* refact: move super call to top of block svg
* refact: run conversion script on block svg and block
* fix: make debug build happy
* fix: tests
* style: format
* fix: cleanup from rebase
* fix: use new.target instead of a new parameter
* fix: add more overridden casted methods to BlockSvg
* style: fix typos
* style: move override tags to the end of JSDoc
* fix: cleanup from rebase
* refactor: Initial test at refactoring fields to ES6
* refact: reorganize text input and descendants to call super first
* refact: run conversion script on text input field and subclasses
* clean: cleanup fields post-conversion script
* refact: reorganize dropdown and variable fields to call super first
* refact: run class conversion script on dropdown and variable
* clean: clean fields post conversion script
* refact: reorganize misc fields to call super first
* refact: run conversion script on misc fields
* clean: cleanup misc fields after conversion
* fix: add setting the value and whatnot back to the base field. Pass sentinel conistently
* format
* refact: work on making debug compiler happy
* clean: finish making debug build happy
* fix: work on making tests happy
* fix: finish making tests happy
* Fix: fixup angle and multiline fields
* clean: format
* fix: move default value back to DEFAULT_VALUE
* fix: change SENTINEL to SKIP_SETUP
* fix: inline docs
* fix: some misc PR comments
* fix: format
* fix: make compiler hapy with new.target
* fix: types in FieldDropdown
* fix: add @final annotations to Field
* feat: move Sentinel to a utils file
* fix: remove ImageProperties from external API
* clean: cleanup chunks and deps
* fix: remove unnecessary properties from rows
* refactor: run conversion script on measurables
* clean: cleanup from conversion
* fix: make debug build happy
* clean: format
* fix: remove widthWithConnectedBlocks assignment on element
* fix: add inline docs for statementEdge
Rather than ignoring blockly_uncompressed.js, gulpfile.js and
core/utils/global.js entirely, add suitable eslint-disable directives
to those files so that they lint cleanly (and migrate gulpfile to
use const instead of var).
* refact: convert toolbox items to ES6 classes
* fix: and SENTINEL so that contents can be parsed properly
* fix: fix types and whatnot related to new SENTINEL
* clean: format
* refactor: reorganize overridable calls into the init function, and remove sentinel
* clean: format
* fix: inline docs and organization
* refactor: convert shortcut registry to es6 class
* refactor: convert context menu registry to es6 class
* refactor: convert registry type to es6 class
* chore: format
* chore: respond to PR comments
* refactor: move optional function declarations into the constructor
* refactor: convert options.js to es6 class
* refactor: convert generator.js to es6 class
* refactor: convert workspace_events.js to es6 class
* refactor: convert events_abstract.js to an es6 class
* chore: format
* chore: fix lint
* chore: rebuild
* chore: respond to PR feedback
Same as PR #5640, except for the addition of a parameter in the JSON to turn this on or off. While one would normally want animations/sounds on (e.g. undo/redo stack) sometimes they'd be annoying (e.g. events from realtime collaborators).
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* chore: add some type casts for specificity about event types
* chore: run formatter
* chore: rebuild
* refactor: update workspace_comment and _svg to es classes
* refactor: update classes that extend icon to es classes
* refactor: update icon to es6 class
* refactor: update connection classes to es6 classes and add casts as needed
* refactor: update scrollbar to es6 class and add casts as needed
* refactor: update workspace_svg to es6 class
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* refactor: update renderers/common/info.js to es6 class
* refactor: update several files to es6 classes
* chore: rebuild deps.js
* chore: run format
* chore: use casts to narrow types in renderers
* chore: add @struct and type information on common measurables
* refactor: update some renderer measurables to es6 classes
* refactor: convert many measurables to es6 classes
* chore: format
* chore: rebuild
* refactor: Provide a BlockDefinition type
* refactor: Split defineBlocksWithJsonArray
Split defineBlocksWithJsonArray into:
- createBlockDefinitionsFromJsonArray, which creates BlockDefinitions
from a (possibly JSON-originated) POJsO array, having no side-effects
except possibly issuing warnings to the console.
- defineBlocks, which add any dictionary of BlockDefinitions to
the Blocks dictionary.
* feat(blocks): Export block definitions per-module
- Define all blocks in a local blocks dictionary, often using
createBlockDefinitionFromJsonArray, without registering them.
- Separately, use defineBlocks to register the exported
BlockDefinitions at the end of each Blockly.blocks.*
module.
- In Blockly.blocks.all, create a blocks export that combines all
of the blocks exports from the individual blocks modules.
* chore: have format script run clang-format on blocks/ too
* refactor: convert flyout_button.js to ES6 class
* chore: move some properties into constructor and add annotations for flyout base
* refactor: convert flyout_horizontal.js to ES6 class
* refactor: convert flyout_vertical.js to ES6 class
* refactor: convert flyout_base.js to ES6 class
* refactor: convert flyout_metrics_manager.js to ES6 class
* refactor: convert insertion_marker_manager.js to ES6 class
* refactor: convert metrics_manager.js to ES6 class
* refactor: convert grid.js to ES6 class
* refactor: convert input.js to ES6 class
* refactor: convert touch_gesture.js to ES6 class
* refactor: convert gesture.js to ES6 class
* refactor: convert trashcan.js to ES6 class
* chore: rebuild and run format
* chore: fix review comments
* chore: respond to PR comments
* chore(tests): update event assert functions to pass in types directly
* refactor: move event types from prototypes to constructors
* refactor: convert events/events_block_change.js to ES6 class
* refactor: convert events/events_block_create.js to ES6 class
* refactor: convert events/events_block_delete.js to ES6 class
* refactor: convert events/events_block_drag.js to ES6 class
* refactor: convert events/events_block_move.js to ES6 class
* refactor: convert events/events_click.js to ES6 class
* refactor: convert events/events_comment_change.js to ES6 class
* refactor: convert events/events_comment_create.js to ES6 class
* refactor: convert events/events_comment_delete.js to ES6 class
* refactor: convert events/events_comment_move.js to ES6 class
* refactor: convert events/events_marker_move.js to ES6 class
* refactor: convert events/events_selected.js to ES6 class
* refactor: convert events/events_theme_change.js to ES6 class
* refactor: convert events/events_toolbox_item_select.js to ES6 class
* refactor: convert events/events_trashcan_open.js to ES6 class
* refactor: convert events/events_ui.js to ES6 class
* refactor: convert events/events_var_create.js to ES6 class
* refactor: convert events/events_var_delete.js to ES6 class
* refactor: convert events/events_var_rename.js to ES6 class
* refactor: convert events/events_viewport.js to ES6 class
* chore: rebuild
* chore: run clang-format
* refactor: convert menu.js to ES6 class
* refactor: convert menuitem.js to ES6 class
* refactor: convert scrollbar_pair.js to ES6 class
* chore: define properties in the constructor in names.js
* refactor: convert names.js to ES6 class
* chore: run clang-format
* refactor: convert utils/coordinate.js to ES6 class
* refactor: convert utils/rect.js to ES6 class
* refactor: convert utils/size.js to ES6 class
* refactor: convert block_drag_surface.js to ES6 class
* refactor: convert block_dragger.js to ES6 class
* refactor: convert bubble_dragger.js to ES6 class
* chore: declare bubble property in the constructor
* refactor: convert bubble.js to ES6 class
* chore: clang-format
* chore(lint): lint and format
* refactor: move properties to constructor in block_drag_surface.js
* refactor: move properties to constructor in block_svg.js
* refactor: move properties to constructor in block.js
* refactor: move properties to constructor in bubble.js
* refactor: move properties to constructor in connection.js
* refactor: move properties to constructor in flyout_base.js
* refactor: move properties to constructor in flyout_button.js
* refactor: move properties to constructor in generator.js
* refactor: move properties to constructor in grid.js
* refactor: move properties to constructor in input.js
* refactor: move properties to constructor in mutator.js
* refactor: move properties to constructor in scrollbar.js
* refactor: move properties to constructor in trashcan.js
* refactor: move properties to constructor in warning.js
* refactor: move properties to constructor in workspace_audio.js
* refactor: move properties to constructor in workspace_drag_surface_svg.js
* refactor: move properties to constructor in workspace_svg.js
* refactor: move properties to constructor in workspace.js
* refactor: move properties to constructor in zoom_controls.js
* chore: rebuild
* refactor: convert zoom_controls.js to es6 class and format
* refactor: convert workspace_audio.js to es6 class and format
* refactor: convert workspace_dragger.js to es6 class and format
* refactor: convert workspace_drag_surface_svg.js to es6 class and format
* refactor: convert variable_model.js to es6 class and format
* refactor: convert variable_map.js to es6 class and format
* refactor: convert theme.js to es6 class and format
* chore: remove bad comment
Observed this error in Blockly Games Bird 6 (Chrome OS):
Uncaught TypeError: Failed to execute 'appendChild' on 'Node': parameter 1 is not of type 'Node'.
It has only shown up once, and I can't reproduce, but it looks like the drag surface was being cleared while empty. Maybe some weird multi-touch operation?
Open question: Leave the code as is so that the error is thown and visible, or supress it?
* Change getCandidate_ and showInsertionMarker_ to be more dynamic
* Ran clang formatter
* Fix typos
* Fix issue with dragging stacks
* From PR comment
* Add deprecation warnings and reorganize blockly.js
* Update usages of deprecated properties
* chore: make dates consistent, remove extra function
* chore: run clang-format and fix lint
* chore: add more tags
* chore: fix updated location of Align types
* chore: fix deprecated usages in tests
* chore: rebuild deps
* chore: fix moved Align types in demos and tests
* chore: update which properties are actually deprecated
* chore: don't deprecate Blockly.selected.
* chore: Remove requires that duplicate those in blockly.js
* refactor: Remove core/requires.js, make blockly.js be entry point
It sort of makes sense, doesn't it?
The only remaining require not duplicated in `blockly.js` was that for
`Blockly.themes.Classic`, but it is already required by
`Blockly.themes` (itself required by `Blockly`).
* fix(test): Fix advanced compilation test
- Fix loading of blocks in `tests/compile/main.js` caused by
recent `goog.module`-ification work.
- Fix problem caused by ADVANCED_OPTIMISATIONS renaming the Msg
property on the fake Blockly object created by the
translation-loading hack in `blockly.js`.
* chore(build): Reenable advanced compilation test
Fixes#5602.
* chore: revert #5730
* fix: Fix compile failure due to incorrect visibility
The CONTROL_FLOW_IN_LOOP_CHECK_MIXIN is intended to be used outside of
blocks/ (it is, in particular, used in generators/) so it should have
been marked @public from the beginning.
This constant is used to specify the alignment of
an Input, so it should live in the same file as the Input class.
I've done this as a separate named export, but it could alternatively
be made a static member of Input (i.e., Input.Align with only Input
being exported by name).
Where mocha tests were referring to Blockly.constants.ALIGN.*
without actually requiring Blockly.constants, I have reverted
them to refer to Blockly.ALIGN_* instead (pending conversion
to named requries).
Part of #5073.