.constants.STATEMENT_BOTTOM_SPACER = 5;
|
||||
Blockly.blockRendering.constants.STATEMENT_INPUT_PADDING_LEFT = 20;
|
||||
Blockly.blockRendering.constants.BETWEEN_STATEMENT_PADDING_Y = 4;
|
||||
@@ -112,9 +105,11 @@ Blockly.blockRendering.constants.SPACER_DEFAULT_HEIGHT = 15;
|
||||
|
||||
Blockly.blockRendering.constants.MIN_BLOCK_HEIGHT = 24;
|
||||
|
||||
Blockly.blockRendering.constants.EMPTY_INLINE_INPUT_WIDTH = 22.5;
|
||||
Blockly.blockRendering.constants.EMPTY_INLINE_INPUT_WIDTH =
|
||||
Blockly.blockRendering.constants.TAB_WIDTH + 14.5;
|
||||
|
||||
Blockly.blockRendering.constants.EMPTY_INLINE_INPUT_HEIGHT = 26;
|
||||
Blockly.blockRendering.constants.EMPTY_INLINE_INPUT_HEIGHT =
|
||||
Blockly.blockRendering.constants.TAB_HEIGHT + 11;
|
||||
|
||||
Blockly.blockRendering.constants.EXTERNAL_VALUE_INPUT_WIDTH = 10;
|
||||
|
||||
@@ -136,121 +131,6 @@ Blockly.blockRendering.constants.POPULATED_STATEMENT_INPUT_WIDTH = 25;
|
||||
|
||||
Blockly.blockRendering.constants.START_POINT = Blockly.utils.svgPaths.moveBy(0, 0);
|
||||
|
||||
Blockly.blockRendering.constants.START_POINT_HIGHLIGHT =
|
||||
Blockly.utils.svgPaths.moveBy(
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET,
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET);
|
||||
|
||||
/**
|
||||
* Distance from shape edge to intersect with a curved corner at 45 degrees.
|
||||
* Applies to highlighting on around the inside of a curve.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.DISTANCE_45_INSIDE = (1 - Math.SQRT1_2) *
|
||||
(Blockly.blockRendering.constants.CORNER_RADIUS -
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET) +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET;
|
||||
|
||||
/**
|
||||
* Distance from shape edge to intersect with a curved corner at 45 degrees.
|
||||
* Applies to highlighting on around the outside of a curve.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE = (1 - Math.SQRT1_2) *
|
||||
(Blockly.blockRendering.constants.CORNER_RADIUS +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET) -
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET;
|
||||
|
||||
/**
|
||||
* SVG path for drawing next/previous notch from left to right.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.NOTCH_PATH_LEFT = 'l 6,4 3,0 6,-4';
|
||||
|
||||
/**
|
||||
* SVG path for drawing next/previous notch from left to right with
|
||||
* highlighting.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.NOTCH_PATH_LEFT_HIGHLIGHT =
|
||||
'h ' + Blockly.blockRendering.constants.HIGHLIGHT_OFFSET + ' ' + Blockly.blockRendering.constants.NOTCH_PATH_LEFT;
|
||||
|
||||
/**
|
||||
* SVG path for drawing next/previous notch from right to left.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.NOTCH_PATH_RIGHT = 'l -6,4 -3,0 -6,-4';
|
||||
|
||||
/**
|
||||
* SVG path for drawing the top-left corner of a statement input.
|
||||
* Includes the top notch, a horizontal space, and the rounded inside corner.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.INNER_TOP_LEFT_CORNER =
|
||||
Blockly.blockRendering.constants.NOTCH_PATH_RIGHT + ' h -' +
|
||||
(Blockly.blockRendering.constants.NOTCH_WIDTH -
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS) +
|
||||
' a ' + Blockly.blockRendering.constants.CORNER_RADIUS + ',' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ' 0 0,0 -' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ',' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
|
||||
/**
|
||||
* SVG path for drawing the bottom-left corner of a statement input.
|
||||
* Includes the rounded inside corner.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER =
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0',
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS,
|
||||
Blockly.utils.svgPaths.point(Blockly.blockRendering.constants.CORNER_RADIUS,
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS));
|
||||
|
||||
|
||||
/**
|
||||
* SVG path for drawing highlight on the top-left corner of a statement
|
||||
* input in RTL.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL =
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0',
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS,
|
||||
Blockly.utils.svgPaths.point(
|
||||
-Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE -
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET,
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS -
|
||||
Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE));
|
||||
|
||||
/**
|
||||
* SVG path for drawing highlight on the bottom-left corner of a statement
|
||||
* input in RTL.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL =
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0',
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET,
|
||||
Blockly.utils.svgPaths.point(
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET,
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET));
|
||||
|
||||
/**
|
||||
* SVG path for drawing highlight on the bottom-left corner of a statement
|
||||
* input in LTR.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR =
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0',
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET,
|
||||
Blockly.utils.svgPaths.point(
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS -
|
||||
Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE,
|
||||
Blockly.blockRendering.constants.DISTANCE_45_OUTSIDE +
|
||||
Blockly.blockRendering.constants.HIGHLIGHT_OFFSET));
|
||||
|
||||
/**
|
||||
* SVG start point for drawing the top-left corner.
|
||||
* @const
|
||||
@@ -258,52 +138,6 @@ Blockly.blockRendering.constants.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR =
|
||||
Blockly.blockRendering.constants.TOP_LEFT_CORNER_START =
|
||||
'm 0,' + Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
|
||||
/**
|
||||
* SVG path for drawing the rounded top-left corner.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.TOP_LEFT_CORNER =
|
||||
'A ' + Blockly.blockRendering.constants.CORNER_RADIUS + ',' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ' 0 0,1 ' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ',0';
|
||||
|
||||
Blockly.blockRendering.constants.BOTTOM_LEFT_CORNER = 'a' + Blockly.blockRendering.constants.CORNER_RADIUS + ',' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ' 0 0,1 -' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ',-' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
|
||||
Blockly.blockRendering.constants.BOTTOM_LEFT_CORNER_HIGHLIGHT_START =
|
||||
'M ' + Blockly.blockRendering.constants.DISTANCE_45_INSIDE + ', '; // follow with y pos - distance 45 inside
|
||||
|
||||
Blockly.blockRendering.constants.BOTTOM_LEFT_CORNER_HIGHLIGHT_MID =
|
||||
'A ' + (Blockly.blockRendering.constants.CORNER_RADIUS - Blockly.blockRendering.constants.HIGHLIGHT_OFFSET) +
|
||||
',' + (Blockly.blockRendering.constants.CORNER_RADIUS - Blockly.blockRendering.constants.HIGHLIGHT_OFFSET) +
|
||||
' 0 0,1 ' + Blockly.blockRendering.constants.HIGHLIGHT_OFFSET + ','; // follow with y pos - corner radius
|
||||
|
||||
/**
|
||||
* SVG start point for drawing the top-left corner's highlight in RTL.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL =
|
||||
'm ' + Blockly.blockRendering.constants.DISTANCE_45_INSIDE + ',' +
|
||||
Blockly.blockRendering.constants.DISTANCE_45_INSIDE;
|
||||
|
||||
/**
|
||||
* SVG start point for drawing the top-left corner's highlight in LTR.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR =
|
||||
'm 0.5,' + (Blockly.blockRendering.constants.CORNER_RADIUS - 0.5);
|
||||
|
||||
/**
|
||||
* SVG path for drawing the highlight on the rounded top-left corner.
|
||||
* @const
|
||||
*/
|
||||
Blockly.blockRendering.constants.TOP_LEFT_CORNER_HIGHLIGHT =
|
||||
'A ' + (Blockly.blockRendering.constants.CORNER_RADIUS - 0.5) + ',' +
|
||||
(Blockly.blockRendering.constants.CORNER_RADIUS - 0.5) + ' 0 0,1 ' +
|
||||
Blockly.blockRendering.constants.CORNER_RADIUS + ',0.5';
|
||||
|
||||
/**
|
||||
* Information about the hat on a start block.
|
||||
*/
|
||||
@@ -311,23 +145,6 @@ Blockly.blockRendering.constants.START_HAT = (function() {
|
||||
// It's really minus 15, which is super unfortunate.
|
||||
var height = Blockly.blockRendering.constants.START_HAT_HEIGHT;
|
||||
var width = Blockly.blockRendering.constants.START_HAT_WIDTH;
|
||||
var highlightRtlPath =
|
||||
Blockly.utils.svgPaths.moveBy(25, -8.7) +
|
||||
Blockly.utils.svgPaths.curve('c',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(29.7, -6.2),
|
||||
Blockly.utils.svgPaths.point(57.2, -0.5),
|
||||
Blockly.utils.svgPaths.point(75, 8.7)
|
||||
]);
|
||||
|
||||
var highlightLtrPath =
|
||||
Blockly.utils.svgPaths.curve('c',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(17.8, -9.2),
|
||||
Blockly.utils.svgPaths.point(45.3, -14.9),
|
||||
Blockly.utils.svgPaths.point(75, -8.7)
|
||||
]) +
|
||||
Blockly.utils.svgPaths.moveTo(100.5, 0.5);
|
||||
|
||||
var mainPath =
|
||||
Blockly.utils.svgPaths.curve('c',
|
||||
@@ -339,10 +156,7 @@ Blockly.blockRendering.constants.START_HAT = (function() {
|
||||
return {
|
||||
height: height,
|
||||
width: width,
|
||||
path: mainPath,
|
||||
highlight: function(rtl) {
|
||||
return rtl ? highlightRtlPath : highlightLtrPath;
|
||||
}
|
||||
path: mainPath
|
||||
};
|
||||
})();
|
||||
|
||||
@@ -394,56 +208,66 @@ Blockly.blockRendering.constants.PUZZLE_TAB = (function() {
|
||||
};
|
||||
})();
|
||||
|
||||
Blockly.blockRendering.constants.PUZZLE_TAB_HIGHLIGHT = (function() {
|
||||
var width = Blockly.blockRendering.constants.TAB_WIDTH;
|
||||
var height = Blockly.blockRendering.constants.TAB_HEIGHT;
|
||||
|
||||
// This is how much of the vertical block edge is actually drawn by the puzzle
|
||||
// tab.
|
||||
var verticalOverlap = 2.5;
|
||||
|
||||
// The highlight paths are not simple offsets of the main paths. Changing
|
||||
// them is fiddly work.
|
||||
var highlightRtlUp =
|
||||
Blockly.utils.svgPaths.moveTo(width * -0.25, 8.4) +
|
||||
Blockly.utils.svgPaths.lineTo(width * -0.45, -2.1);
|
||||
|
||||
var highlightRtlDown =
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', verticalOverlap) +
|
||||
Blockly.utils.svgPaths.moveBy(-width * 0.97, 2.5) +
|
||||
Blockly.utils.svgPaths.curve('q',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(-width * 0.05, 10),
|
||||
Blockly.utils.svgPaths.point(width * 0.3, 9.5)
|
||||
]) +
|
||||
Blockly.utils.svgPaths.moveBy(width * 0.67, -1.9) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', verticalOverlap);
|
||||
|
||||
var highlightLtrUp =
|
||||
Blockly.utils.svgPaths.lineOnAxis('V',
|
||||
height + Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP - 1.5) +
|
||||
Blockly.utils.svgPaths.moveBy(width * -0.92, -0.5) +
|
||||
Blockly.utils.svgPaths.curve('q',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(width * -0.19, -5.5),
|
||||
Blockly.utils.svgPaths.point(0,-11)
|
||||
]) +
|
||||
Blockly.utils.svgPaths.moveBy(width * 0.92, 1) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('V', 0.5) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('H', 1);
|
||||
|
||||
var highlightLtrDown =
|
||||
Blockly.utils.svgPaths.moveBy(-5, height - 0.7) +
|
||||
Blockly.utils.svgPaths.lineTo(width * 0.46, -2.1);
|
||||
Blockly.blockRendering.constants.NOTCH = (function() {
|
||||
var width = Blockly.blockRendering.constants.NOTCH_WIDTH;
|
||||
var height = Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
var innerWidth = 3;
|
||||
var outerWidth = (width - innerWidth) / 2;
|
||||
function makeMainPath(dir) {
|
||||
return Blockly.utils.svgPaths.line(
|
||||
[
|
||||
Blockly.utils.svgPaths.point(dir * outerWidth, height),
|
||||
Blockly.utils.svgPaths.point(dir * innerWidth, 0),
|
||||
Blockly.utils.svgPaths.point(dir * outerWidth, -height)
|
||||
]);
|
||||
}
|
||||
// TODO: Find a relationship between width and path
|
||||
var pathLeft = makeMainPath(1);
|
||||
var pathRight = makeMainPath(-1);
|
||||
|
||||
return {
|
||||
width: width,
|
||||
height: height,
|
||||
pathUp: function(rtl) {
|
||||
return rtl ? highlightRtlUp : highlightLtrUp;
|
||||
},
|
||||
pathDown: function(rtl) {
|
||||
return rtl ? highlightRtlDown : highlightLtrDown;
|
||||
}
|
||||
pathLeft: pathLeft,
|
||||
pathRight: pathRight
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
Blockly.blockRendering.constants.INSIDE_CORNERS = (function() {
|
||||
var radius = Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
|
||||
var innerTopLeftCorner = Blockly.utils.svgPaths.arc('a', '0 0,0', radius,
|
||||
Blockly.utils.svgPaths.point(-radius, radius));
|
||||
|
||||
var innerBottomLeftCorner = Blockly.utils.svgPaths.arc('a', '0 0,0', radius,
|
||||
Blockly.utils.svgPaths.point(radius, radius));
|
||||
|
||||
return {
|
||||
height: radius,
|
||||
pathTop: innerTopLeftCorner,
|
||||
pathBottom: innerBottomLeftCorner
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
|
||||
Blockly.blockRendering.constants.OUTSIDE_CORNERS = (function() {
|
||||
var radius = Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
/**
|
||||
* SVG path for drawing the rounded top-left corner.
|
||||
* @const
|
||||
*/
|
||||
var topLeft = Blockly.utils.svgPaths.arc('A', '0 0,1', radius,
|
||||
Blockly.utils.svgPaths.point(radius, 0));
|
||||
|
||||
var bottomLeft = Blockly.utils.svgPaths.arc('a', '0 0,1', radius,
|
||||
Blockly.utils.svgPaths.point(-radius, -radius));
|
||||
|
||||
return {
|
||||
topLeft: topLeft,
|
||||
bottomLeft: bottomLeft
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
230
core/renderers/block_rendering_rewrite/highlight_constants.js
Normal file
230
core/renderers/block_rendering_rewrite/highlight_constants.js
Normal file
@@ -0,0 +1,230 @@
|
||||
/**
|
||||
* @license
|
||||
* Visual Blocks Editor
|
||||
*
|
||||
* Copyright 2019 Google Inc.
|
||||
* https://developers.google.com/blockly/
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @fileoverview Objects for rendering highlights on blocks.
|
||||
* @author fenichel@google.com (Rachel Fenichel)
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
goog.provide('Blockly.blockRendering.highlightConstants');
|
||||
|
||||
goog.require('Blockly.blockRendering.constants');
|
||||
goog.require('Blockly.utils.svgPaths');
|
||||
|
||||
/**
|
||||
* Some highlights are simple offsets of the parent paths and can be generated
|
||||
* programmatically. Others, especially on curves, are just made out of piles
|
||||
* of constants and are hard to tweak.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The offset between the block's main path and highlight path.
|
||||
* @type {number}
|
||||
* @package
|
||||
*/
|
||||
Blockly.blockRendering.highlightConstants.OFFSET = 0.5;
|
||||
|
||||
Blockly.blockRendering.highlightConstants.START_POINT =
|
||||
Blockly.utils.svgPaths.moveBy(
|
||||
Blockly.blockRendering.highlightConstants.OFFSET,
|
||||
Blockly.blockRendering.highlightConstants.OFFSET);
|
||||
|
||||
/**
|
||||
* Highlight paths for drawing the inside corners of a statement input.
|
||||
* RTL and LTR refer to the rendering of the block as a whole. However, the top
|
||||
* of the statement input is drawn from right to left in LTR mode.
|
||||
*/
|
||||
Blockly.blockRendering.highlightConstants.INSIDE_CORNER = (function() {
|
||||
var radius = Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
var offset = Blockly.blockRendering.highlightConstants.OFFSET;
|
||||
|
||||
/**
|
||||
* Distance from shape edge to intersect with a curved corner at 45 degrees.
|
||||
* Applies to highlighting on around the outside of a curve.
|
||||
* @const
|
||||
*/
|
||||
var distance45outside = (1 - Math.SQRT1_2) * (radius + offset) - offset;
|
||||
|
||||
var pathTopRtl =
|
||||
Blockly.utils.svgPaths.moveBy(distance45outside, distance45outside) +
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0', radius,
|
||||
Blockly.utils.svgPaths.point(
|
||||
-distance45outside - offset,
|
||||
radius - distance45outside));
|
||||
|
||||
var pathBottomRtl =
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0', radius + offset,
|
||||
Blockly.utils.svgPaths.point(radius + offset, radius + offset));
|
||||
|
||||
var pathBottomLtr =
|
||||
Blockly.utils.svgPaths.moveBy(distance45outside, - distance45outside) +
|
||||
Blockly.utils.svgPaths.arc('a', '0 0,0', radius + offset,
|
||||
Blockly.utils.svgPaths.point(
|
||||
radius - distance45outside,
|
||||
distance45outside + offset));
|
||||
|
||||
return {
|
||||
height: radius,
|
||||
pathTop: function(rtl) {
|
||||
return rtl ? pathTopRtl : '';
|
||||
},
|
||||
pathBottom: function(rtl) {
|
||||
return rtl ? pathBottomRtl : pathBottomLtr;
|
||||
},
|
||||
};
|
||||
})();
|
||||
|
||||
Blockly.blockRendering.highlightConstants.OUTSIDE_CORNER = (function() {
|
||||
var radius = Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
var offset = Blockly.blockRendering.highlightConstants.OFFSET;
|
||||
|
||||
/**
|
||||
* Distance from shape edge to intersect with a curved corner at 45 degrees.
|
||||
* Applies to highlighting on around the inside of a curve.
|
||||
* @const
|
||||
*/
|
||||
var distance45inside = (1 - Math.SQRT1_2) * (radius - offset) + offset;
|
||||
|
||||
/**
|
||||
* SVG start point for drawing the top-left corner's highlight in RTL.
|
||||
* @const
|
||||
*/
|
||||
var topLeftCornerStartRtl =
|
||||
Blockly.utils.svgPaths.moveBy(distance45inside, distance45inside);
|
||||
|
||||
/**
|
||||
* SVG start point for drawing the top-left corner's highlight in LTR.
|
||||
* @const
|
||||
*/
|
||||
var topLeftCornerStartLtr =
|
||||
Blockly.utils.svgPaths.moveBy(offset, radius - offset);
|
||||
|
||||
/**
|
||||
* SVG path for drawing the highlight on the rounded top-left corner.
|
||||
* @const
|
||||
*/
|
||||
var topLeftCornerHighlight =
|
||||
Blockly.utils.svgPaths.arc('A', '0 0,1', radius - offset,
|
||||
Blockly.utils.svgPaths.point(radius, offset));
|
||||
|
||||
return {
|
||||
height: radius,
|
||||
topLeft: function(rtl) {
|
||||
var start = rtl ? topLeftCornerStartRtl : topLeftCornerStartLtr;
|
||||
return start + topLeftCornerHighlight;
|
||||
},
|
||||
bottomLeft: function(yPos) {
|
||||
return Blockly.utils.svgPaths.moveTo(
|
||||
distance45inside,yPos - distance45inside) +
|
||||
Blockly.utils.svgPaths.arc('A', '0 0,1', radius - offset,
|
||||
Blockly.utils.svgPaths.point(offset, yPos - radius));
|
||||
}
|
||||
};
|
||||
})();
|
||||
|
||||
|
||||
Blockly.blockRendering.highlightConstants.PUZZLE_TAB = (function() {
|
||||
var width = Blockly.blockRendering.constants.TAB_WIDTH;
|
||||
var height = Blockly.blockRendering.constants.TAB_HEIGHT;
|
||||
|
||||
// This is how much of the vertical block edge is actually drawn by the puzzle
|
||||
// tab.
|
||||
var verticalOverlap = 2.5;
|
||||
|
||||
var highlightRtlUp =
|
||||
Blockly.utils.svgPaths.moveTo(width * -0.25, 8.4) +
|
||||
Blockly.utils.svgPaths.lineTo(width * -0.45, -2.1);
|
||||
|
||||
var highlightRtlDown =
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', verticalOverlap) +
|
||||
Blockly.utils.svgPaths.moveBy(-width * 0.97, 2.5) +
|
||||
Blockly.utils.svgPaths.curve('q',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(-width * 0.05, 10),
|
||||
Blockly.utils.svgPaths.point(width * 0.3, 9.5)
|
||||
]) +
|
||||
Blockly.utils.svgPaths.moveBy(width * 0.67, -1.9) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('v', verticalOverlap);
|
||||
|
||||
var highlightLtrUp =
|
||||
// TODO: Move this 'V' out.
|
||||
Blockly.utils.svgPaths.lineOnAxis('V',
|
||||
height + Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP - 1.5) +
|
||||
Blockly.utils.svgPaths.moveBy(width * -0.92, -0.5) +
|
||||
Blockly.utils.svgPaths.curve('q',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(width * -0.19, -5.5),
|
||||
Blockly.utils.svgPaths.point(0,-11)
|
||||
]) +
|
||||
Blockly.utils.svgPaths.moveBy(width * 0.92, 1) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('V', 0.5) +
|
||||
Blockly.utils.svgPaths.lineOnAxis('H', 1);
|
||||
|
||||
var highlightLtrDown =
|
||||
Blockly.utils.svgPaths.moveBy(-5, height - 0.7) +
|
||||
Blockly.utils.svgPaths.lineTo(width * 0.46, -2.1);
|
||||
|
||||
return {
|
||||
width: width,
|
||||
height: height,
|
||||
pathUp: function(rtl) {
|
||||
return rtl ? highlightRtlUp : highlightLtrUp;
|
||||
},
|
||||
pathDown: function(rtl) {
|
||||
return rtl ? highlightRtlDown : highlightLtrDown;
|
||||
}
|
||||
};
|
||||
})();
|
||||
|
||||
Blockly.blockRendering.highlightConstants.NOTCH = (function() {
|
||||
var pathLeft =
|
||||
Blockly.utils.svgPaths.lineOnAxis(
|
||||
'h', Blockly.blockRendering.highlightConstants.OFFSET) +
|
||||
Blockly.blockRendering.constants.NOTCH.pathLeft;
|
||||
return {
|
||||
pathLeft: pathLeft
|
||||
};
|
||||
})();
|
||||
|
||||
Blockly.blockRendering.highlightConstants.START_HAT = (function() {
|
||||
var pathRtl =
|
||||
Blockly.utils.svgPaths.moveBy(25, -8.7) +
|
||||
Blockly.utils.svgPaths.curve('c',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(29.7, -6.2),
|
||||
Blockly.utils.svgPaths.point(57.2, -0.5),
|
||||
Blockly.utils.svgPaths.point(75, 8.7)
|
||||
]);
|
||||
|
||||
var pathLtr =
|
||||
Blockly.utils.svgPaths.curve('c',
|
||||
[
|
||||
Blockly.utils.svgPaths.point(17.8, -9.2),
|
||||
Blockly.utils.svgPaths.point(45.3, -14.9),
|
||||
Blockly.utils.svgPaths.point(75, -8.7)
|
||||
]) +
|
||||
Blockly.utils.svgPaths.moveTo(100.5, 0.5);
|
||||
return {
|
||||
path: function(rtl) {
|
||||
return rtl ? pathRtl : pathLtr;
|
||||
}
|
||||
};
|
||||
})();
|
||||
@@ -222,6 +222,10 @@ Blockly.blockRendering.InlineInput = function(input) {
|
||||
Blockly.blockRendering.constants.DARK_PATH_OFFSET;
|
||||
this.height = this.connectedBlockHeight + Blockly.blockRendering.constants.DARK_PATH_OFFSET;
|
||||
}
|
||||
|
||||
this.connectionOffsetY = Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP;
|
||||
this.connectionHeight = Blockly.blockRendering.constants.PUZZLE_TAB.height;
|
||||
this.connectionWidth = Blockly.blockRendering.constants.PUZZLE_TAB.width;
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.InlineInput, Blockly.blockRendering.Input);
|
||||
|
||||
@@ -245,7 +249,7 @@ Blockly.blockRendering.StatementInput = function(input) {
|
||||
this.height =
|
||||
this.connectedBlockHeight + Blockly.blockRendering.constants.STATEMENT_BOTTOM_SPACER;
|
||||
if (this.connectedBlock.nextConnection) {
|
||||
this.height -= Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
this.height -= Blockly.blockRendering.constants.NOTCH.height;
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -271,10 +275,29 @@ Blockly.blockRendering.ExternalValueInput = function(input) {
|
||||
this.connectedBlockHeight - 2 * Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP;
|
||||
}
|
||||
this.width = Blockly.blockRendering.constants.EXTERNAL_VALUE_INPUT_WIDTH;
|
||||
|
||||
this.connectionOffsetY = Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP;
|
||||
this.connectionHeight = Blockly.blockRendering.constants.PUZZLE_TAB.height;
|
||||
this.connectionWidth = Blockly.blockRendering.constants.PUZZLE_TAB.width;
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.ExternalValueInput,
|
||||
Blockly.blockRendering.Input);
|
||||
|
||||
/**
|
||||
* An object containing information about the space an output connection takes
|
||||
* up during rendering.
|
||||
* @package
|
||||
* @constructor
|
||||
*/
|
||||
Blockly.blockRendering.OutputConnection = function() {
|
||||
Blockly.blockRendering.OutputConnection.superClass_.constructor.call(this);
|
||||
this.type = 'output connection';
|
||||
this.height = Blockly.blockRendering.constants.PUZZLE_TAB.height;
|
||||
this.width = Blockly.blockRendering.constants.PUZZLE_TAB.width;
|
||||
this.connectionOffsetY = Blockly.blockRendering.constants.TAB_OFFSET_FROM_TOP;
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.OutputConnection, Blockly.blockRendering.Measurable);
|
||||
|
||||
/**
|
||||
* An object containing information about the space a previous connection takes
|
||||
* up during rendering.
|
||||
@@ -284,8 +307,8 @@ goog.inherits(Blockly.blockRendering.ExternalValueInput,
|
||||
Blockly.blockRendering.PreviousConnection = function() {
|
||||
Blockly.blockRendering.PreviousConnection.superClass_.constructor.call(this);
|
||||
this.type = 'previous connection';
|
||||
this.height = Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
this.width = Blockly.blockRendering.constants.NOTCH_WIDTH;
|
||||
this.height = Blockly.blockRendering.constants.NOTCH.height;
|
||||
this.width = Blockly.blockRendering.constants.NOTCH.width;
|
||||
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.PreviousConnection, Blockly.blockRendering.Measurable);
|
||||
@@ -299,8 +322,8 @@ goog.inherits(Blockly.blockRendering.PreviousConnection, Blockly.blockRendering.
|
||||
Blockly.blockRendering.NextConnection = function() {
|
||||
Blockly.blockRendering.NextConnection.superClass_.constructor.call(this);
|
||||
this.type = 'next connection';
|
||||
this.height = Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
this.width = Blockly.blockRendering.constants.NOTCH_WIDTH;
|
||||
this.height = Blockly.blockRendering.constants.NOTCH.height;
|
||||
this.width = Blockly.blockRendering.constants.NOTCH.width;
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.NextConnection, Blockly.blockRendering.Measurable);
|
||||
|
||||
@@ -328,7 +351,7 @@ goog.inherits(Blockly.blockRendering.Hat, Blockly.blockRendering.Measurable);
|
||||
Blockly.blockRendering.SquareCorner = function() {
|
||||
Blockly.blockRendering.SquareCorner.superClass_.constructor.call(this);
|
||||
this.type = 'square corner';
|
||||
this.height = Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
this.height = Blockly.blockRendering.constants.NOTCH.height;
|
||||
this.width = Blockly.blockRendering.constants.NO_PADDING;
|
||||
|
||||
};
|
||||
@@ -346,7 +369,7 @@ Blockly.blockRendering.RoundCorner = function() {
|
||||
this.width = Blockly.blockRendering.constants.CORNER_RADIUS;
|
||||
// The rounded corner extends into the next row by 4 so we only take the
|
||||
// height that is aligned with this row.
|
||||
this.height = Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
this.height = Blockly.blockRendering.constants.NOTCH.height;
|
||||
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.RoundCorner, Blockly.blockRendering.Measurable);
|
||||
@@ -453,6 +476,14 @@ Blockly.blockRendering.TopRow = function(block) {
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.TopRow, Blockly.blockRendering.Row);
|
||||
|
||||
|
||||
Blockly.blockRendering.TopRow.prototype.getPreviousConnection = function() {
|
||||
if (this.hasPreviousConnection) {
|
||||
return this.elements[2];
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
Blockly.blockRendering.BottomRow = function(block) {
|
||||
Blockly.blockRendering.BottomRow.superClass_.constructor.call(this);
|
||||
this.type = 'bottom row';
|
||||
@@ -464,14 +495,20 @@ Blockly.blockRendering.BottomRow = function(block) {
|
||||
block.inputList[block.inputList.length - 1].type == Blockly.NEXT_STATEMENT;
|
||||
this.hasFixedWidth = followsStatement && block.getInputsInline();
|
||||
|
||||
// This is the minimum height for the row. If one of it's elements has a greater
|
||||
// This is the minimum height for the row. If one of its elements has a greater
|
||||
// height it will be overwritten in the compute pass.
|
||||
if (followsStatement) {
|
||||
this.height = Blockly.blockRendering.constants.LARGE_PADDING;
|
||||
} else {
|
||||
this.height = Blockly.blockRendering.constants.NOTCH_HEIGHT;
|
||||
this.height = Blockly.blockRendering.constants.NOTCH.height;
|
||||
}
|
||||
|
||||
};
|
||||
goog.inherits(Blockly.blockRendering.BottomRow,
|
||||
Blockly.blockRendering.Row);
|
||||
|
||||
Blockly.blockRendering.BottomRow.prototype.getNextConnection = function() {
|
||||
if (this.hasNextConnection) {
|
||||
return this.elements[2];
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user