/** * @license * Copyright 2013 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Angle input field. */ 'use strict'; /** * Angle input field. * @class */ goog.module('Blockly.FieldAngle'); const Css = goog.require('Blockly.Css'); const WidgetDiv = goog.require('Blockly.WidgetDiv'); const browserEvents = goog.require('Blockly.browserEvents'); const dom = goog.require('Blockly.utils.dom'); const fieldRegistry = goog.require('Blockly.fieldRegistry'); const math = goog.require('Blockly.utils.math'); const object = goog.require('Blockly.utils.object'); const userAgent = goog.require('Blockly.utils.userAgent'); const {DropDownDiv} = goog.require('Blockly.DropDownDiv'); const {FieldTextInput} = goog.require('Blockly.FieldTextInput'); const {KeyCodes} = goog.require('Blockly.utils.KeyCodes'); const {Svg} = goog.require('Blockly.utils.Svg'); /** * Class for an editable angle field. * @param {string|number=} opt_value The initial value of the field. Should cast * to a number. Defaults to 0. * @param {Function=} opt_validator A function that is called to validate * changes to the field's value. Takes in a number & returns a * validated number, or null to abort the change. * @param {Object=} opt_config A map of options used to configure the field. * See the [field creation documentation]{@link * https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/angle#creation} * for a list of properties this parameter supports. * @extends {FieldTextInput} * @constructor * @alias Blockly.FieldAngle */ const FieldAngle = function(opt_value, opt_validator, opt_config) { /** * Should the angle increase as the angle picker is moved clockwise (true) * or counterclockwise (false) * @see FieldAngle.CLOCKWISE * @type {boolean} * @private */ this.clockwise_ = FieldAngle.CLOCKWISE; /** * The offset of zero degrees (and all other angles). * @see FieldAngle.OFFSET * @type {number} * @private */ this.offset_ = FieldAngle.OFFSET; /** * The maximum angle to allow before wrapping. * @see FieldAngle.WRAP * @type {number} * @private */ this.wrap_ = FieldAngle.WRAP; /** * The amount to round angles to when using a mouse or keyboard nav input. * @see FieldAngle.ROUND * @type {number} * @private */ this.round_ = FieldAngle.ROUND; FieldAngle.superClass_.constructor.call( this, opt_value, opt_validator, opt_config); /** * The angle picker's SVG element. * @type {?SVGElement} * @private */ this.editor_ = null; /** * The angle picker's gauge path depending on the value. * @type {?SVGElement} */ this.gauge_ = null; /** * The angle picker's line drawn representing the value's angle. * @type {?SVGElement} */ this.line_ = null; /** * Wrapper click event data. * @type {?browserEvents.Data} * @private */ this.clickWrapper_ = null; /** * Surface click event data. * @type {?browserEvents.Data} * @private */ this.clickSurfaceWrapper_ = null; /** * Surface mouse move event data. * @type {?browserEvents.Data} * @private */ this.moveSurfaceWrapper_ = null; }; object.inherits(FieldAngle, FieldTextInput); /** * The default value for this field. * @type {*} * @protected */ FieldAngle.prototype.DEFAULT_VALUE = 0; /** * Construct a FieldAngle from a JSON arg object. * @param {!Object} options A JSON object with options (angle). * @return {!FieldAngle} The new field instance. * @package * @nocollapse */ FieldAngle.fromJson = function(options) { // `this` might be a subclass of FieldAngle if that class doesn't override // the static fromJson method. return new this(options['angle'], undefined, options); }; /** * Serializable fields are saved by the XML renderer, non-serializable fields * are not. Editable fields should also be serializable. * @type {boolean} */ FieldAngle.prototype.SERIALIZABLE = true; /** * The default amount to round angles to when using a mouse or keyboard nav * input. Must be a positive integer to support keyboard navigation. * @const {number} */ FieldAngle.ROUND = 15; /** * Half the width of protractor image. * @const {number} */ FieldAngle.HALF = 100 / 2; /** * Default property describing which direction makes an angle field's value * increase. Angle increases clockwise (true) or counterclockwise (false). * @const {boolean} */ FieldAngle.CLOCKWISE = false; /** * The default offset of 0 degrees (and all angles). Always offsets in the * counterclockwise direction, regardless of the field's clockwise property. * Usually either 0 (0 = right) or 90 (0 = up). * @const {number} */ FieldAngle.OFFSET = 0; /** * The default maximum angle to allow before wrapping. * Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180). * @const {number} */ FieldAngle.WRAP = 360; /** * Radius of protractor circle. Slightly smaller than protractor size since * otherwise SVG crops off half the border at the edges. * @const {number} */ FieldAngle.RADIUS = FieldAngle.HALF - 1; /** * Configure the field based on the given map of options. * @param {!Object} config A map of options to configure the field based on. * @protected * @override */ FieldAngle.prototype.configure_ = function(config) { FieldAngle.superClass_.configure_.call(this, config); switch (config['mode']) { case 'compass': this.clockwise_ = true; this.offset_ = 90; break; case 'protractor': // This is the default mode, so we could do nothing. But just to // future-proof, we'll set it anyway. this.clockwise_ = false; this.offset_ = 0; break; } // Allow individual settings to override the mode setting. const clockwise = config['clockwise']; if (typeof clockwise === 'boolean') { this.clockwise_ = clockwise; } // If these are passed as null then we should leave them on the default. let offset = config['offset']; if (offset !== null) { offset = Number(offset); if (!isNaN(offset)) { this.offset_ = offset; } } let wrap = config['wrap']; if (wrap !== null) { wrap = Number(wrap); if (!isNaN(wrap)) { this.wrap_ = wrap; } } let round = config['round']; if (round !== null) { round = Number(round); if (!isNaN(round)) { this.round_ = round; } } }; /** * Create the block UI for this field. * @package */ FieldAngle.prototype.initView = function() { FieldAngle.superClass_.initView.call(this); // Add the degree symbol to the left of the number, even in RTL (issue #2380) this.symbol_ = dom.createSvgElement(Svg.TSPAN, {}, null); this.symbol_.appendChild(document.createTextNode('\u00B0')); this.textElement_.appendChild(this.symbol_); }; /** * Updates the graph when the field rerenders. * @protected * @override */ FieldAngle.prototype.render_ = function() { FieldAngle.superClass_.render_.call(this); this.updateGraph_(); }; /** * Create and show the angle field's editor. * @param {Event=} opt_e Optional mouse event that triggered the field to open, * or undefined if triggered programmatically. * @protected */ FieldAngle.prototype.showEditor_ = function(opt_e) { // Mobile browsers have issues with in-line textareas (focus & keyboards). const noFocus = userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD; FieldAngle.superClass_.showEditor_.call(this, opt_e, noFocus); this.dropdownCreate_(); DropDownDiv.getContentDiv().appendChild(this.editor_); DropDownDiv.setColour( this.sourceBlock_.style.colourPrimary, this.sourceBlock_.style.colourTertiary); DropDownDiv.showPositionedByField(this, this.dropdownDispose_.bind(this)); this.updateGraph_(); }; /** * Create the angle dropdown editor. * @private */ FieldAngle.prototype.dropdownCreate_ = function() { const svg = dom.createSvgElement( Svg.SVG, { 'xmlns': dom.SVG_NS, 'xmlns:html': dom.HTML_NS, 'xmlns:xlink': dom.XLINK_NS, 'version': '1.1', 'height': (FieldAngle.HALF * 2) + 'px', 'width': (FieldAngle.HALF * 2) + 'px', 'style': 'touch-action: none', }, null); const circle = dom.createSvgElement( Svg.CIRCLE, { 'cx': FieldAngle.HALF, 'cy': FieldAngle.HALF, 'r': FieldAngle.RADIUS, 'class': 'blocklyAngleCircle', }, svg); this.gauge_ = dom.createSvgElement(Svg.PATH, {'class': 'blocklyAngleGauge'}, svg); this.line_ = dom.createSvgElement( Svg.LINE, { 'x1': FieldAngle.HALF, 'y1': FieldAngle.HALF, 'class': 'blocklyAngleLine', }, svg); // Draw markers around the edge. for (let angle = 0; angle < 360; angle += 15) { dom.createSvgElement( Svg.LINE, { 'x1': FieldAngle.HALF + FieldAngle.RADIUS, 'y1': FieldAngle.HALF, 'x2': FieldAngle.HALF + FieldAngle.RADIUS - (angle % 45 === 0 ? 10 : 5), 'y2': FieldAngle.HALF, 'class': 'blocklyAngleMarks', 'transform': 'rotate(' + angle + ',' + FieldAngle.HALF + ',' + FieldAngle.HALF + ')', }, svg); } // The angle picker is different from other fields in that it updates on // mousemove even if it's not in the middle of a drag. In future we may // change this behaviour. this.clickWrapper_ = browserEvents.conditionalBind(svg, 'click', this, this.hide_); // On touch devices, the picker's value is only updated with a drag. Add // a click handler on the drag surface to update the value if the surface // is clicked. this.clickSurfaceWrapper_ = browserEvents.conditionalBind( circle, 'click', this, this.onMouseMove_, true, true); this.moveSurfaceWrapper_ = browserEvents.conditionalBind( circle, 'mousemove', this, this.onMouseMove_, true, true); this.editor_ = svg; }; /** * Disposes of events and DOM-references belonging to the angle editor. * @private */ FieldAngle.prototype.dropdownDispose_ = function() { if (this.clickWrapper_) { browserEvents.unbind(this.clickWrapper_); this.clickWrapper_ = null; } if (this.clickSurfaceWrapper_) { browserEvents.unbind(this.clickSurfaceWrapper_); this.clickSurfaceWrapper_ = null; } if (this.moveSurfaceWrapper_) { browserEvents.unbind(this.moveSurfaceWrapper_); this.moveSurfaceWrapper_ = null; } this.gauge_ = null; this.line_ = null; }; /** * Hide the editor. * @private */ FieldAngle.prototype.hide_ = function() { DropDownDiv.hideIfOwner(this); WidgetDiv.hide(); }; /** * Set the angle to match the mouse's position. * @param {!Event} e Mouse move event. * @protected */ FieldAngle.prototype.onMouseMove_ = function(e) { // Calculate angle. const bBox = this.gauge_.ownerSVGElement.getBoundingClientRect(); const dx = e.clientX - bBox.left - FieldAngle.HALF; const dy = e.clientY - bBox.top - FieldAngle.HALF; let angle = Math.atan(-dy / dx); if (isNaN(angle)) { // This shouldn't happen, but let's not let this error propagate further. return; } angle = math.toDegrees(angle); // 0: East, 90: North, 180: West, 270: South. if (dx < 0) { angle += 180; } else if (dy > 0) { angle += 360; } // Do offsetting. if (this.clockwise_) { angle = this.offset_ + 360 - angle; } else { angle = 360 - (this.offset_ - angle); } this.displayMouseOrKeyboardValue_(angle); }; /** * Handles and displays values that are input via mouse or arrow key input. * These values need to be rounded and wrapped before being displayed so * that the text input's value is appropriate. * @param {number} angle New angle. * @private */ FieldAngle.prototype.displayMouseOrKeyboardValue_ = function(angle) { if (this.round_) { angle = Math.round(angle / this.round_) * this.round_; } angle = this.wrapValue_(angle); if (angle !== this.value_) { this.setEditorValue_(angle); } }; /** * Redraw the graph with the current angle. * @private */ FieldAngle.prototype.updateGraph_ = function() { if (!this.gauge_) { return; } // Always display the input (i.e. getText) even if it is invalid. let angleDegrees = Number(this.getText()) + this.offset_; angleDegrees %= 360; let angleRadians = math.toRadians(angleDegrees); const path = ['M ', FieldAngle.HALF, ',', FieldAngle.HALF]; let x2 = FieldAngle.HALF; let y2 = FieldAngle.HALF; if (!isNaN(angleRadians)) { const clockwiseFlag = Number(this.clockwise_); const angle1 = math.toRadians(this.offset_); const x1 = Math.cos(angle1) * FieldAngle.RADIUS; const y1 = Math.sin(angle1) * -FieldAngle.RADIUS; if (clockwiseFlag) { angleRadians = 2 * angle1 - angleRadians; } x2 += Math.cos(angleRadians) * FieldAngle.RADIUS; y2 -= Math.sin(angleRadians) * FieldAngle.RADIUS; // Don't ask how the flag calculations work. They just do. let largeFlag = Math.abs(Math.floor((angleRadians - angle1) / Math.PI) % 2); if (clockwiseFlag) { largeFlag = 1 - largeFlag; } path.push( ' l ', x1, ',', y1, ' A ', FieldAngle.RADIUS, ',', FieldAngle.RADIUS, ' 0 ', largeFlag, ' ', clockwiseFlag, ' ', x2, ',', y2, ' z'); } this.gauge_.setAttribute('d', path.join('')); this.line_.setAttribute('x2', x2); this.line_.setAttribute('y2', y2); }; /** * Handle key down to the editor. * @param {!Event} e Keyboard event. * @protected * @override */ FieldAngle.prototype.onHtmlInputKeyDown_ = function(e) { FieldAngle.superClass_.onHtmlInputKeyDown_.call(this, e); let multiplier; if (e.keyCode === KeyCodes.LEFT) { // decrement (increment in RTL) multiplier = this.sourceBlock_.RTL ? 1 : -1; } else if (e.keyCode === KeyCodes.RIGHT) { // increment (decrement in RTL) multiplier = this.sourceBlock_.RTL ? -1 : 1; } else if (e.keyCode === KeyCodes.DOWN) { // decrement multiplier = -1; } else if (e.keyCode === KeyCodes.UP) { // increment multiplier = 1; } if (multiplier) { const value = /** @type {number} */ (this.getValue()); this.displayMouseOrKeyboardValue_(value + (multiplier * this.round_)); e.preventDefault(); e.stopPropagation(); } }; /** * Ensure that the input value is a valid angle. * @param {*=} opt_newValue The input value. * @return {?number} A valid angle, or null if invalid. * @protected * @override */ FieldAngle.prototype.doClassValidation_ = function(opt_newValue) { const value = Number(opt_newValue); if (isNaN(value) || !isFinite(value)) { return null; } return this.wrapValue_(value); }; /** * Wraps the value so that it is in the range (-360 + wrap, wrap). * @param {number} value The value to wrap. * @return {number} The wrapped value. * @private */ FieldAngle.prototype.wrapValue_ = function(value) { value %= 360; if (value < 0) { value += 360; } if (value > this.wrap_) { value -= 360; } return value; }; /** * CSS for angle field. See css.js for use. */ Css.register(` .blocklyAngleCircle { stroke: #444; stroke-width: 1; fill: #ddd; fill-opacity: .8; } .blocklyAngleMarks { stroke: #444; stroke-width: 1; } .blocklyAngleGauge { fill: #f88; fill-opacity: .8; pointer-events: none; } .blocklyAngleLine { stroke: #f00; stroke-width: 2; stroke-linecap: round; pointer-events: none; } `); fieldRegistry.register('field_angle', FieldAngle); exports.FieldAngle = FieldAngle;