/** * @license * Copyright 2012 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Utility functions for handling variable and procedure names. * @author fraser@google.com (Neil Fraser) */ 'use strict'; goog.provide('Blockly.Names'); /** @suppress {extraRequire} */ goog.require('Blockly.constants'); goog.require('Blockly.Msg'); goog.requireType('Blockly.VariableMap'); /** * Class for a database of entity names (variables, procedures, etc). * @param {string} reservedWords A comma-separated string of words that are * illegal for use as names in a language (e.g. 'new,if,this,...'). * @param {string=} opt_variablePrefix Some languages need a '$' or a namespace * before all variable names (but not procedure names). * @constructor */ Blockly.Names = function(reservedWords, opt_variablePrefix) { this.variablePrefix_ = opt_variablePrefix || ''; this.reservedDict_ = Object.create(null); if (reservedWords) { var splitWords = reservedWords.split(','); for (var i = 0; i < splitWords.length; i++) { this.reservedDict_[splitWords[i]] = true; } } this.reset(); }; /** * Constant to separate developer variable names from user-defined variable * names when running generators. * A developer variable will be declared as a global in the generated code, but * will never be shown to the user in the workspace or stored in the variable * map. */ Blockly.Names.DEVELOPER_VARIABLE_TYPE = 'DEVELOPER_VARIABLE'; /** * When JavaScript (or most other languages) is generated, variable 'foo' and * procedure 'foo' would collide. However, Blockly has no such problems since * variable get 'foo' and procedure call 'foo' are unambiguous. * Therefore, Blockly keeps a separate realm name to disambiguate. * getName('foo', 'VARIABLE') -> 'foo' * getName('foo', 'PROCEDURE') -> 'foo2' */ /** * Empty the database and start from scratch. The reserved words are kept. */ Blockly.Names.prototype.reset = function() { this.db_ = Object.create(null); this.dbReverse_ = Object.create(null); this.variableMap_ = null; }; /** * Set the variable map that maps from variable name to variable object. * @param {!Blockly.VariableMap} map The map to track. */ Blockly.Names.prototype.setVariableMap = function(map) { this.variableMap_ = map; }; /** * Get the name for a user-defined variable, based on its ID. * This should only be used for variables of realm * Blockly.VARIABLE_CATEGORY_NAME. * @param {string} id The ID to look up in the variable map. * @return {?string} The name of the referenced variable, or null if there was * no variable map or the variable was not found in the map. * @private */ Blockly.Names.prototype.getNameForUserVariable_ = function(id) { if (!this.variableMap_) { console.warn('Deprecated call to Blockly.Names.prototype.getName without ' + 'defining a variable map. To fix, add the following code in your ' + 'generator\'s init() function:\n' + 'Blockly.YourGeneratorName.nameDB_.setVariableMap(' + 'workspace.getVariableMap());'); return null; } var variable = this.variableMap_.getVariableById(id); if (variable) { return variable.name; } else { return null; } }; /** * Generate names for user variables, but only ones that are being used. * @param {!Blockly.Workspace} workspace Workspace to generate variables from. */ Blockly.Names.prototype.populateVariables = function(workspace) { var variables = Blockly.Variables.allUsedVarModels(workspace); for (var i = 0; i < variables.length; i++) { this.getName(variables[i].getId(), Blockly.VARIABLE_CATEGORY_NAME); } }; /** * Generate names for procedures. * @param {!Blockly.Workspace} workspace Workspace to generate procedures from. */ Blockly.Names.prototype.populateProcedures = function(workspace) { var procedures = Blockly.Procedures.allProcedures(workspace); // Flatten the return vs no-return procedure lists. procedures = procedures[0].concat(procedures[1]); for (var i = 0; i < procedures.length; i++) { this.getName(procedures[i][0], Blockly.PROCEDURE_CATEGORY_NAME); } }; /** * Convert a Blockly entity name to a legal exportable entity name. * @param {string} name The Blockly entity name (no constraints). * @param {string} realm The realm of entity in Blockly * ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...). * @return {string} An entity name that is legal in the exported language. */ Blockly.Names.prototype.getName = function(name, realm) { if (realm == Blockly.VARIABLE_CATEGORY_NAME) { var varName = this.getNameForUserVariable_(name); if (varName) { name = varName; } } var normalizedName = name.toLowerCase(); var isVar = realm == Blockly.VARIABLE_CATEGORY_NAME || realm == Blockly.Names.DEVELOPER_VARIABLE_TYPE; var prefix = isVar ? this.variablePrefix_ : ''; if (!(realm in this.db_)) { this.db_[realm] = Object.create(null); } var realmDb = this.db_[realm]; if (normalizedName in realmDb) { return prefix + realmDb[normalizedName]; } var safeName = this.getDistinctName(name, realm); realmDb[normalizedName] = safeName.substr(prefix.length); return safeName; }; /** * Return a list of all known user-created names in a specified realm. * @param {string} realm The realm of entity in Blockly * ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...). * @return {!Array} A list of Blockly entity names (no constraints). */ Blockly.Names.prototype.getUserNames = function(realm) { var realmDb = this.db_[realm] || {}; return Object.keys(realmDb); }; /** * Convert a Blockly entity name to a legal exportable entity name. * Ensure that this is a new name not overlapping any previously defined name. * Also check against list of reserved words for the current language and * ensure name doesn't collide. * @param {string} name The Blockly entity name (no constraints). * @param {string} realm The realm of entity in Blockly * ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...). * @return {string} An entity name that is legal in the exported language. */ Blockly.Names.prototype.getDistinctName = function(name, realm) { var safeName = this.safeName_(name); var i = ''; while (this.dbReverse_[safeName + i] || (safeName + i) in this.reservedDict_) { // Collision with existing name. Create a unique name. i = i ? i + 1 : 2; } safeName += i; this.dbReverse_[safeName] = true; var isVar = realm == Blockly.VARIABLE_CATEGORY_NAME || realm == Blockly.Names.DEVELOPER_VARIABLE_TYPE; var prefix = isVar ? this.variablePrefix_ : ''; return prefix + safeName; }; /** * Given a proposed entity name, generate a name that conforms to the * [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for * variable and function names. * @param {string} name Potentially illegal entity name. * @return {string} Safe entity name. * @private */ Blockly.Names.prototype.safeName_ = function(name) { if (!name) { name = Blockly.Msg['UNNAMED_KEY'] || 'unnamed'; } else { // Unfortunately names in non-latin characters will look like // _E9_9F_B3_E4_B9_90 which is pretty meaningless. // https://github.com/google/blockly/issues/1654 name = encodeURI(name.replace(/ /g, '_')).replace(/[^\w]/g, '_'); // Most languages don't allow names with leading numbers. if ('0123456789'.indexOf(name[0]) != -1) { name = 'my_' + name; } } return name; }; /** * Do the given two entity names refer to the same entity? * Blockly names are case-insensitive. * @param {string} name1 First name. * @param {string} name2 Second name. * @return {boolean} True if names are the same. */ Blockly.Names.equals = function(name1, name2) { return name1.toLowerCase() == name2.toLowerCase(); };