/** * @license * Copyright 2016 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Components for creating connections between blocks. * @author fenichel@google.com (Rachel Fenichel) */ 'use strict'; goog.provide('Blockly.RenderedConnection'); goog.require('Blockly.Connection'); goog.require('Blockly.connectionTypes'); /** @suppress {extraRequire} */ goog.require('Blockly.constants'); goog.require('Blockly.utils'); goog.require('Blockly.utils.Coordinate'); goog.require('Blockly.utils.deprecation'); goog.require('Blockly.utils.dom'); goog.require('Blockly.utils.object'); goog.require('Blockly.utils.Svg'); goog.requireType('Blockly.Block'); goog.requireType('Blockly.BlockSvg'); goog.requireType('Blockly.ConnectionDB'); /** * Class for a connection between blocks that may be rendered on screen. * @param {!Blockly.BlockSvg} source The block establishing this connection. * @param {number} type The type of the connection. * @extends {Blockly.Connection} * @constructor */ Blockly.RenderedConnection = function(source, type) { Blockly.RenderedConnection.superClass_.constructor.call(this, source, type); /** * Connection database for connections of this type on the current workspace. * @const {!Blockly.ConnectionDB} * @private */ this.db_ = source.workspace.connectionDBList[type]; /** * Connection database for connections compatible with this type on the * current workspace. * @const {!Blockly.ConnectionDB} * @private */ this.dbOpposite_ = source.workspace .connectionDBList[Blockly.OPPOSITE_TYPE[type]]; /** * Workspace units, (0, 0) is top left of block. * @type {!Blockly.utils.Coordinate} * @private */ this.offsetInBlock_ = new Blockly.utils.Coordinate(0, 0); /** * Describes the state of this connection's tracked-ness. * @type {Blockly.RenderedConnection.TrackedState} * @private */ this.trackedState_ = Blockly.RenderedConnection.TrackedState.WILL_TRACK; /** * Connection this connection connects to. Null if not connected. * @type {Blockly.RenderedConnection} */ this.targetConnection = null; }; Blockly.utils.object.inherits(Blockly.RenderedConnection, Blockly.Connection); /** * Enum for different kinds of tracked states. * * WILL_TRACK means that this connection will add itself to * the db on the next moveTo call it receives. * * UNTRACKED means that this connection will not add * itself to the database until setTracking(true) is explicitly called. * * TRACKED means that this connection is currently being tracked. * @enum {number} */ Blockly.RenderedConnection.TrackedState = { WILL_TRACK: -1, UNTRACKED: 0, TRACKED: 1 }; /** * Dispose of this connection. Remove it from the database (if it is * tracked) and call the super-function to deal with connected blocks. * @override * @package */ Blockly.RenderedConnection.prototype.dispose = function() { Blockly.RenderedConnection.superClass_.dispose.call(this); if (this.trackedState_ == Blockly.RenderedConnection.TrackedState.TRACKED) { this.db_.removeConnection(this, this.y); } }; /** * Get the source block for this connection. * @return {!Blockly.BlockSvg} The source block. * @override */ Blockly.RenderedConnection.prototype.getSourceBlock = function() { return /** @type {!Blockly.BlockSvg} */ ( Blockly.RenderedConnection.superClass_.getSourceBlock.call(this)); }; /** * Returns the block that this connection connects to. * @return {?Blockly.BlockSvg} The connected block or null if none is connected. * @override */ Blockly.RenderedConnection.prototype.targetBlock = function() { return /** @type {Blockly.BlockSvg} */ ( Blockly.RenderedConnection.superClass_.targetBlock.call(this)); }; /** * Returns the distance between this connection and another connection in * workspace units. * @param {!Blockly.Connection} otherConnection The other connection to measure * the distance to. * @return {number} The distance between connections, in workspace units. */ Blockly.RenderedConnection.prototype.distanceFrom = function(otherConnection) { var xDiff = this.x - otherConnection.x; var yDiff = this.y - otherConnection.y; return Math.sqrt(xDiff * xDiff + yDiff * yDiff); }; /** * Move the block(s) belonging to the connection to a point where they don't * visually interfere with the specified connection. * @param {!Blockly.Connection} staticConnection The connection to move away * from. * @package */ Blockly.RenderedConnection.prototype.bumpAwayFrom = function(staticConnection) { if (this.sourceBlock_.workspace.isDragging()) { // Don't move blocks around while the user is doing the same. return; } // Move the root block. var rootBlock = this.sourceBlock_.getRootBlock(); if (rootBlock.isInFlyout) { // Don't move blocks around in a flyout. return; } var reverse = false; if (!rootBlock.isMovable()) { // Can't bump an uneditable block away. // Check to see if the other block is movable. rootBlock = staticConnection.getSourceBlock().getRootBlock(); if (!rootBlock.isMovable()) { return; } // Swap the connections and move the 'static' connection instead. staticConnection = this; reverse = true; } // Raise it to the top for extra visibility. var selected = Blockly.selected == rootBlock; selected || rootBlock.addSelect(); var dx = (staticConnection.x + Blockly.SNAP_RADIUS + Math.floor(Math.random() * Blockly.BUMP_RANDOMNESS)) - this.x; var dy = (staticConnection.y + Blockly.SNAP_RADIUS + Math.floor(Math.random() * Blockly.BUMP_RANDOMNESS)) - this.y; if (reverse) { // When reversing a bump due to an uneditable block, bump up. dy = -dy; } if (rootBlock.RTL) { dx = (staticConnection.x - Blockly.SNAP_RADIUS - Math.floor(Math.random() * Blockly.BUMP_RANDOMNESS)) - this.x; } rootBlock.moveBy(dx, dy); selected || rootBlock.removeSelect(); }; /** * Change the connection's coordinates. * @param {number} x New absolute x coordinate, in workspace coordinates. * @param {number} y New absolute y coordinate, in workspace coordinates. */ Blockly.RenderedConnection.prototype.moveTo = function(x, y) { if (this.trackedState_ == Blockly.RenderedConnection.TrackedState.WILL_TRACK) { this.db_.addConnection(this, y); this.trackedState_ = Blockly.RenderedConnection.TrackedState.TRACKED; } else if (this.trackedState_ == Blockly.RenderedConnection .TrackedState.TRACKED) { this.db_.removeConnection(this, this.y); this.db_.addConnection(this, y); } this.x = x; this.y = y; }; /** * Change the connection's coordinates. * @param {number} dx Change to x coordinate, in workspace units. * @param {number} dy Change to y coordinate, in workspace units. */ Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) { this.moveTo(this.x + dx, this.y + dy); }; /** * Move this connection to the location given by its offset within the block and * the location of the block's top left corner. * @param {!Blockly.utils.Coordinate} blockTL The location of the top left * corner of the block, in workspace coordinates. */ Blockly.RenderedConnection.prototype.moveToOffset = function(blockTL) { this.moveTo(blockTL.x + this.offsetInBlock_.x, blockTL.y + this.offsetInBlock_.y); }; /** * Set the offset of this connection relative to the top left of its block. * @param {number} x The new relative x, in workspace units. * @param {number} y The new relative y, in workspace units. */ Blockly.RenderedConnection.prototype.setOffsetInBlock = function(x, y) { this.offsetInBlock_.x = x; this.offsetInBlock_.y = y; }; /** * Get the offset of this connection relative to the top left of its block. * @return {!Blockly.utils.Coordinate} The offset of the connection. * @package */ Blockly.RenderedConnection.prototype.getOffsetInBlock = function() { return this.offsetInBlock_; }; /** * Move the blocks on either side of this connection right next to each other. * @package */ Blockly.RenderedConnection.prototype.tighten = function() { var dx = this.targetConnection.x - this.x; var dy = this.targetConnection.y - this.y; if (dx != 0 || dy != 0) { var block = this.targetBlock(); var svgRoot = block.getSvgRoot(); if (!svgRoot) { throw Error('block is not rendered.'); } // Workspace coordinates. var xy = Blockly.utils.getRelativeXY(svgRoot); block.getSvgRoot().setAttribute('transform', 'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')'); block.moveConnections(-dx, -dy); } }; /** * Find the closest compatible connection to this connection. * All parameters are in workspace units. * @param {number} maxLimit The maximum radius to another connection. * @param {!Blockly.utils.Coordinate} dxy Offset between this connection's location * in the database and the current location (as a result of dragging). * @return {!{connection: ?Blockly.Connection, radius: number}} Contains two * properties: 'connection' which is either another connection or null, * and 'radius' which is the distance. */ Blockly.RenderedConnection.prototype.closest = function(maxLimit, dxy) { return this.dbOpposite_.searchForClosest(this, maxLimit, dxy); }; /** * Add highlighting around this connection. */ Blockly.RenderedConnection.prototype.highlight = function() { var steps; var sourceBlockSvg = /** @type {!Blockly.BlockSvg} */ (this.sourceBlock_); var renderConstants = sourceBlockSvg.workspace.getRenderer().getConstants(); var shape = renderConstants.shapeFor(this); if (this.type == Blockly.connectionTypes.INPUT_VALUE || this.type == Blockly.connectionTypes.OUTPUT_VALUE) { // Vertical line, puzzle tab, vertical line. var yLen = renderConstants.TAB_OFFSET_FROM_TOP; steps = Blockly.utils.svgPaths.moveBy(0, -yLen) + Blockly.utils.svgPaths.lineOnAxis('v', yLen) + shape.pathDown + Blockly.utils.svgPaths.lineOnAxis('v', yLen); } else { var xLen = renderConstants.NOTCH_OFFSET_LEFT - renderConstants.CORNER_RADIUS; // Horizontal line, notch, horizontal line. steps = Blockly.utils.svgPaths.moveBy(-xLen, 0) + Blockly.utils.svgPaths.lineOnAxis('h', xLen) + shape.pathLeft + Blockly.utils.svgPaths.lineOnAxis('h', xLen); } var xy = this.sourceBlock_.getRelativeToSurfaceXY(); var x = this.x - xy.x; var y = this.y - xy.y; Blockly.Connection.highlightedPath_ = Blockly.utils.dom.createSvgElement( Blockly.utils.Svg.PATH, { 'class': 'blocklyHighlightedConnectionPath', 'd': steps, transform: 'translate(' + x + ',' + y + ')' + (this.sourceBlock_.RTL ? ' scale(-1 1)' : '') }, this.sourceBlock_.getSvgRoot()); }; /** * Remove the highlighting around this connection. */ Blockly.RenderedConnection.prototype.unhighlight = function() { Blockly.utils.dom.removeNode(Blockly.Connection.highlightedPath_); delete Blockly.Connection.highlightedPath_; }; /** * Set whether this connections is tracked in the database or not. * @param {boolean} doTracking If true, start tracking. If false, stop tracking. * @package */ Blockly.RenderedConnection.prototype.setTracking = function(doTracking) { if ((doTracking && this.trackedState_ == Blockly.RenderedConnection.TrackedState.TRACKED) || (!doTracking && this.trackedState_ == Blockly.RenderedConnection.TrackedState.UNTRACKED)) { return; } if (this.sourceBlock_.isInFlyout) { // Don't bother maintaining a database of connections in a flyout. return; } if (doTracking) { this.db_.addConnection(this, this.y); this.trackedState_ = Blockly.RenderedConnection.TrackedState.TRACKED; return; } if (this.trackedState_ == Blockly.RenderedConnection.TrackedState.TRACKED) { this.db_.removeConnection(this, this.y); } this.trackedState_ = Blockly.RenderedConnection.TrackedState.UNTRACKED; }; /** * Stop tracking this connection, as well as all down-stream connections on * any block attached to this connection. This happens when a block is * collapsed. * * Also closes down-stream icons/bubbles. * @package */ Blockly.RenderedConnection.prototype.stopTrackingAll = function() { this.setTracking(false); if (this.targetConnection) { var blocks = this.targetBlock().getDescendants(false); for (var i = 0; i < blocks.length; i++) { var block = blocks[i]; // Stop tracking connections of all children. var connections = block.getConnections_(true); for (var j = 0; j < connections.length; j++) { connections[j].setTracking(false); } // Close all bubbles of all children. var icons = block.getIcons(); for (var j = 0; j < icons.length; j++) { icons[j].setVisible(false); } } } }; /** * Start tracking this connection, as well as all down-stream connections on * any block attached to this connection. This happens when a block is expanded. * @return {!Array} List of blocks to render. */ Blockly.RenderedConnection.prototype.startTrackingAll = function() { this.setTracking(true); // All blocks that are not tracked must start tracking before any // rendering takes place, since rendering requires knowing the dimensions // of lower blocks. Also, since rendering a block renders all its parents, // we only need to render the leaf nodes. var renderList = []; if (this.type != Blockly.connectionTypes.INPUT_VALUE && this.type != Blockly.connectionTypes.NEXT_STATEMENT) { // Only spider down. return renderList; } var block = this.targetBlock(); if (block) { var connections; if (block.isCollapsed()) { // This block should only be partially revealed since it is collapsed. connections = []; block.outputConnection && connections.push(block.outputConnection); block.nextConnection && connections.push(block.nextConnection); block.previousConnection && connections.push(block.previousConnection); } else { // Show all connections of this block. connections = block.getConnections_(true); } for (var i = 0; i < connections.length; i++) { renderList.push.apply(renderList, connections[i].startTrackingAll()); } if (!renderList.length) { // Leaf block. renderList[0] = block; } } return renderList; }; /** * Check if the two connections can be dragged to connect to each other. * @param {!Blockly.Connection} candidate A nearby connection to check. * @param {number=} maxRadius The maximum radius allowed for connections, in * workspace units. * @return {boolean} True if the connection is allowed, false otherwise. * @deprecated July 2020 */ Blockly.RenderedConnection.prototype.isConnectionAllowed = function(candidate, maxRadius) { Blockly.utils.deprecation.warn( 'RenderedConnection.prototype.isConnectionAllowed', 'July 2020', 'July 2021', 'Blockly.Workspace.prototype.getConnectionChecker().canConnect'); if (this.distanceFrom(candidate) > maxRadius) { return false; } return Blockly.RenderedConnection.superClass_.isConnectionAllowed.call(this, candidate); }; /** * Behavior after a connection attempt fails. * Bumps this connection away from the other connection. Called when an * attempted connection fails. * @param {!Blockly.Connection} otherConnection Connection that this connection * failed to connect to. * @package */ Blockly.RenderedConnection.prototype.onFailedConnect = function(otherConnection) { var block = this.getSourceBlock(); if (Blockly.Events.recordUndo) { var group = Blockly.Events.getGroup(); setTimeout(function() { if (!block.isDisposed() && !block.getParent()) { Blockly.Events.setGroup(group); this.bumpAwayFrom(otherConnection); Blockly.Events.setGroup(false); } }.bind(this), Blockly.BUMP_DELAY); } }; /** * Disconnect two blocks that are connected by this connection. * @param {!Blockly.Block} parentBlock The superior block. * @param {!Blockly.Block} childBlock The inferior block. * @protected * @override */ Blockly.RenderedConnection.prototype.disconnectInternal_ = function(parentBlock, childBlock) { Blockly.RenderedConnection.superClass_.disconnectInternal_.call(this, parentBlock, childBlock); // Rerender the parent so that it may reflow. if (parentBlock.rendered) { parentBlock.render(); } if (childBlock.rendered) { childBlock.updateDisabled(); childBlock.render(); // Reset visibility, since the child is now a top block. childBlock.getSvgRoot().style.display = 'block'; } }; /** * Respawn the shadow block if there was one connected to the this connection. * Render/rerender blocks as needed. * @protected * @override */ Blockly.RenderedConnection.prototype.respawnShadow_ = function() { Blockly.RenderedConnection.superClass_.respawnShadow_.call(this); var blockShadow = this.targetBlock(); if (!blockShadow) { // This connection must not have a shadowDom_. return; } blockShadow.initSvg(); blockShadow.render(false); var parentBlock = this.getSourceBlock(); if (parentBlock.rendered) { parentBlock.render(); } }; /** * Find all nearby compatible connections to this connection. * Type checking does not apply, since this function is used for bumping. * @param {number} maxLimit The maximum radius to another connection, in * workspace units. * @return {!Array} List of connections. * @package */ Blockly.RenderedConnection.prototype.neighbours = function(maxLimit) { return this.dbOpposite_.getNeighbours(this, maxLimit); }; /** * Connect two connections together. This is the connection on the superior * block. Rerender blocks as needed. * @param {!Blockly.Connection} childConnection Connection on inferior block. * @protected */ Blockly.RenderedConnection.prototype.connect_ = function(childConnection) { Blockly.RenderedConnection.superClass_.connect_.call(this, childConnection); var parentConnection = this; var parentBlock = parentConnection.getSourceBlock(); var childBlock = childConnection.getSourceBlock(); var parentRendered = parentBlock.rendered; var childRendered = childBlock.rendered; if (parentRendered) { parentBlock.updateDisabled(); } if (childRendered) { childBlock.updateDisabled(); } if (parentRendered && childRendered) { if (parentConnection.type == Blockly.connectionTypes.NEXT_STATEMENT || parentConnection.type == Blockly.connectionTypes.PREVIOUS_STATEMENT) { // Child block may need to square off its corners if it is in a stack. // Rendering a child will render its parent. childBlock.render(); } else { // Child block does not change shape. Rendering the parent node will // move its connected children into position. parentBlock.render(); } } // The input the child block is connected to (if any). var parentInput = parentBlock.getInputWithBlock(childBlock); if (parentInput) { var visible = parentInput.isVisible(); childBlock.getSvgRoot().style.display = visible ? 'block' : 'none'; } }; /** * Function to be called when this connection's compatible types have changed. * @protected */ Blockly.RenderedConnection.prototype.onCheckChanged_ = function() { // The new value type may not be compatible with the existing connection. if (this.isConnected() && (!this.targetConnection || !this.getConnectionChecker().canConnect( this, this.targetConnection, false))) { var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_; child.unplug(); // Bump away. this.sourceBlock_.bumpNeighbours(); } };