/** * @license * Copyright 2017 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Object representing a map of variables and their types. */ /** * Object representing a map of variables and their types. * @class */ import * as goog from '../closure/goog/goog.js'; goog.declareModuleId('Blockly.VariableMap'); // Unused import preserved for side-effects. Remove if unneeded. import './events/events_var_delete.js'; // Unused import preserved for side-effects. Remove if unneeded. import './events/events_var_rename.js'; import type {Block} from './block.js'; import * as dialog from './dialog.js'; import * as eventUtils from './events/utils.js'; import {Msg} from './msg.js'; import {Names} from './names.js'; import * as arrayUtils from './utils/array.js'; import * as idGenerator from './utils/idgenerator.js'; import {VariableModel} from './variable_model.js'; import type {Workspace} from './workspace.js'; /** * Class for a variable map. This contains a dictionary data structure with * variable types as keys and lists of variables as values. The list of * variables are the type indicated by the key. * @alias Blockly.VariableMap */ export class VariableMap { private variableMap_: {[key: string]: VariableModel[]}; /** @param workspace The workspace this map belongs to. */ constructor(public workspace: Workspace) { /** * A map from variable type to list of variable names. The lists contain * all of the named variables in the workspace, including variables that are * not currently in use. */ this.variableMap_ = Object.create(null); } /** Clear the variable map. */ clear() { this.variableMap_ = Object.create(null); } /* Begin functions for renaming variables. */ /** * Rename the given variable by updating its name in the variable map. * @param variable Variable to rename. * @param newName New variable name. * @internal */ renameVariable(variable: VariableModel, newName: string) { const type = variable.type; const conflictVar = this.getVariable(newName, type); const blocks = this.workspace.getAllBlocks(false); eventUtils.setGroup(true); try { // The IDs may match if the rename is a simple case change (name1 -> // Name1). if (!conflictVar || conflictVar.getId() === variable.getId()) { this.renameVariableAndUses_(variable, newName, blocks); } else { this.renameVariableWithConflict_( variable, newName, conflictVar, blocks); } } finally { eventUtils.setGroup(false); } } /** * Rename a variable by updating its name in the variable map. Identify the * variable to rename with the given ID. * @param id ID of the variable to rename. * @param newName New variable name. */ renameVariableById(id: string, newName: string) { const variable = this.getVariableById(id); if (!variable) { throw Error('Tried to rename a variable that didn\'t exist. ID: ' + id); } this.renameVariable(variable, newName); } /** * Update the name of the given variable and refresh all references to it. * The new name must not conflict with any existing variable names. * @param variable Variable to rename. * @param newName New variable name. * @param blocks The list of all blocks in the workspace. */ private renameVariableAndUses_( variable: VariableModel, newName: string, blocks: Block[]) { eventUtils.fire(new (eventUtils.get(eventUtils.VAR_RENAME))! (variable, newName)); variable.name = newName; for (let i = 0; i < blocks.length; i++) { blocks[i].updateVarName(variable); } } /** * Update the name of the given variable to the same name as an existing * variable. The two variables are coalesced into a single variable with the * ID of the existing variable that was already using newName. Refresh all * references to the variable. * @param variable Variable to rename. * @param newName New variable name. * @param conflictVar The variable that was already using newName. * @param blocks The list of all blocks in the workspace. */ private renameVariableWithConflict_( variable: VariableModel, newName: string, conflictVar: VariableModel, blocks: Block[]) { const type = variable.type; const oldCase = conflictVar.name; if (newName !== oldCase) { // Simple rename to change the case and update references. this.renameVariableAndUses_(conflictVar, newName, blocks); } // These blocks now refer to a different variable. // These will fire change events. for (let i = 0; i < blocks.length; i++) { blocks[i].renameVarById(variable.getId(), conflictVar.getId()); } // Finally delete the original variable, which is now unreferenced. eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))!(variable)); // And remove it from the list. arrayUtils.removeElem(this.variableMap_[type], variable); } /* End functions for renaming variables. */ /** * Create a variable with a given name, optional type, and optional ID. * @param name The name of the variable. This must be unique across variables * and procedures. * @param opt_type The type of the variable like 'int' or 'string'. * Does not need to be unique. Field_variable can filter variables based * on their type. This will default to '' which is a specific type. * @param opt_id The unique ID of the variable. This will default to a UUID. * @return The newly created variable. */ createVariable(name: string, opt_type?: string|null, opt_id?: string|null): VariableModel { let variable = this.getVariable(name, opt_type); if (variable) { if (opt_id && variable.getId() !== opt_id) { throw Error( 'Variable "' + name + '" is already in use and its id is "' + variable.getId() + '" which conflicts with the passed in ' + 'id, "' + opt_id + '".'); } // The variable already exists and has the same ID. return variable; } if (opt_id && this.getVariableById(opt_id)) { throw Error('Variable id, "' + opt_id + '", is already in use.'); } const id = opt_id || idGenerator.genUid(); const type = opt_type || ''; variable = new VariableModel(this.workspace, name, type, id); const variables = this.variableMap_[type] || []; variables.push(variable); // Delete the list of variables of this type, and re-add it so that // the most recent addition is at the end. // This is used so the toolbox's set block is set to the most recent // variable. delete this.variableMap_[type]; this.variableMap_[type] = variables; return variable; } /* Begin functions for variable deletion. */ /** * Delete a variable. * @param variable Variable to delete. */ deleteVariable(variable: VariableModel) { const variableId = variable.getId(); const variableList = this.variableMap_[variable.type]; for (let i = 0; i < variableList.length; i++) { const tempVar = variableList[i]; if (tempVar.getId() === variableId) { variableList.splice(i, 1); eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))!(variable)); return; } } } /** * Delete a variables by the passed in ID and all of its uses from this * workspace. May prompt the user for confirmation. * @param id ID of variable to delete. */ deleteVariableById(id: string) { const variable = this.getVariableById(id); if (variable) { // Check whether this variable is a function parameter before deleting. const variableName = variable.name; const uses = this.getVariableUsesById(id); for (let i = 0, block; block = uses[i]; i++) { if (block.type === 'procedures_defnoreturn' || block.type === 'procedures_defreturn') { const procedureName = String(block.getFieldValue('NAME')); const deleteText = Msg['CANNOT_DELETE_VARIABLE_PROCEDURE'] .replace('%1', variableName) .replace('%2', procedureName); dialog.alert(deleteText); return; } } const map = this; if (uses.length > 1) { // Confirm before deleting multiple blocks. const confirmText = Msg['DELETE_VARIABLE_CONFIRMATION'] .replace('%1', String(uses.length)) .replace('%2', variableName); dialog.confirm(confirmText, function(ok) { if (ok && variable) { map.deleteVariableInternal(variable, uses); } }); } else { // No confirmation necessary for a single block. map.deleteVariableInternal(variable, uses); } } else { console.warn('Can\'t delete non-existent variable: ' + id); } } /** * Deletes a variable and all of its uses from this workspace without asking * the user for confirmation. * @param variable Variable to delete. * @param uses An array of uses of the variable. * @internal */ deleteVariableInternal(variable: VariableModel, uses: Block[]) { const existingGroup = eventUtils.getGroup(); if (!existingGroup) { eventUtils.setGroup(true); } try { for (let i = 0; i < uses.length; i++) { uses[i].dispose(true); } this.deleteVariable(variable); } finally { if (!existingGroup) { eventUtils.setGroup(false); } } } /* End functions for variable deletion. */ /** * Find the variable by the given name and type and return it. Return null if * it is not found. * @param name The name to check for. * @param opt_type The type of the variable. If not provided it defaults to * the empty string, which is a specific type. * @return The variable with the given name, or null if it was not found. */ getVariable(name: string, opt_type?: string|null): VariableModel|null { const type = opt_type || ''; const list = this.variableMap_[type]; if (list) { for (let j = 0, variable; variable = list[j]; j++) { if (Names.equals(variable.name, name)) { return variable; } } } return null; } /** * Find the variable by the given ID and return it. Return null if not found. * @param id The ID to check for. * @return The variable with the given ID. */ getVariableById(id: string): VariableModel|null { const keys = Object.keys(this.variableMap_); for (let i = 0; i < keys.length; i++) { const key = keys[i]; for (let j = 0, variable; variable = this.variableMap_[key][j]; j++) { if (variable.getId() === id) { return variable; } } } return null; } /** * Get a list containing all of the variables of a specified type. If type is * null, return list of variables with empty string type. * @param type Type of the variables to find. * @return The sought after variables of the passed in type. An empty array if * none are found. */ getVariablesOfType(type: string|null): VariableModel[] { type = type || ''; const variableList = this.variableMap_[type]; if (variableList) { return variableList.slice(); } return []; } /** * Return all variable and potential variable types. This list always * contains the empty string. * @param ws The workspace used to look for potential variables. This can be * different than the workspace stored on this object if the passed in ws * is a flyout workspace. * @return List of variable types. * @internal */ getVariableTypes(ws: Workspace|null): string[] { const variableMap = {}; Object.assign(variableMap, this.variableMap_); if (ws && ws.getPotentialVariableMap()) { Object.assign(variableMap, ws.getPotentialVariableMap()!.variableMap_); } const types = Object.keys(variableMap); let hasEmpty = false; for (let i = 0; i < types.length; i++) { if (types[i] === '') { hasEmpty = true; } } if (!hasEmpty) { types.push(''); } return types; } /** * Return all variables of all types. * @return List of variable models. */ getAllVariables(): VariableModel[] { let allVariables: AnyDuringMigration[] = []; for (const key in this.variableMap_) { allVariables = allVariables.concat(this.variableMap_[key]); } return allVariables; } /** * Returns all of the variable names of all types. * @return All of the variable names of all types. */ getAllVariableNames(): string[] { const allNames = []; for (const key in this.variableMap_) { const variables = this.variableMap_[key]; for (let i = 0, variable; variable = variables[i]; i++) { allNames.push(variable.name); } } return allNames; } /** * Find all the uses of a named variable. * @param id ID of the variable to find. * @return Array of block usages. */ getVariableUsesById(id: string): Block[] { const uses = []; const blocks = this.workspace.getAllBlocks(false); // Iterate through every block and check the name. for (let i = 0; i < blocks.length; i++) { const blockVariables = blocks[i].getVarModels(); if (blockVariables) { for (let j = 0; j < blockVariables.length; j++) { if (blockVariables[j].getId() === id) { uses.push(blocks[i]); } } } } return uses; } }