* Add block drag surface translateSurfaceBy
* Add dragged connection manager
* Add gesture.js
* Add GestureHandler
* Implemented gesture skeleton
* Most basic workspace dragging
* Add dragged connection manager
* cleanup
* doc
* more cleanup
* Add gesture handler
* Add translateSurfaceInternal
* core/block_dragger.js
* cleanup
* Pull in changes to dragged connection manager
* Pull in changes to dragged connection manager
* comments
* more annotations
* Add workspace dragger
* Add coordinate annotations
* Start on block dragging
* Limit number of concurrent gestures
* Add some TODOs
* start using dragged connection manager
* Set origin correctly for dragging blocks
* Connect or delete at the end of a block drag.
* cleanup
* handle field clicks and block + workspace right-clicks
* move code into BlockDragger class, but still reach into Gesture internals a lot
* Clean up block dragger
* Call blockDragger constructor with correct arguments
* Enable block dragging in a mutator workspace
* Add workspace dragger
* click todos
* Drag flyout with background
* more dragging from flyout
* nit
* fix dragging from flyouts
* Remove unused code and rename gestureHandler to gestureDB
* Rename gesture handler
* Added some jsdoc in gesture.js
* Update some docs
* Move some code to block_svg and clean up code
* Lots of coordinate annotations
* Fix block dragging when zoomed.
* Remove built files from branch
* More dragging work (#1026)
-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code
* More dragging work (#1048)
- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code
* Dragging bugfixes (#1058)
- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag
* Fix events in new dragging (#1060)
* rebuild for testing
* unbuild
* Fix events
* rebuild
* Fix up cursors
* Use language files from develop
* Remove handled TODOS
* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll
* Rebuild all the things
* Comment cleanup; annotations; delete unused variables.
"colorier", which is currently used, is a verb and proposed "couleur" is
a noun: the block in question does not change colour of anything, it
creates new colour instead, thus noun is more applicable.
Also, noun is used in French translation of "random colour" block:
"couleur aléatoire".
This will be used to define constants accessible in JSON block definitions. Messages with descriptions that include `{{Notranslate}}` will not be included in the translation files sent to TranslateWiki. Instead, they are written to `msg/json/constants.json`, and later merged back into the `.js` files, similar to synonyms.
Template details: https://translatewiki.net/wiki/Template:Notranslate
* Provide sensible and consistent German translation
* Decapitalise beginning of blocks in German, according to https://developers.google.com/blockly/guides/modify-blockly/contributing
* Rename German variable default name
* Remove 'true' and 'false' in German translation
* Replace 'Wert' with 'Zahl' for 'number' in German translation
* Make tooltips consistent in German translation
* More fine-tuning on tooltips in German translation
* Small details in German translation
* Changes from https://github.com/google/blockly/pull/421#issuecomment-226649183 / https://reviewable.io/reviews/google/blockly/421#- , rename Block as Baustein everywhere in German translation
* German translation: Change "wenn" to "falls" for do-conditions
* German translation: Change "wenn" to "falls" for value-conditions
* German translation: Update de.js from de.json