Use Blockly.blocks.* for blocks modules, leaving the Blockly.Blocks
name for the block dictionary object.
This resolves a problem with advanced compilation of Blockly Games,
where, in the compressed output, (the minified name of)
Blockly.Blocks gets overwritten, with the dictionary object defined in
core/blocks.js being replaced by an empty namespace object
created by the provides of Blockly.Blocks.* in blocks/*.js. Without
this fix, some block definitions end up being created in the
dictionary and some on the namespace object—with chaos
predictably ensuing.
* chore: use const and let in blocks/lists.js
* chore: use const and let in blocks/logic.js
* chore: use const and let in blocks/loops.js
* chore: use const and let in blocks/math.js
* chore: use const and let in blocks/procedures.js
* chore: use const and let in blocks/text.js
* chore: use const and let in blocks/variables_dynamic.js
* chore: use const and let in blocks/variables.js
* fix: updateShape_ variable scoping
* fix: declarations in switch clauses
* other: change while loops to for loops
* fix: fix violation of no-cond-assign
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.
Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
* Rename Blockly.Blocks to Blockly.blocks
Because it does not export a type as its default export.
Part of #5073.
* Name default export of Blockly.blocks Blocks.
Use named exports in Blockly.blocks by giving the former default
export the name Blocks.
Part of #5153.
* Reexport Blockly.blocks from blockly.js
* Document the format of renamings.js better.
* Google changed from an Inc to an LLC.
This happened back in 2017 but we didn’t notice. Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.
* Remove project description/titles from licenses
This is no longer part of Google’s header requirements. Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).
* License no longer requires URL.
* Fix license regexps.
* Removing goog.arrays.equals() in blocks/procedures.js, with minor refactor.
* Replacing goog.dom.createDom() in blocks/procedures.js, blocks/variables.js, blocks/variables_dynamic.js, and blocks/loops.js.
These namespaces use to contain the original block hue constants,
but were deprecated (via comment, except for procedures) over a year
ago. With the removal of those constants, the declarations were
creating empty, unused objects.
* Making all blocks use the MSG colour values.
* Deprecating Blockly.Constants.Lists.HUE and similar constants.
* Removing deprecated Blockly.Blocks.lists.HUE constants.
* Allowing message references in the Block.setColour() parameter.
* Adding checking of older constants, ensuring they are not overwritten.
* variables_dynamic
* make test , and i18n
* Issue #1470
* Blockly.Constants.VariablesDynamic.CUSTOM_CONTEXT_MENU_VARIABLE_MUTATION
to make sure setCheck before event trigger
* Update built files from develop.
* fix copyright ,quotes , comments , and optimize some flow.
* quotes,change UI , change category custom name
* single setter , remove mutator , colour typo , typed variables create button message
* undo the indent edits.
* Revert "Fix synonyms when compiled. (#1248)"
This reverts commit f08afbb351.
* Revert "Compatibility for Closure Compiler. (#1240)" [fc8d4c9]
* Adding exports to all messages.
* Fixed missing dependency to Blockly.defineBlocksWithJsonArray()
* Adding a fully compiled demo draft (still simple optimizations).
* Demo optimizations switched to advanced and enabled exports (for Blockly.Msg).
* Message interpolation updated to use the exported (global) Blockly.Msg array.
* Adding some debug compilation options to the build script.
* Adding SVG externs.
* Fixed Blockly.inject's config array to work with compilation.
* Reverting all compiled code.
This fixes commit b307ba1151.
This fixes commit dec6910b67.
* Reverting all compiled code.
This fixes commit 824c806ec3.
* Removing old todo
* Merge commit 'fe96bec765f0eb58c5321101965100c2716760ed' into compile-messages-with-externs
* commit 'fe96bec765f0eb58c5321101965100c2716760ed':
Fixes positional index for Czech translation (#1264)
Missed one use of string instead of .property in extensions.js (#1262)
Update extensions.js to be compatible with ADVANCED_OPTIMIZATIONS (#1253)
Fix type tags and todo placement.
Procedure block renames variable in mutator if there is a case change.
* Fixes based on review by @NeilFraser
- 80 cols
- using goog.global instead of window
- @export on the same line as messages
* BF: Moving the msg dependency earlier, since Blockly.Msg.en is filling the Blockly.Msg object, which is empty without Blockly.Msg.en (and the rest of the code is using it as Blockly.Msg).
* Updating some texts in the demo's html file to be more descriptive.
* Commenting the debug options in the build, to maximize the optimizations. They are not removed, to allow anybody to turn them on if needed (since they are not documented on the Closure Compiler's REST API pages).
* BF: fixed blocks_compressed.js compilation, as it now requires Blockly namespace to exist.
* SVG externs file updated based on the one in https://github.com/google/closure-compiler/blob/master/contrib/externs/svg.js (eliminating 2 warnings)
Unless they could be converted to use goog.dom.TagName, in which case do
that. createDom is going to require goog.dom.TagName member as the
tagName parameter. This change prepares for that.