If external code can ‘play’, it should be able to ‘load’. Resolves
compile error in Blockly Games. Feel free to push back if this API
shouldn’t be public.
Also fix compiler warnings on block defs. ‘undefined’ means undefined, ‘=‘ means optional.
Adds `Block.getHue()` to retrieve the block colour when set via a hue.
The hue value is stored in the new `.hue_` field, which is null if the colour was set via a hex string.
* Revert "Create WorkspaceViewport class (#1291)"
This reverts commit 6c00d77c9e.
* Revert "Remove all all instances calling setValue with name. (#1254)"
This reverts commit 8e8b6b27af.
* Add block drag surface translateSurfaceBy
* Add dragged connection manager
* Add gesture.js
* Add GestureHandler
* Implemented gesture skeleton
* Most basic workspace dragging
* Add dragged connection manager
* cleanup
* doc
* more cleanup
* Add gesture handler
* Add translateSurfaceInternal
* core/block_dragger.js
* cleanup
* Pull in changes to dragged connection manager
* Pull in changes to dragged connection manager
* comments
* more annotations
* Add workspace dragger
* Add coordinate annotations
* Start on block dragging
* Limit number of concurrent gestures
* Add some TODOs
* start using dragged connection manager
* Set origin correctly for dragging blocks
* Connect or delete at the end of a block drag.
* cleanup
* handle field clicks and block + workspace right-clicks
* move code into BlockDragger class, but still reach into Gesture internals a lot
* Clean up block dragger
* Call blockDragger constructor with correct arguments
* Enable block dragging in a mutator workspace
* Add workspace dragger
* click todos
* Drag flyout with background
* more dragging from flyout
* nit
* fix dragging from flyouts
* Remove unused code and rename gestureHandler to gestureDB
* Rename gesture handler
* Added some jsdoc in gesture.js
* Update some docs
* Move some code to block_svg and clean up code
* Lots of coordinate annotations
* Fix block dragging when zoomed.
* Remove built files from branch
* More dragging work (#1026)
-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code
* More dragging work (#1048)
- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code
* Dragging bugfixes (#1058)
- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag
* Fix events in new dragging (#1060)
* rebuild for testing
* unbuild
* Fix events
* rebuild
* Fix up cursors
* Use language files from develop
* Remove handled TODOS
* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll
* Rebuild all the things
* Comment cleanup; annotations; delete unused variables.
Adds Block.prototype.mixin() and Blockly.Extensions.registerMixin().
This adds support for a common use pattern in extensions, and adds
error checking to avoid future incompatibilities.
Moving all `math.js` definitions into a single JSON array, complete with i18n syntax for all messages, dropdowns, and tooltips.
Adding Blockly.Extensions.buildTooltipForDropdown(..) to facilitate the creation and error-checking of tooltips that update based on the value of a dropdown.
Now warn on raw string in JSON 'extensions'.
* Beginnings of a JSON block definition unit test set.
* Dispose of unit test workspaces and blocks in finally blocks.
* Clarify JSON error message by echoing arg notation.
Adding support for extensions, functions that can assist with loading blocks, much like init functions, but that can be referenced from JSON definitions. This allows JSON definitions to define dynamic blocks such as onchange handlers and mutators.
Rewrote math_number as an example pure JSON block.
Add a isMutator member similar to isFlyout to workspace_svg so it knows whether
it is mutator or not. Allow blocks to access that property so that they can recalculate
coordinates appropriately.