Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.
Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
* Add annotations to files under core/events
* Add annotations to files under core/interfaces
* Add annotations to files under core/keyboard_nav
* Add annotations to files under core/renderers
* Add annotations to files under core/serialization
* Add annotations to files under core/theme
* Add annotations to files under core/toolbox
* Add annotations to files under core/utils
* Add annotations to files under core
This is part of #5153 but is being prioritised because we want remove
the declareLegacyNamespace calls from the core/utils/*.js modules and
then reexport them explicitly via utils.js, and it turns out that
doing so results in the exports object of this module being passed to
Object.freeze - which fails on the global object, which can't be made
non-extensible!
The new name chosen for the former default export is globalThis, since
it is intended to have the same value as the global variable of that
name; see:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/globalThis
* Google changed from an Inc to an LLC.
This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.
* Remove project description/titles from licenses
This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).
* License no longer requires URL.
* Fix license regexps.
Adds the ability to set the tooltip titles for each colour.
Note that Closure’s colour picker in Blockly used to have keyboard controls (as of > 3 years ago); but no longer seems to. This replacement does not currently have keyboard controls either.
* Add block drag surface translateSurfaceBy
* Add dragged connection manager
* Add gesture.js
* Add GestureHandler
* Implemented gesture skeleton
* Most basic workspace dragging
* Add dragged connection manager
* cleanup
* doc
* more cleanup
* Add gesture handler
* Add translateSurfaceInternal
* core/block_dragger.js
* cleanup
* Pull in changes to dragged connection manager
* Pull in changes to dragged connection manager
* comments
* more annotations
* Add workspace dragger
* Add coordinate annotations
* Start on block dragging
* Limit number of concurrent gestures
* Add some TODOs
* start using dragged connection manager
* Set origin correctly for dragging blocks
* Connect or delete at the end of a block drag.
* cleanup
* handle field clicks and block + workspace right-clicks
* move code into BlockDragger class, but still reach into Gesture internals a lot
* Clean up block dragger
* Call blockDragger constructor with correct arguments
* Enable block dragging in a mutator workspace
* Add workspace dragger
* click todos
* Drag flyout with background
* more dragging from flyout
* nit
* fix dragging from flyouts
* Remove unused code and rename gestureHandler to gestureDB
* Rename gesture handler
* Added some jsdoc in gesture.js
* Update some docs
* Move some code to block_svg and clean up code
* Lots of coordinate annotations
* Fix block dragging when zoomed.
* Remove built files from branch
* More dragging work (#1026)
-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code
* More dragging work (#1048)
- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code
* Dragging bugfixes (#1058)
- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag
* Fix events in new dragging (#1060)
* rebuild for testing
* unbuild
* Fix events
* rebuild
* Fix up cursors
* Use language files from develop
* Remove handled TODOS
* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll
* Rebuild all the things
* Comment cleanup; annotations; delete unused variables.
* Change how blockly handles cursors. The old way was quite slow because it changed the stylesheet directly. See issue #981 for more details on implementation and tradeoffs. This changes makes the following high level changes: deprecate Blockly.Css.setCursor, use built in open and closed hand cursor instead of custom .cur files, add css to draggable objects to set the open and closed hand cursors.
* Add a workspace drag surface that blocks and bubble get moved to during a workspace drag.
The surface is translated using translate3d instead of svg's translate attribute so that
the browser does not have to repaint the entire workspace on every mouse move.
This is very similar to the block drag surface.
* Address code review comments
* add back hasClass_ utility removed in #748 and stop using contains since it is not supported in IE