/** * @license * Copyright 2019 Google LLC * SPDX-License-Identifier: Apache-2.0 */ // Former goog.module ID: Blockly.blockRendering.IPathObject import type {BlockStyle} from '../../theme.js'; import type {BlockSvg} from '../../block_svg.js'; import type {ConstantProvider} from './constants.js'; import type {RenderedConnection} from '../../rendered_connection.js'; import type {Coordinate} from '../../utils/coordinate.js'; /** * An interface for a block's path object. * * @param _root The root SVG element. * @param _constants The renderer's constants. */ export interface IPathObject { /** * The primary path of the block. */ svgPath: SVGElement; /** The renderer's constant provider. */ constants: ConstantProvider; /** The primary path of the block. */ style: BlockStyle; /** * Holds the cursors SVG element when the cursor is attached to the block. * This is null if there is no cursor on the block. */ cursorSvg: SVGElement | null; /** * Holds the markers SVG element when the marker is attached to the block. * This is null if there is no marker on the block. */ markerSvg: SVGElement | null; /** * Set the path generated by the renderer onto the respective SVG element. * * @param pathString The path. */ setPath(pathString: string): void; /** * Apply the stored colours to the block's path, taking into account whether * the paths belong to a shadow block. * * @param block The source block. */ applyColour(block: BlockSvg): void; /** * Update the style. * * @param blockStyle The block style to use. */ setStyle(blockStyle: BlockStyle): void; /** * Flip the SVG paths in RTL. */ flipRTL(): void; /** * Add the cursor SVG to this block's SVG group. * * @param cursorSvg The SVG root of the cursor to be added to the block SVG * group. */ setCursorSvg(cursorSvg: SVGElement): void; /** * Add the marker SVG to this block's SVG group. * * @param markerSvg The SVG root of the marker to be added to the block SVG * group. */ setMarkerSvg(markerSvg: SVGElement): void; /** * Set whether the block shows a highlight or not. Block highlighting is * often used to visually mark blocks currently being executed. * * @param highlighted True if highlighted. */ updateHighlighted(highlighted: boolean): void; /** * Add or remove styling showing that a block is selected. * * @param enable True if selection is enabled, false otherwise. */ updateSelected(enabled: boolean): void; /** * Add or remove styling showing that a block is dragged over a delete area. * * @param enable True if the block is being dragged over a delete area, false * otherwise. */ updateDraggingDelete(enabled: boolean): void; /** * Add or remove styling showing that a block is an insertion marker. * * @param enable True if the block is an insertion marker, false otherwise. */ updateInsertionMarker(enabled: boolean): void; /** * Add or remove styling showing that a block is movable. * * @param enable True if the block is movable, false otherwise. */ updateMovable(enabled: boolean): void; /** Adds the given path as a connection highlight for the given connection. */ addConnectionHighlight?( connection: RenderedConnection, connectionPath: string, offset: Coordinate, rtl: boolean, ): void; /** * Removes any highlight associated with the given connection, if it exists. */ removeConnectionHighlight?(connection: RenderedConnection): void; }