...and rename Blockly.blocks.all (blocks/all.js) to
Blockly.libraryBlocks (blocks/blocks.js
BREAKING CHANGE: (only) because the exports object from the
`blocks_compressed.js` chunk will be accessed as
`Blockly.libraryBlocks` instead of `Blockly.blocks.all` when the
chunk is loaded in a browser via a `<script>` tag. There will
be no changes visible when the chunk is loaded via ES module
`import` or CJS `require`.
* refactor: Provide a BlockDefinition type
* refactor: Split defineBlocksWithJsonArray
Split defineBlocksWithJsonArray into:
- createBlockDefinitionsFromJsonArray, which creates BlockDefinitions
from a (possibly JSON-originated) POJsO array, having no side-effects
except possibly issuing warnings to the console.
- defineBlocks, which add any dictionary of BlockDefinitions to
the Blocks dictionary.
* feat(blocks): Export block definitions per-module
- Define all blocks in a local blocks dictionary, often using
createBlockDefinitionFromJsonArray, without registering them.
- Separately, use defineBlocks to register the exported
BlockDefinitions at the end of each Blockly.blocks.*
module.
- In Blockly.blocks.all, create a blocks export that combines all
of the blocks exports from the individual blocks modules.
* chore: have format script run clang-format on blocks/ too
* refactor(blocks): Make loopTypes a Set
This is likely to slightly improve performance, especially if there
are many entries.
* refactor(blocks): Re-export individual block modules from Blockly.blocks.all
* fix!(blocks): Have blocks_compressed.js export Blockly.blocks.all
Previously the value obtained by
const blocks = require('blockly/blocks'); // Node.js
or
import blocks from 'blockly/blocks.js'; // ES Modules
would be the block definitions dictionary (Blockly.Blocks).
Change this so that it is instead the export object from
Blockly.blocks.all.
This means you can now access loopTypes via:
import blocks from 'blockly/blocks.js';
blocks.loops.loopTypes.add('my_loop_blocktype');
This is a breaking change for any code which depended on the value
that was exported by blocks_compressed.js.
BREAKING CHANGE: the exports provided by blocks_compressed.js (and
therefore by `import ... from 'blockly/blocks'`) have changed; see above.
* refactor: Turn .getSurroundLoop into a (Block) method
This considerably simplifies the code in the genrators, obviating
the need for generators to import Blockly.Constants.Loops, and
allowing the compiler to remove blocks/loops.js from the first
(Blockly) chunk of the compilation.
(The latter could and should have been arranged by making the
generator chunks depend on the blocks chunk, but that is no longer
necessary.)
* refactor: Migrate blocks/loops.js to goog.module
* refactor: Migrate blocks/loops.js named requires
* chore: clang-format blocks/loops.js
* chore: revert #5730
* fix: Fix compile failure due to incorrect visibility
The CONTROL_FLOW_IN_LOOP_CHECK_MIXIN is intended to be used outside of
blocks/ (it is, in particular, used in generators/) so it should have
been marked @public from the beginning.
* chore(build): Add "all" modules for blocks & generators
These modules (Blockly.blocks.all and Blockly.<Generator>.all) will
be the entry points for the corresponding chunks.
They also make it easier to pull in all the modules in each package
(e.g. for playground and tests).
It is necessary to set the Closure Compiler dependency_mode to
SORT_ONLY as otherwise it tries to compile the "all" modules before
their dependencies, which fails.
The only impact on the _compressed.js files is the addition of a short
string to the very end of each file, e.g.:
var module$exports$Blockly$JavaScript$all={};
* chore(deps): Add devDependency on closure-calculate-chunks
* feat(build): First pass at chunked complation
Add a new buildCompiled gulp target (npm run build:compiled) that
uses closure-calculate-chunks to do chunked compliation of core/,
blocks/ and generators/ all in a single pass.
This work is incomplete: the resulting *_compressed.js files don't
(yet) have UMD wrappers.
* chore(build): Generate chunk wrappers
A first pass; this does not have support for a namespace object yet.
* refactor(build): Use chunked compilation by default
Remove old "compressed" gulp tasks in favour of new "compiled" task.
* chore(build): Remove cruft from buildCompiled
Remove unneeded `done` parameter and commented-out options that had
been cargo-culted from the old build pipeline.
* fix(build): Fix test failures caused by new build pipeline
- Exclude closure/goog/base.js from compiler input; use
externs/goog-externs.js instead.
- Have the build:debug and build:strict targets only build the first
chunk (blockly_compressed.js).
- Fix namespace entries for blocks and generators.
* fix(build): Fix build failures on node v12
closure-calculate-chunks requires node.js v14 or later.
When running on node.js v14 or later have getChunkOptions save
the output of closure-calculate-chunks to
scripts/gulpfiles/chunks.json. When running on older versions of
node.js have it use this checked-in, cached output instead of
attempting to run closure-calculate-chunks.
* chore(build): enable --rename_prefix_namespace
This will allow modules in blocks/ and generators/ to use
goog.require to obtain the exports object of goog.modules from
core/.
* fix(build): Always build all chunks
The previous commit enabled --rename_prefix_namespace option to
Closure Compiler, and this causes the buildCompressed target to
work fine when run without --debug or --strict, but adding either
of those flags (as for example when `npm test` runs
`npm run build:debug`) causes an issue:
- Because of many compiler errors in blocks/ and generators/,
a previous commit added a hack to only build the first chunk
when doing debug/strict builds.
- When asked to build only one chunk, Closure Compiler ignores the
--rename_prefix_namespace flag, because it 'correctly' infers
that there are no later chunks that will need to access global
variables from the first chunk.
- This causes a test failure, because `npm test` first runs
`npm run build`, which generates a valid blockly_compressed.js,
but this is then overrwritten by an invalid one when it next runs
`npm run build:debug`.
(The invalid one is missing all `$.` prefixes on 'global' variables,
including on Blockly, so the wrapper's last two lines -
"$.Blockly.internal_ = $;" and "return $.Blockly" - fail.)
The fix is to add appropriate @suppress annotations to blocks/*.js and
generators/**/*.js and then remove the first-chunk-only hack.
* refactor(build): Just build once
Since the previous commit caused `npm run build:debug` to do
everything that `... build:compressed` does - and to produce
byte-for-byte identical output - it doesn't make sense to run
both when testing. To that end:
- Replace the build:debug and build:strict package scripts that
did `gulp buildCompressed --...` with new scripts build-debug
and build-strict that do `gulp build --...` instead.
(The target names are changed so as to extend our existing naming
convention as follows: a target named "foo:bar" does some sub-part
of the job done by target "foo", but a target named "foo-bar" does
all the work of the target "foo" with some extra options.)
- build:debug:log and build:strict:log are similarly replaced with
build-debug-log and build-strict-log.
- Modify run_all_tests.js to just do `npm run build-debug` instead of
doing both `npm run build` and `npm run build:debug`.
- Also remove the 'build:blocks' script that should have been removed
when the buildBlocks gulp task was deleted previously.
* refactor(build): Compile with base_minimal.js instead of base.js
Introduce a (very!) cut-down version of closure/goog/base.js named
base_minimal.js that is used as input to the compiler as an
alternative to using externs/goog-externs.js (which will be deleted
once the buildAdvancedCompilationTest target has been updated).
This will allow use of goog.setTestOnly since it will now exist in
compiled mode, and allows the changes made in 5b112db to filter
base.js out of the files for the first chunk to be reverted.
(It also obliges a change to the compiled-mode check in blockly.js.)
* fix(build): Fix buildAdvanceCompilationTest
- In build_tasks.js:
- Replace the old compile() function with a new one factored out of
buildCompiled().
- Update buildAdvancedCompilationTest to use the new compile()
and other helpers created in the meantime.
- Remove no-longer-used maybeAddClosureLibrary().
- Remove externs/{block,generator,goog}-externs.js, which are no longer
used by any compile pipeline.
- Update core/blockly.js to fix issue with detection of compiled mode
when using ADVANCED_OPTIMISATIONS.
- Update only other use of globalThis, in core/utils/xml.js, to
consistently treat it as a dictionary object.
- Update instructions in tests/compile/index.html.
This commit is sort-of-a-prerequisite to #5602; test:compile:advanced
was previously working but the generated `main_compresed.js` would
throw errors upon loading.
Use Blockly.blocks.* for blocks modules, leaving the Blockly.Blocks
name for the block dictionary object.
This resolves a problem with advanced compilation of Blockly Games,
where, in the compressed output, (the minified name of)
Blockly.Blocks gets overwritten, with the dictionary object defined in
core/blocks.js being replaced by an empty namespace object
created by the provides of Blockly.Blocks.* in blocks/*.js. Without
this fix, some block definitions end up being created in the
dictionary and some on the namespace object—with chaos
predictably ensuing.
* chore: use const and let in blocks/lists.js
* chore: use const and let in blocks/logic.js
* chore: use const and let in blocks/loops.js
* chore: use const and let in blocks/math.js
* chore: use const and let in blocks/procedures.js
* chore: use const and let in blocks/text.js
* chore: use const and let in blocks/variables_dynamic.js
* chore: use const and let in blocks/variables.js
* fix: updateShape_ variable scoping
* fix: declarations in switch clauses
* other: change while loops to for loops
* fix: fix violation of no-cond-assign
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.
Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
* Rename Blockly.Blocks to Blockly.blocks
Because it does not export a type as its default export.
Part of #5073.
* Name default export of Blockly.blocks Blocks.
Use named exports in Blockly.blocks by giving the former default
export the name Blocks.
Part of #5153.
* Reexport Blockly.blocks from blockly.js
* Document the format of renamings.js better.
* Google changed from an Inc to an LLC.
This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.
* Remove project description/titles from licenses
This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).
* License no longer requires URL.
* Fix license regexps.
This allows generators to have more control over the placement of suffix. Needed for ‘if’ blocks and function calls which require their suffix code to be somewhere other than the end.
Also, add loop’s prefix to ‘break’ blocks, since the loop’s suffix will be the next statement hit.
Also, reuse procedures_callreturn generator for procedures_callnoreturn.
* Removing goog.arrays.equals() in blocks/procedures.js, with minor refactor.
* Replacing goog.dom.createDom() in blocks/procedures.js, blocks/variables.js, blocks/variables_dynamic.js, and blocks/loops.js.
These namespaces use to contain the original block hue constants,
but were deprecated (via comment, except for procedures) over a year
ago. With the removal of those constants, the declarations were
creating empty, unused objects.
* Making all blocks use the MSG colour values.
* Deprecating Blockly.Constants.Lists.HUE and similar constants.
* Removing deprecated Blockly.Blocks.lists.HUE constants.
* Allowing message references in the Block.setColour() parameter.
* Adding checking of older constants, ensuring they are not overwritten.
Fix#1619. buildTooltipWithFieldValue() => buildTooltipWithFieldText()
The "value" of FieldVariables was the variable id.
However, we usually want the field text for the human visible tooltip.
Refactoring and renaming buildTooltipWithFieldValue to use the field
text.
This fixes race condition in #1369 by using message references instead of explicit string lookups. This required fixing a bug the token interpolation parser that was breaking on the inner '"%1"' for these tooltips.
There was a typo in the name of the loop check mixin. Fixes the immediate issue though we should post a warning if trying to register a mixin that doesn't exist.
* Revert "Fix synonyms when compiled. (#1248)"
This reverts commit f08afbb351.
* Revert "Compatibility for Closure Compiler. (#1240)" [fc8d4c9]
* Adding exports to all messages.
* Fixed missing dependency to Blockly.defineBlocksWithJsonArray()
* Adding a fully compiled demo draft (still simple optimizations).
* Demo optimizations switched to advanced and enabled exports (for Blockly.Msg).
* Message interpolation updated to use the exported (global) Blockly.Msg array.
* Adding some debug compilation options to the build script.
* Adding SVG externs.
* Fixed Blockly.inject's config array to work with compilation.
* Reverting all compiled code.
This fixes commit b307ba1151.
This fixes commit dec6910b67.
* Reverting all compiled code.
This fixes commit 824c806ec3.
* Removing old todo
* Merge commit 'fe96bec765f0eb58c5321101965100c2716760ed' into compile-messages-with-externs
* commit 'fe96bec765f0eb58c5321101965100c2716760ed':
Fixes positional index for Czech translation (#1264)
Missed one use of string instead of .property in extensions.js (#1262)
Update extensions.js to be compatible with ADVANCED_OPTIMIZATIONS (#1253)
Fix type tags and todo placement.
Procedure block renames variable in mutator if there is a case change.
* Fixes based on review by @NeilFraser
- 80 cols
- using goog.global instead of window
- @export on the same line as messages
* BF: Moving the msg dependency earlier, since Blockly.Msg.en is filling the Blockly.Msg object, which is empty without Blockly.Msg.en (and the rest of the code is using it as Blockly.Msg).
* Updating some texts in the demo's html file to be more descriptive.
* Commenting the debug options in the build, to maximize the optimizations. They are not removed, to allow anybody to turn them on if needed (since they are not documented on the Closure Compiler's REST API pages).
* BF: fixed blocks_compressed.js compilation, as it now requires Blockly namespace to exist.
* SVG externs file updated based on the one in https://github.com/google/closure-compiler/blob/master/contrib/externs/svg.js (eliminating 2 warnings)