/** * @license * Copyright 2018 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Methods for dragging a bubble visually. * @author fenichel@google.com (Rachel Fenichel) */ 'use strict'; goog.provide('Blockly.BubbleDragger'); /** @suppress {extraRequire} */ goog.require('Blockly.Bubble'); goog.require('Blockly.ComponentManager'); /** @suppress {extraRequire} */ goog.require('Blockly.constants'); goog.require('Blockly.Events'); /** @suppress {extraRequire} */ goog.require('Blockly.Events.CommentMove'); goog.require('Blockly.utils'); goog.require('Blockly.utils.Coordinate'); goog.requireType('Blockly.BlockDragSurfaceSvg'); goog.requireType('Blockly.IBubble'); goog.requireType('Blockly.WorkspaceSvg'); /** * Class for a bubble dragger. It moves things on the bubble canvas around the * workspace when they are being dragged by a mouse or touch. These can be * block comments, mutators, warnings, or workspace comments. * @param {!Blockly.IBubble} bubble The item on the bubble canvas to drag. * @param {!Blockly.WorkspaceSvg} workspace The workspace to drag on. * @constructor */ Blockly.BubbleDragger = function(bubble, workspace) { /** * The item on the bubble canvas that is being dragged. * @type {!Blockly.IBubble} * @private */ this.draggingBubble_ = bubble; /** * The workspace on which the bubble is being dragged. * @type {!Blockly.WorkspaceSvg} * @private */ this.workspace_ = workspace; /** * Which drag target the mouse pointer is over, if any. * @type {?Blockly.IDragTarget} * @private */ this.dragTarget_ = null; /** * Whether the bubble would be deleted if dropped immediately. * @type {boolean} * @private */ this.wouldDeleteBubble_ = false; /** * The location of the top left corner of the dragging bubble's body at the * beginning of the drag, in workspace coordinates. * @type {!Blockly.utils.Coordinate} * @private */ this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY(); /** * The drag surface to move bubbles to during a drag, or null if none should * be used. Block dragging and bubble dragging use the same surface. * @type {Blockly.BlockDragSurfaceSvg} * @private */ this.dragSurface_ = Blockly.utils.is3dSupported() && !!workspace.getBlockDragSurface() ? workspace.getBlockDragSurface() : null; }; /** * Sever all links from this object. * @package * @suppress {checkTypes} */ Blockly.BubbleDragger.prototype.dispose = function() { this.draggingBubble_ = null; this.workspace_ = null; this.dragSurface_ = null; }; /** * Start dragging a bubble. This includes moving it to the drag surface. * @package */ Blockly.BubbleDragger.prototype.startBubbleDrag = function() { if (!Blockly.Events.getGroup()) { Blockly.Events.setGroup(true); } this.workspace_.setResizesEnabled(false); this.draggingBubble_.setAutoLayout(false); if (this.dragSurface_) { this.moveToDragSurface_(); } this.draggingBubble_.setDragging && this.draggingBubble_.setDragging(true); }; /** * Execute a step of bubble dragging, based on the given event. Update the * display accordingly. * @param {!Event} e The most recent move event. * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.BubbleDragger.prototype.dragBubble = function(e, currentDragDeltaXY) { var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta); this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc); var oldDragTarget = this.dragTarget_; this.dragTarget_ = this.workspace_.getDragTarget(e); var oldWouldDeleteBubble = this.wouldDeleteBubble_; this.wouldDeleteBubble_ = this.shouldDelete_(this.dragTarget_); if (oldWouldDeleteBubble != this.wouldDeleteBubble_) { // Prevent unnecessary add/remove class calls. this.updateCursorDuringBubbleDrag_(); } // Call drag enter/exit/over after wouldDeleteBlock is called in shouldDelete_ if (this.dragTarget_ !== oldDragTarget) { oldDragTarget && oldDragTarget.onDragExit(this.draggingBubble_); this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBubble_); } this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBubble_); }; /** * Whether ending the drag would delete the bubble. * @param {?Blockly.IDragTarget} dragTarget The drag target that the bubblee is * currently over. * @return {boolean} Whether dropping the bubble immediately would delete the * block. * @private */ Blockly.BubbleDragger.prototype.shouldDelete_ = function(dragTarget) { if (dragTarget) { var componentManager = this.workspace_.getComponentManager(); var isDeleteArea = componentManager.hasCapability(dragTarget.id, Blockly.ComponentManager.Capability.DELETE_AREA); if (isDeleteArea) { return (/** @type {!Blockly.IDeleteArea} */ (dragTarget)) .wouldDelete(this.draggingBubble_, false); } } return false; }; /** * Update the cursor (and possibly the trash can lid) to reflect whether the * dragging bubble would be deleted if released immediately. * @private */ Blockly.BubbleDragger.prototype.updateCursorDuringBubbleDrag_ = function() { this.draggingBubble_.setDeleteStyle(this.wouldDeleteBubble_); }; /** * Finish a bubble drag and put the bubble back on the workspace. * @param {!Event} e The mouseup/touchend event. * @param {!Blockly.utils.Coordinate} currentDragDeltaXY How far the pointer has * moved from the position at the start of the drag, in pixel units. * @package */ Blockly.BubbleDragger.prototype.endBubbleDrag = function( e, currentDragDeltaXY) { // Make sure internal state is fresh. this.dragBubble(e, currentDragDeltaXY); var preventMove = this.dragTarget_ && this.dragTarget_.shouldPreventMove(this.draggingBubble_); if (preventMove) { var newLoc = this.startXY_; } else { var delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY); var newLoc = Blockly.utils.Coordinate.sum(this.startXY_, delta); } // Move the bubble to its final location. this.draggingBubble_.moveTo(newLoc.x, newLoc.y); if (this.dragTarget_) { this.dragTarget_.onDrop(this.draggingBubble_); } if (this.wouldDeleteBubble_) { // Fire a move event, so we know where to go back to for an undo. this.fireMoveEvent_(); this.draggingBubble_.dispose(false, true); } else { // Put everything back onto the bubble canvas. if (this.dragSurface_) { this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas()); } if (this.draggingBubble_.setDragging) { this.draggingBubble_.setDragging(false); } this.fireMoveEvent_(); } this.workspace_.setResizesEnabled(true); Blockly.Events.setGroup(false); }; /** * Fire a move event at the end of a bubble drag. * @private */ Blockly.BubbleDragger.prototype.fireMoveEvent_ = function() { if (this.draggingBubble_.isComment) { var event = new (Blockly.Events.get(Blockly.Events.COMMENT_MOVE))( /** @type {!Blockly.WorkspaceCommentSvg} */ (this.draggingBubble_)); event.setOldCoordinate(this.startXY_); event.recordNew(); Blockly.Events.fire(event); } // TODO (fenichel): move events for comments. return; }; /** * Convert a coordinate object from pixels to workspace units, including a * correction for mutator workspaces. * This function does not consider differing origins. It simply scales the * input's x and y values. * @param {!Blockly.utils.Coordinate} pixelCoord A coordinate with x and y * values in CSS pixel units. * @return {!Blockly.utils.Coordinate} The input coordinate divided by the * workspace scale. * @private */ Blockly.BubbleDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) { var result = new Blockly.utils.Coordinate( pixelCoord.x / this.workspace_.scale, pixelCoord.y / this.workspace_.scale); if (this.workspace_.isMutator) { // If we're in a mutator, its scale is always 1, purely because of some // oddities in our rendering optimizations. The actual scale is the same as // the scale on the parent workspace. // Fix that for dragging. var mainScale = this.workspace_.options.parentWorkspace.scale; result.scale(1 / mainScale); } return result; }; /** * Move the bubble onto the drag surface at the beginning of a drag. Move the * drag surface to preserve the apparent location of the bubble. * @private */ Blockly.BubbleDragger.prototype.moveToDragSurface_ = function() { this.draggingBubble_.moveTo(0, 0); this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y); // Execute the move on the top-level SVG component. this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot()); };