/** * @license * Copyright 2013 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Angle input field. */ /** * Angle input field. * @class */ import * as goog from '../closure/goog/goog.js'; goog.declareModuleId('Blockly.FieldAngle'); import {BlockSvg} from './block_svg.js'; import * as browserEvents from './browser_events.js'; import * as Css from './css.js'; import * as dropDownDiv from './dropdowndiv.js'; import {Field} from './field.js'; import * as fieldRegistry from './field_registry.js'; import {FieldTextInput} from './field_textinput.js'; import * as dom from './utils/dom.js'; import {KeyCodes} from './utils/keycodes.js'; import * as math from './utils/math.js'; import type {Sentinel} from './utils/sentinel.js'; import {Svg} from './utils/svg.js'; import * as userAgent from './utils/useragent.js'; import * as WidgetDiv from './widgetdiv.js'; /** * Class for an editable angle field. * @alias Blockly.FieldAngle */ export class FieldAngle extends FieldTextInput { /** The default value for this field. */ // protected override DEFAULT_VALUE = 0; /** * The default amount to round angles to when using a mouse or keyboard nav * input. Must be a positive integer to support keyboard navigation. */ static readonly ROUND = 15; /** Half the width of protractor image. */ static readonly HALF = 100 / 2; /** * Default property describing which direction makes an angle field's value * increase. Angle increases clockwise (true) or counterclockwise (false). */ static readonly CLOCKWISE = false; /** * The default offset of 0 degrees (and all angles). Always offsets in the * counterclockwise direction, regardless of the field's clockwise property. * Usually either 0 (0 = right) or 90 (0 = up). */ static readonly OFFSET = 0; /** * The default maximum angle to allow before wrapping. * Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180). */ static readonly WRAP = 360; /** * Radius of protractor circle. Slightly smaller than protractor size since * otherwise SVG crops off half the border at the edges. */ static readonly RADIUS: number = FieldAngle.HALF - 1; private clockwise_: boolean; private offset_: number; private wrap_: number; private round_: number; /** The angle picker's SVG element. */ private editor_: SVGElement|null = null; /** The angle picker's gauge path depending on the value. */ gauge_: SVGElement|null = null; /** The angle picker's line drawn representing the value's angle. */ line_: SVGElement|null = null; /** The degree symbol for this field. */ // AnyDuringMigration because: Type 'null' is not assignable to type // 'SVGTSpanElement'. protected symbol_: SVGTSpanElement = null as AnyDuringMigration; /** Wrapper click event data. */ private clickWrapper_: browserEvents.Data|null = null; /** Surface click event data. */ private clickSurfaceWrapper_: browserEvents.Data|null = null; /** Surface mouse move event data. */ private moveSurfaceWrapper_: browserEvents.Data|null = null; /** * Serializable fields are saved by the serializer, non-serializable fields * are not. Editable fields should also be serializable. */ override SERIALIZABLE = true; /** * @param opt_value The initial value of the field. Should cast to a number. * Defaults to 0. Also accepts Field.SKIP_SETUP if you wish to skip setup * (only used by subclasses that want to handle configuration and setting * the field value after their own constructors have run). * @param opt_validator A function that is called to validate changes to the * field's value. Takes in a number & returns a validated number, or null * to abort the change. * @param opt_config A map of options used to configure the field. * See the [field creation documentation]{@link * https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/angle#creation} * for a list of properties this parameter supports. */ constructor( opt_value?: string|number|Sentinel, opt_validator?: Function, opt_config?: AnyDuringMigration) { super(Field.SKIP_SETUP); /** * Should the angle increase as the angle picker is moved clockwise (true) * or counterclockwise (false) * @see FieldAngle.CLOCKWISE */ this.clockwise_ = FieldAngle.CLOCKWISE; /** * The offset of zero degrees (and all other angles). * @see FieldAngle.OFFSET */ this.offset_ = FieldAngle.OFFSET; /** * The maximum angle to allow before wrapping. * @see FieldAngle.WRAP */ this.wrap_ = FieldAngle.WRAP; /** * The amount to round angles to when using a mouse or keyboard nav input. * @see FieldAngle.ROUND */ this.round_ = FieldAngle.ROUND; if (opt_value === Field.SKIP_SETUP) { return; } if (opt_config) { this.configure_(opt_config); } this.setValue(opt_value); if (opt_validator) { this.setValidator(opt_validator); } } /** * Configure the field based on the given map of options. * @param config A map of options to configure the field based on. */ override configure_(config: AnyDuringMigration) { super.configure_(config); switch (config['mode']) { case 'compass': this.clockwise_ = true; this.offset_ = 90; break; case 'protractor': // This is the default mode, so we could do nothing. But just to // future-proof, we'll set it anyway. this.clockwise_ = false; this.offset_ = 0; break; } // Allow individual settings to override the mode setting. const clockwise = config['clockwise']; if (typeof clockwise === 'boolean') { this.clockwise_ = clockwise; } // If these are passed as null then we should leave them on the default. let offset = config['offset']; if (offset !== null) { offset = Number(offset); if (!isNaN(offset)) { this.offset_ = offset; } } let wrap = config['wrap']; if (wrap !== null) { wrap = Number(wrap); if (!isNaN(wrap)) { this.wrap_ = wrap; } } let round = config['round']; if (round !== null) { round = Number(round); if (!isNaN(round)) { this.round_ = round; } } } /** * Create the block UI for this field. * @internal */ override initView() { super.initView(); // Add the degree symbol to the left of the number, even in RTL (issue // #2380) this.symbol_ = dom.createSvgElement(Svg.TSPAN, {}); this.symbol_.appendChild(document.createTextNode('\u00B0')); this.textElement_.appendChild(this.symbol_); } /** Updates the graph when the field rerenders. */ protected override render_() { super.render_(); this.updateGraph_(); } /** * Create and show the angle field's editor. * @param opt_e Optional mouse event that triggered the field to open, or * undefined if triggered programmatically. */ protected override showEditor_(opt_e?: Event) { // Mobile browsers have issues with in-line textareas (focus & keyboards). const noFocus = userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD; super.showEditor_(opt_e, noFocus); this.dropdownCreate_(); // AnyDuringMigration because: Argument of type 'SVGElement | null' is not // assignable to parameter of type 'Node'. dropDownDiv.getContentDiv().appendChild(this.editor_ as AnyDuringMigration); if (this.sourceBlock_ instanceof BlockSvg) { dropDownDiv.setColour( this.sourceBlock_.style.colourPrimary, this.sourceBlock_.style.colourTertiary); } // AnyDuringMigration because: Argument of type 'this' is not assignable to // parameter of type 'Field'. dropDownDiv.showPositionedByField( this as AnyDuringMigration, this.dropdownDispose_.bind(this)); this.updateGraph_(); } /** Create the angle dropdown editor. */ private dropdownCreate_() { const svg = dom.createSvgElement(Svg.SVG, { 'xmlns': dom.SVG_NS, 'xmlns:html': dom.HTML_NS, 'xmlns:xlink': dom.XLINK_NS, 'version': '1.1', 'height': FieldAngle.HALF * 2 + 'px', 'width': FieldAngle.HALF * 2 + 'px', 'style': 'touch-action: none', }); const circle = dom.createSvgElement( Svg.CIRCLE, { 'cx': FieldAngle.HALF, 'cy': FieldAngle.HALF, 'r': FieldAngle.RADIUS, 'class': 'blocklyAngleCircle', }, svg); this.gauge_ = dom.createSvgElement(Svg.PATH, {'class': 'blocklyAngleGauge'}, svg); this.line_ = dom.createSvgElement( Svg.LINE, { 'x1': FieldAngle.HALF, 'y1': FieldAngle.HALF, 'class': 'blocklyAngleLine', }, svg); // Draw markers around the edge. for (let angle = 0; angle < 360; angle += 15) { dom.createSvgElement( Svg.LINE, { 'x1': FieldAngle.HALF + FieldAngle.RADIUS, 'y1': FieldAngle.HALF, 'x2': FieldAngle.HALF + FieldAngle.RADIUS - (angle % 45 === 0 ? 10 : 5), 'y2': FieldAngle.HALF, 'class': 'blocklyAngleMarks', 'transform': 'rotate(' + angle + ',' + FieldAngle.HALF + ',' + FieldAngle.HALF + ')', }, svg); } // The angle picker is different from other fields in that it updates on // mousemove even if it's not in the middle of a drag. In future we may // change this behaviour. this.clickWrapper_ = browserEvents.conditionalBind(svg, 'click', this, this.hide_); // On touch devices, the picker's value is only updated with a drag. Add // a click handler on the drag surface to update the value if the surface // is clicked. this.clickSurfaceWrapper_ = browserEvents.conditionalBind( circle, 'click', this, this.onMouseMove_, true, true); this.moveSurfaceWrapper_ = browserEvents.conditionalBind( circle, 'mousemove', this, this.onMouseMove_, true, true); this.editor_ = svg; } /** Disposes of events and DOM-references belonging to the angle editor. */ private dropdownDispose_() { if (this.clickWrapper_) { browserEvents.unbind(this.clickWrapper_); this.clickWrapper_ = null; } if (this.clickSurfaceWrapper_) { browserEvents.unbind(this.clickSurfaceWrapper_); this.clickSurfaceWrapper_ = null; } if (this.moveSurfaceWrapper_) { browserEvents.unbind(this.moveSurfaceWrapper_); this.moveSurfaceWrapper_ = null; } this.gauge_ = null; this.line_ = null; } /** Hide the editor. */ private hide_() { dropDownDiv.hideIfOwner(this); WidgetDiv.hide(); } /** * Set the angle to match the mouse's position. * @param e Mouse move event. */ protected onMouseMove_(e: Event) { // Calculate angle. const bBox = this.gauge_!.ownerSVGElement!.getBoundingClientRect(); // AnyDuringMigration because: Property 'clientX' does not exist on type // 'Event'. const dx = (e as AnyDuringMigration).clientX - bBox.left - FieldAngle.HALF; // AnyDuringMigration because: Property 'clientY' does not exist on type // 'Event'. const dy = (e as AnyDuringMigration).clientY - bBox.top - FieldAngle.HALF; let angle = Math.atan(-dy / dx); if (isNaN(angle)) { // This shouldn't happen, but let's not let this error propagate further. return; } angle = math.toDegrees(angle); // 0: East, 90: North, 180: West, 270: South. if (dx < 0) { angle += 180; } else if (dy > 0) { angle += 360; } // Do offsetting. if (this.clockwise_) { angle = this.offset_ + 360 - angle; } else { angle = 360 - (this.offset_ - angle); } this.displayMouseOrKeyboardValue_(angle); } /** * Handles and displays values that are input via mouse or arrow key input. * These values need to be rounded and wrapped before being displayed so * that the text input's value is appropriate. * @param angle New angle. */ private displayMouseOrKeyboardValue_(angle: number) { if (this.round_) { angle = Math.round(angle / this.round_) * this.round_; } angle = this.wrapValue_(angle); if (angle !== this.value_) { this.setEditorValue_(angle); } } /** Redraw the graph with the current angle. */ private updateGraph_() { if (!this.gauge_) { return; } // Always display the input (i.e. getText) even if it is invalid. let angleDegrees = Number(this.getText()) + this.offset_; angleDegrees %= 360; let angleRadians = math.toRadians(angleDegrees); const path = ['M ', FieldAngle.HALF, ',', FieldAngle.HALF]; let x2 = FieldAngle.HALF; let y2 = FieldAngle.HALF; if (!isNaN(angleRadians)) { const clockwiseFlag = Number(this.clockwise_); const angle1 = math.toRadians(this.offset_); const x1 = Math.cos(angle1) * FieldAngle.RADIUS; const y1 = Math.sin(angle1) * -FieldAngle.RADIUS; if (clockwiseFlag) { angleRadians = 2 * angle1 - angleRadians; } x2 += Math.cos(angleRadians) * FieldAngle.RADIUS; y2 -= Math.sin(angleRadians) * FieldAngle.RADIUS; // Don't ask how the flag calculations work. They just do. let largeFlag = Math.abs(Math.floor((angleRadians - angle1) / Math.PI) % 2); if (clockwiseFlag) { largeFlag = 1 - largeFlag; } path.push( ' l ', x1, ',', y1, ' A ', FieldAngle.RADIUS, ',', FieldAngle.RADIUS, ' 0 ', largeFlag, ' ', clockwiseFlag, ' ', x2, ',', y2, ' z'); } this.gauge_.setAttribute('d', path.join('')); // AnyDuringMigration because: Argument of type 'number' is not assignable // to parameter of type 'string'. this.line_!.setAttribute('x2', x2 as AnyDuringMigration); // AnyDuringMigration because: Argument of type 'number' is not assignable // to parameter of type 'string'. this.line_!.setAttribute('y2', y2 as AnyDuringMigration); } /** * Handle key down to the editor. * @param e Keyboard event. */ protected override onHtmlInputKeyDown_(e: Event) { super.onHtmlInputKeyDown_(e); let multiplier; // AnyDuringMigration because: Property 'keyCode' does not exist on type // 'Event'. if ((e as AnyDuringMigration).keyCode === KeyCodes.LEFT) { // decrement (increment in RTL) multiplier = this.sourceBlock_.RTL ? 1 : -1; // AnyDuringMigration because: Property 'keyCode' does not exist on type // 'Event'. } else if ((e as AnyDuringMigration).keyCode === KeyCodes.RIGHT) { // increment (decrement in RTL) multiplier = this.sourceBlock_.RTL ? -1 : 1; // AnyDuringMigration because: Property 'keyCode' does not exist on type // 'Event'. } else if ((e as AnyDuringMigration).keyCode === KeyCodes.DOWN) { // decrement multiplier = -1; // AnyDuringMigration because: Property 'keyCode' does not exist on type // 'Event'. } else if ((e as AnyDuringMigration).keyCode === KeyCodes.UP) { // increment multiplier = 1; } if (multiplier) { const value = this.getValue() as number; this.displayMouseOrKeyboardValue_(value + multiplier * this.round_); e.preventDefault(); e.stopPropagation(); } } /** * Ensure that the input value is a valid angle. * @param opt_newValue The input value. * @return A valid angle, or null if invalid. */ protected override doClassValidation_(opt_newValue?: AnyDuringMigration): number|null { const value = Number(opt_newValue); if (isNaN(value) || !isFinite(value)) { return null; } return this.wrapValue_(value); } /** * Wraps the value so that it is in the range (-360 + wrap, wrap). * @param value The value to wrap. * @return The wrapped value. */ private wrapValue_(value: number): number { value %= 360; if (value < 0) { value += 360; } if (value > this.wrap_) { value -= 360; } return value; } /** * Construct a FieldAngle from a JSON arg object. * @param options A JSON object with options (angle). * @return The new field instance. * @nocollapse * @internal */ static override fromJson(options: AnyDuringMigration): FieldAngle { // `this` might be a subclass of FieldAngle if that class doesn't override // the static fromJson method. return new this(options['angle'], undefined, options); } } /** CSS for angle field. See css.js for use. */ Css.register(` .blocklyAngleCircle { stroke: #444; stroke-width: 1; fill: #ddd; fill-opacity: .8; } .blocklyAngleMarks { stroke: #444; stroke-width: 1; } .blocklyAngleGauge { fill: #f88; fill-opacity: .8; pointer-events: none; } .blocklyAngleLine { stroke: #f00; stroke-width: 2; stroke-linecap: round; pointer-events: none; } `); fieldRegistry.register('field_angle', FieldAngle); (FieldAngle.prototype as AnyDuringMigration).DEFAULT_VALUE = 0;