* fix(build): Minor corrections to build_tasks.js
- Use TSC_OUTPUT_DIR to find goog/goog.js when suppressing warnings.
- Remove unnecessary trailing semicolons.
* refactor(blocks): Remove declareLegacyNamespace
Remove the call to goog.module.declareLegacyNamespace from
Blockly.libraryBlocks. This entails:
- Changes to the UMD wrapper to be able to find the exports object.
- Changes to tests/bootstrap_helper.js to save the exports object
in the libraryBlocks global variable.
- As a precaution, renaming the tests/compile/test_blocks.js module
so that goog.provide does not touch Blockly or
Blockly.libraryBlocks, which may not exist / be writable.
* feat(build): Add support named exports from chunks
We need to convert the generators to named exports. For backwards
compatibility we still want e.g. Blockly.JavaScript to point at
the generator object when the chunk is loaded using a script tag.
Modify chunkWrapper to honour a .reexportOnly property in the
chunks table and generate suitable additional code in the UMD
wrapper.
* refactor(generators): Migrate JavaScript generator to named export
- Export the JavaScript generator object as javascriptGenerator
from the Blockly.JavaScript module(generators/javascript.js).
- Modify the Blockly.JavaScript.all module
(generators/javascript/all.js) to reexport the exports from
Blockly.JavaScript.
- Update chunk configuration so the generator object remains
available as Blockly.JavaScript when loading
javascript_compressed.js via a <script> tag.
(N.B. it is otherwise necessary to destructure the require
/ import.)
- Modify bootstrap_helper.js to store that export as
window.javascriptGenerator for use in test code.
- Modify test code to use javascriptGenerator instead of
Blockly.JavaScript.
- Modify .eslintrc.json so that javascriptGenerator is allowed
as a global in test/. (Also restrict use of Blockly global
to test/.)
N.B. that demo code in demos/code/code.js uses <script> tag
loading and so will continue to access Blockly.JavaScript.
* refactor(generators): Migrate Lua generator to named export
* refactor(generators): Migrate PHP generator to named export
* refactor(generators): Migrate Python generator to named export
* refactor(generators): Remove declareLegacyNamespace calls
Remove the goog.module.declareLegacyNamespace calls from the
generators.
This turns out to have the unexpected side-effect of causing the
compiler to rename the core/blockly.js exports object from
$.Blockly to just Blockly in blockly_compressed.js - presumably
because it no longer needs to be accessed in any subsequent chunk
because they no longer add properties to it. This requires
some changes (mainly simplification) to the chunkWrapper function
in build_tasks.js.
* refactor(core): Remove declareLegacyNamespace from blockly.js
So easy to do _now_: just need to:
- Make sure the UMD wrapper for the first chunk knows where the
exports object is.
- Use that same value to set the Blockly.VERSION @define.
- Have bootstrap_helper.js set window.Blockly to the exports
object.
- Fix tests/compile/test_blocks.js to not assume a Blockly
global variable, by converting it to a goog.module so we
can use a named require.
* refactor(tests): Migrate tests/compile/main.js to goog.module
* feat(tests): Enable --debug for test:compile:advanced; demote errors
* Enable the --debug flag when running the
buildAdvancedCompilationTest gulp task.
* Remove partialAlias diagnostic group from `JSC_ERROR`, demoting
JSC_PARTIAL_NAMESPACE to warning.
Reverts "Revert 'fix(tests): Enable --debug for test:compile:advanced;
fix some errors (#5959)'".
* Enable the --debug flag when running the
buildAdvancedCompilationTest gulp task.
* Migrate test/compile/main.js to goog.module.
* Use more selective goog.requires.
* Reduces compiled size from ~400k to ~370k.
* @suppress "extra" requires needed for side effects.
...and rename Blockly.blocks.all (blocks/all.js) to
Blockly.libraryBlocks (blocks/blocks.js
BREAKING CHANGE: (only) because the exports object from the
`blocks_compressed.js` chunk will be accessed as
`Blockly.libraryBlocks` instead of `Blockly.blocks.all` when the
chunk is loaded in a browser via a `<script>` tag. There will
be no changes visible when the chunk is loaded via ES module
`import` or CJS `require`.
* fix(test): Fix advanced compilation test
- Fix loading of blocks in `tests/compile/main.js` caused by
recent `goog.module`-ification work.
- Fix problem caused by ADVANCED_OPTIMISATIONS renaming the Msg
property on the fake Blockly object created by the
translation-loading hack in `blockly.js`.
* chore(build): Reenable advanced compilation test
Fixes#5602.
Use Blockly.blocks.* for blocks modules, leaving the Blockly.Blocks
name for the block dictionary object.
This resolves a problem with advanced compilation of Blockly Games,
where, in the compressed output, (the minified name of)
Blockly.Blocks gets overwritten, with the dictionary object defined in
core/blocks.js being replaced by an empty namespace object
created by the provides of Blockly.Blocks.* in blocks/*.js. Without
this fix, some block definitions end up being created in the
dictionary and some on the namespace object—with chaos
predictably ensuing.
* Google changed from an Inc to an LLC.
This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.
* Remove project description/titles from licenses
This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).
* License no longer requires URL.
* Fix license regexps.
No Blockly instances need both Horizontal and Vertical flyouts. Dropping one of these saves 2 KB. Some don’t need flyouts at all (e.g. Blockly Games Puzzle or readonly documentation blocks).