* refactor(tests): Move and rename prepare.js, blockly.mjs
Since prepare.js and blockly.mjs are going to be needed for running
all tests in uncompiled mode (not just the playgrounds), move them
tests/. Further, rename prepare.js to bootstrap.js to better reflect
its purpose.
* feat(tests): Introduce BLOCKLY_BOOTSTRAP_OPTIONS
Provide a mechanism for web pages that use bootstrap.js to control
what is loaded and how.
* fix(tests): Use the blockly repository path for all script src= URLs
Previously the (non-advanced) playground was only correctly loadging
on localhost because you can put an arbitrary number of "../"s in front
of a relative URL and it just takes you to the root directory.
* fix(tests): Don't use template literals in bootstrap.js
This is necessary (but not necessarily sufficient) to be able to
load the file in IE 11.
* fix(tests): Throw error if attempting to bootstrap in node.js
* feat(tests): Make bootstrap.js more configurable.
* Terminology change: use "compressed" and "uncompressed" to describe
what Closure Compiler calls "compiled" and "uncompiled", to reduce
confusion with the compilation that will be done by tsc.
* Get the list of modules to bootstrap (in compressed mode), or
scripts to load (in compressed mode) from BLOCKLY_BOOTSTRAP_OPTIONS,
to allow calling scripts to to specify exactly what to load.
* feat(tests): Use a proper quote function
We need to generate string literals. Best to use a quote function
instead of concatenating on quote marks withou escaping. Copy a
well-tested one from Code City.
* feat(tests): Support an additionalScripts option
This is a list of scripts to load (in order) once the required modules
have been bootstrapped.
We do this using goog.addDependency to make the first script depend
on the required modules, then each subsequent script depend on the
previous one, and then finally goog.bootstrapping the last such script.
* refactor(tests): Remove special handling of msg/messages.js
* refactor(tests): Use additionalScripts for all script loading
Use additionalScripts option for all script loading in
playground.html and advanced_playground.html.
* refactor(tests): Use bootstrap instead of uncompressed in Mocha tests
Use tests/bootstrap.js instead of blockly_uncompressed.js to load
blockly in uncompressed mode in the Mocha tests.
This entails adding a new item, despFiles, to BLOCKLY_BOOTSTRAP_OPTIONS,
to allow tests/deps.mocha.js to be loaded at the appropriate point.
Mention of blockly_uncompressed.js is removed from
tests/mocah/.mocharc.js; it's not clear to me what effect the "file:"
directive in this file might have previously had and I was not able to
find documentation for it on mochajs.org, but in any case removing it
appears to have had no ill effect.
* refactor(tests): Use bootstrap instead of uncompressed in generator tests
This entails adding an additional check in bootstrap so as to load
uncompressed when loading from a file: URL, since these are not
localhost URLs - though in fact the generator tests run equally well
in compressed mode, albeit against (for now) the previously-check-in
build products rather than the live code.
* refactor(test): Use bootstrap.js in multi_playground.html
This removes the last use of load_all.js, so remove it.
* chore(tests): Delete blockly_uncompressed.js
Its function has now been entirely subsumed by tests/bootstrap.js,
so remove it and update any remaining mentions of it.
Also fix formatting and positions of some comments in playground.html.
* fix(tests): Rewrite bootstrap sequencing code
An earlier commit modified the generated <script> to use
goog.addDependency to trick the debug module loader into loading
.additionalScripts (via goog.bootstrap), but it turns out there is
a small problem: scripts like msg/messages.js have undeclared
dependencies on the Blockly module, and without a call to
goog.require('Blockly') in them they can end up being run before
the Blockly module is fully loaded.
(This problem only occurs when there are ES Modules, rather than
merely goog.modules, in the mix.)
Fix this by adding a script, bootstrap_helper.js, to be loaded
options.requires and any options.additionalScripts that makes an
explicit call to goog.require for each of option.requires.
Also refactor the code so that instead of generating a loop which
calls goog.addDependency, we generate the addDependency calls
directly. This makes debugging a bit easer as we can use the browser's
dev tools to inspect the generated calls in the DOM tree.
* fix(tests): Prevent spurious transpilation warnings
For some reason when the debug module loader encounters ES modules
it starts to complain about being unable to transpile some ES202x
features in other (non-ESM) modules, even though it doesn't normally
try to transpile those.
Since uncompressed-mode testing is almost exclusively on modern
browsers we don't care about transpiling these features, so suppress
the warnings instead.
* refactor(tests): Rename blockly.mjs to bootstrap_done.mjs; simplify
Since blockly.mjs is no longer returning just the exports object
from core/blockly.js (see PR #5995), it might be better named after
its actual purpose: to wait for bootstrapping to be done.
Remove all the code that was used to pass the blockly.js exports
object along from the bootstrap callback to the blockly.mjs export,
since there's no reason to go to a lot of trouble to set a local
variable named Blockly to the same value as a global variable named
Blockly.
(Something like this may be needed again in future, but certainly in
a different form.)
* chore(tests): Use freshly-build files in compressed mode.
Use the freshly-built build/*_compresssed.js files when bootstrapping
in compressed mode, rather than using the checked-in files in the
repository root.
This helps ensure that compressed and uncompressed mode will be
testing (as closely as possible) the same code.
* chore(tests): Rename BlocklyLoader to blocklyLoader; record compressed
- Rename the BlocklyLoader global to blocklyLoader (since it is not
a class constructor).
- Create it regardless of whether we are bootstrapping in
uncompressed or loading compressed via <script> tags.
- Record which we are doing as .compressed, and use this property
to choose playground background colour.
* chore(tests): Resolve comments for PR #6214
Mostly documentation changes, but notably renaming blocklyLoader to
bootstrapInfo.
* Revert "chore(tests): Use freshly-build files in compressed mode."
This reverts commit de8d356838.
* chore(deps): Update closure/goog/base.js, add goog.js
- Update base.js from the latest version (20220502.0.0).
- Also copy over goog.js, which provides access to a suitable subset
of goog.* via an importable module).
* chore(build): Split gulpfiles/config.js exports object
This makes it possible for entries to depend on each other.
* chore(build): build config consistency
- Reorder entries in gulpfiles.config.js to better match order they
are used.
- Have update_metadata.sh reference config.js and vice versa.
* refactor(build): Move deps.js (+ deps.mocha.js) from test/ to build/
Once we start using tsc, deps.js will be created based on the ouptut
of tsc rather than the raw source in core/. Since tsc will need to
be run before running closure-make-deps and also before trying to
load blockly_uncompressed.js, it doesn't really make sense to check
in deps.js; it's better to re-create as needed.
To reduce inconvenience, a new "prepare" script is added to
package.json which will run the buildDeps gulp target automaticaly
when one runs npm install.
* refactor(build): Always build from TypeScript sources
- Add buildJavaScript gulp task to use tsc to compile any .ts files
in core/ into build/src/core/ (and also copy any .js files that
are not yet migrated to TypeScript, which for now is all of them.
- Remove closure/goog from explicit inputs to tsc; it will find
the files it needs (e.g., goog.js) automatically.
- Have buildDeps, the playground, and all the tests that run in
uncompiled mode use build/src/core/ instead of core/ as their
input directory.
* feat(build): Add buildJavaScriptAndDeps gulp task
Have npm run build:deps (and npm run prepare) use a new gulp task,
buildJavaScriptAndDeps, to run tsc followed by closure-make-deps,
ensuring that deps.js is calculated based on the most recent code
in core/.
* fix(build): Fix implementation of flattenCorePaths
Even though this function is going away I want to remove it in
a separate PR so that we can revert easily if desired. But the
previous checked-in code was totally wrong. This version works.
* fix(build): Don't let checkinBuilt copy build/src/**
Now that we are putting a lot more stuff in build/ (specifically,
all the tsc output in build/src/), modify checkinBuilt so that it
only copies the specific things we want to check in (for now):
- _compressed.js build artifacts and their accompanying .js.maps
- the generated build/msg/js/*.js language files.
Unrelatedly, also fix safety-quoting of arguments for one execSync
call.
* fix: add isBlockCreatable to IFlyout interface
* fix: add getClickTarget to IToolboxItem interface
* fix: fix some types in zelos renderer
* fix: add scrollToStart to IFlyout interface
* fix: add setVisible_ to IToolboxItem
* fix: use instanceof check for workspace comments in gesture code
* fix: data stored on the DOM for tooltips
* fix: use blockSvg to access icons
* fix: add instanceof check in shortcut_items.js
* fix: suppress warning about onKeyDown in tolbox
* fix: add instanceof check in workspace_svg
* fix: don't use dot accessor to avoid type problem
* fix: silence type errors in ast_node.js
* fix: Fix errors under strict compilation.
* fix: Fix tests that referenced properties converted to data attributes.
* fix: Incorporate feedback on resolving compiler errors.
* refactor: Revert changes to skew and translate attributes.
* refactor: Introduce LegacyContextMenuOption type to correspond to documented fields.
* refactor: Introduce PathLeftShape and PathDownShape vs casting to PuzzleTab/Notch.
* chore: Added nullability modifiers to type annotations.
* refactor: Export FlyoutItem directly.
* chore: clang-format renderers/zelos/drawer.js.
* feat(tests): Add a test script for the renamings file
* Make scripts/migration/renamings.js a valid JSON5 file.
* Add a schema for it in tests/migration/renamings-schema.json.
* Add a script to test one against the other, as
tests/migration/validate-renamings. It is a node.js script
that will exit 0 if the renamings file is valid, or 1 if it
is not (and print a not-very-helpful error message from which
is possible, with some effort, to deduce what the error is.)
* fix: convert to JSON5 and refactor example
* fix: convert keys to new key names
* fix: change versions to arrays instead of objects
* fix: fix version numbers
* fix: associate renames with the version where they were added
* fix: fixup example
* fix: put older renames at the bottom, and newer renames at the top
* fix: enable renamings test in run_all_tests
* fix: put newer renames back at the bottom
This reverts commit efe070e344.
* fix(tests): add missing additionalProperties: false to schema
And fix the resulting validation error in the example entry.
* chore(tests): Improve wording of example entry; add extra examples
Tweaked line wrapping of some existing entries (example and
acutal) that were otherwise untouched.
* feat: add dropDownDiv renaming to new database
* feat(tests): Check for duplicate entries for the same module
Also fixed extraneous whitespace in run_all_tests.sh
* fix(tests): Make validate-renamings.js compatible with node.js v12
Also remove success message, to adhere to usual unix convention
(silence implies success) as eslint does, and reduce unecessary
npm test output clutter.
* fix(tests): Fixes for PR #5980
* Fix typos.
* Remove redundant check.
Co-authored-by: Beka Westberg <bwestberg@google.com>
* Revert "fix: lint"
This reverts commit 050956d105.
* Revert "fix: run mocha as a module"
This reverts commit 4dac25ae99.
* Revert "move to modules, but break mocha"
This reverts commit 220d7bbd1d.
* refactor(tests): Migrate tests/compile/main.js to goog.module
* feat(tests): Enable --debug for test:compile:advanced; demote errors
* Enable the --debug flag when running the
buildAdvancedCompilationTest gulp task.
* Remove partialAlias diagnostic group from `JSC_ERROR`, demoting
JSC_PARTIAL_NAMESPACE to warning.
Reverts "Revert 'fix(tests): Enable --debug for test:compile:advanced;
fix some errors (#5959)'".
* fix: remove drop down div class
* fix: change name and export for drop down div
* fix: make module-local variables conform to styleguide
* fix: format
* fix: shadowing
* fix: move core test helpers into new directory
* fix: add test helpers to core and convert to goog modules
* fix: change tests to use local helpers
* fix: change local tests to use chai asserts
* fix: skip field tests in serializer b/c test blocks are unavailable
* fix: rename some helper files
* fix: rename some helper modules
* fix: split block helpers into code gen and serialization
* fix: split block defs into new helper file
* fix: split warning helpers into new file
* fix: split user input helpers into new file
* fix: split event helpers into a new file
* fix: split variable helper into new file
* fix: move remaining test helpers to new setup-teardown file
* fix: rename setup and teardown module
* fix: cleanup from rebase
* fix: undo accidental rename
* fix: lint?
* fix: bad toolbox definitions namespace
* fix: fixup warning helpers
* fix: remove inclusion of dev-tools in mocha tests
* move to modules, but break mocha
* fix: run mocha as a module
* fix: lint
* refactor: refactor tooltip show method
* refactor: make Tooltip a class that is accessed via a singleton
* revert: "refactor: make Tooltip a class that is accessed via a singleton"
This reverts commit b3d543cc35.
* feat: add the ability to set a custom tooltip function
* fix: check for null where it matters for types
* feat: Add a test for the custom tooltip function
* fix: fix formatting
* fix: format test
* fix: remove unnecessary teardown call in test
* Enable the --debug flag when running the
buildAdvancedCompilationTest gulp task.
* Migrate test/compile/main.js to goog.module.
* Use more selective goog.requires.
* Reduces compiled size from ~400k to ~370k.
* @suppress "extra" requires needed for side effects.
* refact: move super call to top of block svg
* refact: run conversion script on block svg and block
* fix: make debug build happy
* fix: tests
* style: format
* fix: cleanup from rebase
* fix: use new.target instead of a new parameter
* fix: add more overridden casted methods to BlockSvg
* style: fix typos
* style: move override tags to the end of JSDoc
* fix: cleanup from rebase
* refactor: Initial test at refactoring fields to ES6
* refact: reorganize text input and descendants to call super first
* refact: run conversion script on text input field and subclasses
* clean: cleanup fields post-conversion script
* refact: reorganize dropdown and variable fields to call super first
* refact: run class conversion script on dropdown and variable
* clean: clean fields post conversion script
* refact: reorganize misc fields to call super first
* refact: run conversion script on misc fields
* clean: cleanup misc fields after conversion
* fix: add setting the value and whatnot back to the base field. Pass sentinel conistently
* format
* refact: work on making debug compiler happy
* clean: finish making debug build happy
* fix: work on making tests happy
* fix: finish making tests happy
* Fix: fixup angle and multiline fields
* clean: format
* fix: move default value back to DEFAULT_VALUE
* fix: change SENTINEL to SKIP_SETUP
* fix: inline docs
* fix: some misc PR comments
* fix: format
* fix: make compiler hapy with new.target
* fix: types in FieldDropdown
* fix: add @final annotations to Field
* feat: move Sentinel to a utils file
* fix: remove ImageProperties from external API
* clean: cleanup chunks and deps
* fix: remove unnecessary properties from rows
* refactor: run conversion script on measurables
* clean: cleanup from conversion
* fix: make debug build happy
* clean: format
* fix: remove widthWithConnectedBlocks assignment on element
* fix: add inline docs for statementEdge
...and rename Blockly.blocks.all (blocks/all.js) to
Blockly.libraryBlocks (blocks/blocks.js
BREAKING CHANGE: (only) because the exports object from the
`blocks_compressed.js` chunk will be accessed as
`Blockly.libraryBlocks` instead of `Blockly.blocks.all` when the
chunk is loaded in a browser via a `<script>` tag. There will
be no changes visible when the chunk is loaded via ES module
`import` or CJS `require`.
* chore(deps): Update closure/goog/base.js, add goog.js
* Update base.js from the latest version (20220104.0.0).
* Also copy over goog.js, which provides access to asuitable subset
of goog.* via an importable module).
* refactor(tests): Have playground.html load Blockly as a module
N.B.:
* We still need a preparation step, in order to load base.js and
deps.js via <script> tags in uncompiled mode; in compiled mode
it will instead load all the *_compressed.js files via <script>
tags.
Acess to the Blockly object is via:
import Blockly from './playgrounds/blockly.mjs';
(N.B: no "* as", since blockly.mjs has only a default export.)
* There remain two serious defects when running in uncompiled mode:
* It does not attempt to load msg/messages.js, causing startup to
fail.
* Module loading only works if there are no ES Modules; if there
are, something goes wrong with base.js's attempt to sequence
module loads causing goog.modules that import ES modules to get
a null exports object for that import. X-(
* fix(tests): Have playground.html load messages.js before generators
This fixes the issue caused by missing messages when loading
the generators.
* fix(tests): Move bootsrap calls to prepare.js
Move the calls to goog.bootstrap from blockly.mjs to prepare.mjs.
This is needed to work around a bug in the Cosure Library debug
loader (https://github.com/google/closure-library/issues/1152).
This gets a bit ugly because most of the code has to go in a
<script> (because it needs goog.bootstrap, which was loaded by
an earlier <script> tag).
* fix(documentation): Minor comment corrections for PR #5931
* refact: convert toolbox items to ES6 classes
* fix: and SENTINEL so that contents can be parsed properly
* fix: fix types and whatnot related to new SENTINEL
* clean: format
* refactor: reorganize overridable calls into the init function, and remove sentinel
* clean: format
* fix: inline docs and organization
* refactor: convert shortcut registry to es6 class
* refactor: convert context menu registry to es6 class
* refactor: convert registry type to es6 class
* chore: format
* chore: respond to PR comments
* refactor: move optional function declarations into the constructor
* refactor: convert options.js to es6 class
* refactor: convert generator.js to es6 class
* refactor: convert workspace_events.js to es6 class
* refactor: convert events_abstract.js to an es6 class
* chore: format
* chore: fix lint
* chore: rebuild
* chore: respond to PR feedback
Same as PR #5640, except for the addition of a parameter in the JSON to turn this on or off. While one would normally want animations/sounds on (e.g. undo/redo stack) sometimes they'd be annoying (e.g. events from realtime collaborators).
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* chore: add some type casts for specificity about event types
* chore: run formatter
* chore: rebuild
* refactor: update workspace_comment and _svg to es classes
* refactor: update classes that extend icon to es classes
* refactor: update icon to es6 class
* refactor: update connection classes to es6 classes and add casts as needed
* refactor: update scrollbar to es6 class and add casts as needed
* refactor: update workspace_svg to es6 class
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* refactor: update renderers/common/info.js to es6 class
* refactor: update several files to es6 classes
* chore: rebuild deps.js
* chore: run format