* fix(build): Minor corrections to build_tasks.js
- Use TSC_OUTPUT_DIR to find goog/goog.js when suppressing warnings.
- Remove unnecessary trailing semicolons.
* refactor(blocks): Remove declareLegacyNamespace
Remove the call to goog.module.declareLegacyNamespace from
Blockly.libraryBlocks. This entails:
- Changes to the UMD wrapper to be able to find the exports object.
- Changes to tests/bootstrap_helper.js to save the exports object
in the libraryBlocks global variable.
- As a precaution, renaming the tests/compile/test_blocks.js module
so that goog.provide does not touch Blockly or
Blockly.libraryBlocks, which may not exist / be writable.
* feat(build): Add support named exports from chunks
We need to convert the generators to named exports. For backwards
compatibility we still want e.g. Blockly.JavaScript to point at
the generator object when the chunk is loaded using a script tag.
Modify chunkWrapper to honour a .reexportOnly property in the
chunks table and generate suitable additional code in the UMD
wrapper.
* refactor(generators): Migrate JavaScript generator to named export
- Export the JavaScript generator object as javascriptGenerator
from the Blockly.JavaScript module(generators/javascript.js).
- Modify the Blockly.JavaScript.all module
(generators/javascript/all.js) to reexport the exports from
Blockly.JavaScript.
- Update chunk configuration so the generator object remains
available as Blockly.JavaScript when loading
javascript_compressed.js via a <script> tag.
(N.B. it is otherwise necessary to destructure the require
/ import.)
- Modify bootstrap_helper.js to store that export as
window.javascriptGenerator for use in test code.
- Modify test code to use javascriptGenerator instead of
Blockly.JavaScript.
- Modify .eslintrc.json so that javascriptGenerator is allowed
as a global in test/. (Also restrict use of Blockly global
to test/.)
N.B. that demo code in demos/code/code.js uses <script> tag
loading and so will continue to access Blockly.JavaScript.
* refactor(generators): Migrate Lua generator to named export
* refactor(generators): Migrate PHP generator to named export
* refactor(generators): Migrate Python generator to named export
* refactor(generators): Remove declareLegacyNamespace calls
Remove the goog.module.declareLegacyNamespace calls from the
generators.
This turns out to have the unexpected side-effect of causing the
compiler to rename the core/blockly.js exports object from
$.Blockly to just Blockly in blockly_compressed.js - presumably
because it no longer needs to be accessed in any subsequent chunk
because they no longer add properties to it. This requires
some changes (mainly simplification) to the chunkWrapper function
in build_tasks.js.
* refactor(core): Remove declareLegacyNamespace from blockly.js
So easy to do _now_: just need to:
- Make sure the UMD wrapper for the first chunk knows where the
exports object is.
- Use that same value to set the Blockly.VERSION @define.
- Have bootstrap_helper.js set window.Blockly to the exports
object.
- Fix tests/compile/test_blocks.js to not assume a Blockly
global variable, by converting it to a goog.module so we
can use a named require.
* refactor: convert generators/lua/colour.js to goog.module
* refactor: convert generators/lua/colour.js to named requires
* chore: run clang-format
* refactor: convert generators/lua/lists.js to goog.module
* refactor: convert generators/lua/lists.js to named requires
* chore: run clang-format
* fix: use getListIndex helper function in lua list generators
* refactor: convert generators/lua/logic.js to goog.module
* refactor: convert generators/lua/logic.js to named requires
* chore: run clang-format
* refactor: convert generators/lua/loops.js to goog.module
* refactor: convert generators/lua/loops.js to named requires
* chore: run clang-format
* refactor: convert generators/lua/math.js to goog.module
* refactor: convert generators/lua/math.js to named requires
* chore: run clang-format
* refcator: convert generators/lua/procedures.js to goog.module
* refactor: convert generators/lua/procedures.js to named requires
* chore: run clang-format
* chore: rebuild deps.js
* refactor: convert generators/lua/text.js to goog.module
* refactor: convert generators/lua/text.js to named requires
* refactor: convert generators/lua/variables_dynamic.js to goog.module
* refactor: convert generators/lua/variables_dynamic.js to named requires
* chore: run clang-format on text.js
* refactor: convert generators/lua/variables.js to goog.module
* refactor: convert generators/lua/variables.js to named requires
* chore: run clang-format
* chore: make a lua generator function internal
* chore: rebuild deps.js
There are only 10 instances of ++x in our codebase, compared with over 500 instances of x++. The stlye guide has no opinion on which to use, nor do I. But the lack of consistency was making regex searches for bugs more difficult.
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.
Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
* Google changed from an Inc to an LLC.
This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.
* Remove project description/titles from licenses
This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).
* License no longer requires URL.
* Fix license regexps.
This allows generators to have more control over the placement of suffix. Needed for ‘if’ blocks and function calls which require their suffix code to be somewhere other than the end.
Also, add loop’s prefix to ‘break’ blocks, since the loop’s suffix will be the next statement hit.
Also, reuse procedures_callreturn generator for procedures_callnoreturn.
* Adds message references to message string interpolation, in the form of %{BKY_STRING}.
* Re-adding CONTROLS_IFELSE block using the new syntax, referencing to CONTROL_IF equivalents.
Adding controls_ifelse, an if/else block that is loaded from JSON and does not use mutators. This gives "else" capability to Android & iOS implementations, which don't support JavaScript mutators.
Added this block to the playground simple toolbox and all generators.
This is based on the JS generator, with a lot of inspiration from Ellen
Spertus's blockly-lua: https://github.com/espertus/blockly-lua
All unit tests pass with Lua 5.3.2.