* fix: Fix errors under strict compilation.
* fix: Fix tests that referenced properties converted to data attributes.
* fix: Incorporate feedback on resolving compiler errors.
* refactor: Revert changes to skew and translate attributes.
* refactor: Introduce LegacyContextMenuOption type to correspond to documented fields.
* refactor: Introduce PathLeftShape and PathDownShape vs casting to PuzzleTab/Notch.
* chore: Added nullability modifiers to type annotations.
* refactor: Export FlyoutItem directly.
* chore: clang-format renderers/zelos/drawer.js.
* feat(tests): Add a test script for the renamings file
* Make scripts/migration/renamings.js a valid JSON5 file.
* Add a schema for it in tests/migration/renamings-schema.json.
* Add a script to test one against the other, as
tests/migration/validate-renamings. It is a node.js script
that will exit 0 if the renamings file is valid, or 1 if it
is not (and print a not-very-helpful error message from which
is possible, with some effort, to deduce what the error is.)
* fix: convert to JSON5 and refactor example
* fix: convert keys to new key names
* fix: change versions to arrays instead of objects
* fix: fix version numbers
* fix: associate renames with the version where they were added
* fix: fixup example
* fix: put older renames at the bottom, and newer renames at the top
* fix: enable renamings test in run_all_tests
* fix: put newer renames back at the bottom
This reverts commit efe070e344.
* fix(tests): add missing additionalProperties: false to schema
And fix the resulting validation error in the example entry.
* chore(tests): Improve wording of example entry; add extra examples
Tweaked line wrapping of some existing entries (example and
acutal) that were otherwise untouched.
* feat: add dropDownDiv renaming to new database
* feat(tests): Check for duplicate entries for the same module
Also fixed extraneous whitespace in run_all_tests.sh
* fix(tests): Make validate-renamings.js compatible with node.js v12
Also remove success message, to adhere to usual unix convention
(silence implies success) as eslint does, and reduce unecessary
npm test output clutter.
* fix(tests): Fixes for PR #5980
* Fix typos.
* Remove redundant check.
Co-authored-by: Beka Westberg <bwestberg@google.com>
* Revert "fix: lint"
This reverts commit 050956d105.
* Revert "fix: run mocha as a module"
This reverts commit 4dac25ae99.
* Revert "move to modules, but break mocha"
This reverts commit 220d7bbd1d.
* refactor(tests): Migrate tests/compile/main.js to goog.module
* feat(tests): Enable --debug for test:compile:advanced; demote errors
* Enable the --debug flag when running the
buildAdvancedCompilationTest gulp task.
* Remove partialAlias diagnostic group from `JSC_ERROR`, demoting
JSC_PARTIAL_NAMESPACE to warning.
Reverts "Revert 'fix(tests): Enable --debug for test:compile:advanced;
fix some errors (#5959)'".
* fix: remove drop down div class
* fix: change name and export for drop down div
* fix: make module-local variables conform to styleguide
* fix: format
* fix: shadowing
* fix: move core test helpers into new directory
* fix: add test helpers to core and convert to goog modules
* fix: change tests to use local helpers
* fix: change local tests to use chai asserts
* fix: skip field tests in serializer b/c test blocks are unavailable
* fix: rename some helper files
* fix: rename some helper modules
* fix: split block helpers into code gen and serialization
* fix: split block defs into new helper file
* fix: split warning helpers into new file
* fix: split user input helpers into new file
* fix: split event helpers into a new file
* fix: split variable helper into new file
* fix: move remaining test helpers to new setup-teardown file
* fix: rename setup and teardown module
* fix: cleanup from rebase
* fix: undo accidental rename
* fix: lint?
* fix: bad toolbox definitions namespace
* fix: fixup warning helpers
* fix: remove inclusion of dev-tools in mocha tests
* move to modules, but break mocha
* fix: run mocha as a module
* fix: lint
* refactor: refactor tooltip show method
* refactor: make Tooltip a class that is accessed via a singleton
* revert: "refactor: make Tooltip a class that is accessed via a singleton"
This reverts commit b3d543cc35.
* feat: add the ability to set a custom tooltip function
* fix: check for null where it matters for types
* feat: Add a test for the custom tooltip function
* fix: fix formatting
* fix: format test
* fix: remove unnecessary teardown call in test
* Enable the --debug flag when running the
buildAdvancedCompilationTest gulp task.
* Migrate test/compile/main.js to goog.module.
* Use more selective goog.requires.
* Reduces compiled size from ~400k to ~370k.
* @suppress "extra" requires needed for side effects.
* refact: move super call to top of block svg
* refact: run conversion script on block svg and block
* fix: make debug build happy
* fix: tests
* style: format
* fix: cleanup from rebase
* fix: use new.target instead of a new parameter
* fix: add more overridden casted methods to BlockSvg
* style: fix typos
* style: move override tags to the end of JSDoc
* fix: cleanup from rebase
* refactor: Initial test at refactoring fields to ES6
* refact: reorganize text input and descendants to call super first
* refact: run conversion script on text input field and subclasses
* clean: cleanup fields post-conversion script
* refact: reorganize dropdown and variable fields to call super first
* refact: run class conversion script on dropdown and variable
* clean: clean fields post conversion script
* refact: reorganize misc fields to call super first
* refact: run conversion script on misc fields
* clean: cleanup misc fields after conversion
* fix: add setting the value and whatnot back to the base field. Pass sentinel conistently
* format
* refact: work on making debug compiler happy
* clean: finish making debug build happy
* fix: work on making tests happy
* fix: finish making tests happy
* Fix: fixup angle and multiline fields
* clean: format
* fix: move default value back to DEFAULT_VALUE
* fix: change SENTINEL to SKIP_SETUP
* fix: inline docs
* fix: some misc PR comments
* fix: format
* fix: make compiler hapy with new.target
* fix: types in FieldDropdown
* fix: add @final annotations to Field
* feat: move Sentinel to a utils file
* fix: remove ImageProperties from external API
* clean: cleanup chunks and deps
* fix: remove unnecessary properties from rows
* refactor: run conversion script on measurables
* clean: cleanup from conversion
* fix: make debug build happy
* clean: format
* fix: remove widthWithConnectedBlocks assignment on element
* fix: add inline docs for statementEdge
...and rename Blockly.blocks.all (blocks/all.js) to
Blockly.libraryBlocks (blocks/blocks.js
BREAKING CHANGE: (only) because the exports object from the
`blocks_compressed.js` chunk will be accessed as
`Blockly.libraryBlocks` instead of `Blockly.blocks.all` when the
chunk is loaded in a browser via a `<script>` tag. There will
be no changes visible when the chunk is loaded via ES module
`import` or CJS `require`.
* chore(deps): Update closure/goog/base.js, add goog.js
* Update base.js from the latest version (20220104.0.0).
* Also copy over goog.js, which provides access to asuitable subset
of goog.* via an importable module).
* refactor(tests): Have playground.html load Blockly as a module
N.B.:
* We still need a preparation step, in order to load base.js and
deps.js via <script> tags in uncompiled mode; in compiled mode
it will instead load all the *_compressed.js files via <script>
tags.
Acess to the Blockly object is via:
import Blockly from './playgrounds/blockly.mjs';
(N.B: no "* as", since blockly.mjs has only a default export.)
* There remain two serious defects when running in uncompiled mode:
* It does not attempt to load msg/messages.js, causing startup to
fail.
* Module loading only works if there are no ES Modules; if there
are, something goes wrong with base.js's attempt to sequence
module loads causing goog.modules that import ES modules to get
a null exports object for that import. X-(
* fix(tests): Have playground.html load messages.js before generators
This fixes the issue caused by missing messages when loading
the generators.
* fix(tests): Move bootsrap calls to prepare.js
Move the calls to goog.bootstrap from blockly.mjs to prepare.mjs.
This is needed to work around a bug in the Cosure Library debug
loader (https://github.com/google/closure-library/issues/1152).
This gets a bit ugly because most of the code has to go in a
<script> (because it needs goog.bootstrap, which was loaded by
an earlier <script> tag).
* fix(documentation): Minor comment corrections for PR #5931
* refact: convert toolbox items to ES6 classes
* fix: and SENTINEL so that contents can be parsed properly
* fix: fix types and whatnot related to new SENTINEL
* clean: format
* refactor: reorganize overridable calls into the init function, and remove sentinel
* clean: format
* fix: inline docs and organization
* refactor: convert shortcut registry to es6 class
* refactor: convert context menu registry to es6 class
* refactor: convert registry type to es6 class
* chore: format
* chore: respond to PR comments
* refactor: move optional function declarations into the constructor
* refactor: convert options.js to es6 class
* refactor: convert generator.js to es6 class
* refactor: convert workspace_events.js to es6 class
* refactor: convert events_abstract.js to an es6 class
* chore: format
* chore: fix lint
* chore: rebuild
* chore: respond to PR feedback
Same as PR #5640, except for the addition of a parameter in the JSON to turn this on or off. While one would normally want animations/sounds on (e.g. undo/redo stack) sometimes they'd be annoying (e.g. events from realtime collaborators).
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* chore: add some type casts for specificity about event types
* chore: run formatter
* chore: rebuild
* refactor: update workspace_comment and _svg to es classes
* refactor: update classes that extend icon to es classes
* refactor: update icon to es6 class
* refactor: update connection classes to es6 classes and add casts as needed
* refactor: update scrollbar to es6 class and add casts as needed
* refactor: update workspace_svg to es6 class
* refactor: update several files to es6 classes
* refactor: update several files to es6 classes
* refactor: update renderers/common/info.js to es6 class
* refactor: update several files to es6 classes
* chore: rebuild deps.js
* chore: run format
* chore: use casts to narrow types in renderers
* chore: add @struct and type information on common measurables
* refactor: update some renderer measurables to es6 classes
* refactor: convert many measurables to es6 classes
* chore: format
* chore: rebuild
* refactor: Provide a BlockDefinition type
* refactor: Split defineBlocksWithJsonArray
Split defineBlocksWithJsonArray into:
- createBlockDefinitionsFromJsonArray, which creates BlockDefinitions
from a (possibly JSON-originated) POJsO array, having no side-effects
except possibly issuing warnings to the console.
- defineBlocks, which add any dictionary of BlockDefinitions to
the Blocks dictionary.
* feat(blocks): Export block definitions per-module
- Define all blocks in a local blocks dictionary, often using
createBlockDefinitionFromJsonArray, without registering them.
- Separately, use defineBlocks to register the exported
BlockDefinitions at the end of each Blockly.blocks.*
module.
- In Blockly.blocks.all, create a blocks export that combines all
of the blocks exports from the individual blocks modules.
* chore: have format script run clang-format on blocks/ too
* refactor(blocks): Make loopTypes a Set
This is likely to slightly improve performance, especially if there
are many entries.
* refactor(blocks): Re-export individual block modules from Blockly.blocks.all
* fix!(blocks): Have blocks_compressed.js export Blockly.blocks.all
Previously the value obtained by
const blocks = require('blockly/blocks'); // Node.js
or
import blocks from 'blockly/blocks.js'; // ES Modules
would be the block definitions dictionary (Blockly.Blocks).
Change this so that it is instead the export object from
Blockly.blocks.all.
This means you can now access loopTypes via:
import blocks from 'blockly/blocks.js';
blocks.loops.loopTypes.add('my_loop_blocktype');
This is a breaking change for any code which depended on the value
that was exported by blocks_compressed.js.
BREAKING CHANGE: the exports provided by blocks_compressed.js (and
therefore by `import ... from 'blockly/blocks'`) have changed; see above.
* refactor: convert flyout_button.js to ES6 class
* chore: move some properties into constructor and add annotations for flyout base
* refactor: convert flyout_horizontal.js to ES6 class
* refactor: convert flyout_vertical.js to ES6 class
* refactor: convert flyout_base.js to ES6 class
* refactor: convert flyout_metrics_manager.js to ES6 class
* refactor: convert insertion_marker_manager.js to ES6 class
* refactor: convert metrics_manager.js to ES6 class
* refactor: convert grid.js to ES6 class
* refactor: convert input.js to ES6 class
* refactor: convert touch_gesture.js to ES6 class
* refactor: convert gesture.js to ES6 class
* refactor: convert trashcan.js to ES6 class
* chore: rebuild and run format
* chore: fix review comments
* chore: respond to PR comments
* chore(tests): update event assert functions to pass in types directly
* refactor: move event types from prototypes to constructors
* refactor: convert events/events_block_change.js to ES6 class
* refactor: convert events/events_block_create.js to ES6 class
* refactor: convert events/events_block_delete.js to ES6 class
* refactor: convert events/events_block_drag.js to ES6 class
* refactor: convert events/events_block_move.js to ES6 class
* refactor: convert events/events_click.js to ES6 class
* refactor: convert events/events_comment_change.js to ES6 class
* refactor: convert events/events_comment_create.js to ES6 class
* refactor: convert events/events_comment_delete.js to ES6 class
* refactor: convert events/events_comment_move.js to ES6 class
* refactor: convert events/events_marker_move.js to ES6 class
* refactor: convert events/events_selected.js to ES6 class
* refactor: convert events/events_theme_change.js to ES6 class
* refactor: convert events/events_toolbox_item_select.js to ES6 class
* refactor: convert events/events_trashcan_open.js to ES6 class
* refactor: convert events/events_ui.js to ES6 class
* refactor: convert events/events_var_create.js to ES6 class
* refactor: convert events/events_var_delete.js to ES6 class
* refactor: convert events/events_var_rename.js to ES6 class
* refactor: convert events/events_viewport.js to ES6 class
* chore: rebuild
* chore: run clang-format
* chore(deps): Remove deprecated babel-lint package
When dependabot submitted PR #5791, it became apparent that eslint
version >= 8 is incompatible with babel-eslint v10.1.0 despite the
latter not having a version restriction against it. This is probably
because v10.1.0 is the last version of the package before it was
deprecated and renamed @babel/eslint-parser.
A little more investigation determined that there is no longer any
need to have eslint use a non-default parser for tests/mocha/**/*.js,
so the most straight forward solution is just to remove the dependency
entirely.
* refactor(tests): Simplify tests/mocha/.eslintrc.json
Remove all rules that seem to be redundant with our top-level
.eslintrc.json.
This finishes reverting most of the changes made in PR #4062.