/** * @license * Copyright 2017 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * Object representing a map of variables and their types. * * @class */ // Former goog.module ID: Blockly.VariableMap // Unused import preserved for side-effects. Remove if unneeded. import './events/events_var_delete.js'; // Unused import preserved for side-effects. Remove if unneeded. import './events/events_var_rename.js'; import type {Block} from './block.js'; import * as dialog from './dialog.js'; import * as eventUtils from './events/utils.js'; import * as registry from './registry.js'; import {Msg} from './msg.js'; import {Names} from './names.js'; import * as idGenerator from './utils/idgenerator.js'; import {IVariableModel, IVariableState} from './interfaces/i_variable_model.js'; import type {Workspace} from './workspace.js'; import type {IVariableMap} from './interfaces/i_variable_map.js'; /** * Class for a variable map. This contains a dictionary data structure with * variable types as keys and lists of variables as values. The list of * variables are the type indicated by the key. */ export class VariableMap implements IVariableMap> { /** * A map from variable type to map of IDs to variables. The maps contain * all of the named variables in the workspace, including variables that are * not currently in use. */ private variableMap = new Map< string, Map> >(); /** @param workspace The workspace this map belongs to. */ constructor(public workspace: Workspace) {} /** Clear the variable map. Fires events for every deletion. */ clear() { for (const variables of this.variableMap.values()) { for (const variable of variables.values()) { this.deleteVariable(variable); } } if (this.variableMap.size !== 0) { throw Error('Non-empty variable map'); } } /* Begin functions for renaming variables. */ /** * Rename the given variable by updating its name in the variable map. * * @param variable Variable to rename. * @param newName New variable name. * @returns The newly renamed variable. */ renameVariable( variable: IVariableModel, newName: string, ): IVariableModel { if (variable.getName() === newName) return variable; const type = variable.getType(); const conflictVar = this.getVariable(newName, type); const blocks = this.workspace.getAllBlocks(false); const existingGroup = eventUtils.getGroup(); if (!existingGroup) { eventUtils.setGroup(true); } try { // The IDs may match if the rename is a simple case change (name1 -> // Name1). if (!conflictVar || conflictVar.getId() === variable.getId()) { this.renameVariableAndUses_(variable, newName, blocks); } else { this.renameVariableWithConflict_( variable, newName, conflictVar, blocks, ); } } finally { eventUtils.setGroup(existingGroup); } return variable; } changeVariableType( variable: IVariableModel, newType: string, ): IVariableModel { this.variableMap.get(variable.getType())?.delete(variable.getId()); variable.setType(newType); const newTypeVariables = this.variableMap.get(newType) ?? new Map>(); newTypeVariables.set(variable.getId(), variable); if (!this.variableMap.has(newType)) { this.variableMap.set(newType, newTypeVariables); } return variable; } /** * Rename a variable by updating its name in the variable map. Identify the * variable to rename with the given ID. * * @param id ID of the variable to rename. * @param newName New variable name. */ renameVariableById(id: string, newName: string) { const variable = this.getVariableById(id); if (!variable) { throw Error("Tried to rename a variable that didn't exist. ID: " + id); } this.renameVariable(variable, newName); } /** * Update the name of the given variable and refresh all references to it. * The new name must not conflict with any existing variable names. * * @param variable Variable to rename. * @param newName New variable name. * @param blocks The list of all blocks in the workspace. */ private renameVariableAndUses_( variable: IVariableModel, newName: string, blocks: Block[], ) { eventUtils.fire( new (eventUtils.get(eventUtils.VAR_RENAME))(variable, newName), ); variable.setName(newName); for (let i = 0; i < blocks.length; i++) { blocks[i].updateVarName(variable); } } /** * Update the name of the given variable to the same name as an existing * variable. The two variables are coalesced into a single variable with the * ID of the existing variable that was already using newName. Refresh all * references to the variable. * * @param variable Variable to rename. * @param newName New variable name. * @param conflictVar The variable that was already using newName. * @param blocks The list of all blocks in the workspace. */ private renameVariableWithConflict_( variable: IVariableModel, newName: string, conflictVar: IVariableModel, blocks: Block[], ) { const type = variable.getType(); const oldCase = conflictVar.getName(); if (newName !== oldCase) { // Simple rename to change the case and update references. this.renameVariableAndUses_(conflictVar, newName, blocks); } // These blocks now refer to a different variable. // These will fire change events. for (let i = 0; i < blocks.length; i++) { blocks[i].renameVarById(variable.getId(), conflictVar.getId()); } // Finally delete the original variable, which is now unreferenced. eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable)); // And remove it from the map. this.variableMap.get(type)?.delete(variable.getId()); } /* End functions for renaming variables. */ /** * Create a variable with a given name, optional type, and optional ID. * * @param name The name of the variable. This must be unique across variables * and procedures. * @param opt_type The type of the variable like 'int' or 'string'. * Does not need to be unique. Field_variable can filter variables based * on their type. This will default to '' which is a specific type. * @param opt_id The unique ID of the variable. This will default to a UUID. * @returns The newly created variable. */ createVariable( name: string, opt_type?: string, opt_id?: string, ): IVariableModel { let variable = this.getVariable(name, opt_type); if (variable) { if (opt_id && variable.getId() !== opt_id) { throw Error( 'Variable "' + name + '" is already in use and its id is "' + variable.getId() + '" which conflicts with the passed in ' + 'id, "' + opt_id + '".', ); } // The variable already exists and has the same ID. return variable; } if (opt_id && this.getVariableById(opt_id)) { throw Error('Variable id, "' + opt_id + '", is already in use.'); } const id = opt_id || idGenerator.genUid(); const type = opt_type || ''; const VariableModel = registry.getObject( registry.Type.VARIABLE_MODEL, registry.DEFAULT, true, ); if (!VariableModel) { throw new Error('No variable model is registered.'); } variable = new VariableModel(this.workspace, name, type, id); const variables = this.variableMap.get(type) ?? new Map>(); variables.set(variable.getId(), variable); if (!this.variableMap.has(type)) { this.variableMap.set(type, variables); } eventUtils.fire(new (eventUtils.get(eventUtils.VAR_CREATE))(variable)); return variable; } /** * Adds the given variable to this variable map. * * @param variable The variable to add. */ addVariable(variable: IVariableModel) { const type = variable.getType(); if (!this.variableMap.has(type)) { this.variableMap.set( type, new Map>(), ); } this.variableMap.get(type)?.set(variable.getId(), variable); } /* Begin functions for variable deletion. */ /** * Delete a variable. * * @param variable Variable to delete. */ deleteVariable(variable: IVariableModel) { const variables = this.variableMap.get(variable.getType()); if (!variables || !variables.has(variable.getId())) return; variables.delete(variable.getId()); eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable)); if (variables.size === 0) { this.variableMap.delete(variable.getType()); } } /** * Delete a variables by the passed in ID and all of its uses from this * workspace. May prompt the user for confirmation. * * @param id ID of variable to delete. */ deleteVariableById(id: string) { const variable = this.getVariableById(id); if (variable) { // Check whether this variable is a function parameter before deleting. const variableName = variable.getName(); const uses = this.getVariableUsesById(id); for (let i = 0, block; (block = uses[i]); i++) { if ( block.type === 'procedures_defnoreturn' || block.type === 'procedures_defreturn' ) { const procedureName = String(block.getFieldValue('NAME')); const deleteText = Msg['CANNOT_DELETE_VARIABLE_PROCEDURE'] .replace('%1', variableName) .replace('%2', procedureName); dialog.alert(deleteText); return; } } if (uses.length > 1) { // Confirm before deleting multiple blocks. const confirmText = Msg['DELETE_VARIABLE_CONFIRMATION'] .replace('%1', String(uses.length)) .replace('%2', variableName); dialog.confirm(confirmText, (ok) => { if (ok && variable) { this.deleteVariableInternal(variable, uses); } }); } else { // No confirmation necessary for a single block. this.deleteVariableInternal(variable, uses); } } else { console.warn("Can't delete non-existent variable: " + id); } } /** * Deletes a variable and all of its uses from this workspace without asking * the user for confirmation. * * @param variable Variable to delete. * @param uses An array of uses of the variable. * @internal */ deleteVariableInternal( variable: IVariableModel, uses: Block[], ) { const existingGroup = eventUtils.getGroup(); if (!existingGroup) { eventUtils.setGroup(true); } try { for (let i = 0; i < uses.length; i++) { uses[i].dispose(true); } this.deleteVariable(variable); } finally { eventUtils.setGroup(existingGroup); } } /* End functions for variable deletion. */ /** * Find the variable by the given name and type and return it. Return null if * it is not found. * * @param name The name to check for. * @param opt_type The type of the variable. If not provided it defaults to * the empty string, which is a specific type. * @returns The variable with the given name, or null if it was not found. */ getVariable( name: string, opt_type?: string, ): IVariableModel | null { const type = opt_type || ''; const variables = this.variableMap.get(type); if (!variables) return null; return ( [...variables.values()].find((variable) => Names.equals(variable.getName(), name), ) ?? null ); } /** * Find the variable by the given ID and return it. Return null if not found. * * @param id The ID to check for. * @returns The variable with the given ID. */ getVariableById(id: string): IVariableModel | null { for (const variables of this.variableMap.values()) { if (variables.has(id)) { return variables.get(id) ?? null; } } return null; } /** * Get a list containing all of the variables of a specified type. If type is * null, return list of variables with empty string type. * * @param type Type of the variables to find. * @returns The sought after variables of the passed in type. An empty array * if none are found. */ getVariablesOfType(type: string | null): IVariableModel[] { type = type || ''; const variables = this.variableMap.get(type); if (!variables) return []; return [...variables.values()]; } /** * Returns a list of unique types of variables in this variable map. * * @returns A list of unique types of variables in this variable map. */ getTypes(): string[] { return [...this.variableMap.keys()]; } /** * Return all variable and potential variable types. This list always * contains the empty string. * * @param ws The workspace used to look for potential variables. This can be * different than the workspace stored on this object if the passed in ws * is a flyout workspace. * @returns List of variable types. * @internal */ getVariableTypes(ws: Workspace | null): string[] { const variableTypes = new Set(this.variableMap.keys()); if (ws && ws.getPotentialVariableMap()) { for (const key of ws.getPotentialVariableMap()!.variableMap.keys()) { variableTypes.add(key); } } if (!variableTypes.has('')) { variableTypes.add(''); } return Array.from(variableTypes.values()); } /** * Return all variables of all types. * * @returns List of variable models. */ getAllVariables(): IVariableModel[] { let allVariables: IVariableModel[] = []; for (const variables of this.variableMap.values()) { allVariables = allVariables.concat(...variables.values()); } return allVariables; } /** * Returns all of the variable names of all types. * * @returns All of the variable names of all types. */ getAllVariableNames(): string[] { const names: string[] = []; for (const variables of this.variableMap.values()) { for (const variable of variables.values()) { names.push(variable.getName()); } } return names; } /** * Find all the uses of a named variable. * * @param id ID of the variable to find. * @returns Array of block usages. */ getVariableUsesById(id: string): Block[] { const uses = []; const blocks = this.workspace.getAllBlocks(false); // Iterate through every block and check the name. for (let i = 0; i < blocks.length; i++) { const blockVariables = blocks[i].getVarModels(); if (blockVariables) { for (let j = 0; j < blockVariables.length; j++) { if (blockVariables[j].getId() === id) { uses.push(blocks[i]); } } } } return uses; } } registry.register(registry.Type.VARIABLE_MAP, registry.DEFAULT, VariableMap);