## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#9078
Fixes part of #8915 (new tests)
### Proposed Changes
Exposes the ability to disable ephemeral focus management for drop-down divs that are shown using `showPositionedByBlock` or `showPositionedByField`. Previously, this was only supported via `show`, but the former methods are also used externally.
This allows the underlying issue reported by #9078 to be fixed downstream for cases when both the widget and drop-down divs are opened simultaneously.
This PR also introduces tab indexes for both widget and drop-down divs (which were noticed missing when adding tests). This is because, currently, taking ephemeral focus on for a node that doesn't have a tab index will do nothing. This fix is useful for future screen reader work, and doesn't have obvious impacts on existing core or keyboard navigation behaviors (per testing and reasoning).
### Reason for Changes
Exposing the ability to disable ephemeral focus management for all public API entrypoints for showing the divs is crucial for providing the maximum flexibility when downstream apps use both the widget and drop-down divs together. This should ensure that all of these cases can be correctly managed in the same way as https://github.com/google/blockly-samples/pull/2521.
### Test Coverage
This introduces a bunch of new tests that were missing originally for both widget and drop-down div (including specifically verifying ephemeral focus). As part of the drop-down div tests, it also introduces actual positioning logic. This isn't great, but it's somewhat reasonable and robust against page changes (since the actual mocha results can move where the elements will end up on the page).
These changes have also been manually tested with both the core simple playground and the keyboard experiment plugin's test environment with no noticed regressions in either. The plugin's tests have also been run against these changes to ensure no new breakages have been introduced.
### Documentation
No documentation changes beyond the code ones introduced in this PR should be needed.
### Additional Information
The new tests may actually act as a basis for avoiding the test backdoor that's used today for the positioning tests for drop-down div tests. This doesn't replace those existing tests nor does it cover other behaviors and entrypoints that would be worth testing, but testing ephemeral focus is a nice improvement (especially in the context of what this PR is fixing).
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/87
### Proposed Changes
This updates `FocusManager.focusNode()` to automatically defocus its internal state if it detects that DOM focus (per `document.activeElement`) doesn't match its own internal focus.
It also updates `FocusManager` to avoid duplicate self calls to `focusNode()`.
### Reason for Changes
This is a robustness improvement for `focusNode` that is nice to keep as a "if all else fails" mechanism, but it's currently a hacky workaround to https://github.com/google/blockly-keyboard-experimentation/issues/87. #9081 is tracking introducing a long-term fix for the desynchronizing problem, but that's likely to be potentially much harder to solve and this at least introduces a reasonable correction.
From a stability perspective, it seems likely that there are multiple classes of failures covered by this fix. Essentially the browser behavior difference in Firefox and Safari over Chrome is that the former do not fire a focus change event when a focused element is removed from the DOM (leading to `FocusManager` getting out of sync). There may be other such cases when a focus event isn't fired, so this robustness improvement at least ensures eventual consistency so long as `focusNode()` is called (and, fortunately, that's done a lot now).
While this is a nice robustness improvement, it's not a perfect replacement for a real fix. For the time between `FocusManager` getting out of sync and `focusNode` getting called, `getFocusedNode` will _not_ match the actual element holding focus. The primary class of issues known is when a DOM element is being moved, and in these cases `focusNode` _is_ called. If there are other such unknown cases where a desync can happen, **`getFocusedNode()` will remain wrong until a later `focusNode()` call**.
Note one other change: originally implemented but removed in earlier PRs for `FocusManager`, this change also includes ensuring `focusNode()` isn't called multiple times for a single request to focus a node. Current logic results in a call to `focusNode()` calling a node's `focus()` which then processes a second call to `focusNode()` (which is fully executed because `FocusManager.focusedNode` isn't updated until after the call to `focus()`). This doesn't actually correct any state, but it's more efficient and provides some resilience against potential logic issues from calling node/tree callbacks multiple times (which was observed up to 3 times in some cases).
### Test Coverage
This has been tested via the keyboard navigation experimental plugin's test environment (with Firefox), plus new unit tests. Note the new test for directly verifying desyncing logic is contrived, but it should be perfectly testing the exact scenario that's being observed on Firefox/Safari. A separate test was added for the existing behavior of focusing a different node still correcting `FocusManager` state even if it was desynced (the bug only happens for the same node being refocused).
New tests were also added for the various lifecycle callbacks (to ensure they aren't called multiple times).
All of the new tests were verified to fail without the two fixes in place (they were verified in isolation), minus the test for focusing a second node when desynced (since that should pass regardless of the new fixes).
Some basic simple playground testing was done, as well, just to verify nothing obvious was broken around selection, gestures, and copy/paste.
### Documentation
No new documentation should be needed here.
### Additional Information
This wasn't explicitly tested in Safari since I only have access to Chrome and Firefox, but I will ask someone else on the team to verify this for me after merging if it isn't checked sooner.
* WIP on line by line navigation
Doesn't work, likely due to isValid check.
* Add all inputs to the list of siblings
* Fix formatting
* Add tests
* Remove dupe keys
* Move block into view before clicking
* fix right click test failures
* Fix drag three blocks test
dragAndDrop is relative to the start and the test window is very small.
* Fix a few more tests
- Switch to using clickBlock instead of getting the block and clicking it
- Update drag positions for some tests so they don't snap and change size
* Add a pause between right clicking a block and waiting for the menu
* Fix mutator test by finding the dragged out elseif block
* Make disable test less flakey
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/526
### Proposed Changes
This limits synchronizing in `LineCursor` from `FocusManager` to just nodes that have a corresponding block.
### Reason for Changes
Limiting the synchronizing in this way ensures that navigation can't enter a bad state. The reason for why this is needed is explained in https://github.com/google/blockly-keyboard-experimentation/issues/526#issuecomment-2885117998.
Longer term it would maybe be ideal to do one or both of the following:
- Figure out ways of making navigation a bit more robust (perhaps on the keyboard navigation side) such that if cursor _is_ in a bad state there's some way to recover (rather than ending up permanently broken).
- Remove `Marker`'s internal state in favor of always relying on `FocusManager`'s state to cover the cases where there can be automatic focus shifting.
### Test Coverage
This was manually tested with the keyboard navigation plugin and verified to ensure that both https://github.com/google/blockly-keyboard-experimentation/issues/526 and https://github.com/google/blockly-keyboard-experimentation/issues/499 are (still) working as expected. Some basic testing was done with the core simple playground with the developer console open to ensure there weren't any expected failures.
Automated testing cases would be better addressed as part of resolving #8915.
### Documentation
No new documentation is needed here.
### Additional Information
This behavior is expected to only affect the keyboard navigation plugin.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Needed for fixing https://github.com/google/blockly-samples/issues/2514 and https://github.com/google/blockly-samples/issues/2515.
### Proposed Changes
Update `FieldInput` along with drop-down and widget divs to support disabling the automatic ephemeral focus functionality.
### Reason for Changes
As mentioned in https://github.com/google/blockly-samples/issues/2514#issuecomment-2881539117 both https://github.com/google/blockly-samples/issues/2514 and https://github.com/google/blockly-samples/issues/2515 were caused by the custom fields leading to both drop-down and widget divs simultaneously taking ephemeral focus (and that's not currently allowed by `FocusManager`). This change updates both widget and drop-down divs with _optional_ parameters to conditionally disable automatic ephemeral focus so that `FieldInput` can, in turn, be customized with disabling automatic ephemeral focus for its inline editor. Being able to disable ephemeral focus for `FieldInput` allows the custom fields' own drop-down divs to take and manage ephemeral focus, instead, avoiding the duplicate scenario that led to the runtime failure.
Note that the drop-down div change in this PR is completely optional, but it's added for consistency and to avoid future scenarios of breakage when trying to use both divs together (as a fix is required in Core without monkeypatching).
It's worth noting that there could be a possibility for a more 'proper' fix in `FocusManager` by allowing multiple calls to `takeEphemeralFocus`, but it's unclear exactly how to solve this consistently (which is why it results in a hard failure today). The main issue is that the current focused node can change from underneath the manager (due to DOM focus changes), and the current focused element may also change. It's not clear if the first, last, or some other call to `takeEphemeralFocus` should take precedent or which node to return focus once ephemeral focus ends (in cases with multiple subsequent calls).
### Test Coverage
No new tests were added, though common field cases were tested manually in core's simple playground and in the plugin-specific playgrounds (per the original regressions). The keyboard navigation plugin test environment was also verified to ensure that this didn't alter any existing behavior (it should be a no-op except for the two custom field plugins).
Automated tests would be nice to add for all three classes, perhaps as part of #8915.
### Documentation
The code documentation changes here should be sufficient.
### Additional Information
These changes are being done directly to ease solving the above samples issues. See https://github.com/google/blockly-samples/pull/2521 for the follow-up fixes to samples.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/499
### Proposed Changes
This ensures that non-blocks which hold active focus correctly update `LineCursor`'s internal state.
### Reason for Changes
This is outright a correction in how `LineCursor` has worked up until now, and is now possible after several recent changes (most notably #9004). #9004 updated selection to be more explicitly generic (and based on `IFocusableNode`) which means `LineCursor` should also properly support more than just blocks when synchronizing with focus (in place of selection), particularly since lots of non-block things can be focusable.
What's interesting is that this change isn't strictly necessary, even if it is a reasonable correction and improvement in the robustness of `LineCursor`. Essentially everywhere navigation is handled results in a call to `setCurNode` which correctly sets the cursor's internal state (with no specific correction from focus since only blocks were checked and we already ensure that selecting a block correctly focuses it).
### Test Coverage
It would be nice to add test coverage specifically for the cursor cases, but it seems largely unnecessary since:
1. The main failure cases are test-specific (as mentioned above).
2. These flows are better left tested as part of broader accessibility testing (per #8915).
This has been tested with a cursory playthrough of some basic scenarios (block movement, insertion, deletion, copy & paste, context menus, and interacting with fields).
### Documentation
No new documentation should be needed here.
### Additional Information
This is expected to only affect keyboard navigation plugin behaviors, particularly plugin tests.
It may be worth updating `LineCursor` to completely reflect current focus state rather than holding an internal variable. This, in turn, may end up simplifying solving issues like #8793 (but not necessarily).
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#9043
Fixes https://github.com/google/blockly-samples/issues/2512
### Proposed Changes
This replaces using BlockSvg's own ID for focus management since that's not guaranteed to be unique across all workspaces on the page.
### Reason for Changes
Both https://github.com/google/blockly-samples/issues/2512 covers the user-facing issue in more detail, but from a technical perspective it's possible for blocks to share IDs across workspaces. One easy demonstration of this is the flyout: the first block created from the flyout to the main workspace will share an ID. The workspace minimap plugin just makes the underlying problem more obvious.
The reason this introduces a breakage is due to the inherent ordering that `FocusManager` uses when trying to find a matching tree for a given DOM element that has received focus. These trees are iterated in the order of their registration, so it's quite possible for some cases (like main workspace vs. flyout) to resolve such that the behavior looks correct to users, vs. others (such as the workspace minimap) not behaving as expected.
Guaranteeing ID uniqueness across all workspaces fixes the problem entirely.
### Test Coverage
This has been manually tested in core Blockly's simple test playground and in Blockly samples' workspace minimap plugin test environment (linked against this change). See the new behavior for the minimap plugin:
[Screen recording 2025-05-13 4.31.31 PM.webm](https://github.com/user-attachments/assets/d2ec3621-6e86-4932-ae85-333b0e7015e1)
Note that this is a regression to v11 behavior in that the blocks in the minimap now show as selected.
This has been verified as working with the latest version of the keyboard navigation plugin (tip-of-tree). Keyboard-based block operations and movement seem to work as expected.
For automated testing this is expected to largely be covered by future tests added as part of resolving #8915.
### Documentation
No public documentation changes should be needed, though `IFocusableNode`'s documentation has been refined to be clearer on the uniqueness property for focusable element IDs.
### Additional Information
There's a separate open design question here about whether `BlockSvg`'s descendants should use the new focus ID vs. the block ID. Here is what I consider to be the trade-off analysis in this decision:
| | Pros | Cons |
|------------------------|-------------------------------------------------|------------------------------------------------------------------------------|
| Use `BlockSvg.id` | Can use fast `WorkspaceSvg.getBlockById`. | `WorkspaceSvg.lookUpFocusableNode` now uses 2 different IDs. |
| Use `BlockSvg.focusId` | Consistency in IDs use for block-related focus. | Requires more expensive block look-up in `WorkspaceSvg.lookUpFocusableNode`. |
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes#9027
### Proposed Changes
Ensure that a block being dragged is properly focused mid-drag.
### Reason for Changes
Focus seems to be lost due to the block being moved to the drag layer, so re-focusing the block ensures that it remains both actively focused and selected while dragging.
The regression was likely caused when block selection was moved to be fully synced based on active focus.
### Test Coverage
This has been manually verified in Core's simple playground. At the time of the PR being opened, this couldn't be tested in the test environment for the experimental keyboard navigation plugin since there's a navigation connection issue there that needs to be resolved to test movement.
It would be helpful to add a new test case for the underlying problem (i.e. ensuring that the block holds focus mid-drag) as part of resolving #8915.
### Documentation
No new documentation should need to be added.
### Additional Information
This was found during the development of https://github.com/google/blockly-keyboard-experimentation/pull/511.
## The basics
- [x] I [validated my changes](https://developers.google.com/blockly/guides/contribute/core#making_and_verifying_a_change)
## The details
### Resolves
Fixes https://github.com/google/blockly-keyboard-experimentation/issues/515
### Proposed Changes
This adds `canBeFocused()` checks to all the places that could currently cause problems if a node were to return `false`.
### Reason for Changes
This can't introduce a problem in current Core and, in fact, most of these classes can never return `false` even through subclasses. However, this adds better robustness and fixes the underlying issue by ensuring that `getFocusableElement()` isn't called for a node that has indicated it cannot be focused.
### Test Coverage
I've manually tested this through the keyboard navigation plugin. However, there are clearly additional tests that would be nice to add both for the traverser and for `WorkspaceSvg`, both likely as part of resolving #8915.
### Documentation
No new documentation changes should be needed here.
### Additional Information
This is fixing theoretical issues in Core, but a real issue tracked by the keyboard navigation plugin repository.
* feat!: Make bubbles, comments, and icons focusable
* feat!: Make ISelectable and ICopyable focusable.
* feat: Consolidate selection calls.
Now everything is based on focus with selection only being used as a
proxy.
* feat: Invert responsibility for setSelected().
Now setSelected() is only for quasi-external use.
* feat: Push up shadow check to getters.
Needed new common-level helper.
* chore: Lint fixes.
* feat!: Allow IFocusableNode to disable focus.
* chore: post-merge lint fixes
* fix: Fix tests + text bubble focusing.
This fixed then regressed a circular dependency causing the node and
advanced compilation steps to fail. This investigation is ongoing.
* fix: Clean up & fix imports.
This ensures the node and advanced compilation test steps now pass.
* fix: Lint fixes + revert commented out logic.
* chore: Remove unnecessary cast.
Addresses reviewer comment.
* fix: Some issues and a bunch of clean-ups.
This addresses a bunch of review comments, and fixes selecting workspace
comments.
* chore: Lint fix.
* fix: Remove unnecessary shadow consideration.
* chore: Revert import.
* chore: Some doc updates & added a warn statement.